brackt/app/services/simulations/darts-simulator.ts

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Add PDC World Darts Championship simulator with Elo-based bracket (#248) Fixes #123 * Add PDC World Darts Championship simulator (128-player bracket) - New DartsSimulator: 128-player single-elimination, 7 rounds with PDC-accurate best-of-sets formats (bo3/bo5/bo5/bo7/bo7/bo11/bo13). ELO_DIVISOR=500 via set-level Bernoulli model. Two simulation paths: Path A (bracket drawn) simulates from actual DB matches; Path B (pre-bracket) seeds top 32 by world ranking in fixed positions and randomly draws the remaining 96 per simulation run (50,000 iterations). - darts_bracket added to simulatorTypeEnum and simulator registry. - world_ranking nullable integer column added to participant_expected_values (migration 0067); batchSaveSourceElos now accepts and persists it. - Admin route /admin/sports-seasons/:id/darts-elo: bulk import with format "Player Name, 2099, 1" (name, Elo, optional world ranking), fuzzy name matching, auto-runs simulation and updates EV/snapshots on save. - DARTS_128 bracket template added (scoring starts at Quarterfinals). - 30 unit tests: math helpers, bracket seeding structure, Path A/B integration. https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Review fixes: pre-compute hot-loop invariants, import normalizeName - Pre-compute seededSlots and getSeededMatchOrder(32) before the 50k simulation loop — was being recomputed every iteration - Pad unseeded pool to 96 once before the loop instead of inside it - Inline bracket-building in the hot loop using pre-computed seededSlots; removes the per-iteration call to buildR1Bracket/getSeededMatchOrder - Remove dead SEEDED_R1_PAIRS constant (was never referenced) - Import normalizeName from ~/lib/fuzzy-match instead of redefining it locally https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Fix lint failures: unused vars, eqeqeq, toSorted - Remove unused seededSet/unseededSet variables in test - Replace != null with !== null && !== undefined (eqeqeq rule) - Replace .sort() with .toSorted() in simulator and route (unicorn/no-array-sort) https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz * Fix TS2552: restore seededSet declaration removed during lint fix https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-31 15:37:28 -07:00
/**
* PDC World Darts Championship Simulator
*
* Monte Carlo simulation of the PDC World Darts Championship.
* The tournament is a 128-player single-elimination bracket with 7 rounds,
* using best-of-sets formats that increase in length each round.
*
* Algorithm:
* 1. Load all participants and their Elo + world ranking from participantExpectedValues.
* 2. Two simulation paths:
* a. Bracket populated: simulate from actual draw, respecting completed matches.
* b. Pre-bracket: top 32 seeds placed into fixed balanced bracket positions;
* remaining 96 players randomly drawn into unseeded slots each simulation.
* 3. Compute per-set win probability using the logistic sigmoid:
* p_set = 1 / (1 + e^(-(Elo1 - Elo2) / ELO_DIVISOR))
* 4. Compute match win probability using the Bernoulli sets model:
* P(win) = sum_{w2=0}^{S-1} C(S-1+w2, w2) * p^S * (1-p)^w2
* where S = sets to win, which varies by round.
* 5. Track integer placement counts per tier across 50,000 simulations.
* 6. Convert to probability distributions using exact denominators (column sums = 1.0).
*
* Round format (PDC World Championship):
* R1 (R128): best-of-3 sets, first to 2
* R2 (R64): best-of-5 sets, first to 3
* R3 (R32): best-of-5 sets, first to 3
* R4 (R16): best-of-7 sets, first to 4
* QF: best-of-7 sets, first to 4
* SF: best-of-11 sets, first to 6
* Final: best-of-13 sets, first to 7
*
* Seeding (pre-bracket path):
* Top 32 players (by world ranking) are seeded into fixed bracket positions
* using the standard balanced bracket structure:
* R1 seeds: 1v32, 16v17, 9v24, 8v25 (top half) + 5v28, 12v21, 13v20, 4v29
* 3v30, 14v19, 11v22, 6v27 (bottom half) + 7v26, 10v23, 15v18, 2v31
* Each seed's unseeded opponent slot is randomly filled from the 96 unseeded players
* in each simulation run spreading the draw uncertainty across all simulations.
*
* Placement bucketing (8-slot probability model):
* probFirst Champion
* probSecond Finalist
* probThird/Fourth SF losers (2/sim)
* probFifthEighth QF losers (4/sim)
* Earlier rounds all 0
*/
import { database } from "~/database/context";
import { eq, and } from "drizzle-orm";
import * as schema from "~/database/schema";
import type { Simulator, SimulationResult } from "./types";
// ─── Simulation parameters ────────────────────────────────────────────────────
const NUM_SIMULATIONS = 50000;
/**
* Controls how much Elo gaps affect per-set win probability.
* Higher = softer probabilities (more randomness).
* Lower = sharper (Elo differences matter more).
*
* Standard chess uses 400. Snooker (more random than chess) uses 700.
* Darts is moderately volatile; 500 gives:
* 100-pt gap ~55% per set
* 300-pt gap ~63% per set
* 500-pt gap ~73% per set
*/
const ELO_DIVISOR = 500;
/**
* Sets needed to win per round, in bracket order (R1 first, Final last).
* Index 0 = R1/R128 (64 matches, best-of-3, need 2)
* Index 1 = R2/R64 (32 matches, best-of-5, need 3)
* Index 2 = R3/R32 (16 matches, best-of-5, need 3)
* Index 3 = R4/R16 (8 matches, best-of-7, need 4)
* Index 4 = QF (4 matches, best-of-7, need 4)
* Index 5 = SF (2 matches, best-of-11, need 6)
* Index 6 = Final (1 match, best-of-13, need 7)
*/
const SETS_TO_WIN = [2, 3, 3, 4, 4, 6, 7] as const;
/**
* Number of seeds that get fixed bracket positions.
* The remaining (128 - TOP_SEEDS) players are randomly drawn.
*/
const TOP_SEEDS = 32;
// ─── Math helpers ──────────────────────────────────────────────────────────────
/**
* Per-set win probability for player 1 vs player 2 based on Elo.
* Exported for unit testing.
*/
export function setWinProb(elo1: number, elo2: number): number {
return 1 / (1 + Math.exp(-(elo1 - elo2) / ELO_DIVISOR));
}
/**
* Match win probability for player 1 using the Bernoulli sets model.
* For a best-of-(2S-1) match (first to S sets):
* P(win) = sum_{w2=0}^{S-1} C(S-1+w2, w2) * p^S * (1-p)^w2
* Exported for unit testing.
*/
export function matchWinProb(p: number, setsToWin: number): number {
const S = setsToWin;
let prob = 0;
for (let w2 = 0; w2 < S; w2++) {
prob += binomialCoeff(S - 1 + w2, w2) * Math.pow(p, S) * Math.pow(1 - p, w2);
}
return prob;
}
/** Binomial coefficient C(n, k) via iterative multiplication. */
function binomialCoeff(n: number, k: number): number {
if (k === 0) return 1;
if (k > n - k) k = n - k;
let result = 1;
for (let i = 0; i < k; i++) {
result = (result * (n - i)) / (i + 1);
}
return result;
}
/**
* Returns the 128-player seeded bracket R1 pair list.
* Each entry is [participantIdA, participantIdB].
* Top 32 seeded players fill fixed positions; 96 unseeded players are randomly
* shuffled and assigned to the remaining slots.
*
* Structure:
* - 32 seeded-vs-unseeded matches (seeds 132 each face a randomly drawn unseeded opponent)
* - 32 unseeded-vs-unseeded matches (remaining 64 unseeded players paired randomly)
* Total: 64 R1 matches (128 players)
*
* Note: in the hot simulation loop, seeded positions are pre-computed via getSeededMatchOrder
* and inlined directly this function is used for testing and bracket-draw path only.
*
* Exported for unit testing.
*/
export function buildR1Bracket(
seededIds: string[], // exactly 32, index 0 = seed 1
unseededIds: string[] // exactly 96, shuffled
): Array<[string, string]> {
// The 32 seeded players each face one of the first 32 unseeded opponents.
// Seeds are arranged in bracket order using the standard balanced structure
// for 32 seeds (same algorithm as snooker's R32_BRACKET but generalised).
const seededMatchOrder = getSeededMatchOrder(32); // returns 32 seed positions in bracket order
const pairs: Array<[string, string]> = [];
// 32 seeded-vs-unseeded R1 matches
for (let i = 0; i < 32; i++) {
const seedPos = seededMatchOrder[i] - 1; // 0-indexed
pairs.push([seededIds[seedPos], unseededIds[i]]);
}
// 32 unseeded-vs-unseeded R1 matches (players 3295)
for (let i = 32; i < 96; i += 2) {
pairs.push([unseededIds[i], unseededIds[i + 1]]);
}
return pairs;
}
/**
* Returns seed positions in standard balanced bracket order for N seeds.
* Guarantees seed 1 and seed 2 can only meet in the Final.
* E.g. for N=4: [1, 4, 3, 2] match order 1v4, 3v2 in the top/bottom halves.
*
* Algorithm: start with [1, 2], repeatedly interleave (n+1 - seed) complements.
* Exported for unit testing.
*/
export function getSeededMatchOrder(n: number): number[] {
let order = [1, 2];
while (order.length < n) {
const size = order.length;
const newOrder: number[] = [];
for (const seed of order) {
newOrder.push(seed);
newOrder.push(2 * size + 1 - seed);
}
order = newOrder;
}
return order;
}
/** Fisher-Yates shuffle (in-place, returns array). */
function shuffle<T>(arr: T[]): T[] {
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
return arr;
}
// ─── Simulator ────────────────────────────────────────────────────────────────
export class DartsSimulator implements Simulator {
async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
const db = database();
// 1. Find the bracket scoring event (if it exists).
const bracketEvent = await db.query.scoringEvents.findFirst({
where: and(
eq(schema.scoringEvents.sportsSeasonId, sportsSeasonId),
eq(schema.scoringEvents.eventType, "playoff_game")
),
});
// 2. Load playoff matches (empty if bracket hasn't been drawn yet).
const allMatches = bracketEvent
? await db.query.playoffMatches.findMany({
where: eq(schema.playoffMatches.scoringEventId, bracketEvent.id),
orderBy: (m, { asc }) => [asc(m.matchNumber)],
})
: [];
// 3. Load Elo ratings and world rankings.
const evRows = await db
.select({
participantId: schema.participantExpectedValues.participantId,
sourceElo: schema.participantExpectedValues.sourceElo,
worldRanking: schema.participantExpectedValues.worldRanking,
})
.from(schema.participantExpectedValues)
.where(eq(schema.participantExpectedValues.sportsSeasonId, sportsSeasonId));
const eloMap = new Map<string, number>();
const rankingMap = new Map<string, number>();
for (const r of evRows) {
if (r.sourceElo !== null && r.sourceElo !== undefined) {
eloMap.set(r.participantId, r.sourceElo);
}
if (r.worldRanking !== null && r.worldRanking !== undefined) {
rankingMap.set(r.participantId, r.worldRanking);
}
}
// Determine simulation path.
const bracketPopulated = allMatches.some((m) => m.participant1Id && m.participant2Id);
if (bracketPopulated) {
return this.simulateBracket(allMatches, eloMap);
} else {
return this.simulatePreBracket(sportsSeasonId, eloMap, rankingMap, db);
}
}
// ─── Path A: Bracket drawn ────────────────────────────────────────────────
private async simulateBracket(
allMatches: Awaited<ReturnType<ReturnType<typeof database>["query"]["playoffMatches"]["findMany"]>>,
eloMap: Map<string, number>
): Promise<SimulationResult[]> {
// Group matches by round, sorted by match count descending (R1 first = most matches).
const byRound = new Map<string, typeof allMatches>();
for (const m of allMatches) {
if (!byRound.has(m.round)) byRound.set(m.round, []);
byRound.get(m.round)?.push(m);
}
const sortedRounds = [...byRound.values()]
.toSorted((a, b) => b.length - a.length)
.map((matches) => matches.sort((a, b) => a.matchNumber - b.matchNumber));
if (sortedRounds.length !== 7) {
throw new Error(
`Expected 7 rounds for PDC World Darts Championship, found ${sortedRounds.length}. ` +
`Rounds: ${[...byRound.keys()].join(", ")}`
);
}
const [r1Matches, r2Matches, r3Matches, r4Matches, qfMatches, sfMatches, finalMatches] = sortedRounds;
if (r1Matches.length !== 64) {
throw new Error(
`Expected 64 R1 matches (128-player bracket), found ${r1Matches.length}.`
);
}
// Collect all 128 participant IDs from R1.
const participantIds: string[] = [];
for (const m of r1Matches) {
if (!m.participant1Id || !m.participant2Id) {
throw new Error(
`R1 match ${m.matchNumber} is missing participants. ` +
`Assign all 128 players to the bracket before running simulation.`
);
}
participantIds.push(m.participant1Id, m.participant2Id);
}
const fallbackElo = 1600;
// Cache matchWinProb — Elo values are fixed across simulations.
const matchProbCache = new Map<string, number>();
const simMatch = (p1: string, p2: string, setsToWin: number): { winner: string; loser: string } => {
const elo1 = eloMap.get(p1) ?? fallbackElo;
const elo2 = eloMap.get(p2) ?? fallbackElo;
const cacheKey = `${elo1},${elo2},${setsToWin}`;
let winProb = matchProbCache.get(cacheKey);
if (winProb === undefined) {
winProb = matchWinProb(setWinProb(elo1, elo2), setsToWin);
matchProbCache.set(cacheKey, winProb);
}
const winner = Math.random() < winProb ? p1 : p2;
return { winner, loser: winner === p1 ? p2 : p1 };
};
const r1ByNum = new Map(r1Matches.map((m) => [m.matchNumber, m]));
const r2ByNum = new Map(r2Matches.map((m) => [m.matchNumber, m]));
const r3ByNum = new Map(r3Matches.map((m) => [m.matchNumber, m]));
const r4ByNum = new Map(r4Matches.map((m) => [m.matchNumber, m]));
const qfByNum = new Map(qfMatches.map((m) => [m.matchNumber, m]));
const sfByNum = new Map(sfMatches.map((m) => [m.matchNumber, m]));
const finalMatch = finalMatches[0];
const championCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const finalistCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const sfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
const qfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
for (let s = 0; s < NUM_SIMULATIONS; s++) {
// R1 (64 matches)
const r1Winners: string[] = [];
for (let i = 1; i <= 64; i++) {
const m = r1ByNum.get(i);
if (!m) continue;
if (m.isComplete && m.winnerId) {
r1Winners.push(m.winnerId);
} else {
const { winner } = simMatch(m.participant1Id ?? "", m.participant2Id ?? "", SETS_TO_WIN[0]);
r1Winners.push(winner);
}
}
// R2 (32 matches)
const r2Winners: string[] = [];
for (let i = 1; i <= 32; i++) {
const dbMatch = r2ByNum.get(i);
let winner: string;
if (dbMatch?.isComplete && dbMatch.winnerId) {
winner = dbMatch.winnerId;
} else {
const p1 = r1Winners[(i - 1) * 2];
const p2 = r1Winners[(i - 1) * 2 + 1];
({ winner } = simMatch(p1, p2, SETS_TO_WIN[1]));
}
r2Winners.push(winner);
}
// R3 (16 matches)
const r3Winners: string[] = [];
for (let i = 1; i <= 16; i++) {
const dbMatch = r3ByNum.get(i);
let winner: string;
if (dbMatch?.isComplete && dbMatch.winnerId) {
winner = dbMatch.winnerId;
} else {
const p1 = r2Winners[(i - 1) * 2];
const p2 = r2Winners[(i - 1) * 2 + 1];
({ winner } = simMatch(p1, p2, SETS_TO_WIN[2]));
}
r3Winners.push(winner);
}
// R4 (8 matches)
const r4Winners: string[] = [];
for (let i = 1; i <= 8; i++) {
const dbMatch = r4ByNum.get(i);
let winner: string;
if (dbMatch?.isComplete && dbMatch.winnerId) {
winner = dbMatch.winnerId;
} else {
const p1 = r3Winners[(i - 1) * 2];
const p2 = r3Winners[(i - 1) * 2 + 1];
({ winner } = simMatch(p1, p2, SETS_TO_WIN[3]));
}
r4Winners.push(winner);
}
// QF (4 matches)
const qfWinners: string[] = [];
for (let i = 1; i <= 4; i++) {
const dbMatch = qfByNum.get(i);
let winner: string;
let loser: string;
if (dbMatch?.isComplete && dbMatch.winnerId && dbMatch.loserId) {
winner = dbMatch.winnerId;
loser = dbMatch.loserId;
} else {
const p1 = r4Winners[(i - 1) * 2];
const p2 = r4Winners[(i - 1) * 2 + 1];
({ winner, loser } = simMatch(p1, p2, SETS_TO_WIN[4]));
}
qfWinners.push(winner);
qfLoserCounts.set(loser, (qfLoserCounts.get(loser) ?? 0) + 1);
}
// SF (2 matches)
const sfWinners: string[] = [];
for (let i = 1; i <= 2; i++) {
const dbMatch = sfByNum.get(i);
let winner: string;
let loser: string;
if (dbMatch?.isComplete && dbMatch.winnerId && dbMatch.loserId) {
winner = dbMatch.winnerId;
loser = dbMatch.loserId;
} else {
const p1 = qfWinners[(i - 1) * 2];
const p2 = qfWinners[(i - 1) * 2 + 1];
({ winner, loser } = simMatch(p1, p2, SETS_TO_WIN[5]));
}
sfWinners.push(winner);
sfLoserCounts.set(loser, (sfLoserCounts.get(loser) ?? 0) + 1);
}
// Final
let champion: string;
let finalist: string;
if (finalMatch?.isComplete && finalMatch.winnerId && finalMatch.loserId) {
champion = finalMatch.winnerId;
finalist = finalMatch.loserId;
} else {
({ winner: champion, loser: finalist } = simMatch(sfWinners[0], sfWinners[1], SETS_TO_WIN[6]));
}
championCounts.set(champion, (championCounts.get(champion) ?? 0) + 1);
finalistCounts.set(finalist, (finalistCounts.get(finalist) ?? 0) + 1);
}
return buildResults(participantIds, NUM_SIMULATIONS, {
championCounts,
finalistCounts,
sfLoserCounts,
qfLoserCounts,
});
}
// ─── Path B: Pre-bracket simulation ──────────────────────────────────────────
// Top 32 seeds are placed into fixed bracket positions.
// Remaining 96 players are randomly drawn into unseeded slots each simulation.
private async simulatePreBracket(
sportsSeasonId: string,
eloMap: Map<string, number>,
rankingMap: Map<string, number>,
db: ReturnType<typeof database>
): Promise<SimulationResult[]> {
const allParticipants = await db
.select({ id: schema.participants.id, name: schema.participants.name })
.from(schema.participants)
.where(eq(schema.participants.sportsSeasonId, sportsSeasonId));
if (allParticipants.length < 2) {
throw new Error(
`Pre-bracket simulation requires at least 2 participants (got ${allParticipants.length}). ` +
`Add players to this sports season first.`
);
}
const fallbackElo = 1600;
// Sort participants by world ranking (ascending). Fall back to Elo order (descending) for
// any without a ranking, then alphabetical as a final tiebreak.
const sorted = [...allParticipants].toSorted((a, b) => {
const rankA = rankingMap.get(a.id);
const rankB = rankingMap.get(b.id);
if (rankA !== undefined && rankB !== undefined) return rankA - rankB;
if (rankA !== undefined) return -1; // ranked before unranked
if (rankB !== undefined) return 1;
// Both unranked — sort by Elo descending
return (eloMap.get(b.id) ?? fallbackElo) - (eloMap.get(a.id) ?? fallbackElo);
});
const topSeeds = sorted.slice(0, TOP_SEEDS).map((p) => p.id); // seeds 132
const unseeded = sorted.slice(TOP_SEEDS).map((p) => p.id); // remaining players
const allParticipantIds = allParticipants.map((p) => p.id);
const championCounts = new Map<string, number>(allParticipantIds.map((id) => [id, 0]));
const finalistCounts = new Map<string, number>(allParticipantIds.map((id) => [id, 0]));
const sfLoserCounts = new Map<string, number>(allParticipantIds.map((id) => [id, 0]));
const qfLoserCounts = new Map<string, number>(allParticipantIds.map((id) => [id, 0]));
// Cache set-level probabilities — fixed across all simulations.
const matchProbCache = new Map<string, number>();
const simMatch = (p1Id: string, p2Id: string, setsToWin: number): string => {
const elo1 = eloMap.get(p1Id) ?? fallbackElo;
const elo2 = eloMap.get(p2Id) ?? fallbackElo;
const cacheKey = `${elo1},${elo2},${setsToWin}`;
let winProb = matchProbCache.get(cacheKey);
if (winProb === undefined) {
winProb = matchWinProb(setWinProb(elo1, elo2), setsToWin);
matchProbCache.set(cacheKey, winProb);
}
return Math.random() < winProb ? p1Id : p2Id;
};
// Pre-compute fixed seeded bracket positions once — only the unseeded draw changes per sim.
const seededMatchOrder = getSeededMatchOrder(TOP_SEEDS);
const seededSlots = seededMatchOrder.map(seed => topSeeds[seed - 1]);
// Pad unseeded pool to 96 once before the loop.
// In practice the admin should always load 128 players; this guards against edge cases.
const unseededPool = [...unseeded];
while (unseededPool.length + topSeeds.length < 128) {
unseededPool.push(`__bye_${unseededPool.length}`);
}
for (let s = 0; s < NUM_SIMULATIONS; s++) {
// Draw: shuffle the unseeded pool — seeded positions are pre-computed.
const drawnUnseeded = shuffle([...unseededPool]);
// Build R1 pairs inline using pre-computed seeded slots.
const r1Pairs: Array<[string, string]> = [];
for (let i = 0; i < TOP_SEEDS; i++) {
r1Pairs.push([seededSlots[i], drawnUnseeded[i]]);
}
for (let i = TOP_SEEDS; i < drawnUnseeded.length; i += 2) {
r1Pairs.push([drawnUnseeded[i], drawnUnseeded[i + 1]]);
}
// R1 (64 matches)
const r1Winners: string[] = [];
for (const [p1, p2] of r1Pairs) {
r1Winners.push(simMatch(p1, p2, SETS_TO_WIN[0]));
}
// R2R4 (32 / 16 / 8 matches)
const r2Winners: string[] = [];
for (let i = 0; i < r1Winners.length; i += 2) {
r2Winners.push(simMatch(r1Winners[i], r1Winners[i + 1], SETS_TO_WIN[1]));
}
const r3Winners: string[] = [];
for (let i = 0; i < r2Winners.length; i += 2) {
r3Winners.push(simMatch(r2Winners[i], r2Winners[i + 1], SETS_TO_WIN[2]));
}
const r4Winners: string[] = [];
for (let i = 0; i < r3Winners.length; i += 2) {
r4Winners.push(simMatch(r3Winners[i], r3Winners[i + 1], SETS_TO_WIN[3]));
}
// QF (4 matches)
const qfWinners: string[] = [];
for (let i = 0; i < r4Winners.length; i += 2) {
const p1 = r4Winners[i], p2 = r4Winners[i + 1];
const winner = simMatch(p1, p2, SETS_TO_WIN[4]);
const loser = winner === p1 ? p2 : p1;
qfWinners.push(winner);
qfLoserCounts.set(loser, (qfLoserCounts.get(loser) ?? 0) + 1);
}
// SF (2 matches)
const sfWinners: string[] = [];
for (let i = 0; i < qfWinners.length; i += 2) {
const p1 = qfWinners[i], p2 = qfWinners[i + 1];
const winner = simMatch(p1, p2, SETS_TO_WIN[5]);
const loser = winner === p1 ? p2 : p1;
sfWinners.push(winner);
sfLoserCounts.set(loser, (sfLoserCounts.get(loser) ?? 0) + 1);
}
// Final
const champion = simMatch(sfWinners[0], sfWinners[1], SETS_TO_WIN[6]);
const finalist = champion === sfWinners[0] ? sfWinners[1] : sfWinners[0];
championCounts.set(champion, (championCounts.get(champion) ?? 0) + 1);
finalistCounts.set(finalist, (finalistCounts.get(finalist) ?? 0) + 1);
}
return buildResults(allParticipantIds, NUM_SIMULATIONS, {
championCounts,
finalistCounts,
sfLoserCounts,
qfLoserCounts,
});
}
}
// ─── Shared result builder ─────────────────────────────────────────────────────
function buildResults(
participantIds: string[],
N: number,
counts: {
championCounts: Map<string, number>;
finalistCounts: Map<string, number>;
sfLoserCounts: Map<string, number>;
qfLoserCounts: Map<string, number>;
}
): SimulationResult[] {
const { championCounts, finalistCounts, sfLoserCounts, qfLoserCounts } = counts;
const results: SimulationResult[] = participantIds.map((participantId) => {
const c = championCounts.get(participantId) ?? 0;
const f = finalistCounts.get(participantId) ?? 0;
const sf = sfLoserCounts.get(participantId) ?? 0;
const qf = qfLoserCounts.get(participantId) ?? 0;
return {
participantId,
probabilities: {
probFirst: c / N,
probSecond: f / N,
probThird: sf / (2 * N),
probFourth: sf / (2 * N),
probFifth: qf / (4 * N),
probSixth: qf / (4 * N),
probSeventh: qf / (4 * N),
probEighth: qf / (4 * N),
},
source: "darts_world_championship_monte_carlo",
};
});
// Per-position column normalisation — ensures sums are exactly 1.0.
const positionKeys: Array<keyof typeof results[0]["probabilities"]> = [
"probFirst", "probSecond", "probThird", "probFourth",
"probFifth", "probSixth", "probSeventh", "probEighth",
];
for (const key of positionKeys) {
const colSum = results.reduce((s, r) => s + r.probabilities[key], 0);
const residual = 1.0 - colSum;
if (residual !== 0) {
const maxResult = results.reduce((best, r) =>
r.probabilities[key] > best.probabilities[key] ? r : best
);
maxResult.probabilities[key] += residual;
}
}
return results;
}