brackt/app/routes/leagues/$leagueId.standings.$seasonId.tsx

215 lines
7.4 KiB
TypeScript
Raw Normal View History

import { useLoaderData, Link } from "react-router";
import { getAuth } from "@clerk/react-router/server";
import { database } from "~/database/context";
import { eq, and } from "drizzle-orm";
import * as schema from "~/database/schema";
import { Button } from "~/components/ui/button";
import { Card, CardContent, CardHeader, CardTitle } from "~/components/ui/card";
import { StandingsTable } from "~/components/standings/StandingsTable";
import { getSevenDayStandingsChange, getSeasonPointProgression } from "~/models/standings";
import { isSeasonComplete, getSeasonCompletionPercentage } from "~/lib/season-helpers.server";
import { PointProgressionChart } from "~/components/standings/PointProgressionChart";
Claude/fix pick timer ghll n (#29) * Fix force-manual-pick resetting next team's timer to initial time When a commissioner forced a manual pick, the next team's timer was being reset to the initial time (2 minutes) instead of carrying forward their existing time bank balance. This aligns force-manual-pick with the behavior of regular user picks and force-autopick: the picking team gets their increment added, and the next team's timer is left untouched so their bank carries forward. https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add regression tests for draft.force-manual-pick timer behavior 18 tests across 5 describe blocks covering: - Authorization (401/403) - Input validation (missing fields, bad participant, ineligible sport) - Successful pick (response shape, draft-complete detection, socket events) - Timer behavior (increment added to picking team, new timer creation, additive not reset) - Two regression tests confirming the next team's timer is never touched: draftTimers.findFirst called exactly once, no timer-update emitted for next team, db.update called exactly twice (not three times) https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add TypeScript types and improve draft validation (#28) * Code review fixes: type safety, security hardening, and dead code removal - Fix Socket.IO event types: draft-paused and draft-resumed were typed as () => void but are emitted with { seasonId, paused } data payloads - Fix draft.force-manual-pick: add missing season.status === "draft" guard so commissioners cannot force picks outside an active draft; add duplicate pick-number check so a slot cannot be assigned two picks (the previous code only checked participant uniqueness, not slot uniqueness) - Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all API routes and league loaders; replace (auth as any).userId casts with proper const { userId } = await getAuth(args) destructuring - Remove unused isSnakeDraft = true dead variable from draft.make-pick - Replace autodraftSettings: any and draftSlots: any[] in draft-utils with properly typed InferSelectModel / DraftSlot types - Update force-manual-pick tests: sequence draftPicks.findFirst mock for the two-call flow; add new tests for status-check and slot-uniqueness https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ * Fix RouterContextProvider type errors in action test files Cast context argument to RouterContextProvider in test helpers so ActionFunctionArgs strict typing is satisfied without weakening the production action signatures back to any. https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ --------- Co-authored-by: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 19:29:29 -08:00
import type { Route } from "./+types/$leagueId.standings.$seasonId";
export function meta({ data }: Route.MetaArgs): Route.MetaDescriptors {
return [{ title: `Standings — ${data?.league?.name ?? "League"} - Brackt` }];
}
Claude/fix pick timer ghll n (#29) * Fix force-manual-pick resetting next team's timer to initial time When a commissioner forced a manual pick, the next team's timer was being reset to the initial time (2 minutes) instead of carrying forward their existing time bank balance. This aligns force-manual-pick with the behavior of regular user picks and force-autopick: the picking team gets their increment added, and the next team's timer is left untouched so their bank carries forward. https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add regression tests for draft.force-manual-pick timer behavior 18 tests across 5 describe blocks covering: - Authorization (401/403) - Input validation (missing fields, bad participant, ineligible sport) - Successful pick (response shape, draft-complete detection, socket events) - Timer behavior (increment added to picking team, new timer creation, additive not reset) - Two regression tests confirming the next team's timer is never touched: draftTimers.findFirst called exactly once, no timer-update emitted for next team, db.update called exactly twice (not three times) https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add TypeScript types and improve draft validation (#28) * Code review fixes: type safety, security hardening, and dead code removal - Fix Socket.IO event types: draft-paused and draft-resumed were typed as () => void but are emitted with { seasonId, paused } data payloads - Fix draft.force-manual-pick: add missing season.status === "draft" guard so commissioners cannot force picks outside an active draft; add duplicate pick-number check so a slot cannot be assigned two picks (the previous code only checked participant uniqueness, not slot uniqueness) - Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all API routes and league loaders; replace (auth as any).userId casts with proper const { userId } = await getAuth(args) destructuring - Remove unused isSnakeDraft = true dead variable from draft.make-pick - Replace autodraftSettings: any and draftSlots: any[] in draft-utils with properly typed InferSelectModel / DraftSlot types - Update force-manual-pick tests: sequence draftPicks.findFirst mock for the two-call flow; add new tests for status-check and slot-uniqueness https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ * Fix RouterContextProvider type errors in action test files Cast context argument to RouterContextProvider in test helpers so ActionFunctionArgs strict typing is satisfied without weakening the production action signatures back to any. https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ --------- Co-authored-by: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 19:29:29 -08:00
export async function loader(args: Route.LoaderArgs) {
try {
Claude/fix pick timer ghll n (#29) * Fix force-manual-pick resetting next team's timer to initial time When a commissioner forced a manual pick, the next team's timer was being reset to the initial time (2 minutes) instead of carrying forward their existing time bank balance. This aligns force-manual-pick with the behavior of regular user picks and force-autopick: the picking team gets their increment added, and the next team's timer is left untouched so their bank carries forward. https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add regression tests for draft.force-manual-pick timer behavior 18 tests across 5 describe blocks covering: - Authorization (401/403) - Input validation (missing fields, bad participant, ineligible sport) - Successful pick (response shape, draft-complete detection, socket events) - Timer behavior (increment added to picking team, new timer creation, additive not reset) - Two regression tests confirming the next team's timer is never touched: draftTimers.findFirst called exactly once, no timer-update emitted for next team, db.update called exactly twice (not three times) https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p * Add TypeScript types and improve draft validation (#28) * Code review fixes: type safety, security hardening, and dead code removal - Fix Socket.IO event types: draft-paused and draft-resumed were typed as () => void but are emitted with { seasonId, paused } data payloads - Fix draft.force-manual-pick: add missing season.status === "draft" guard so commissioners cannot force picks outside an active draft; add duplicate pick-number check so a slot cannot be assigned two picks (the previous code only checked participant uniqueness, not slot uniqueness) - Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all API routes and league loaders; replace (auth as any).userId casts with proper const { userId } = await getAuth(args) destructuring - Remove unused isSnakeDraft = true dead variable from draft.make-pick - Replace autodraftSettings: any and draftSlots: any[] in draft-utils with properly typed InferSelectModel / DraftSlot types - Update force-manual-pick tests: sequence draftPicks.findFirst mock for the two-call flow; add new tests for status-check and slot-uniqueness https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ * Fix RouterContextProvider type errors in action test files Cast context argument to RouterContextProvider in test helpers so ActionFunctionArgs strict typing is satisfied without weakening the production action signatures back to any. https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ --------- Co-authored-by: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 19:29:29 -08:00
const { userId } = await getAuth(args);
const { params } = args;
const { leagueId, seasonId } = params;
const db = database();
// Fetch league
const league = await db.query.leagues.findFirst({
where: eq(schema.leagues.id, leagueId),
});
if (!league) {
throw new Response("League not found", { status: 404 });
}
// Fetch season
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
});
if (!season || season.leagueId !== leagueId) {
throw new Response("Season not found", { status: 404 });
}
// Check access
if (!userId) {
throw new Response("You must be logged in to view standings", {
status: 401,
});
}
// Check if user is a commissioner
const isUserCommissioner = await db.query.commissioners.findFirst({
where: and(
eq(schema.commissioners.leagueId, leagueId),
eq(schema.commissioners.userId, userId)
),
});
// Check if user has a team in this season
const hasTeam = await db.query.teams.findFirst({
where: and(
eq(schema.teams.seasonId, seasonId),
eq(schema.teams.ownerId, userId)
),
});
if (!isUserCommissioner && !hasTeam) {
throw new Response("You do not have access to this league", {
status: 403,
});
}
// Fetch standings with 7-day comparison
const standingsWithComparison = await getSevenDayStandingsChange(seasonId, db);
// Map to format expected by component (use sevenDayRankChange instead of previousRank)
const formattedStandings = standingsWithComparison.map((standing) => ({
...standing,
rankChange: standing.sevenDayRankChange,
}));
// Fetch historical progression data
const progressionData = await getSeasonPointProgression(seasonId, db);
// Check season completion status
const seasonComplete = await isSeasonComplete(seasonId, db);
const completionPercentage = await getSeasonCompletionPercentage(seasonId, db);
return {
league,
season,
standings: formattedStandings,
progressionData,
seasonComplete,
completionPercentage,
};
} catch (error) {
console.error("Error loading standings:", error);
console.error("Error details:", {
message: error instanceof Error ? error.message : String(error),
stack: error instanceof Error ? error.stack : undefined,
});
throw error;
}
}
export default function LeagueStandings() {
const { league, season, standings, progressionData, seasonComplete, completionPercentage } = useLoaderData<typeof loader>();
return (
<div className="container mx-auto py-8 px-4">
{/* Header */}
<div className="mb-8">
<Button variant="ghost" className="mb-4" asChild>
<Link to={`/leagues/${league.id}`}>
Back to League
</Link>
</Button>
<div className="flex items-center justify-between">
<div>
<h1 className="text-4xl font-bold mb-2">{league.name}</h1>
<p className="text-muted-foreground text-lg">
{season.year} Season Standings
</p>
</div>
<div className="text-right">
{seasonComplete ? (
<div className="inline-flex items-center px-3 py-1 rounded-full bg-green-100 text-green-800 dark:bg-green-900 dark:text-green-100 text-sm font-medium">
Season Complete
</div>
) : (
<div className="text-sm text-muted-foreground">
{completionPercentage}% Complete
</div>
)}
</div>
</div>
</div>
{/* Point Progression Chart */}
{progressionData.chartData.length > 0 && (
<div className="mb-6">
<PointProgressionChart
chartData={progressionData.chartData}
teams={progressionData.teams}
/>
</div>
)}
{/* Standings Card */}
<Card>
<CardHeader>
<CardTitle>
{seasonComplete ? "Final Standings" : "Current Standings"}
</CardTitle>
</CardHeader>
<CardContent>
{standings.length === 0 ? (
<div className="text-center py-12 text-muted-foreground">
<p className="text-lg">No standings data yet.</p>
<p className="text-sm mt-2">
Standings will appear once participants have results.
</p>
</div>
) : (
<StandingsTable
standings={standings}
leagueId={league.id}
seasonId={season.id}
showPlacementBreakdown={true}
/>
)}
</CardContent>
</Card>
{/* Info Card */}
<Card className="mt-6">
<CardContent className="pt-6">
<div className="text-sm text-muted-foreground space-y-2">
<p>
<strong>Projected Points:</strong> Shows actual points from finished
participants plus expected value (EV) from remaining participants based
on their probability distributions. The "+X.X EV" indicates how many
additional points are expected from unfinished participants.
</p>
<p>
<strong>Tiebreaker Rules:</strong> Teams are ranked by total
points. If tied, the team with more 1st place finishes ranks
higher. If still tied, 2nd place finishes are compared, then 3rd,
and so on through 8th place.
</p>
<p>
<strong>Movement Indicators:</strong> Arrows show rank changes
compared to 7 days ago. Green arrows () indicate improvement in rank,
red arrows () indicate decline.
</p>
<p>
<strong>Placement Breakdown:</strong> Shows how many times each
team's participants finished in each position (1st×2 means 2 first-place finishes).
</p>
{progressionData.chartData.length > 0 && (
<p>
<strong>Point Progression Chart:</strong> Visualizes how each team's
total points evolved over time based on {progressionData.chartData.length} day{progressionData.chartData.length !== 1 ? 's' : ''} of snapshot data.
{seasonComplete && " Use this to see how the final standings developed throughout the season."}
</p>
)}
</div>
</CardContent>
</Card>
</div>
);
}