brackt/app/lib/draft-order.ts

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Add browser push notifications toggle to draft page (#11) * Add push notifications implementation plan Documents the approach for adding a browser Notification API toggle to the draft page sidebar, including files to create/modify and edge cases to handle. https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69 * Add browser push notifications toggle to draft page Adds a Notifications toggle in the draft sidebar (below Autodraft) that uses the Browser Notification API to alert users when a pick is made or when it's their turn, while the tab is not focused. - New useDraftNotifications hook for state, permission, and localStorage - New NotificationSettings component with Switch toggle - Fires "It's your turn to pick!" when the next pick is the user's - Fires "{Team} picked {Player}" for all other picks - Gracefully hides toggle when Notification API is unavailable https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69 * Fix all code review issues with push notifications - Extract snake draft order calculation to shared getTeamForPick() helper in lib/draft-order.ts, removing the duplicated logic - Fix notification firing on user's own picks (guard with team id check) - Fix notification firing after draft is complete (early return) - Use a ref for sendNotification to prevent full socket handler re-registration every time the toggle is changed - Add permission drift listener via Permissions API so the UI reacts if the user revokes notification permission in browser settings - Add SSR guard for document.hidden in sendNotification - Remove redundant isSupported prop from NotificationSettings; derive unsupported state from permissionState === "unsupported" - Move NotificationSettings out of QueueSection prop-drilling path; render it via a new settingsSection slot on DraftSidebar instead https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69 * Fix second round of notification code review issues - Add My Turn Only / All Picks mode granularity so users can choose to only be notified when it's their pick, or for every pick - Remove double top-border by stripping leftover border-t/pt-4/mt-4 wrapper from NotificationSettings (now provided by DraftSidebar) - Remove unused isSupported from hook return value - Add n.onclick = () => window.focus() so clicking a notification brings the draft tab back into focus - Scope localStorage keys to userId to avoid shared-browser conflicts (keys now: draftNotifications-{userId}-{seasonId}) - Add notificationsModeRef alongside sendNotificationRef so mode changes don't trigger full socket handler re-registration https://claude.ai/code/session_0149MvVUYDY6pFUAV1fL4K69 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 19:30:53 -08:00
/**
* Returns the draft slot for a given pick number in a snake draft.
*/
export function getTeamForPick<T extends { draftOrder: number }>(
pickNumber: number,
draftSlots: T[]
): T | undefined {
const totalTeams = draftSlots.length;
if (totalTeams === 0) return undefined;
const round = Math.ceil(pickNumber / totalTeams);
const isEvenRound = round % 2 === 0;
let pickInRound = ((pickNumber - 1) % totalTeams) + 1;
if (isEvenRound) {
pickInRound = totalTeams - pickInRound + 1;
}
return draftSlots.find((slot) => slot.draftOrder === pickInRound);
}
export interface ProjectedPick {
round: number;
pickNumber: number;
picksFromNow: number;
}
export function getProjectedPicks(options: {
draftSlots: Array<{ draftOrder: number; teamId: string }>;
userTeamId: string;
currentPick: number;
totalRounds: number;
existingPicks: Array<{ pickNumber: number; teamId: string }>;
}): ProjectedPick[] {
const { draftSlots, userTeamId, currentPick, totalRounds, existingPicks } = options;
const totalTeams = draftSlots.length;
if (totalTeams === 0) return [];
const userSlot = draftSlots.find((slot) => slot.teamId === userTeamId);
if (!userSlot) return [];
const userDraftOrder = userSlot.draftOrder;
const pickedNumbersForTeam = new Set(
existingPicks
.filter((p) => p.teamId === userTeamId)
.map((p) => p.pickNumber)
);
const result: ProjectedPick[] = [];
for (let round = 1; round <= totalRounds; round++) {
const isEvenRound = round % 2 === 0;
const pickInRound = isEvenRound
? totalTeams - userDraftOrder + 1
: userDraftOrder;
const pickNumber = (round - 1) * totalTeams + pickInRound;
if (pickNumber < currentPick) continue;
if (pickedNumbersForTeam.has(pickNumber)) continue;
result.push({
round,
pickNumber,
picksFromNow: pickNumber - currentPick,
});
}
return result;
}