# Authentication

Auth is handled by [BetterAuth](https://better-auth.com) (`better-auth` package).

## Key Files

| File | Purpose |
|---|---|
| `app/lib/auth.server.ts` | BetterAuth instance — providers, DB adapter, field mapping |
| `app/lib/auth-client.ts` | Browser-side auth client (exported as `authClient`) |
| `app/routes/api.auth.$.ts` | Catches all `/api/auth/*` requests and delegates to BetterAuth |
| `app/lib/auth.ts` | Server helper: `requireLeagueAccess()` |

## Reading the Session

In any route loader or action:

```ts
import { auth } from "~/lib/auth.server";

const session = await auth.api.getSession({ headers: request.headers });
const userId = session?.user.id ?? null; // UUID string
```

`session` is `null` when the user is not logged in.

## User Fields

BetterAuth's `user` object on the session exposes these fields:

| Session field | DB column |
|---|---|
| `session.user.id` | `users.id` (UUID) |
| `session.user.name` | `users.display_name` (mapped as `displayName`) |
| `session.user.email` | `users.email` |
| `session.user.image` | `users.image_url` (mapped as `imageUrl`) |

Additional fields (`firstName`, `lastName`, `username`, `isAdmin`) are stored in `users` and accessible via DB lookup but are NOT on the session object by default.

## Admin Access

`isAdmin` is a boolean on the `users` table. All `/admin` routes check it:

```ts
const isAdmin = session ? await isUserAdmin(session.user.id) : false;
```

Do **not** rely on `session.user.isAdmin` — always re-read from the DB to pick up changes without requiring a new login.

## Ownership Validation

Ownership is stored as a user UUID in FK columns (`teams.owner_id`, `leagues.created_by`, etc.). Compare against `session.user.id`:

```ts
if (team.ownerId !== userId) throw new Response("Forbidden", { status: 403 });
```

## League Commissioner Access

Commissioners are stored in the `commissioners` table. Use `requireLeagueAccess()` from `app/lib/auth.ts` to enforce that the current user is either a commissioner or a team owner:

```ts
await requireLeagueAccess(args, { leagueId, seasonId, db });
```

## Auth Routes

| Route | Purpose |
|---|---|
| `/login` | Email/password sign-in + Google/Discord OAuth |
| `/register` | Email/password sign-up + OAuth |
| `/forgot-password` | Request a password reset email |
| `/reset-password` | Enter new password via reset token (link sent by email via Resend) |

Password reset emails are sent via Resend from `noreply@brackt.com`. The reset link points to `/reset-password?token=…` using `APP_URL` as the base.

## OAuth Providers

Google and Discord are conditionally enabled when env vars are present:

```
GOOGLE_CLIENT_ID / GOOGLE_CLIENT_SECRET
DISCORD_CLIENT_ID / DISCORD_CLIENT_SECRET
```

Account linking is enabled — users who sign in with OAuth get their accounts linked if the email matches an existing email/password account (`trustedProviders: ["google", "discord"]`).

## Environment Variables

```
BETTER_AUTH_SECRET   # required — random secret for signing sessions
APP_URL              # required — app base URL, e.g. https://brackt.com
RESEND_API_KEY       # required for password reset emails
```
