brackt/app/components/draft/QueueSection.tsx

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Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
import { memo, useCallback, useMemo } from "react";
import { GripVertical } from "lucide-react";
import { Button } from "~/components/ui/button";
import { Badge } from "~/components/ui/badge";
import {
DndContext,
closestCenter,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
} from "@dnd-kit/core";
import type { DragEndEvent } from "@dnd-kit/core";
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from "@dnd-kit/sortable";
import { CSS } from "@dnd-kit/utilities";
interface QueueSectionProps {
queue: Array<{
id: string;
participantId: string;
}>;
availableParticipants: Array<{
id: string;
name: string;
sport: { name: string };
}>;
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick: boolean;
onRemoveFromQueue: (queueId: string) => void;
onReorder: (participantIds: string[]) => void;
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
onMakePick?: (participantId: string) => void;
}
// Sortable queue item component
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
const SortableQueueItem = memo(function SortableQueueItem({
item,
index,
participantName,
sportName,
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick,
onRemove,
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
onDraft,
}: {
item: { id: string; participantId: string };
index: number;
participantName: string;
sportName?: string;
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick: boolean;
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
onRemove: (queueId: string) => void;
onDraft?: (participantId: string) => void;
}) {
const {
attributes,
listeners,
setNodeRef,
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
setActivatorNodeRef,
transform,
transition,
isDragging,
} = useSortable({ id: item.id });
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.5 : 1,
};
return (
<div
ref={setNodeRef}
style={style}
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
{...attributes}
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
className={`p-2 rounded-lg ${
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick ? "bg-electric/10 border border-electric/40" : "bg-muted"
}`}
>
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
<div className="flex items-center gap-2">
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
<div
ref={setActivatorNodeRef}
{...listeners}
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
className="w-10 flex items-center gap-2 flex-shrink-0 cursor-grab active:cursor-grabbing touch-none"
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
>
<GripVertical className="w-4 h-4 text-muted-foreground" />
<Badge variant="default" className="text-xs">{index + 1}</Badge>
</div>
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
<div className="min-w-0 flex-1">
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
<p className="font-semibold text-sm truncate">{participantName}</p>
{sportName && <p className="text-xs text-muted-foreground">{sportName}</p>}
</div>
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
<Button
variant="ghost"
size="icon"
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
className="h-7 w-7 flex-shrink-0 text-destructive hover:text-destructive hover:bg-destructive/10"
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
onClick={() => onRemove(item.id)}
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
title="Remove from queue"
>
<span className="text-lg">×</span>
</Button>
</div>
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
{canPick && onDraft && (
<div className="mt-1.5 pl-10">
<Button
variant="default"
size="sm"
className="h-7 text-xs w-full bg-electric text-background hover:bg-electric/90"
onClick={() => onDraft(item.participantId)}
>
Draft
</Button>
</div>
)}
</div>
);
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
});
export const QueueSection = memo(function QueueSection({
queue,
availableParticipants,
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick,
onRemoveFromQueue,
onReorder,
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
onMakePick,
}: QueueSectionProps) {
const sensors = useSensors(
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
useSensor(PointerSensor, {
activationConstraint: { distance: 8 },
}),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,
})
);
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
const participantMap = useMemo(
() => new Map(availableParticipants.map((p) => [p.id, p])),
[availableParticipants]
);
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
const queueIds = useMemo(() => queue.map((item) => item.id), [queue]);
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
const handleDragEnd = useCallback(
(event: DragEndEvent) => {
const { active, over } = event;
if (over && active.id !== over.id) {
const oldIndex = queue.findIndex((item) => item.id === active.id);
const newIndex = queue.findIndex((item) => item.id === over.id);
const reorderedQueue = arrayMove(queue, oldIndex, newIndex);
onReorder(reorderedQueue.map((item) => item.participantId));
}
},
[queue, onReorder]
);
return (
<div className="p-4">
{/* Queue List */}
{queue.length === 0 ? (
<p className="text-muted-foreground text-sm text-center py-8">
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
Click participants in Available to add to your queue
</p>
) : (
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<SortableContext
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
items={queueIds}
strategy={verticalListSortingStrategy}
>
New design (#309) * Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00
<div className="space-y-1.5">
{queue.map((item, index) => {
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
const participant = participantMap.get(item.participantId);
return (
<SortableQueueItem
key={item.id}
item={item}
index={index}
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
participantName={participant?.name ?? "Unknown"}
sportName={participant?.sport.name}
Claude/redesign autodraft queue c4 kp r (#40) * Redesign autodraft queue system with three-state control and queue-only constraint Core Logic & Database: - Add `queue_only` boolean column to `autodraft_settings` (migration 0031) - Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks) - `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled - `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3) - `autodraft-updated` socket event now includes `queueOnly` field Mobile UI Overhaul: - Rename "Lobby" tab → "Available" (AC6) - Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5) - Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab - Turn indicator appears on both Available and Queue tabs Components: - `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2) - `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock Desktop (AC4): - Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons Tests (AC7): - `autodraft.test.ts`: updated for queueOnly field and socket event shape - `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB * fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests - Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit (line 488) — was dead code since the column is NOT NULL, but semantically wrong and would have caused client-side UI desync if the type ever relaxed - Remove `?? false` default on the next_pick auto-disable path for consistency - Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly constraint: empty queue, all items drafted, partial queue skip, and EV fallback Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: add missing queueOnly prop to AutodraftSettings test fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * test: rewrite AutodraftSettings tests for three-state button group UI The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5 new tests covering the queue-only toggle and the All Picks/Off button interactions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
canPick={canPick}
Improve drag handle UX in queue items with activator node (#188) * Fix queue drag to only activate on handle and number, not entire row Restricts drag listeners to the grab handle icon and order number badge using setActivatorNodeRef, and removes touch-none from the whole row so mobile users can scroll without accidentally reordering the queue. https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Code review cleanup: use GripVertical icon and add drag activation constraint - Replace inline SVG drag handle with GripVertical from lucide-react, which is already used project-wide - Add activationConstraint (distance: 8px) to PointerSensor so a touch on the handle doesn't immediately hijack scroll before the user has moved far enough to signal intent to drag https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC * Fix O(n²) lookup, memoize components and callbacks in QueueSection - Build a participantMap (Map<id, participant>) with useMemo so each queue item lookup is O(1) instead of O(n) per render - Memoize queueIds array for SortableContext to avoid churn - Wrap handleDragEnd in useCallback so DndContext gets a stable reference - Wrap SortableQueueItem in memo so it skips re-renders when props haven't changed (important since the parent re-renders every second during a live draft from timer-update socket events) - Pass onRemoveFromQueue and onMakePick directly as props instead of creating new arrow functions per item per render; SortableQueueItem now calls them with the relevant id itself https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-03-20 16:19:44 -07:00
onRemove={onRemoveFromQueue}
onDraft={onMakePick}
/>
);
})}
</div>
</SortableContext>
</DndContext>
)}
</div>
);
});