Fix N+1 user queries in buildOwnerMap
Replace the Promise.all+findUserByClerkId loop with a single findUsersByClerkIds batch query, consistent with the league loader and settings loader fixes. https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
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1 changed files with 10 additions and 20 deletions
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@ -1,4 +1,4 @@
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import { findUserByClerkId, getUserDisplayName } from "~/models/user";
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import { findUsersByClerkIds, getUserDisplayName } from "~/models/user";
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/**
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/**
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* Builds a map of teamId -> manager username (or displayName fallback).
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* Builds a map of teamId -> manager username (or displayName fallback).
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@ -7,30 +7,20 @@ import { findUserByClerkId, getUserDisplayName } from "~/models/user";
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export async function buildOwnerMap(
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export async function buildOwnerMap(
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slots: Array<{ team: { id: string; ownerId: string | null } }>
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slots: Array<{ team: { id: string; ownerId: string | null } }>
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): Promise<Record<string, string>> {
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): Promise<Record<string, string>> {
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const ownerIds = slots
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const uniqueOwnerIds = [...new Set(
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.map((s) => s.team.ownerId)
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slots.map((s) => s.team.ownerId).filter((id): id is string => id !== null)
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.filter((id): id is string => id !== null);
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)];
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const uniqueOwnerIds = [...new Set(ownerIds)];
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const ownerEntries = await Promise.all(
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const userRows = await findUsersByClerkIds(uniqueOwnerIds);
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uniqueOwnerIds.map(async (ownerId) => {
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const userByClerkId = new Map(
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const user = await findUserByClerkId(ownerId);
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userRows
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const name = user ? getUserDisplayName(user) : null;
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.map((u) => [u.clerkId, getUserDisplayName(u)] as const)
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return name ? { ownerId, name } : null;
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.filter((entry): entry is [string, string] => entry[1] != null)
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})
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);
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const ownerByClerkId = new Map(
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ownerEntries
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.filter((e): e is NonNullable<typeof e> => e !== null)
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.map((e) => [e.ownerId, e.name])
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);
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);
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const ownerMap: Record<string, string> = {};
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const ownerMap: Record<string, string> = {};
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for (const slot of slots) {
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for (const slot of slots) {
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const name = slot.team.ownerId
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const name = slot.team.ownerId ? userByClerkId.get(slot.team.ownerId) : undefined;
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? ownerByClerkId.get(slot.team.ownerId)
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: undefined;
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if (name) {
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if (name) {
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ownerMap[slot.team.id] = name;
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ownerMap[slot.team.id] = name;
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}
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}
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