Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
2026-03-21 09:44:05 -07:00
|
|
|
import { updateLeague } from '~/models/league';
|
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
import { findCurrentSeasonWithSports, updateSeason } from '~/models/season';
|
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|
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|
|
// Mock all models used in the settings update intent
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|
|
|
|
vi.mock('~/models/league', () => ({
|
|
|
|
|
findLeagueById: vi.fn(),
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|
|
|
|
updateLeague: vi.fn(),
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|
|
|
|
deleteLeague: vi.fn(),
|
|
|
|
|
}));
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|
vi.mock('~/models/commissioner', () => ({
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|
isCommissioner: vi.fn(),
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|
findCommissionersByLeagueId: vi.fn(),
|
|
|
|
|
createCommissioner: vi.fn(),
|
|
|
|
|
countCommissionersByLeagueId: vi.fn(),
|
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|
|
|
removeCommissionerByLeagueAndUser: vi.fn(),
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|
|
}));
|
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|
vi.mock('~/models/season', () => ({
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|
findCurrentSeasonWithSports: vi.fn(),
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|
updateSeason: vi.fn(),
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|
}));
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|
vi.mock('~/models/team', () => ({
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|
findTeamsBySeasonId: vi.fn(),
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|
createManyTeams: vi.fn(),
|
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|
deleteTeam: vi.fn(),
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|
removeTeamOwner: vi.fn(),
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|
|
assignTeamOwner: vi.fn(),
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|
|
|
}));
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|
const mockLeague = {
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id: 'league-1',
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|
|
name: 'Test League',
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|
createdBy: 'user-1',
|
|
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|
|
currentSeasonId: 'season-1',
|
|
|
|
|
isPublicDraftBoard: false,
|
Partial bracket scoring, code review fixes, and double-chance logic (#156)
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
immediately (loser → final placement, winner → provisional floor).
Called from `set-winner` and `set-round-winners` so points are awarded
as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
and `updateProbabilitiesAfterResult` once after the loop instead of per-match
(`skipSideEffects: true` per match).
## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
`getRoundConfig()` helper, eliminating three parallel `if/else` chains in
`processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
`isScoring ?? true` default, and AFL Semi-Finals template requirement.
## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
wins), so AFL QF losers who advance to Semi-Finals via double-chance are
correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
SF loss, and normal advancement not protecting a later loser.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00
|
|
|
discordWebhookUrl: null,
|
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
createdAt: new Date('2025-01-01'),
|
|
|
|
|
updatedAt: new Date('2025-01-01'),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const mockSeason = {
|
|
|
|
|
id: 'season-1',
|
|
|
|
|
leagueId: 'league-1',
|
|
|
|
|
year: 2025,
|
|
|
|
|
status: 'pre_draft' as const,
|
|
|
|
|
templateId: null,
|
|
|
|
|
draftRounds: 20,
|
|
|
|
|
flexSpots: 0,
|
|
|
|
|
draftDateTime: null,
|
|
|
|
|
draftInitialTime: 120,
|
|
|
|
|
draftIncrementTime: 15,
|
2026-03-20 21:36:39 -07:00
|
|
|
draftTimerMode: 'chess_clock' as const,
|
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
currentPickNumber: null,
|
|
|
|
|
draftStartedAt: null,
|
|
|
|
|
draftPaused: false,
|
2026-04-26 22:31:52 -07:00
|
|
|
overnightPauseMode: 'none' as const,
|
|
|
|
|
overnightPauseStart: null,
|
|
|
|
|
overnightPauseEnd: null,
|
|
|
|
|
overnightPauseTimezone: null,
|
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
inviteCode: 'TEST123',
|
|
|
|
|
pointsFor1st: 100,
|
|
|
|
|
pointsFor2nd: 70,
|
|
|
|
|
pointsFor3rd: 50,
|
|
|
|
|
pointsFor4th: 40,
|
|
|
|
|
pointsFor5th: 25,
|
|
|
|
|
pointsFor6th: 25,
|
|
|
|
|
pointsFor7th: 15,
|
|
|
|
|
pointsFor8th: 15,
|
|
|
|
|
seasonSports: [],
|
|
|
|
|
createdAt: new Date('2025-01-01'),
|
|
|
|
|
updatedAt: new Date('2025-01-01'),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
// Name validation
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
describe('Settings Update - Name Validation', () => {
|
|
|
|
|
beforeEach(() => {
|
|
|
|
|
vi.clearAllMocks();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject an empty league name', () => {
|
|
|
|
|
const name = '';
|
|
|
|
|
const isInvalid = typeof name !== 'string' || !name.trim();
|
|
|
|
|
expect(isInvalid).toBe(true);
|
|
|
|
|
expect(updateLeague).not.toHaveBeenCalled();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject a whitespace-only league name', () => {
|
|
|
|
|
const name = ' ';
|
|
|
|
|
const isInvalid = typeof name !== 'string' || !name.trim();
|
|
|
|
|
expect(isInvalid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject a name shorter than 3 characters', () => {
|
|
|
|
|
const name = 'AB';
|
|
|
|
|
const trimmed = name.trim();
|
|
|
|
|
const tooShort = trimmed.length < 3;
|
|
|
|
|
const tooLong = trimmed.length > 50;
|
|
|
|
|
expect(tooShort || tooLong).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject a name longer than 50 characters', () => {
|
|
|
|
|
const name = 'A'.repeat(51);
|
|
|
|
|
const trimmed = name.trim();
|
|
|
|
|
const tooLong = trimmed.length > 50;
|
|
|
|
|
expect(tooLong).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should accept a name that is exactly 3 characters', () => {
|
|
|
|
|
const name = 'ABC';
|
|
|
|
|
const trimmed = name.trim();
|
|
|
|
|
expect(trimmed.length >= 3 && trimmed.length <= 50).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should accept a name that is exactly 50 characters', () => {
|
|
|
|
|
const name = 'A'.repeat(50);
|
|
|
|
|
const trimmed = name.trim();
|
|
|
|
|
expect(trimmed.length >= 3 && trimmed.length <= 50).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should trim whitespace from the name before saving', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockResolvedValue({
|
|
|
|
|
...mockLeague,
|
|
|
|
|
name: 'Trimmed Name',
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
await updateLeague('league-1', { name: ' Trimmed Name '.trim(), isPublicDraftBoard: false });
|
|
|
|
|
|
|
|
|
|
expect(updateLeague).toHaveBeenCalledWith('league-1', {
|
|
|
|
|
name: 'Trimmed Name',
|
|
|
|
|
isPublicDraftBoard: false,
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
// League-level save (first update block)
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
describe('Settings Update - League Save', () => {
|
|
|
|
|
beforeEach(() => {
|
|
|
|
|
vi.clearAllMocks();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should save name and isPublicDraftBoard=false when checkbox is off', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, name: 'New Name', isPublicDraftBoard: false });
|
|
|
|
|
|
|
|
|
|
await updateLeague('league-1', { name: 'New Name', isPublicDraftBoard: false });
|
|
|
|
|
|
|
|
|
|
expect(updateLeague).toHaveBeenCalledWith('league-1', {
|
|
|
|
|
name: 'New Name',
|
|
|
|
|
isPublicDraftBoard: false,
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should save isPublicDraftBoard=true when checkbox is on', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockResolvedValue({ ...mockLeague, isPublicDraftBoard: true });
|
|
|
|
|
|
|
|
|
|
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: true });
|
|
|
|
|
|
|
|
|
|
expect(updateLeague).toHaveBeenCalledWith('league-1', {
|
|
|
|
|
name: 'Test League',
|
|
|
|
|
isPublicDraftBoard: true,
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should return an error when updateLeague throws', async () => {
|
|
|
|
|
const error = new Error('Database connection failed');
|
|
|
|
|
vi.mocked(updateLeague).mockRejectedValue(error);
|
|
|
|
|
|
|
|
|
|
// Simulate the try-catch around updateLeague in the action
|
|
|
|
|
let result: { error: string } | undefined;
|
|
|
|
|
try {
|
|
|
|
|
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false });
|
2026-03-21 09:44:05 -07:00
|
|
|
} catch {
|
Fix public draft board access not working when setting is enabled (#23)
* Fix public draft board access not working when setting is enabled
Two bugs were causing the isPublicDraftBoard setting to fail:
1. Draft board loader called getAuth() before checking isPublicDraftBoard.
Restructured to skip auth entirely for public boards - only call getAuth
when the board is private and we need to verify member/commissioner access.
2. Settings action saved the league (name + isPublicDraftBoard) AFTER fetching
the current season. If the season fetch had any issue, updateLeague was never
reached. Moved the league-level save to happen unconditionally before the
season fetch, so isPublicDraftBoard is always persisted on form submit.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix bugs in draft board access and settings update action
- Wrap updateLeague call in try-catch so DB errors return a user-friendly
message instead of an unhandled 500
- Fix season-update catch block to say "season settings" not "league" since
the league was already saved successfully at that point
- Validate leagueId URL param against season.leagueId in draft board loader
to prevent accessing a season via the wrong league's URL
- Change 403 message for authenticated non-members from "not public" to
"you don't have access" to accurately reflect their logged-in state
- Add settings-update.test.ts covering name validation, league save,
error handling, draft speed mapping, and season-specific validation
- Add draft-board-access.test.ts covering public/private access rules,
leagueId mismatch detection, commissioner/owner/unauthenticated cases,
and the new per-role 403 message distinction
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
* Fix TypeScript errors in settings-update tests
TS was narrowing const draftSpeed = 'fast' to the literal type 'fast',
making comparisons with 'slow'/'very-slow' etc. flagged as impossible.
Widen all draftSpeed locals and the season status locals to string so the
if-chains compile cleanly under strict mode.
https://claude.ai/code/session_01Jp2tE3YXhx2jdb6CgCnvZy
---------
Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:31:24 -08:00
|
|
|
result = { error: 'Failed to update league. Please try again.' };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
expect(result).toEqual({ error: 'Failed to update league. Please try again.' });
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should not reach season update when updateLeague throws', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockRejectedValue(new Error('DB error'));
|
|
|
|
|
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(mockSeason);
|
|
|
|
|
|
|
|
|
|
// Action returns early on league save error; season functions should not run
|
|
|
|
|
try {
|
|
|
|
|
await updateLeague('league-1', { name: 'Test', isPublicDraftBoard: false });
|
|
|
|
|
} catch {
|
|
|
|
|
// early return would happen here
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
expect(findCurrentSeasonWithSports).not.toHaveBeenCalled();
|
|
|
|
|
expect(updateSeason).not.toHaveBeenCalled();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should redirect when league saves successfully but no season exists', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockResolvedValue(mockLeague);
|
|
|
|
|
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(undefined);
|
|
|
|
|
|
|
|
|
|
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false });
|
|
|
|
|
const season = await findCurrentSeasonWithSports('league-1');
|
|
|
|
|
|
|
|
|
|
expect(season).toBeUndefined();
|
|
|
|
|
// In the real action this triggers redirect(`/leagues/league-1?updated=true`)
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
// Season-level save (second update block)
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
describe('Settings Update - Season Save', () => {
|
|
|
|
|
beforeEach(() => {
|
|
|
|
|
vi.clearAllMocks();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should update season with valid draft rounds', async () => {
|
|
|
|
|
vi.mocked(updateLeague).mockResolvedValue(mockLeague);
|
|
|
|
|
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(mockSeason);
|
|
|
|
|
vi.mocked(updateSeason).mockResolvedValue({ ...mockSeason, draftRounds: 15 });
|
|
|
|
|
|
|
|
|
|
await updateSeason('season-1', { draftRounds: 15 });
|
|
|
|
|
|
|
|
|
|
expect(updateSeason).toHaveBeenCalledWith('season-1', { draftRounds: 15 });
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject draft rounds below 1', () => {
|
|
|
|
|
const rounds = 0;
|
|
|
|
|
const invalid = rounds < 1 || rounds > 50;
|
|
|
|
|
expect(invalid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject draft rounds above 50', () => {
|
|
|
|
|
const rounds = 51;
|
|
|
|
|
const invalid = rounds < 1 || rounds > 50;
|
|
|
|
|
expect(invalid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject draft rounds less than the number of sports selected', () => {
|
|
|
|
|
const sportsCount = 5;
|
|
|
|
|
const draftRounds = 3;
|
|
|
|
|
const tooFew = draftRounds < sportsCount;
|
|
|
|
|
expect(tooFew).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should map "fast" draft speed to correct timer values', () => {
|
|
|
|
|
const draftSpeed: string = 'fast';
|
|
|
|
|
let initialTime: number;
|
|
|
|
|
let incrementTime: number;
|
|
|
|
|
|
|
|
|
|
switch (draftSpeed) {
|
|
|
|
|
case 'fast':
|
|
|
|
|
initialTime = 60;
|
|
|
|
|
incrementTime = 10;
|
|
|
|
|
break;
|
|
|
|
|
case 'standard':
|
|
|
|
|
initialTime = 120;
|
|
|
|
|
incrementTime = 15;
|
|
|
|
|
break;
|
|
|
|
|
case 'slow':
|
|
|
|
|
initialTime = 28800;
|
|
|
|
|
incrementTime = 3600;
|
|
|
|
|
break;
|
|
|
|
|
case 'very-slow':
|
|
|
|
|
initialTime = 43200;
|
|
|
|
|
incrementTime = 3600;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
initialTime = 120;
|
|
|
|
|
incrementTime = 15;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
expect(initialTime).toBe(60);
|
|
|
|
|
expect(incrementTime).toBe(10);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should map "standard" draft speed to correct timer values', () => {
|
|
|
|
|
const draftSpeed: string = 'standard';
|
|
|
|
|
let initialTime = 120;
|
|
|
|
|
let incrementTime = 15;
|
|
|
|
|
|
|
|
|
|
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
|
|
|
|
|
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
|
|
|
|
|
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
|
|
|
|
|
|
|
|
|
|
expect(initialTime).toBe(120);
|
|
|
|
|
expect(incrementTime).toBe(15);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should map "slow" draft speed to correct timer values', () => {
|
|
|
|
|
const draftSpeed: string = 'slow';
|
|
|
|
|
let initialTime = 120;
|
|
|
|
|
let incrementTime = 15;
|
|
|
|
|
|
|
|
|
|
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
|
|
|
|
|
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
|
|
|
|
|
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
|
|
|
|
|
|
|
|
|
|
expect(initialTime).toBe(28800);
|
|
|
|
|
expect(incrementTime).toBe(3600);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should map "very-slow" draft speed to correct timer values', () => {
|
|
|
|
|
const draftSpeed: string = 'very-slow';
|
|
|
|
|
let initialTime = 120;
|
|
|
|
|
let incrementTime = 15;
|
|
|
|
|
|
|
|
|
|
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
|
|
|
|
|
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
|
|
|
|
|
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
|
|
|
|
|
|
|
|
|
|
expect(initialTime).toBe(43200);
|
|
|
|
|
expect(incrementTime).toBe(3600);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should fall back to standard speed for an unknown draft speed value', () => {
|
|
|
|
|
const draftSpeed: string = 'turbo-ultra';
|
|
|
|
|
let initialTime = 120;
|
|
|
|
|
let incrementTime = 15;
|
|
|
|
|
|
|
|
|
|
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
|
|
|
|
|
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
|
|
|
|
|
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
|
|
|
|
|
|
|
|
|
|
expect(initialTime).toBe(120);
|
|
|
|
|
expect(incrementTime).toBe(15);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should return a season-specific error message when updateSeason throws', async () => {
|
|
|
|
|
vi.mocked(updateSeason).mockRejectedValue(new Error('Season DB error'));
|
|
|
|
|
|
|
|
|
|
let result: { error: string } | undefined;
|
|
|
|
|
try {
|
|
|
|
|
await updateSeason('season-1', { draftRounds: 10 });
|
|
|
|
|
} catch {
|
|
|
|
|
result = { error: 'Failed to update season settings. Please try again.' };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
expect(result).toEqual({ error: 'Failed to update season settings. Please try again.' });
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should not say "league" in the season error message', async () => {
|
|
|
|
|
vi.mocked(updateSeason).mockRejectedValue(new Error('DB error'));
|
|
|
|
|
|
|
|
|
|
let errorMessage = '';
|
|
|
|
|
try {
|
|
|
|
|
await updateSeason('season-1', { draftRounds: 5 });
|
|
|
|
|
} catch {
|
|
|
|
|
errorMessage = 'Failed to update season settings. Please try again.';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
expect(errorMessage).not.toContain('update league');
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should only update scoring fields when season status is pre_draft', () => {
|
|
|
|
|
const preDraftStatus: string = 'pre_draft';
|
|
|
|
|
const draftStatus: string = 'draft';
|
|
|
|
|
|
|
|
|
|
// Scoring changes allowed in pre_draft
|
|
|
|
|
const canUpdateScoring = preDraftStatus === 'pre_draft';
|
|
|
|
|
expect(canUpdateScoring).toBe(true);
|
|
|
|
|
|
|
|
|
|
// Scoring changes NOT allowed during draft
|
|
|
|
|
const canUpdateScoringDuringDraft = draftStatus === 'pre_draft';
|
|
|
|
|
expect(canUpdateScoringDuringDraft).toBe(false);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should validate scoring points are between 0 and 1000', () => {
|
|
|
|
|
const validPoints = 500;
|
|
|
|
|
const tooLow = -1;
|
|
|
|
|
const tooHigh = 1001;
|
|
|
|
|
|
|
|
|
|
expect(validPoints >= 0 && validPoints <= 1000).toBe(true);
|
|
|
|
|
expect(tooLow >= 0 && tooLow <= 1000).toBe(false);
|
|
|
|
|
expect(tooHigh >= 0 && tooHigh <= 1000).toBe(false);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
// Team count changes within the update intent
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
describe('Settings Update - Team Count Changes', () => {
|
|
|
|
|
beforeEach(() => {
|
|
|
|
|
vi.clearAllMocks();
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject team count below 6', () => {
|
|
|
|
|
const newTeamCount = 5;
|
|
|
|
|
const invalid = newTeamCount < 6 || newTeamCount > 16;
|
|
|
|
|
expect(invalid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject team count above 16', () => {
|
|
|
|
|
const newTeamCount = 17;
|
|
|
|
|
const invalid = newTeamCount < 6 || newTeamCount > 16;
|
|
|
|
|
expect(invalid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should reject team count below the number of teams with owners', () => {
|
|
|
|
|
const teamsWithOwners = 8;
|
|
|
|
|
const newTeamCount = 6;
|
|
|
|
|
const belowOwnerCount = newTeamCount < teamsWithOwners;
|
|
|
|
|
expect(belowOwnerCount).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should allow a valid team count that is >= teams with owners', () => {
|
|
|
|
|
const teamsWithOwners = 6;
|
|
|
|
|
const newTeamCount = 10;
|
|
|
|
|
const valid = newTeamCount >= 6 && newTeamCount <= 16 && newTeamCount >= teamsWithOwners;
|
|
|
|
|
expect(valid).toBe(true);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should create new teams when increasing team count', async () => {
|
|
|
|
|
const { createManyTeams } = await import('~/models/team');
|
|
|
|
|
vi.mocked(createManyTeams).mockResolvedValue([]);
|
|
|
|
|
|
|
|
|
|
const currentTeamCount = 8;
|
|
|
|
|
const newTeamCount = 10;
|
|
|
|
|
const teamsToAdd = Array.from(
|
|
|
|
|
{ length: newTeamCount - currentTeamCount },
|
|
|
|
|
(_, i) => ({
|
|
|
|
|
seasonId: 'season-1',
|
|
|
|
|
name: `Team ${currentTeamCount + i + 1}`,
|
|
|
|
|
ownerId: null,
|
|
|
|
|
})
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
await createManyTeams(teamsToAdd);
|
|
|
|
|
|
|
|
|
|
expect(createManyTeams).toHaveBeenCalledWith([
|
|
|
|
|
{ seasonId: 'season-1', name: 'Team 9', ownerId: null },
|
|
|
|
|
{ seasonId: 'season-1', name: 'Team 10', ownerId: null },
|
|
|
|
|
]);
|
|
|
|
|
});
|
|
|
|
|
});
|