brackt/app/routes/admin.sports-seasons.$id.events.$eventId.bracket.tsx

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import { Form, Link } from "react-router";
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
import { Fragment, useState, useEffect, useMemo } from "react";
Fix datetime-local to UTC conversion for game scheduling (#138) * fix: use hidden input for UTC date value in add-game form The onSubmit handler was setting the datetime-local input's value to an ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone suffix are invalid and the browser silently clears the field to "". This caused the form to submit an empty scheduledAt, which the server treated as null, so games were always saved without a date. Fix by keeping the datetime-local input for user interaction (renamed scheduledAtLocal, not submitted) and writing the converted UTC ISO string into a separate hidden input named scheduledAt in the onSubmit handler. Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and matching tests to document and verify the datetime-local ↔ ISO conversion behaviour. https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs * refactor: use localDateTimeToUtcIso in component and clean up tests - Import and call localDateTimeToUtcIso in the add-game onSubmit handler instead of duplicating the conversion inline; also applies the null/ invalid-date safety from the utility to the component - Remove the redundant "incompatible with datetime-local" test case (its intent is better expressed as a code comment than a test assertion) - Move the datetime-local incompatibility explanation into a NOTE comment on the utility function's JSDoc https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 16:22:29 -07:00
import { localDateTimeToUtcIso } from "~/lib/date-utils";
import type { Route } from "./+types/admin.sports-seasons.$id.events.$eventId.bracket";
import { loader, action } from "./admin.sports-seasons.$id.events.$eventId.bracket.server";
import { Button } from "~/components/ui/button";
import { Input } from "~/components/ui/input";
import { Label } from "~/components/ui/label";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "~/components/ui/card";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "~/components/ui/select";
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
import { ArrowLeft, Plus, Trophy, X, Check, ChevronDown, ChevronRight, Calendar, TrendingUp, Trash2 } from "lucide-react";
import { getAllBracketTemplates, getBracketTemplate, buildNCAA68SlotMap, ALL_16_SEEDS, type BracketRegion } from "~/lib/bracket-templates";
import {
Table,
TableBody,
TableCell,
TableHead,
TableHeader,
TableRow,
} from "~/components/ui/table";
import { Badge } from "~/components/ui/badge";
import { ParticipantSelector } from "~/components/ParticipantSelector";
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
return [{ title: `Bracket — ${data?.event?.name ?? "Event"} - Brackt Admin` }];
}
export { loader, action };
export default function EventBracket({
loaderData,
actionData,
}: Route.ComponentProps) {
const { sportsSeason, event, participants, matches, tournamentGroups } = loaderData;
const [selectedTemplate, setSelectedTemplate] = useState("simple_8");
const [selectedParticipants, setSelectedParticipants] = useState<Record<number, string>>({});
const [selectedWinners, setSelectedWinners] = useState<Record<string, string>>({});
const [knockoutAssignments, setKnockoutAssignments] = useState<Record<string, string>>({});
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
const [expandedMatches, setExpandedMatches] = useState<Set<string>>(new Set());
const localTzAbbr = new Intl.DateTimeFormat("en-US", { timeZoneName: "short" })
.formatToParts(new Date())
.find(p => p.type === "timeZoneName")?.value ?? "local";
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
const toggleMatchExpanded = (matchId: string) => {
setExpandedMatches(prev => {
const next = new Set(prev);
if (next.has(matchId)) next.delete(matchId);
else next.add(matchId);
return next;
});
};
const templates = getAllBracketTemplates();
const template = templates.find((t) => t.id === selectedTemplate);
// Determine if this is a group-stage event
const hasGroupStage = template?.groupStage != null;
// Determine if this template uses named regions (e.g. NCAA 68)
const hasRegions = (template?.regions?.length ?? 0) > 0;
// Per-region configuration state: name + which seed slots are play-ins
// Initialized from: stored event config → template defaults → empty
const buildDefaultRegionConfig = (tmpl: typeof template) => {
const source =
(event.bracketRegionConfig as unknown as BracketRegion[] | null) ?? tmpl?.regions ?? [];
return source.map((r) => ({
name: r.name,
playInSeeds: r.playIns.map((pi) => pi.seedSlot),
}));
};
const [regionConfig, setRegionConfig] = useState(() => buildDefaultRegionConfig(template));
// Derive effective BracketRegion[] from regionConfig state
const effectiveRegions: BracketRegion[] = useMemo(() => {
return regionConfig.map((cfg) => {
const playInSet = new Set(cfg.playInSeeds);
return {
name: cfg.name,
directSeeds: ALL_16_SEEDS.filter((s) => !playInSet.has(s)),
playIns: cfg.playInSeeds.map((s) => ({ seedSlot: s, teams: 2 as const })),
};
});
}, [regionConfig]);
const regionSlotMap = useMemo(
() => (effectiveRegions.length > 0 ? buildNCAA68SlotMap(effectiveRegions) : null),
[effectiveRegions]
);
// Region config handlers
const updateRegionName = (regionIdx: number, name: string) => {
setRegionConfig((prev) =>
prev.map((r, i) => (i === regionIdx ? { ...r, name } : r))
);
};
const addPlayIn = (regionIdx: number) => {
setRegionConfig((prev) =>
prev.map((r, i) => {
if (i !== regionIdx || r.playInSeeds.length >= 2) return r;
// Default to seed 16 if no play-ins yet, otherwise seed 11
const defaultSeed = r.playInSeeds.length === 0 ? 16 : 11;
const seed = r.playInSeeds.includes(defaultSeed)
? ([11, 16].find((s) => !r.playInSeeds.includes(s)) ?? 11)
: defaultSeed;
return { ...r, playInSeeds: [...r.playInSeeds, seed] };
})
);
// Reset participant selections since slot indices change
setSelectedParticipants({});
};
const removePlayIn = (regionIdx: number, piIdx: number) => {
setRegionConfig((prev) =>
prev.map((r, i) =>
i === regionIdx
? { ...r, playInSeeds: r.playInSeeds.filter((_, j) => j !== piIdx) }
: r
)
);
setSelectedParticipants({});
};
const updatePlayInSeed = (regionIdx: number, piIdx: number, seed: number) => {
setRegionConfig((prev) =>
prev.map((r, i) =>
i === regionIdx
? {
...r,
playInSeeds: r.playInSeeds.map((s, j) => (j === piIdx ? seed : s)),
}
: r
)
);
setSelectedParticipants({});
};
const isGroupStageEvent = tournamentGroups.length > 0;
// Determine the phase for group-stage events
const knockoutPopulated = useMemo(() => {
if (!isGroupStageEvent) return false;
// Check if any Round of 32 match has participants assigned
const r32Matches = matches.filter((m: any) => m.round === "Round of 32");
return r32Matches.some((m: any) => m.participant1Id || m.participant2Id);
}, [isGroupStageEvent, matches]);
// Group stage stats
const groupStageStats = useMemo(() => {
if (!isGroupStageEvent) return null;
let eliminated = 0;
let total = 0;
for (const group of tournamentGroups) {
for (const member of (group as any).members || []) {
total++;
if (member.eliminated) eliminated++;
}
}
return { eliminated, advancing: total - eliminated, total };
}, [isGroupStageEvent, tournamentGroups]);
// Advancing participants (non-eliminated) for knockout assignment
const advancingParticipants = useMemo(() => {
if (!isGroupStageEvent) return [];
const advancing: Array<{ id: string; name: string }> = [];
for (const group of tournamentGroups) {
for (const member of (group as any).members || []) {
if (!member.eliminated && member.participant) {
advancing.push({
id: member.participant.id,
name: member.participant.name,
});
}
}
}
return advancing;
}, [isGroupStageEvent, tournamentGroups]);
// Available advancing participants for knockout assignment (exclude already assigned)
const availableAdvancingMap = useMemo(() => {
const assignedIds = new Set(Object.values(knockoutAssignments).filter(Boolean));
const map: Record<string, typeof advancingParticipants> = {};
// Create 32 slots (16 matches × 2 slots)
for (let m = 1; m <= 16; m++) {
for (const slot of ["participant1Id", "participant2Id"]) {
const key = `match-${m}-${slot}`;
const currentSelection = knockoutAssignments[key];
map[key] = advancingParticipants.filter(
(p) => !assignedIds.has(p.id) || p.id === currentSelection
);
}
}
return map;
}, [knockoutAssignments, advancingParticipants]);
// Clear selected winners after successful batch submission
useEffect(() => {
if (actionData?.success) {
setSelectedWinners({});
}
}, [actionData?.success]);
// Reset selected participants and region config when template changes
const handleTemplateChange = (newTemplateId: string) => {
setSelectedTemplate(newTemplateId);
setSelectedParticipants({});
const newTemplate = templates.find((t) => t.id === newTemplateId);
setRegionConfig(buildDefaultRegionConfig(newTemplate));
};
// Update selected participant for a seed
const handleParticipantChange = (seedIndex: number, participantId: string) => {
setSelectedParticipants(prev => ({
...prev,
[seedIndex]: participantId
}));
};
// Memoized available participants calculation
const availableParticipantsMap = useMemo(() => {
const selectedIdsSet = new Set(Object.values(selectedParticipants));
const map: Record<number, typeof participants> = {};
const totalSeeds = template?.totalTeams || 8;
for (let i = 0; i < totalSeeds; i++) {
const currentSelection = selectedParticipants[i];
map[i] = participants.filter((p: { id: string; name: string }) => {
return !selectedIdsSet.has(p.id) || p.id === currentSelection;
});
}
return map;
}, [selectedParticipants, participants, template?.totalTeams]);
const getAvailableParticipants = (seedIndex: number) => {
return availableParticipantsMap[seedIndex] || participants;
};
// Update selected winner for a match
const handleWinnerChange = (matchId: string, winnerId: string) => {
setSelectedWinners(prev => ({
...prev,
[matchId]: winnerId
}));
};
// Get matches with pending winner selections in a round
const getPendingWinnersInRound = (round: string) => {
return Object.entries(selectedWinners)
.filter(([matchId]) => {
const match = matches.find((m: any) => m.id === matchId);
return match && match.round === round && !match.isComplete;
});
};
// Memoized: Group matches by round
const matchesByRound = useMemo(() => {
const grouped: Record<string, typeof matches> = {};
for (const match of matches) {
if (!grouped[match.round]) {
grouped[match.round] = [];
}
grouped[match.round].push(match);
}
return grouped;
}, [matches]);
// Memoized: Get available rounds in chronological order
const availableRounds = useMemo(() => {
const roundsInMatches = Array.from(new Set(matches.map(m => m.round)));
if (event.bracketTemplateId) {
const eventTemplate = getBracketTemplate(event.bracketTemplateId);
if (eventTemplate) {
return eventTemplate.rounds
.map((r) => r.name)
.filter((roundName: string) => roundsInMatches.includes(roundName));
}
}
return roundsInMatches;
}, [matches, event.bracketTemplateId]);
// Check if all matches are complete
const allMatchesComplete = useMemo(() => {
return matches.length > 0 && matches.every((m: any) => m.isComplete);
}, [matches]);
// No bracket and no groups yet = setup phase
const showSetup = matches.length === 0 && !isGroupStageEvent;
return (
<div className="p-8">
<div className="max-w-6xl mx-auto">
<div className="mb-6">
<Button variant="ghost" size="sm" asChild className="mb-2">
<Link to={`/admin/sports-seasons/${sportsSeason.id}/events/${event.id}`}>
<ArrowLeft className="mr-2 h-4 w-4" />
Back to Event
</Link>
</Button>
<div className="flex items-center justify-between">
<div>
<h1 className="text-3xl font-bold">Playoff Bracket</h1>
<p className="text-muted-foreground mt-1">
{event.name} - {sportsSeason.sport.name} {sportsSeason.name}
</p>
</div>
</div>
</div>
<div className="space-y-6">
{actionData?.error && (
<div className="bg-destructive/15 text-destructive px-4 py-3 rounded-md text-sm">
{actionData.error}
</div>
)}
{actionData?.success && (
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<div className="bg-emerald-500/15 text-emerald-400 px-4 py-3 rounded-md text-sm">
{actionData.success}
</div>
)}
{/* Reprocess Eliminations - For existing brackets (non-group-stage) */}
{matches.length > 0 && !isGroupStageEvent && (
<Card>
<CardHeader>
<CardTitle>Reprocess Eliminations</CardTitle>
<CardDescription>
Mark participants not in this bracket as eliminated (for brackets created before automatic elimination tracking)
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post">
<input type="hidden" name="intent" value="reprocess-eliminations" />
<div className="space-y-4">
<div className="text-sm text-muted-foreground">
This will set finalPosition = 0 for all participants who are not in any playoff match,
allowing probability recalculation to set their odds to 0%.
</div>
<Button type="submit" variant="outline">
Reprocess Eliminations
</Button>
</div>
</Form>
</CardContent>
</Card>
)}
{/* ====== SETUP PHASE ====== */}
{showSetup && (
<Card>
<CardHeader>
<CardTitle>Generate Bracket</CardTitle>
<CardDescription>
Create the bracket structure for this playoff event
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post" className="space-y-4">
{/* Intent depends on whether this is a group-stage template */}
<input
type="hidden"
name="intent"
value={hasGroupStage ? "generate-groups" : "generate-bracket"}
/>
<div className="space-y-2">
<Label htmlFor="templateId">Bracket Template</Label>
<Select
name="templateId"
value={selectedTemplate}
onValueChange={handleTemplateChange}
required
>
<SelectTrigger id="templateId">
<SelectValue />
</SelectTrigger>
<SelectContent>
{templates.map((t) => (
<SelectItem key={t.id} value={t.id}>
{t.name} - {t.totalTeams} teams
</SelectItem>
))}
</SelectContent>
</Select>
{template && (
<p className="text-sm text-muted-foreground">
{template.groupStage ? (
<>
Groups: {template.groupStage.groupCount} groups of {template.groupStage.teamsPerGroup}
{" | "}Knockout: {template.rounds.map(r => r.name).join(" \u2192 ")}
</>
) : (
<>Rounds: {template.rounds.map(r => r.name).join(" \u2192 ")}</>
)}
</p>
)}
</div>
{/* Group-stage template: show group assignments */}
{hasGroupStage && template?.groupStage && (
<div className="space-y-4">
<Label>Assign Participants to Groups</Label>
<p className="text-sm text-muted-foreground">
Assign {template.totalTeams} participants across {template.groupStage.groupCount} groups
({template.groupStage.teamsPerGroup} per group).
</p>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{template.groupStage.groupLabels.map((label, groupIndex) => (
<Card key={label} className="border-dashed">
<CardHeader className="py-3 px-4">
<CardTitle className="text-base">Group {label}</CardTitle>
</CardHeader>
<CardContent className="px-4 pb-4 space-y-2">
{[...Array(template.groupStage!.teamsPerGroup)].map((_, teamIndex) => {
const seedIndex = groupIndex * template.groupStage!.teamsPerGroup + teamIndex;
const availableParticipants = getAvailableParticipants(seedIndex);
return (
<div key={seedIndex}>
<input
type="hidden"
name={`participant${seedIndex}`}
value={selectedParticipants[seedIndex] || ""}
required
/>
<ParticipantSelector
participants={availableParticipants}
value={selectedParticipants[seedIndex] || ""}
onValueChange={(value) => handleParticipantChange(seedIndex, value)}
placeholder={`Team ${teamIndex + 1}...`}
/>
</div>
);
})}
</CardContent>
</Card>
))}
</div>
</div>
)}
{/* Non-group-stage template: region-grouped or flat seeded list */}
{!hasGroupStage && hasRegions && regionSlotMap && (
<div className="space-y-6">
{/* ── Region configuration ─────────────────────────────── */}
<div className="border rounded-lg p-4 space-y-3">
<div>
<h4 className="font-semibold text-sm">Configure Regions</h4>
<p className="text-xs text-muted-foreground mt-0.5">
Set each region's name and which seed slots are play-in games.
</p>
</div>
{regionConfig.map((region, r) => (
<div key={r} className="flex flex-wrap items-center gap-2">
<Input
className="w-36 h-8 text-sm"
value={region.name}
onChange={(e) => updateRegionName(r, e.target.value)}
placeholder={`Region ${r + 1}`}
/>
{region.playInSeeds.map((seed, pi) => (
<div key={pi} className="flex items-center gap-1">
<span className="text-xs text-muted-foreground">play-in seed:</span>
<Select
value={String(seed)}
onValueChange={(val) => updatePlayInSeed(r, pi, parseInt(val, 10))}
>
<SelectTrigger className="h-8 w-16 text-sm">
<SelectValue />
</SelectTrigger>
<SelectContent>
{ALL_16_SEEDS.map((s) => (
<SelectItem key={s} value={String(s)}>{s}</SelectItem>
))}
</SelectContent>
</Select>
<Button
type="button"
variant="ghost"
size="sm"
className="h-7 w-7 p-0 text-muted-foreground"
onClick={() => removePlayIn(r, pi)}
>
<X className="h-3 w-3" />
</Button>
</div>
))}
{region.playInSeeds.length < 2 && (
<Button
type="button"
variant="outline"
size="sm"
className="h-7 text-xs"
onClick={() => addPlayIn(r)}
>
<Plus className="h-3 w-3 mr-1" />
Add play-in
</Button>
)}
</div>
))}
{/* Hidden fields so server receives the region config */}
{regionConfig.map((region, r) => (
<Fragment key={r}>
<input type="hidden" name={`regionName${r}`} value={region.name} />
<input type="hidden" name={`regionPlayInSeeds${r}`} value={region.playInSeeds.join(",")} />
</Fragment>
))}
</div>
{/* ── Seed entry per region ─────────────────────────────── */}
<p className="text-sm text-muted-foreground">
Select participants by region. Use search to find teams quickly.
</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{effectiveRegions.map((region, r) => {
const directOffset = regionSlotMap.directOffsets[r];
return (
<div key={r} className="border rounded-lg p-4 space-y-2">
<h4 className="font-semibold text-sm">{region.name || `Region ${r + 1}`}</h4>
{region.directSeeds.map((seedNum, pos) => {
const globalIdx = directOffset + pos;
const opponentSeed = 17 - seedNum;
const opponentIsPlayIn = region.playIns.some((pi) => pi.seedSlot === opponentSeed);
return (
<div key={seedNum} className="flex items-center gap-2">
<Label className="w-16 text-xs text-muted-foreground shrink-0">
Seed {seedNum}
</Label>
<div className="flex-1 min-w-0">
<input
type="hidden"
name={`participant${globalIdx}`}
value={selectedParticipants[globalIdx] || ""}
required
/>
<ParticipantSelector
participants={getAvailableParticipants(globalIdx)}
value={selectedParticipants[globalIdx] || ""}
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
placeholder={`Seed ${seedNum}`}
/>
</div>
{opponentIsPlayIn && (
<span className="text-xs text-muted-foreground shrink-0"> faces play-in</span>
)}
</div>
);
})}
{region.playIns.length > 0 && (
<p className="text-xs text-muted-foreground pt-1 border-t">
{region.playIns.map((pi) => `Seed ${pi.seedSlot}`).join(" & ")} via play-in
</p>
)}
</div>
);
})}
</div>
{/* ── Play-in team entry ─────────────────────────────────── */}
{regionSlotMap.playInOffsets.length > 0 && (
<div className="border rounded-lg p-4 space-y-4">
<h4 className="font-semibold text-sm">Play-In Teams</h4>
<p className="text-xs text-muted-foreground">
Enter both teams for each play-in game. The winner advances to the main bracket.
</p>
{regionSlotMap.playInOffsets.map((pi, ffIdx) => {
const regionName = effectiveRegions[pi.regionIndex]?.name || `Region ${pi.regionIndex + 1}`;
const idx1 = pi.startIndex;
const idx2 = pi.startIndex + 1;
return (
<div key={ffIdx} className="space-y-2">
<p className="text-xs font-medium text-muted-foreground">
Play-In {ffIdx + 1} {regionName} {pi.seedSlot}-seed
</p>
{[idx1, idx2].map((globalIdx, slot) => (
<div key={globalIdx} className="flex items-center gap-2">
<Label className="w-16 text-xs text-muted-foreground shrink-0">
Team {slot + 1}
</Label>
<div className="flex-1 min-w-0">
<input
type="hidden"
name={`participant${globalIdx}`}
value={selectedParticipants[globalIdx] || ""}
required
/>
<ParticipantSelector
participants={getAvailableParticipants(globalIdx)}
value={selectedParticipants[globalIdx] || ""}
onValueChange={(value) => handleParticipantChange(globalIdx, value)}
placeholder={`${regionName} ${pi.seedSlot}-seed play-in team ${slot + 1}`}
/>
</div>
</div>
))}
</div>
);
})}
</div>
)}
</div>
)}
{/* Non-group-stage, non-region template: flat seeded list */}
{!hasGroupStage && !hasRegions && (
<div className="space-y-2">
<Label>Select Participants (in order)</Label>
<p className="text-sm text-muted-foreground">
Select {template?.totalTeams || 8} participants for the bracket. Use search to quickly find participants.
</p>
{[...Array(template?.totalTeams || 8)].map((_, i) => {
const availableParticipants = getAvailableParticipants(i);
return (
<div key={i} className="flex items-center gap-2">
<Label className="w-20 text-sm text-muted-foreground shrink-0">
Seed {i + 1}
</Label>
<div className="flex-1 min-w-0">
<input
type="hidden"
name={`participant${i}`}
value={selectedParticipants[i] || ""}
required
/>
<ParticipantSelector
participants={availableParticipants}
value={selectedParticipants[i] || ""}
onValueChange={(value) => handleParticipantChange(i, value)}
placeholder={`Select seed ${i + 1}...`}
/>
</div>
</div>
);
})}
</div>
)}
<Button type="submit" className="w-full">
<Plus className="mr-2 h-4 w-4" />
{hasGroupStage ? "Generate Groups & Bracket" : "Generate Bracket"}
</Button>
</Form>
</CardContent>
</Card>
)}
{/* ====== GROUP STAGE MANAGEMENT (Phase 2) ====== */}
{isGroupStageEvent && !knockoutPopulated && (
<>
{/* Group Stage Summary */}
{groupStageStats && (
<Card>
<CardHeader>
<CardTitle>Group Stage</CardTitle>
<CardDescription>
Manage group stage eliminations. Mark teams as eliminated, then assign advancing teams to the knockout bracket.
</CardDescription>
</CardHeader>
<CardContent>
<div className="flex gap-4 text-sm">
<Badge variant="secondary">
{groupStageStats.total} total teams
</Badge>
<Badge variant="destructive">
{groupStageStats.eliminated} eliminated
</Badge>
<Badge variant="default">
{groupStageStats.advancing} advancing
</Badge>
</div>
</CardContent>
</Card>
)}
{/* Group Cards */}
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-4">
{tournamentGroups.map((group: any) => (
<Card key={group.id}>
<CardHeader className="py-3 px-4">
<CardTitle className="text-base">Group {group.groupName}</CardTitle>
</CardHeader>
<CardContent className="px-4 pb-4 space-y-2">
{(group.members || []).map((member: any) => (
<div
key={member.id}
className={`flex items-center justify-between gap-2 p-2 rounded-md border ${
member.eliminated
? "bg-destructive/10 border-destructive/20"
: "bg-background border-border"
}`}
>
<span
className={`text-sm truncate ${
member.eliminated ? "line-through text-muted-foreground" : ""
}`}
>
{member.participant?.name || "Unknown"}
</span>
<Form method="post" className="shrink-0">
<input type="hidden" name="intent" value="toggle-elimination" />
<input type="hidden" name="memberId" value={member.id} />
<Button
type="submit"
size="sm"
variant={member.eliminated ? "outline" : "destructive"}
className="h-7 text-xs"
>
{member.eliminated ? (
<>
<Check className="h-3 w-3 mr-1" />
Reinstate
</>
) : (
<>
<X className="h-3 w-3 mr-1" />
Eliminate
</>
)}
</Button>
</Form>
</div>
))}
</CardContent>
</Card>
))}
</div>
{/* Knockout Assignment Section */}
{groupStageStats && groupStageStats.advancing === 32 && (
<Card className="border-blue-500">
<CardHeader>
<CardTitle>Assign Knockout Bracket</CardTitle>
<CardDescription>
32 teams are advancing. Assign them to the Round of 32 knockout bracket slots.
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post" className="space-y-4">
<input type="hidden" name="intent" value="populate-knockout" />
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{[...Array(16)].map((_, matchIndex) => {
const matchNum = matchIndex + 1;
const key1 = `match-${matchNum}-participant1Id`;
const key2 = `match-${matchNum}-participant2Id`;
return (
<Card key={matchNum} className="border-dashed">
<CardContent className="p-4 space-y-2">
<div className="text-sm font-semibold text-muted-foreground">
Match {matchNum}
</div>
<input
type="hidden"
name={key1}
value={knockoutAssignments[key1] || ""}
required
/>
<ParticipantSelector
participants={availableAdvancingMap[key1] || []}
value={knockoutAssignments[key1] || ""}
onValueChange={(value) =>
setKnockoutAssignments((prev) => ({ ...prev, [key1]: value }))
}
placeholder="Team 1..."
/>
<div className="text-center text-xs text-muted-foreground">vs</div>
<input
type="hidden"
name={key2}
value={knockoutAssignments[key2] || ""}
required
/>
<ParticipantSelector
participants={availableAdvancingMap[key2] || []}
value={knockoutAssignments[key2] || ""}
onValueChange={(value) =>
setKnockoutAssignments((prev) => ({ ...prev, [key2]: value }))
}
placeholder="Team 2..."
/>
</CardContent>
</Card>
);
})}
</div>
<Button type="submit" className="w-full">
Populate Knockout Bracket
</Button>
</Form>
</CardContent>
</Card>
)}
{groupStageStats && groupStageStats.advancing !== 32 && groupStageStats.eliminated > 0 && (
<Card>
<CardContent className="pt-6">
<p className="text-sm text-muted-foreground">
{groupStageStats.advancing} teams advancing (need exactly 32 to populate knockout bracket).
{groupStageStats.advancing > 32 && ` Eliminate ${groupStageStats.advancing - 32} more.`}
{groupStageStats.advancing < 32 && ` Reinstate ${32 - groupStageStats.advancing} teams or adjust eliminations.`}
</p>
</CardContent>
</Card>
)}
</>
)}
{/* ====== KNOCKOUT BRACKET DISPLAY (Phase 3) ====== */}
{/* Show bracket rounds when: non-group event with matches, OR group event with knockout populated */}
{((matches.length > 0 && !isGroupStageEvent) || knockoutPopulated) && (
<>
{availableRounds.map((round: string) => (
<Card key={round}>
<CardHeader>
<CardTitle>{round}</CardTitle>
<CardDescription>
{matchesByRound[round].length} {matchesByRound[round].length === 1 ? "match" : "matches"}
</CardDescription>
</CardHeader>
<CardContent>
<Table>
<TableHeader>
<TableRow>
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
<TableHead className="w-8"></TableHead>
<TableHead className="w-16">Match</TableHead>
<TableHead>Participant 1</TableHead>
<TableHead>Score</TableHead>
<TableHead className="w-24 text-center">vs</TableHead>
<TableHead>Score</TableHead>
<TableHead>Participant 2</TableHead>
<TableHead>Winner</TableHead>
<TableHead className="w-32">Actions</TableHead>
</TableRow>
</TableHeader>
<TableBody>
{matchesByRound[round].map((match) => (
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
<Fragment key={match.id}>
<TableRow>
<TableCell className="w-8 p-1">
<button
type="button"
onClick={() => toggleMatchExpanded(match.id)}
className="text-muted-foreground hover:text-foreground"
aria-label="Toggle games and odds"
>
{expandedMatches.has(match.id)
? <ChevronDown className="h-4 w-4" />
: <ChevronRight className="h-4 w-4" />}
</button>
</TableCell>
<TableCell className="font-semibold">
{match.matchNumber}
</TableCell>
<TableCell>
{match.participant1?.name || "TBD"}
</TableCell>
<TableCell>
{match.participant1Score ? parseFloat(match.participant1Score) : "-"}
</TableCell>
<TableCell className="text-center text-muted-foreground">
vs
</TableCell>
<TableCell>
{match.participant2Score ? parseFloat(match.participant2Score) : "-"}
</TableCell>
<TableCell>
{match.participant2?.name || "TBD"}
</TableCell>
<TableCell>
{match.winner?.name ? (
<div className="flex items-center gap-1">
<Trophy className="h-4 w-4 text-yellow-500" />
{match.winner.name}
</div>
) : (
"-"
)}
</TableCell>
<TableCell>
{!match.isComplete && match.participant1Id && match.participant2Id ? (
<Select
value={selectedWinners[match.id] || ""}
onValueChange={(value) => handleWinnerChange(match.id, value)}
>
<SelectTrigger className="h-8 w-full">
<SelectValue placeholder="Select winner" />
</SelectTrigger>
<SelectContent>
<SelectItem value={match.participant1Id}>
{match.participant1?.name}
</SelectItem>
<SelectItem value={match.participant2Id}>
{match.participant2?.name}
</SelectItem>
</SelectContent>
</Select>
) : match.isComplete ? (
<span className="text-sm text-muted-foreground">Complete</span>
) : (
<span className="text-sm text-muted-foreground">Waiting</span>
)}
</TableCell>
</TableRow>
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
{/* Expanded: Games & Odds panel */}
{expandedMatches.has(match.id) && (
<TableRow className="bg-muted/30">
<TableCell colSpan={9} className="p-4">
<div className="grid grid-cols-1 md:grid-cols-2 gap-6">
{/* Games section */}
<div>
<div className="flex items-center gap-2 mb-3">
<Calendar className="h-4 w-4 text-muted-foreground" />
<span className="text-sm font-semibold">Game Schedule</span>
</div>
{/* Existing games */}
{(match as any).games?.length > 0 ? (
<div className="space-y-2 mb-3">
{(match as any).games.map((game: any) => (
<div key={game.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
<span className="font-medium w-12 shrink-0">Game {game.gameNumber}</span>
<span className="text-muted-foreground flex-1">
{game.scheduledAt
? new Date(game.scheduledAt).toLocaleString()
: "No date set"}
</span>
<Badge variant={
game.status === "complete" ? "default"
: game.status === "postponed" ? "destructive"
: "secondary"
} className="text-xs">
{game.status}
</Badge>
{game.status === "complete" && game.winner && (
<span className="text-xs text-muted-foreground">
W: {game.winner.name}
</span>
)}
<Form method="post" className="shrink-0">
<input type="hidden" name="intent" value="delete-game" />
<input type="hidden" name="gameId" value={game.id} />
<button type="submit" className="text-muted-foreground hover:text-destructive">
<Trash2 className="h-3.5 w-3.5" />
</button>
</Form>
</div>
))}
</div>
) : (
<p className="text-xs text-muted-foreground mb-3">No games scheduled yet.</p>
)}
{/* Add game form */}
<Form method="post" className="flex gap-2 items-end" onSubmit={(e) => {
const form = e.currentTarget;
Fix datetime-local to UTC conversion for game scheduling (#138) * fix: use hidden input for UTC date value in add-game form The onSubmit handler was setting the datetime-local input's value to an ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone suffix are invalid and the browser silently clears the field to "". This caused the form to submit an empty scheduledAt, which the server treated as null, so games were always saved without a date. Fix by keeping the datetime-local input for user interaction (renamed scheduledAtLocal, not submitted) and writing the converted UTC ISO string into a separate hidden input named scheduledAt in the onSubmit handler. Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and matching tests to document and verify the datetime-local ↔ ISO conversion behaviour. https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs * refactor: use localDateTimeToUtcIso in component and clean up tests - Import and call localDateTimeToUtcIso in the add-game onSubmit handler instead of duplicating the conversion inline; also applies the null/ invalid-date safety from the utility to the component - Remove the redundant "incompatible with datetime-local" test case (its intent is better expressed as a code comment than a test assertion) - Move the datetime-local incompatibility explanation into a NOTE comment on the utility function's JSDoc https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 16:22:29 -07:00
// Read from the datetime-local display input (not submitted directly)
const scheduledAtLocal = form.elements.namedItem("scheduledAtLocal") as HTMLInputElement;
// Write the UTC ISO string into the hidden input that IS submitted
const scheduledAtHidden = form.elements.namedItem("scheduledAt") as HTMLInputElement;
if (scheduledAtHidden) {
scheduledAtHidden.value = localDateTimeToUtcIso(scheduledAtLocal?.value) ?? "";
}
}}>
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
<input type="hidden" name="intent" value="add-game" />
<input type="hidden" name="matchId" value={match.id} />
Fix datetime-local to UTC conversion for game scheduling (#138) * fix: use hidden input for UTC date value in add-game form The onSubmit handler was setting the datetime-local input's value to an ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone suffix are invalid and the browser silently clears the field to "". This caused the form to submit an empty scheduledAt, which the server treated as null, so games were always saved without a date. Fix by keeping the datetime-local input for user interaction (renamed scheduledAtLocal, not submitted) and writing the converted UTC ISO string into a separate hidden input named scheduledAt in the onSubmit handler. Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and matching tests to document and verify the datetime-local ↔ ISO conversion behaviour. https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs * refactor: use localDateTimeToUtcIso in component and clean up tests - Import and call localDateTimeToUtcIso in the add-game onSubmit handler instead of duplicating the conversion inline; also applies the null/ invalid-date safety from the utility to the component - Remove the redundant "incompatible with datetime-local" test case (its intent is better expressed as a code comment than a test assertion) - Move the datetime-local incompatibility explanation into a NOTE comment on the utility function's JSDoc https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 16:22:29 -07:00
{/* Hidden field holds the UTC ISO string written by onSubmit */}
<input type="hidden" name="scheduledAt" defaultValue="" />
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
<div className="flex-1">
<Label className="text-xs">Game #</Label>
<Input
name="gameNumber"
type="number"
min={1}
max={9}
defaultValue={((match as any).games?.length ?? 0) + 1}
className="h-8 w-20"
required
/>
</div>
<div className="flex-1">
<Label className="text-xs">Date &amp; Time ({localTzAbbr})</Label>
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
<Input
Fix datetime-local to UTC conversion for game scheduling (#138) * fix: use hidden input for UTC date value in add-game form The onSubmit handler was setting the datetime-local input's value to an ISO UTC string (e.g. "2026-03-11T17:00:00.000Z"). datetime-local inputs only accept the format "YYYY-MM-DDTHH:MM" — values with a 'Z' timezone suffix are invalid and the browser silently clears the field to "". This caused the form to submit an empty scheduledAt, which the server treated as null, so games were always saved without a date. Fix by keeping the datetime-local input for user interaction (renamed scheduledAtLocal, not submitted) and writing the converted UTC ISO string into a separate hidden input named scheduledAt in the onSubmit handler. Also adds app/lib/date-utils.ts with a localDateTimeToUtcIso helper and matching tests to document and verify the datetime-local ↔ ISO conversion behaviour. https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs * refactor: use localDateTimeToUtcIso in component and clean up tests - Import and call localDateTimeToUtcIso in the add-game onSubmit handler instead of duplicating the conversion inline; also applies the null/ invalid-date safety from the utility to the component - Remove the redundant "incompatible with datetime-local" test case (its intent is better expressed as a code comment than a test assertion) - Move the datetime-local incompatibility explanation into a NOTE comment on the utility function's JSDoc https://claude.ai/code/session_0148fgZiXpyvGX8ZX3BFRGCs --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 16:22:29 -07:00
name="scheduledAtLocal"
Add playoff match game scheduling and odds management (#135) * Add playoff match games and odds storage Introduces two new tables for bracket matchup detail storage: - `playoff_match_games`: tracks individual game schedules within a series matchup (game number, scheduledAt, status, per-game scores, winner). Supports scheduled/complete/postponed status enum. - `playoff_match_odds`: stores moneyline odds per participant per matchup (single upsert record, no isLatest complexity). Includes: - Drizzle schema + relations with CASCADE deletes from playoff_matches - Migration 0040_fat_puma.sql - playoff-match-game.ts model with pure helpers: computeSeriesScore, isSeriesComplete, getSeriesLeader — plus full CRUD - playoff-match-odds.ts model with pure helpers: americanToImpliedProbability, impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete - findPlayoffMatchesByEventId and findPlayoffMatchById updated to include games and odds in their query results - Bracket server route: add-game, update-game, delete-game, upsert-odds, delete-odds actions - Bracket admin UI: expandable per-match panel for game schedule management and moneyline odds entry - 41 new unit tests (18 game + 23 odds), all 810 tests passing https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 * Code review fixes: type safety, abstraction, and React correctness - Derive PlayoffMatchGameStatus from schema enum instead of hardcoding the string union, eliminating the duplicate source of truth - updateGame now returns PlayoffMatchGame | undefined to reflect reality when no row matches the ID - Remove TOCTOU check-then-act in update-game action: call updateGame directly and check the return value instead of a pre-flight findGameById - Add status enum validation before the cast in update-game action - Move impliedProbability computation inside upsertMatchOdds so callers only provide moneylineOdds; the model owns the derivation - Remove unnecessary dynamic import of americanToImpliedProbability in the upsert-odds action (was already imported from the same module) - Fix React list reconciliation bug: replace bare <> fragment with <Fragment key={match.id}> so React can correctly track rows https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7 --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-11 14:17:43 -07:00
type="datetime-local"
className="h-8"
/>
</div>
<Button type="submit" size="sm" variant="outline" className="h-8">
<Plus className="h-3.5 w-3.5 mr-1" />
Add
</Button>
</Form>
</div>
{/* Odds section */}
<div>
<div className="flex items-center gap-2 mb-3">
<TrendingUp className="h-4 w-4 text-muted-foreground" />
<span className="text-sm font-semibold">Moneyline Odds</span>
</div>
{(match as any).odds?.length > 0 ? (
<div className="space-y-2 mb-3">
{(match as any).odds.map((odd: any) => (
<div key={odd.id} className="flex items-center gap-2 text-sm bg-background rounded p-2 border">
<span className="flex-1 font-medium">{odd.participant?.name}</span>
<span className={`font-mono ${odd.moneylineOdds > 0 ? "text-emerald-500" : "text-muted-foreground"}`}>
{odd.moneylineOdds > 0 ? "+" : ""}{odd.moneylineOdds}
</span>
<span className="text-xs text-muted-foreground">
({(parseFloat(odd.impliedProbability) * 100).toFixed(1)}%)
</span>
{odd.oddsSource && (
<span className="text-xs text-muted-foreground">{odd.oddsSource}</span>
)}
<Form method="post" className="shrink-0">
<input type="hidden" name="intent" value="delete-odds" />
<input type="hidden" name="matchId" value={match.id} />
<input type="hidden" name="participantId" value={odd.participantId} />
<button type="submit" className="text-muted-foreground hover:text-destructive">
<Trash2 className="h-3.5 w-3.5" />
</button>
</Form>
</div>
))}
</div>
) : (
<p className="text-xs text-muted-foreground mb-3">No odds set.</p>
)}
{/* Set odds forms for each participant */}
{[
{ id: match.participant1Id, name: match.participant1?.name },
{ id: match.participant2Id, name: match.participant2?.name },
].filter(p => p.id).map(participant => (
<Form key={participant.id} method="post" className="flex gap-2 items-end mb-2">
<input type="hidden" name="intent" value="upsert-odds" />
<input type="hidden" name="matchId" value={match.id} />
<input type="hidden" name="participantId" value={participant.id!} />
<div className="flex-1">
<Label className="text-xs">{participant.name ?? "TBD"}</Label>
<Input
name="moneylineOdds"
type="number"
placeholder="-110"
className="h-8"
required
/>
</div>
<div className="flex-1">
<Label className="text-xs">Source</Label>
<Input
name="oddsSource"
placeholder="e.g. DraftKings"
className="h-8"
/>
</div>
<Button type="submit" size="sm" variant="outline" className="h-8">
Set
</Button>
</Form>
))}
</div>
</div>
</TableCell>
</TableRow>
)}
</Fragment>
))}
</TableBody>
</Table>
{/* Batch Submit Winners */}
{getPendingWinnersInRound(round).length > 0 && (
<Form method="post" className="mt-4">
<input type="hidden" name="intent" value="set-round-winners" />
<input type="hidden" name="round" value={round} />
{getPendingWinnersInRound(round).map(([matchId, winnerId]) => (
<input key={matchId} type="hidden" name={`winner-${matchId}`} value={winnerId} />
))}
<Button type="submit" className="w-full">
Save {getPendingWinnersInRound(round).length} Winner{getPendingWinnersInRound(round).length > 1 ? 's' : ''} for {round}
</Button>
</Form>
)}
</CardContent>
</Card>
))}
{/* Complete Round Button */}
{availableRounds.length > 0 && !event.isComplete && (
<Card>
<CardHeader>
<CardTitle>Complete Round</CardTitle>
<CardDescription>
Finalize the current round and calculate placements
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post">
<input type="hidden" name="intent" value="complete-round" />
<div className="space-y-4">
<div className="space-y-2">
<Label htmlFor="round">Round to Complete</Label>
<Select name="round" required>
<SelectTrigger id="round">
<SelectValue placeholder="Select round" />
</SelectTrigger>
<SelectContent>
{availableRounds.map((round: string) => (
<SelectItem key={round} value={round}>
{round}
</SelectItem>
))}
</SelectContent>
</Select>
</div>
<Button type="submit">
Complete Round & Calculate Placements
</Button>
</div>
</Form>
</CardContent>
</Card>
)}
{/* Finalize Bracket Button */}
{allMatchesComplete && !event.isComplete && (
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<Card className="border-emerald-500/30 bg-emerald-500/10">
<CardHeader>
<CardTitle className="flex items-center gap-2">
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<Trophy className="h-5 w-5 text-emerald-400" />
Finalize Bracket
</CardTitle>
<CardDescription>
All matches are complete! Process all rounds and assign final placements.
</CardDescription>
</CardHeader>
<CardContent>
<Form method="post">
<input type="hidden" name="intent" value="finalize-bracket" />
<div className="space-y-4">
<div className="text-sm space-y-2">
<p className="font-medium">This will:</p>
<ul className="list-disc list-inside space-y-1 text-muted-foreground">
<li>Process all playoff rounds in order</li>
<li>Assign fantasy placements (1st-8th) based on bracket results</li>
<li>Assign 0 points to participants not in the bracket</li>
<li>Mark the event as complete</li>
<li>Recalculate all team standings</li>
</ul>
</div>
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<Button type="submit" className="w-full">
Finalize Bracket & Update Standings
</Button>
</div>
</Form>
</CardContent>
</Card>
)}
</>
)}
{/* Event Complete Badge */}
{event.isComplete && (
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<Card className="border-electric/30 bg-electric/10">
<CardContent className="pt-6">
Redesign to dark-mode-only with navy palette and accent colors (#13) Removes light mode entirely in favour of a permanent dark theme with a navy-tinted background and three signature accents (electric blue, amber/gold, coral) exposed as CSS custom properties and Tailwind utilities (bg-electric, text-amber-accent, text-coral-accent). - Set class="dark" on <html> and apply Clerk dark base theme - Rewrite app.css: single :root palette (oklch navy values), custom --electric / --amber-accent / --coral-accent variables, remove duplicate .dark block and light-mode bg-white/bg-gray-950 rule - Install @clerk/themes for Clerk dark modal support - Replace hardcoded Tailwind colors across 30+ files: - Draft grid cells: blue-50/blue-950 → electric/15, green-50/950 → emerald/10 - Timer: green-600/yellow-600/red-600 → emerald-400/amber-accent/coral-accent - Status badges: blue-50/green-50/gray-50 → electric/emerald/muted variants - Success messages: green-500/15 text-green-700 dark:text-green-400 → emerald-500/15 text-emerald-400 - Info cards: blue-50 dark:bg-blue-950 → electric/10 - Warning cards: yellow-500 → amber-accent variants - Medal/placement badges: yellow-500/orange-600 → amber-accent/coral-accent - Movement indicators: green-600/red-600 → emerald-400/coral-accent - Connection dots: green-500/red-500 → emerald-500/coral-accent - Remove dark:hidden/dark:block logo toggle in welcome.tsx (always dark) - Update DraftGrid test assertions to match new class names Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 19:26:11 -08:00
<div className="flex items-center gap-2 text-electric">
<Trophy className="h-5 w-5" />
<span className="font-semibold">Event Complete</span>
<span className="text-sm text-muted-foreground ml-auto">
{event.completedAt && new Date(event.completedAt).toLocaleDateString()}
</span>
</div>
</CardContent>
</Card>
)}
</div>
</div>
</div>
);
}