35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
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# Domain Models
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## Fantasy Draft System
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| Model | Description |
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| **League** | Top-level container; has one or more commissioners |
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| **Season** | One iteration of a league. Status: `pre_draft` → `draft` → `active` → `completed` |
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| **Team** | Belongs to a season; owned by a user (`ownerId` = Clerk user ID) |
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| **Draft Slot** | Defines draft order for teams in a season |
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| **Draft Pick** | Record of each pick made |
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| **Draft Queue** | A team's pre-ordered wish list of participants |
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| **Draft Timer** | Active countdown for the team currently on the clock |
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| **Autodraft Settings** | Per-team config for automatic picking |
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Season status drives UI visibility: draft order shown in `pre_draft`, draft controls active in `draft`, etc.
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### Snake Draft Logic
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- Draft slots define base order (1, 2, 3…)
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- Odd rounds go 1→N; even rounds go N→1
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- `currentPickNumber` on the season tracks position
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- `server/timer.ts` handles autopicks when timer expires
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## Sports Data System
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| Model | Description |
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| **Sport** | Base sport definition (e.g. NFL, NBA); type is `team` or `individual` |
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| **Sports Season** | A specific season of a sport (e.g. "2024 NFL Season") |
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| **Participant** | An athlete or team that can be drafted |
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| **Season Template** | Reusable configuration for creating league seasons |
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| **Season Sport** | Junction: links a fantasy season to the sports it covers |
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| **Participant Result** | Final standings/scores for participants at season end |
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