# Draft Room Implementation Plan

## ✅ IMPLEMENTATION STATUS: 90% COMPLETE

**Last Updated:** October 18, 2025

### Quick Summary
- ✅ **Phases 1-7**: COMPLETE (Database, Settings, Socket.IO, Draft Room, Grid, Player List, Queue)
- 🟡 **Phase 8**: PARTIAL (Timer display done, server-side countdown NOT implemented)
- ✅ **Phase 9**: COMPLETE (Draft actions, commissioner controls, force pick)
- 🟡 **Phase 10**: PARTIAL (Pick updates work, timer sync not implemented)
- ❌ **Phase 11**: NOT STARTED (Mobile polish)

### What Works Now
- Full draft room with snake draft grid
- Real-time pick updates via Socket.IO
- Team queues with add/remove/clear
- Commissioner force pick (auto + manual)
- Search, filter, and hide drafted toggle
- Start draft functionality
- Timer display (client-side only)

### What's Missing
- Server-side timer countdown
- Auto-pick when timer expires
- Pause/Resume draft
- Timer persistence across server restarts
- Mobile responsive tweaks

---

## Overview

Build a real-time draft room using Socket.IO for live updates, with snake draft grid, player selection, per-team queue, and chess clock timers.

---

## Phase 1: Database Schema & Models ✅ COMPLETE

### 1.1 New Tables ✅ COMPLETE

**`draft_picks`**

```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- participant_id (uuid, references participants)
- pick_number (integer) - overall pick number
- round (integer)
- pick_in_round (integer)
- picked_by_user_id (varchar) - Clerk user ID
- picked_by_type (enum: 'owner', 'commissioner', 'auto') - who made the pick
- time_used (integer) - seconds used for this pick
- created_at (timestamp)
```

**`draft_queue`**

```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- participant_id (uuid, references participants)
- queue_position (integer)
- created_at (timestamp)
- updated_at (timestamp)
```

**`draft_timers`**

```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- time_remaining (integer) - seconds remaining
- updated_at (timestamp)
```

### 1.2 Schema Updates ✅ COMPLETE

**Update `seasons` table:**

```sql
- draft_initial_time (integer) - seconds, default 120 (2 minutes)
- draft_increment_time (integer) - seconds, default 30
- current_pick_number (integer) - track current pick
- draft_started_at (timestamp)
- draft_paused (boolean, default false)
```

### 1.3 Model Functions 🟡 PARTIAL

✅ **Implemented:**
- `getTeamQueue(teamId)` - in `app/models/draft-queue.ts`
- `addToQueue()`, `removeFromQueue()`, `clearTeamQueue()`, `reorderQueueWithSeason()` - in `app/models/draft-queue.ts`
- Draft pick creation - in API routes

❌ **Not Implemented:**
- `updateTeamTimer(teamId, timeRemaining)` - not needed yet (no server-side countdown)
- `getTeamTimers(seasonId)` - not needed yet
- Standalone model functions (using inline queries in API routes instead)

---

## Phase 2: League Settings Updates ✅ COMPLETE

### 2.1 Add Timer Configuration to Settings Page ✅ COMPLETE

- Add fields to "Draft Rounds" card:
  - Initial Time (seconds) - default 120
  - Increment Time (seconds) - default 30
- Update action handler to save these values
- Show in league info panel

---

## Phase 3: Socket.IO Setup ✅ COMPLETE

### Overview ✅ COMPLETE

Socket.IO requires access to the HTTP server instance (not just the Express app). The key pattern is:
```javascript
const server = http.createServer(app);
const io = socketIo(server);
server.listen(port);  // NOT app.listen()
```

### Architecture Decision

**Option A: Modify server.js (Recommended)**
- Change `app.listen()` to `http.createServer(app)` + `server.listen()`
- Initialize Socket.IO with the HTTP server
- Keep everything in one process
- ✅ Simple, standard pattern
- ✅ Socket.IO and Express share same port
- ✅ Works with React Router v7 SSR
- ❌ Requires modifying server.js

**Option B: Separate Socket Server**
- Run Socket.IO on different port (e.g., 3001)
- Keep server.js untouched
- ✅ No changes to existing server
- ❌ CORS complexity
- ❌ Two processes to manage
- ❌ Different ports for HTTP and WebSocket

**Decision: Use Option A** - Industry standard, simpler deployment, better DX

### 3.1 Server Setup

#### Step 1: Modify server.js to use HTTP server

**File: `server.js`**

Change from:
```javascript
app.listen(PORT, () => {
  console.log(`Server is running on http://localhost:${PORT}`);
});
```

To:
```javascript
import { createServer } from "http";

const httpServer = createServer(app);

// Import and initialize Socket.IO
const { initializeSocketIO } = await import("./server/socket.js");
initializeSocketIO(httpServer);

httpServer.listen(PORT, () => {
  console.log(`Server is running on http://localhost:${PORT}`);
});
```

#### Step 2: Create Socket.IO module

**File: `server/socket.js`** (use .js not .ts to avoid bundling issues)

```javascript
import { Server as SocketIOServer } from "socket.io";

let io;

export function initializeSocketIO(httpServer) {
  if (io) {
    console.log("Socket.IO already initialized");
    return io;
  }

  io = new SocketIOServer(httpServer, {
    cors: {
      origin: process.env.NODE_ENV === "production" 
        ? process.env.APP_URL 
        : `http://localhost:${process.env.PORT || 3000}`,
      credentials: true,
    },
  });

  io.on("connection", (socket) => {
    console.log("Client connected:", socket.id);

    // Join draft room
    socket.on("join-draft", (seasonId) => {
      socket.join(`draft-${seasonId}`);
      console.log(`Socket ${socket.id} joined draft-${seasonId}`);
    });

    // Leave draft room
    socket.on("leave-draft", (seasonId) => {
      socket.leave(`draft-${seasonId}`);
      console.log(`Socket ${socket.id} left draft-${seasonId}`);
    });

    socket.on("disconnect", () => {
      console.log("Client disconnected:", socket.id);
    });
  });

  // Store globally for access in route handlers
  global.__socketIO = io;

  console.log("Socket.IO initialized");
  return io;
}

export function getSocketIO() {
  if (!io && !global.__socketIO) {
    throw new Error("Socket.IO not initialized");
  }
  return io || global.__socketIO;
}
```

#### Step 3: Add global type definition

**File: `server/types.d.ts`**

```typescript
import type { Server as SocketIOServer } from "socket.io";

declare global {
  var __socketIO: SocketIOServer | undefined;
}

export {};
```

#### Step 4: Update tsconfig.node.json

Add server directory to includes:
```json
{
  "include": [
    "server.js",
    "server/**/*.js",
    "server/**/*.ts",
    "vite.config.ts"
  ]
}
```

### 3.2 Socket Events (Server)

**Listen for:**

- `join-draft` - user joins draft room
- `leave-draft` - user leaves draft room
- `make-pick` - user makes a pick (handled via HTTP POST, not socket)
- `add-to-queue` - add player to queue (handled via HTTP POST)
- `remove-from-queue` - remove from queue (handled via HTTP POST)
- `reorder-queue` - reorder queue (handled via HTTP POST)

**Note:** Write operations (picks, queue changes) should use HTTP POST requests for reliability and error handling. Socket.IO is for broadcasting updates to all clients.

**Emit (from server to clients):**

- `pick-made` - broadcast new pick to room
- `timer-update` - broadcast timer updates (every second)
- `current-pick-changed` - notify whose turn it is
- `draft-started` - draft has begun
- `draft-paused` - draft paused/resumed
- `draft-completed` - all picks made
- `queue-updated` - queue changed (only to team owner)

### 3.3 Client Hook

**File: `app/hooks/useDraftSocket.ts`**

```typescript
import { useEffect, useRef, useState } from "react";
import { io, Socket } from "socket.io-client";

export function useDraftSocket(seasonId: string) {
  const socketRef = useRef<Socket | null>(null);
  const [isConnected, setIsConnected] = useState(false);

  useEffect(() => {
    // Connect to Socket.IO server
    const socket = io({
      path: "/socket.io",
      transports: ["websocket", "polling"],
    });

    socketRef.current = socket;

    socket.on("connect", () => {
      console.log("Connected to Socket.IO");
      setIsConnected(true);
      // Join the draft room
      socket.emit("join-draft", seasonId);
    });

    socket.on("disconnect", () => {
      console.log("Disconnected from Socket.IO");
      setIsConnected(false);
    });

    // Cleanup on unmount
    return () => {
      if (socket) {
        socket.emit("leave-draft", seasonId);
        socket.disconnect();
      }
    };
  }, [seasonId]);

  // Helper to subscribe to events
  const on = (event: string, callback: (...args: any[]) => void) => {
    socketRef.current?.on(event, callback);
  };

  // Helper to unsubscribe from events
  const off = (event: string, callback?: (...args: any[]) => void) => {
    socketRef.current?.off(event, callback);
  };

  return { socket: socketRef.current, isConnected, on, off };
}
```

### 3.4 Using Socket in Route Handlers

When a pick is made via HTTP POST, broadcast to all clients:

**Example in `app/routes/api/draft-pick.ts`:**

```typescript
import { getSocketIO } from "~/server/socket.js";

export async function action({ request }: ActionFunctionArgs) {
  // ... validate and create pick ...
  
  const pick = await createDraftPick({...});
  
  // Broadcast to all clients in the draft room
  const io = getSocketIO();
  io.to(`draft-${seasonId}`).emit("pick-made", {
    pick,
    nextPickNumber,
    isDraftComplete,
  });
  
  return json({ success: true, pick });
}
```

### 3.5 Testing Socket.IO

1. Start dev server: `npm run dev`
2. Check console for "Socket.IO initialized"
3. Open browser console on draft page
4. Should see "Connected to Socket.IO"
5. Check server logs for "Client connected: [socket-id]"

### 3.6 Gotchas & Important Notes

#### ⚠️ Gotcha #1: Import path in route handlers
```typescript
// ❌ WRONG - This won't work in React Router v7
import { getSocketIO } from "~/server/socket.js";

// ✅ CORRECT - Use relative path or configure alias
import { getSocketIO } from "../../../server/socket.js";
```
**Why:** React Router v7 runs server code, but `~` alias typically only works for app code. You may need to configure the import path or use relative imports.

#### ⚠️ Gotcha #2: Client hook creates new connection on every render
The current `useDraftSocket` hook will reconnect if `seasonId` changes. This is correct, but be aware:
- Don't call this hook multiple times in the same component tree
- Don't pass a changing `seasonId` unless you want to switch rooms
- Consider memoizing the `seasonId` prop

#### ⚠️ Gotcha #3: Event listener cleanup
```typescript
// ❌ WRONG - Listeners not cleaned up
useEffect(() => {
  socket.on("pick-made", handlePickMade);
}, []);

// ✅ CORRECT - Clean up listeners
useEffect(() => {
  socket.on("pick-made", handlePickMade);
  return () => {
    socket.off("pick-made", handlePickMade);
  };
}, [handlePickMade]);
```

#### ⚠️ Gotcha #4: Socket.IO path in production
If you deploy behind a reverse proxy (nginx, etc.), you may need to configure the Socket.IO path:
```javascript
// Client
const socket = io({
  path: "/socket.io",  // Make sure this matches your proxy config
});

// Server (if needed)
const io = new SocketIOServer(httpServer, {
  path: "/socket.io",
});
```

#### ⚠️ Gotcha #5: CORS might not be needed
Since Socket.IO runs on the same server/port as your app, CORS might be unnecessary for same-origin requests. You can simplify:
```javascript
// Simpler config if same-origin
const io = new SocketIOServer(httpServer);
```

#### ⚠️ Gotcha #6: Global storage in development
The global `__socketIO` pattern works, but in development with HMR, you might get multiple instances. The `if (io)` check helps, but be aware of potential stale connections during hot reloads.

#### ⚠️ Gotcha #7: TypeScript import in route handlers
```typescript
// This might cause issues because socket.js is JavaScript
import { getSocketIO } from "~/server/socket.js";

// Consider making it TypeScript with proper types
// Or use @ts-ignore if necessary
// @ts-ignore
import { getSocketIO } from "~/server/socket.js";
```

### 3.7 Production Considerations

- Socket.IO will automatically upgrade from polling to WebSocket
- Ensure load balancer supports WebSocket (sticky sessions required!)
- Consider Redis adapter for multi-server deployments (future)
- Monitor connection counts and memory usage
- Set up proper error handling for disconnections
- Consider implementing reconnection logic with exponential backoff

---

## Phase 4: Draft Room Route & Layout ✅ COMPLETE

### 4.1 Route Setup ✅ COMPLETE

- Create `/app/routes/leagues/$leagueId.draft.tsx`
- Loader:
  - Verify user access (team owner or commissioner)
  - Load season, teams, draft slots, participants
  - Load existing draft picks
  - Load user's team queue
  - Load timer states
- No action needed (all via Socket.IO)

### 4.2 Layout Structure

```
┌─────────────────────────────────────────────────┐
│ Draft Room Header                               │
│ League Name | Status | Commissioner Controls    │
└─────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────┐
│ Draft Grid (horizontally scrollable)            │
│ Team 1  Team 2  Team 3  ...                     │
│ 5:23    4:12    3:45    ... (timers)            │
│ ┌────┐ ┌────┐ ┌────┐                            │
│ │1.01│ │1.02│ │1.03│ ...                        │
│ └────┘ └────┘ └────┘                            │
│ ┌────┐ ┌────┐ ┌────┐                            │
│ │2.03│ │2.02│ │2.01│ ... (snake)                │
│ └────┘ └────┘ └────┘                            │
└─────────────────────────────────────────────────┘
┌──────────────────────┬──────────────────────────┐
│ Available Players    │ My Queue                 │
│ [Search: ____]       │ 1. Player A              │
│ [x] Hide Drafted     │ 2. Player B              │
│                      │ 3. Player C              │
│ □ Player 1 - NFL     │ [Clear Queue]            │
│   EV: 125            │                          │
│ □ Player 2 - NBA     │                          │
│   EV: 118            │                          │
│ ⊠ Player 3 - MLB     │                          │
│   (DRAFTED)          │                          │
└──────────────────────┴──────────────────────────┘
```

### 4.3 No Navigation Bar

- Create standalone layout without main nav
- Add "Exit Draft Room" button to return to league page

---

## Phase 5: Draft Grid Component ✅ COMPLETE

### 5.1 Calculate Snake Order ✅ COMPLETE

- Use existing draft slots for team order
- Generate pick order:
  - Round 1: slots in order (1→N)
  - Round 2: slots reversed (N→1)
  - Round 3: slots in order (1→N)
  - etc.

### 5.2 Grid Display

- Show team names as column headers
- Show timer under each team name
- Render grid cells with pick numbers (1.01, 1.02, etc.)
- Highlight current pick (border, background color)
- Show drafted participant in completed picks
- Responsive: horizontal scroll on smaller screens

### 5.3 Pick Cell Component

```tsx
<PickCell
  pickNumber="1.01"
  round={1}
  pickInRound={1}
  teamId={teamId}
  participant={draftedParticipant}
  isCurrent={isCurrentPick}
  isUserTeam={isUserTeam}
/>
```

---

## Phase 6: Player List Component ✅ COMPLETE

### 6.1 Player List Features ✅ COMPLETE

- Display all participants from season sports
- Show: "Participant Name - Sport"
- Show expected value
- Sort by: EV (desc), then alphabetical
- Search/filter by name
- Toggle to hide/show drafted players
- Click to add to queue (if not drafted)
- Visual indicator for drafted players

### 6.2 Player Item Component

```tsx
<PlayerItem
  participant={participant}
  isDrafted={isDrafted}
  onAddToQueue={handleAddToQueue}
/>
```

---

## Phase 7: Queue Component ✅ COMPLETE

### 7.1 Queue Features 🟡 MOSTLY COMPLETE

✅ **Implemented:**
- Show only current user's team queue
- Display in order (1, 2, 3, ...)
- Remove button for each item
- "Clear Queue" button
- Queue icon buttons next to Pick button

❌ **Not Implemented:**
- Drag & drop to reorder (API route exists, UI not implemented)
- Real-time Socket.IO sync (using HTTP requests + page state instead)

### 7.2 Queue Actions ✅ COMPLETE

✅ **Implemented via API routes:**
- `/api/queue/add` - Add player to queue
- `/api/queue/remove` - Remove from queue
- `/api/queue/clear` - Clear entire queue
- `/api/queue/reorder` - Reorder queue (API ready, UI not implemented)

---

## Phase 8: Timer System 🟡 PARTIAL (50% Complete)

### 8.1 Timer Display ✅ COMPLETE

- Show under each team name in grid
- Format:
  - "M:SS" for times under 1 hour (e.g., "5:23")
  - "H:MM:SS" for times 1 hour or more (e.g., "2:15:30")
- Color coding:
  - Green: > 60s
  - Yellow: 30-60s
  - Red: < 30s
  - Flashing red: < 10s

### 8.2 Timer Logic (Server-Side) ❌ NOT IMPLEMENTED

**What's Missing:**
- Server-side countdown interval
- Emit `timer-update` every second
- Auto-pick when timer reaches 0
- Timer increment after pick
- Timer persistence

**Note:** Timer display shows `--:--` because no server-side countdown is running. This is the main missing piece for a fully functional draft.

### 8.3 Auto-Pick Function 🟡 PARTIAL

✅ **Implemented:**
- `/api/draft/force-autopick` - Commissioner can force auto-pick
- Checks queue first, then picks highest EV
- Creates pick with `picked_by_type='auto'`

❌ **Not Implemented:**
- Automatic trigger when timer reaches 0
- Server-side timer countdown to trigger it

---

## Phase 9: Draft Actions & Permissions ✅ COMPLETE

### 9.1 Making a Pick ✅ COMPLETE

- Only current team owner or commissioner can pick
- Click participant in player list (if current turn)
- Validate: participant not already drafted
- Create draft pick record
- Emit `pick-made` to room
- Update current pick
- Update timers

### 9.2 Commissioner Controls 🟡 MOSTLY COMPLETE

✅ **Implemented:**
- Start Draft button (shows when status is "pre_draft")
- Force Auto Pick (right-click context menu on current pick)
- Force Manual Pick (right-click context menu, opens participant dialog)
- `/api/draft/start` - Starts draft, initializes timers
- `/api/draft/make-pick` - Regular pick by team owner
- `/api/draft/force-autopick` - Commissioner force auto-pick
- `/api/draft/force-manual-pick` - Commissioner manual pick for any team

❌ **Not Implemented:**
- Pause/Resume button
- Pause/Resume API routes

### 9.3 Draft Start Logic ✅ COMPLETE

✅ **Implemented:**
- Manual start by commissioner via "Start Draft" button
- Changes season status to "draft"
- Initializes timers for all teams
- Emits `draft-started` socket event

❌ **Not Implemented:**
- Auto-start when `draftDateTime` is reached (would need background job/cron)

### 9.4 Draft Completion ✅ COMPLETE

✅ **Implemented:**
- Detects when all picks made
- Changes season status to "active"
- Emits `draft-completed` socket event

---

## Phase 10: Real-Time Updates 🟡 PARTIAL (60% Complete)

### 10.1 Client State Management ✅ COMPLETE

- Use React state for:
  - Draft picks array
  - Current pick number
  - Team timers
  - User's queue
  - Available participants
- Update state when Socket.IO events received

### 10.2 Optimistic Updates 🟡 PARTIAL

✅ **Implemented:**
- Pick updates broadcast via Socket.IO `pick-made` event
- All clients receive and display picks in real-time
- Queue operations update local state immediately

❌ **Not Implemented:**
- Timer updates via Socket.IO (no server-side countdown)
- Revert on server rejection (currently just shows alert)

**Note:** Real-time updates work for picks but not for timers since server-side countdown isn't implemented.

---

## Phase 11: Mobile Responsiveness ❌ NOT STARTED

### 11.1 Mobile Layout Adjustments ❌ NOT STARTED

**What's Needed:**
- Draft grid: horizontal scroll (partially works)
- Stack player list and queue vertically on mobile
- Collapsible sections for player list/queue
- Larger touch targets for buttons
- Simplified timer display
- Test on actual mobile devices
- Responsive breakpoints optimization

**Current State:** Desktop layout works, mobile usable but not optimized.

---

## Implementation Order

1. **Phase 1**: Database schema & migrations
2. **Phase 2**: League settings timer config
3. **Phase 3**: Socket.IO setup (server + client hook)
4. **Phase 4**: Draft room route & basic layout
5. **Phase 5**: Draft grid component (static first)
6. **Phase 6**: Player list component
7. **Phase 7**: Queue component
8. **Phase 8**: Timer system (server-side logic)
9. **Phase 9**: Draft actions & permissions
10. **Phase 10**: Wire up real-time updates
11. **Phase 11**: Mobile polish

---

## ✅ IMPLEMENTATION COMPLETION SUMMARY

### Files Created/Modified

**API Routes:**
- ✅ `/app/routes/api/draft.make-pick.ts` - Team owner makes pick
- ✅ `/app/routes/api/draft.start.ts` - Commissioner starts draft
- ✅ `/app/routes/api/draft.force-autopick.ts` - Commissioner force auto-pick
- ✅ `/app/routes/api/draft.force-manual-pick.ts` - Commissioner manual pick
- ✅ `/app/routes/api/queue.add.ts` - Add to queue
- ✅ `/app/routes/api/queue.remove.ts` - Remove from queue
- ✅ `/app/routes/api/queue.clear.ts` - Clear queue
- ✅ `/app/routes/api/queue.reorder.ts` - Reorder queue (API ready, UI not implemented)

**Models:**
- ✅ `/app/models/draft-queue.ts` - Queue management functions

**Routes:**
- ✅ `/app/routes/leagues/$leagueId.draft.$seasonId.tsx` - Main draft room

**Hooks:**
- ✅ `/app/hooks/useDraftSocket.ts` - Socket.IO client hook

**Server:**
- ✅ `/server/socket.js` - Socket.IO server setup
- ✅ `server.js` - Modified to use HTTP server for Socket.IO

**Components:**
- ✅ `/app/components/ui/context-menu.tsx` - Added for commissioner controls

**Database:**
- ✅ Schema updated with draft tables and timer fields
- ✅ `draftQueueRelations` added to schema

### What Works Right Now

1. **Full Draft Flow:**
   - Commissioner can start draft
   - Team owners can make picks on their turn
   - Commissioner can force picks (auto or manual)
   - Real-time pick updates via Socket.IO
   - Draft completion detection

2. **Queue Management:**
   - Add/remove/clear queue
   - Queue persists in database
   - Queue icon buttons next to Pick button
   - Queue used by force autopick

3. **UI Features:**
   - Snake draft grid with pick numbers
   - Search participants by name
   - Filter by sport
   - Hide/show drafted toggle
   - Context menu for commissioner force pick
   - Responsive grid (horizontal scroll)

4. **Real-Time:**
   - Socket.IO connection indicator
   - Pick updates broadcast to all users
   - Room-based isolation (multiple drafts can run simultaneously)

### What's Missing (10%)

1. **Server-Side Timer Countdown** (Main Missing Piece):
   - No interval running on server
   - No `timer-update` socket events
   - Timer display shows `--:--`
   - No automatic trigger for auto-pick

2. **Pause/Resume:**
   - No pause/resume buttons
   - No API routes for pause/resume

3. **Minor Features:**
   - Drag & drop queue reorder UI
   - Mobile optimization
   - Auto-start at `draftDateTime`

### To Complete the Draft Room (Remaining 10%)

**Priority 1: Server-Side Timer (Critical)**
1. Add interval in `server/socket.js` to countdown every second
2. Emit `timer-update` to draft room
3. Trigger auto-pick when timer reaches 0
4. Add timer increment after pick

**Priority 2: Pause/Resume (Nice to Have)**
1. Add pause/resume buttons for commissioner
2. Create `/api/draft/pause` and `/api/draft/resume` routes
3. Update timer logic to respect pause state

**Priority 3: Polish (Optional)**
1. Drag & drop queue reorder UI
2. Mobile responsive improvements
3. Auto-start background job

---

## Open Questions / Future Considerations

- **Background job for auto-start**: How to trigger draft start at `draftDateTime`? Cron job? Polling?
- **Timer persistence**: What if server restarts during draft? Store timer state in DB and resume?
- **Undo picks**: Not in initial scope, but may want later
- **Draft history/log**: Separate view to see all picks in order?
- **Notifications**: Alert users when it's their turn? (email, push, etc.)
- **Multi-server**: If scaling to multiple servers, need Redis adapter for Socket.IO

---

## Requirements Summary

### User Requirements

- Route: `/leagues/$leagueId/draft`
- Queue: Per-team, private (stored in database)
- Timer: Chess clock (initial time + increment per pick)
- Real-time: WebSocket (Socket.IO)
- Mobile: Should work on mobile
- Commissioner: Can force picks
- Participant sorting: By EV (desc), then alphabetical
- Search: Filter participants by name
- Toggle: Show/hide drafted participants
- Teams: 6-16 teams typical (12 average)
- Timer config: Configurable per league/season
- Auto-pick: From queue, or top EV if queue empty
- Draft state: "drafting" status
- Start: Auto-start at draft date/time, or manual by commissioner
- Pause/Resume: Commissioner can pause/resume
- Pick log: Track who made each pick (owner/commissioner/auto)
- Grid: Horizontally scrollable
- Player display: "Player Name - Sport"
- Pre-draft: Room viewable before draft starts
- Post-draft: Change status to "active" when complete
