brackt/docs/agents/architecture.md

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New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
# Architecture
## Server
Dual-server setup:
- **server.ts** — HTTP server entry point, initializes Socket.IO
- **server/app.ts** — Express app with React Router SSR handler and database context
- **server/socket.ts** — Socket.IO server for real-time draft updates
- **server/timer.ts** — Runs every second via `setInterval` to advance draft timers. Uses a dedicated DB connection. **Must be started** for draft functionality to work.
## Database Layer
- **Schema**: `database/schema.ts`
- **Context**: `database/context.ts` — DB connection injected via `AsyncLocalStorage`
- **Models**: `app/models/` — all DB queries live here, organized by domain (e.g. `league.ts`, `season.ts`, `draft-pick.ts`)
Always query through the model layer — never write Drizzle queries directly in route files.
## Frontend
- **Routes config**: `app/routes.ts` — all routes must be explicitly registered here (React Router 7 does not auto-discover files)
- **Route files**: `app/routes/` — file naming uses `.` as path separator; `$param` for dynamic segments; `_index.tsx` for index routes
- **Components**: `app/components/` — UI primitives in `app/components/ui/` (ShadCN)
- **Hooks**: `app/hooks/` — custom React hooks
- **Lib**: `app/lib/` — pure utility functions
## Real-time (Socket.IO)
Clients join a room per season. Key events:
| Event | Direction | Trigger |
|---|---|---|
| `join-draft` | client → server | on draft page load |
| `timer-update` | server → client | every second during active draft |
| `pick-made` | server → client | participant drafted |
| `autodraft-updated` | server → client | team enables/disables autodraft |
| `team-connected` / `team-disconnected` | server → client | presence |
Server emits via `getSocketIO()` from `server/socket.ts`. Clients consume via `useDraftSocket()` hook at `app/hooks/useDraftSocket.ts`.
### Adding a Socket Event
1. Define types in `server/socket.d.ts`
2. Add handler in `server/socket.ts`
3. Emit from server: `getSocketIO().to(room).emit(...)`
4. Listen in client component or hook