brackt/app/components/scoring/TabbedBracketLayout.tsx

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New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
import { cn } from "~/lib/utils";
import type { BracketPhase, ConferenceGroup } from "~/lib/bracket-templates";
import { TreeColumns, BracketMatchSlot, type BracketMatch, type BracketOwnership } from "./BracketTreeView";
import { BracketTreePaginated } from "./BracketTreePaginated";
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
interface TabbedBracketLayoutProps {
rounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
phases: BracketPhase[];
scoringRoundIdx: number;
}
const CARD_H = 112;
const CARD_GAP = 14;
function groupMatches(
matchesByRound: Map<string, BracketMatch[]>,
group: ConferenceGroup
): Map<string, BracketMatch[]> {
const out = new Map<string, BracketMatch[]>();
for (const [round, allowed] of Object.entries(group.roundMatchNumbers)) {
const filtered = (matchesByRound.get(round) ?? []).filter((m) =>
allowed.includes(m.matchNumber)
);
if (filtered.length > 0) out.set(round, filtered);
}
return out;
}
function phaseHeight(matchesByRound: Map<string, BracketMatch[]>, rounds: string[]): number {
const max = Math.max(...rounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
return max * (CARD_H + CARD_GAP);
}
// ─── Play-In Layout ───────────────────────────────────────────────────────────
interface PlayInColumnProps {
label: string;
description: string;
match: BracketMatch | undefined;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
}
function PlayInColumn({
label,
description,
match,
ownershipMap,
userParticipantIds,
}: PlayInColumnProps) {
return (
<div>
<p className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground text-center mb-2">
{label}
</p>
{match ? (
<BracketMatchSlot
match={match}
slotHeight={CARD_H}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
) : (
<div style={{ height: CARD_H }} />
)}
<p className="text-[10px] text-muted-foreground text-center mt-2">{description}</p>
</div>
);
}
interface PlayInLayoutProps {
matchesByRound: Map<string, BracketMatch[]>;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
}
function PlayInLayout({ matchesByRound, ownershipMap, userParticipantIds }: PlayInLayoutProps) {
const pir1 = matchesByRound.get("Play-In Round 1") ?? [];
const pir2 = matchesByRound.get("Play-In Round 2") ?? [];
const conferences = [
{
name: "Eastern Conference",
match78: pir1.find((m) => m.matchNumber === 1),
match910: pir1.find((m) => m.matchNumber === 2),
matchFor8: pir2.find((m) => m.matchNumber === 1),
},
{
name: "Western Conference",
match78: pir1.find((m) => m.matchNumber === 3),
match910: pir1.find((m) => m.matchNumber === 4),
matchFor8: pir2.find((m) => m.matchNumber === 2),
},
];
return (
<div className="space-y-6">
{conferences.map((conf) => (
<div key={conf.name}>
<p className="text-xs font-semibold uppercase tracking-wider text-muted-foreground mb-3">
{conf.name}
</p>
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
<PlayInColumn
label="7 VS 8"
description="Winner → 7 seed · Loser plays again"
match={conf.match78}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
<PlayInColumn
label="9 VS 10"
description="Winner plays again · Loser eliminated"
match={conf.match910}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
<PlayInColumn
label="For 8 Seed"
description="Winner → 8 seed · Loser eliminated"
match={conf.matchFor8}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
</div>
</div>
))}
</div>
);
}
// ─── Main component ───────────────────────────────────────────────────────────
export function TabbedBracketLayout({
rounds,
matchesByRound,
ownershipMap,
userParticipantIds,
phases,
scoringRoundIdx,
}: TabbedBracketLayoutProps) {
return (
<div className="space-y-10">
{phases.map((phase) => {
const groupRounds = phase.groups
? rounds.filter((r) => phase.groups?.some((g) => g.roundMatchNumbers[r] !== undefined))
: [];
const sharedRounds = (phase.sharedRounds ?? []).filter((r) => rounds.includes(r));
const simpleRounds = phase.groups ? [] : (phase.rounds ?? []).filter((r) => rounds.includes(r));
const phaseRounds = phase.groups ? [...groupRounds, ...sharedRounds] : simpleRounds;
Add LLWS 20-team double-elimination bracket The Little League Baseball World Series runs two independent 10-team double-elimination brackets — United States and International — each producing a side champion, then a World Championship game and a Consolation Third Place game between the side runners-up. 38 games in all. No existing template could express it: every one is single elimination, at most with a bolted-on third-place game. Adds the llws_20 template plus dedicated generation and advancement, following the same bespoke-routing pattern afl_10 and nba_20 use rather than the generic ceil(matchNumber / 2) advancement. The core of the change is loser routing. In the winners bracket a loss is not an elimination — it drops the team into the elimination bracket at a specific slot, including the deliberate cross-overs the official bracket uses (Elimination Round 1 pairs L4/L6 and L2/L8; Elimination Round 3 pairs each semifinal loser with the winner from the opposite half). In the elimination bracket a loss is final. Matching the official modified double-elimination format, there is no "if necessary" game: the winners-bracket champion is eliminated if it loses the side championship, dropping to the consolation game. Rounds are shared across both sides, U.S. taking the low match numbers and International the high ones, so the scoring config stays one entry per stage. The existing phases/groups display machinery splits them back apart into United States / International / Championship tabs. Scoring lands on exactly 8 point-earning teams, which is the field size when Elimination Round 4 begins: the two finals decide 1st–4th, Elimination Final losers take 5th–6th, and Elimination Round 4 losers 7th–8th. 3rd and 4th are distinct because the consolation game is real, and 5–8 splits into two two-team tiers so surviving Elimination Round 4 is worth more than losing it. Also: - Adds an optional nonScoringWinnerFloor to BracketRound. The engine hardcoded a 5th-place floor for winners of non-scoring rounds feeding a scoring one, which is wrong inside a losers bracket where a win can guarantee only 7th. Opt-in, so no existing template changes behavior. - Fixes TabbedBracketLayout's mobile path, which built its match map unfiltered and so would have merged U.S. and International games into one column. No-op for NCAA and NBA, whose groups already cover every match in their phases. - Rewrites the LLWS Monte Carlo simulator, which still modelled the retired pool-play format (5 teams per pool, then a 4-team bracket per side) and no longer described the tournament being scored. It now runs the real 10-team double elimination and splits the 5–8 probabilities into the correct tiers instead of one even four-way split. Legacy "US:A"/"Intl:B" externalIds are still accepted, read as the side alone, so seasons configured for the old format keep loading. Tests replay all 38 games through the pure advancement resolver and assert each one against the feed labels printed on the official bracket. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EAxqBVzfmKJe6WQ6VF9guj
2026-08-03 18:06:56 +00:00
// Restrict each round to the match numbers this phase's groups actually claim.
// Rounds can be shared across phases (LLWS runs U.S. and International through
// the same rounds), so without this the mobile view would merge both sides into
// one column. No-op where a phase's groups already cover every match in the
// round (NCAA regions, NBA conferences) and for sharedRounds, which have no
// group filter.
const phaseMatchesByRound = new Map(
phaseRounds.map((r) => {
const all = matchesByRound.get(r) ?? [];
if (!phase.groups || sharedRounds.includes(r)) return [r, all] as const;
const allowed = new Set(
phase.groups.flatMap((g) => g.roundMatchNumbers[r] ?? [])
);
return [r, allowed.size > 0 ? all.filter((m) => allowed.has(m.matchNumber)) : all] as const;
})
);
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
const sharedMatchesByRound = new Map(sharedRounds.map((r) => [r, matchesByRound.get(r) ?? []]));
const phaseFirstScoringIdx = phaseRounds.findIndex((r) => rounds.indexOf(r) >= scoringRoundIdx);
return (
<div key={phase.name}>
<p className={cn(
"text-sm font-semibold uppercase tracking-wider mb-4",
phases.length > 1 ? "text-muted-foreground" : "hidden"
)}>
{phase.name}
</p>
{/* Desktop */}
<div className="hidden md:block">
{phase.layout === "play-in" ? (
<PlayInLayout
matchesByRound={phaseMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
) : phase.groups ? (
<div className="space-y-8">
{phase.groups.map((group) => {
const gMatches = groupMatches(matchesByRound, group);
const gRounds = groupRounds.filter((r) => group.roundMatchNumbers[r] !== undefined);
return (
<div key={group.name}>
<p className="text-xs font-semibold uppercase tracking-wider text-muted-foreground mb-2">
{group.name}
</p>
<TreeColumns
visibleRounds={gRounds}
matchesByRound={gMatches}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(gMatches, gRounds)}
/>
</div>
);
})}
{sharedRounds.length > 0 && (
<TreeColumns
visibleRounds={sharedRounds}
matchesByRound={sharedMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(sharedMatchesByRound, sharedRounds)}
/>
)}
</div>
) : (
<TreeColumns
visibleRounds={phaseRounds}
matchesByRound={phaseMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(phaseMatchesByRound, phaseRounds)}
/>
)}
</div>
{/* Mobile */}
<div className="md:hidden">
{phase.layout === "play-in" ? (
<PlayInLayout
matchesByRound={phaseMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
) : (
<BracketTreePaginated
rounds={phaseRounds}
matchesByRound={phaseMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
firstScoringRoundIdx={phaseFirstScoringIdx >= 0 ? phaseFirstScoringIdx : undefined}
/>
)}
</div>
</div>
);
})}
</div>
);
}