feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "~/components/ui/table";
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import { Badge } from "~/components/ui/badge";
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import { TrendingUp, TrendingDown, Minus, Trophy, Medal, Award } from "lucide-react";
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export interface StandingsRow {
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teamId: string;
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teamName: string;
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totalPoints: number;
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currentRank: number;
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previousRank?: number | null;
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firstPlaceCount: number;
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secondPlaceCount: number;
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thirdPlaceCount: number;
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fourthPlaceCount: number;
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fifthPlaceCount: number;
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sixthPlaceCount: number;
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seventhPlaceCount: number;
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eighthPlaceCount: number;
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participantsRemaining: number;
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}
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interface StandingsTableProps {
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standings: StandingsRow[];
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showMovement?: boolean;
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showPlacementBreakdown?: boolean;
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}
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export function StandingsTable({
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standings,
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showMovement = true,
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showPlacementBreakdown = false,
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}: StandingsTableProps) {
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const getMovementIndicator = (current: number, previous?: number | null) => {
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if (!showMovement || !previous) return null;
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const change = previous - current; // Positive means moved up
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if (change > 0) {
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return (
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2026-02-20 19:26:11 -08:00
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<div className="flex items-center gap-1 text-emerald-400">
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feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
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<TrendingUp className="h-3 w-3" />
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<span className="text-xs">+{change}</span>
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</div>
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);
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} else if (change < 0) {
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return (
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2026-02-20 19:26:11 -08:00
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<div className="flex items-center gap-1 text-coral-accent">
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feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
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<TrendingDown className="h-3 w-3" />
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<span className="text-xs">{change}</span>
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</div>
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);
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} else {
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return (
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<div className="flex items-center gap-1 text-muted-foreground">
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<Minus className="h-3 w-3" />
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<span className="text-xs">-</span>
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</div>
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);
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}
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};
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const getRankBadge = (rank: number) => {
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if (rank === 1) {
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return (
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<div className="flex items-center gap-2">
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<Trophy className="h-5 w-5 text-yellow-500" />
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<span className="font-bold text-lg">{rank}</span>
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</div>
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);
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} else if (rank === 2) {
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return (
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<div className="flex items-center gap-2">
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<Medal className="h-5 w-5 text-gray-400" />
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<span className="font-semibold">{rank}</span>
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</div>
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);
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} else if (rank === 3) {
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return (
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<div className="flex items-center gap-2">
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<Award className="h-5 w-5 text-amber-700" />
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<span className="font-semibold">{rank}</span>
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</div>
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);
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} else {
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return <span className="font-medium">{rank}</span>;
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}
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};
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return (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead className="w-16">Rank</TableHead>
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{showMovement && <TableHead className="w-20">Change</TableHead>}
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<TableHead>Team</TableHead>
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<TableHead className="text-right">Total Points</TableHead>
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{showPlacementBreakdown && (
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<>
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<TableHead className="text-center w-12" title="1st place finishes">🥇</TableHead>
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<TableHead className="text-center w-12" title="2nd place finishes">🥈</TableHead>
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<TableHead className="text-center w-12" title="3rd place finishes">🥉</TableHead>
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<TableHead className="text-center w-12" title="4th place finishes">4th</TableHead>
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<TableHead className="text-center w-12" title="5th place finishes">5th</TableHead>
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<TableHead className="text-center w-12" title="6th place finishes">6th</TableHead>
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<TableHead className="text-center w-12" title="7th place finishes">7th</TableHead>
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<TableHead className="text-center w-12" title="8th place finishes">8th</TableHead>
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</>
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)}
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<TableHead className="text-right">Remaining</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{standings.length === 0 ? (
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<TableRow>
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<TableCell colSpan={showPlacementBreakdown ? 13 : 5} className="text-center text-muted-foreground">
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No standings data available yet
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</TableCell>
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</TableRow>
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) : (
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standings.map((row) => (
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<TableRow key={row.teamId} className={row.currentRank <= 3 ? "bg-muted/30" : undefined}>
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<TableCell>
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{getRankBadge(row.currentRank)}
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</TableCell>
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{showMovement && (
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<TableCell>
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{getMovementIndicator(row.currentRank, row.previousRank)}
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</TableCell>
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)}
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<TableCell className="font-medium">{row.teamName}</TableCell>
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<TableCell className="text-right font-semibold">
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Add rules page, rewrite how-to-play, and fix scoring display (#20)
- Add new /rules route with official league rules covering rosters,
scoring, major-based QP scoring, tiebreakers, draft, and season rules
- Rewrite how-to-play page with a tutorial/marketing tone, highlighting
the Fischer increment draft clock as a novel feature
- Add Rules link to navbar (desktop and mobile)
- Align QP values in both pages with DEFAULT_QP_VALUES in code
- Fix tiebreaker description to match placement-count logic in code
- Update all fantasy point displays from toFixed(1) to toFixed(2) across
StandingsTable, TeamScoreBreakdown, and PointProgressionChart
- Update tests to match new two-decimal-place point display format
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 21:58:51 -08:00
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{row.totalPoints.toFixed(2)}
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feat: Implement bracket expansion plan to support various tournament structures
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.
2025-11-03 09:36:16 -08:00
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</TableCell>
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{showPlacementBreakdown && (
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<>
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<TableCell className="text-center">{row.firstPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.secondPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.thirdPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.fourthPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.fifthPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.sixthPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.seventhPlaceCount || "-"}</TableCell>
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<TableCell className="text-center">{row.eighthPlaceCount || "-"}</TableCell>
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</>
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)}
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<TableCell className="text-right">
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{row.participantsRemaining > 0 ? (
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<Badge variant="secondary">{row.participantsRemaining}</Badge>
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) : (
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<span className="text-muted-foreground">-</span>
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)}
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</TableCell>
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</TableRow>
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))
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)}
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</TableBody>
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</Table>
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);
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}
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