brackt/tsconfig.node.json

27 lines
518 B
JSON
Raw Permalink Normal View History

{
"extends": "./tsconfig.json",
"include": [
"server/**/*.ts",
"database/**/*.ts",
"app/contexts/**/*.ts",
"app/models/**/*.ts",
feat: implement Expected Value System with ICM probability calculator Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model for calculating participant placement probabilities from futures odds. ## Key Features ### ICM Probability Calculator - Implements Harville-Malmuth method for distributing probabilities - Converts American odds to championship probabilities - Generates P(1st) through P(8th) for all participants - Column-normalized: each placement sums to 100% across all teams - Works with any number of participants (not limited to 8) ### Admin UI - Futures Odds Entry - Enter American odds (e.g., +550, -200) for championship futures - Live preview of ICM-calculated probability distributions - Displays all 8 placement probabilities - Persists odds for editing on subsequent visits - Automatic probability normalization (removes bookmaker vig) ### Database Schema Updates - Renamed participant_expected_values.season_id → sports_season_id - Updated foreign key to reference sports_seasons instead of seasons - Added source_odds field to store original futures odds - Migration 0025: Column rename and FK update - Migration 0026: Add source_odds field ### Model Layer - participant-expected-value: CRUD operations for probability distributions - Supports multiple probability sources (manual, futures_odds, elo_simulation) - Automatic EV calculation based on league scoring rules - Probability validation and normalization ### Service Layer - icm-calculator: Harville-Malmuth probability distribution - probability-engine: Odds conversion and Elo utilities (for future use) - bracket-simulator: Monte Carlo simulation (for future hybrid approach) - ev-calculator: Expected value computation from probabilities ## Technical Details - Uses exponential decay favoring top positions for strong teams - Preserves championship probability ordering in final distributions - Row sums vary (strong teams ~100%, weak teams lower) - All probabilities between 0-1, mathematically valid - Comprehensive test suite: 97 tests passing ## Future Enhancements - Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs - Integration with league-specific scoring rules - Historical probability tracking for accuracy analysis 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-17 22:19:46 -08:00
"app/services/**/*.ts",
"app/lib/**/*.ts",
Lay out brackets from the feeder graph The LLWS bracket didn't read as a bracket: cards sat above games that don't feed them, connectors joined the wrong pairs, and several games had no line at all. The stored data was correct — LLWS_ADVANCEMENT already matches the official 2026 LLBWS bracket game for game. The renderer was the problem. TreeColumns placed cards at `index * (height / roundSize)` and ConnectorColumn assumed matches 2k and 2k+1 feed match k, which holds only for an exact halving. The LLWS winners bracket is not one: two of the four Opening Round games skip Winners Round 2 and go straight to the semifinals, so those two got stranded in column one with nothing beside them, and the halving branch drew confident, wrong connectors for the rest. Lay out from the graph instead. app/lib/bracket-layout.ts inverts a template's advancement into "what fills each slot", then assigns columns by depth from the group's final, orders each column by the parent's slot order, and centres each card on its feeders. Counting back from the final is what makes a printed bracket line up: a team entering late is drawn in the column where it actually plays. This reproduces the official International bracket exactly, and fixes Elimination Round 3, where the official bracket prints the later game on top but match-number sort put it below. Because column is depth, every in-group edge spans exactly one gutter, so connectors now draw for unplayed games too. Cards also take a fixed height rather than stretching to fill their column, which is what made a lone final tower over the rest. Empty slots name their source — "Loser of Winners SF 1" rather than "TBD". That is the only way to show the feeds crossing between the winners and elimination brackets, which render as separate trees. Also: - Move the LLWS routing table to app/lib/llws-bracket.ts so the renderer can import it without pulling the database context into the browser bundle; models/playoff-match re-exports it. - Page the mobile view one group at a time, matching desktop. A whole double-elimination phase is a DAG, not a tree, so its columns would be arbitrary. - Add a clear-bracket admin action. Nothing else could rewrite a match's participants, so a mis-seeded bracket had no repair path at all. - Lift the PDF transcription into app/test/fixtures/llws-bracket.ts so the routing and layout tests check against one copy of the official bracket. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HnzbrCHoM8ESbtbDamaqFb
2026-08-21 17:50:59 +00:00
"app/test/fixtures/**/*.ts",
"app/types/**/*.ts",
"vite.config.ts"
],
"exclude": [
"**/*.js"
],
"compilerOptions": {
"composite": true,
"strict": true,
"types": ["node"],
Add oxlint linting setup with zero errors (#194) * Add oxlint and fix all lint errors - Install oxlint, add .oxlintrc.json with rules for TypeScript/React - Add npm run lint / lint:fix scripts - Add Claude PostToolUse hook to run oxlint on every edited file - Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array - Fix no-array-index-key (use stable keys or suppress positional cases) - Fix exhaustive-deps missing dependency in useEffect - Promote exhaustive-deps and no-array-index-key to errors - Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix no-explicit-any warnings and upgrade tsconfig to ES2023 - Replace all `any` types with proper types or `unknown` across ~20 files - Add typed socket payload interfaces in draft route and useDraftSocket - Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch) - Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed - Fix cascading type errors uncovered by removing any: Map.get narrowing, participant relation types, ChartDataPoint, Partial<NewSeason> indexing - Add ParticipantResultWithParticipant type to participant-result model - Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult) - Fix duplicate getQPStandings import in sportsSeasonId.server.ts Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Promote no-explicit-any to error Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
"lib": ["ES2023"],
"target": "ES2023",
"module": "ES2022",
"moduleResolution": "bundler"
}
}