feat: Add ConnectionOverlay component for improved socket connection handling and user feedback

This commit is contained in:
Chris Parsons 2025-10-26 21:01:12 -07:00
parent 88b44b4616
commit 5b10548f13
4 changed files with 149 additions and 11 deletions

View file

@ -22,7 +22,6 @@ export function AutodraftSettings({
}: AutodraftSettingsProps) {
const [localEnabled, setLocalEnabled] = useState(isEnabled);
const [localMode, setLocalMode] = useState<"next_pick" | "while_on">(mode);
const [isUpdating, setIsUpdating] = useState(false);
// Sync local state with props when they change (from socket events)
useEffect(() => {
@ -35,7 +34,6 @@ export function AutodraftSettings({
const handleToggle = async (checked: boolean) => {
setLocalEnabled(checked);
setIsUpdating(true);
try {
const formData = new FormData();
@ -60,14 +58,11 @@ export function AutodraftSettings({
// Revert on error
setLocalEnabled(!checked);
console.error("Error updating autodraft settings:", error);
} finally {
setIsUpdating(false);
}
};
const handleModeChange = async (newMode: "next_pick" | "while_on") => {
setLocalMode(newMode);
setIsUpdating(true);
try {
const formData = new FormData();
@ -92,8 +87,6 @@ export function AutodraftSettings({
// Revert on error
setLocalMode(localMode);
console.error("Error updating autodraft mode:", error);
} finally {
setIsUpdating(false);
}
};

View file

@ -0,0 +1,103 @@
import { Button } from "~/components/ui/button";
import { Card } from "~/components/ui/card";
interface ConnectionOverlayProps {
isConnected: boolean;
isReconnecting: boolean;
connectionError: string | null;
}
export function ConnectionOverlay({
isConnected,
isReconnecting,
connectionError,
}: ConnectionOverlayProps) {
// Don't show overlay if connected
if (isConnected) {
return null;
}
return (
<div className="fixed inset-0 bg-black/60 backdrop-blur-sm flex items-center justify-center z-[100]">
<Card className="w-full max-w-md mx-4 p-8 text-center">
<div className="flex flex-col items-center gap-6">
{/* Spinner or Error Icon */}
{connectionError ? (
<div className="w-16 h-16 rounded-full bg-red-100 dark:bg-red-950 flex items-center justify-center">
<svg
className="w-8 h-8 text-red-600 dark:text-red-400"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M12 9v2m0 4h.01m-6.938 4h13.856c1.54 0 2.502-1.667 1.732-3L13.732 4c-.77-1.333-2.694-1.333-3.464 0L3.34 16c-.77 1.333.192 3 1.732 3z"
/>
</svg>
</div>
) : (
<div className="relative w-16 h-16">
<div className="absolute inset-0 border-4 border-primary/30 rounded-full"></div>
<div className="absolute inset-0 border-4 border-primary border-t-transparent rounded-full animate-spin"></div>
</div>
)}
{/* Title */}
<div>
<h2 className="text-2xl font-bold mb-2">
{connectionError
? "Connection Error"
: isReconnecting
? "Reconnecting..."
: "Connecting to Draft"}
</h2>
{/* Message */}
<p className="text-muted-foreground">
{connectionError ? (
connectionError
) : isReconnecting ? (
"Lost connection to the draft server. Attempting to reconnect..."
) : (
"Please wait while we connect you to the live draft room."
)}
</p>
</div>
{/* Action Button (only on persistent error) */}
{connectionError && (
<Button
onClick={() => window.location.reload()}
className="w-full"
variant="default"
>
Reload Page
</Button>
)}
{/* Loading Dots */}
{!connectionError && (
<div className="flex gap-1.5">
<div
className="w-2 h-2 bg-primary rounded-full animate-bounce"
style={{ animationDelay: "0ms" }}
></div>
<div
className="w-2 h-2 bg-primary rounded-full animate-bounce"
style={{ animationDelay: "150ms" }}
></div>
<div
className="w-2 h-2 bg-primary rounded-full animate-bounce"
style={{ animationDelay: "300ms" }}
></div>
</div>
)}
</div>
</Card>
</div>
);
}

View file

@ -4,6 +4,8 @@ import { io, Socket } from "socket.io-client";
interface UseDraftSocketReturn {
socket: Socket | null;
isConnected: boolean;
connectionError: string | null;
isReconnecting: boolean;
on: (event: string, callback: (...args: any[]) => void) => void;
off: (event: string, callback?: (...args: any[]) => void) => void;
}
@ -11,6 +13,8 @@ interface UseDraftSocketReturn {
export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocketReturn {
const socketRef = useRef<Socket | null>(null);
const [isConnected, setIsConnected] = useState(false);
const [connectionError, setConnectionError] = useState<string | null>(null);
const [isReconnecting, setIsReconnecting] = useState(false);
useEffect(() => {
// Connect to Socket.IO server
@ -24,17 +28,40 @@ export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocke
socket.on("connect", () => {
console.log("Connected to Socket.IO:", socket.id);
setIsConnected(true);
setConnectionError(null);
setIsReconnecting(false);
// Join the draft room with optional teamId
socket.emit("join-draft", seasonId, teamId);
});
socket.on("disconnect", () => {
console.log("Disconnected from Socket.IO");
socket.on("disconnect", (reason) => {
console.log("Disconnected from Socket.IO:", reason);
setIsConnected(false);
if (reason === "io server disconnect") {
// Server disconnected the socket, need to manually reconnect
setConnectionError("Server disconnected. Please refresh the page.");
} else {
// Client disconnected or network issue, will auto-reconnect
setIsReconnecting(true);
}
});
socket.on("connect_error", (error) => {
console.error("Socket.IO connection error:", error);
setConnectionError(error.message || "Failed to connect to draft server");
setIsReconnecting(false);
});
socket.io.on("reconnect_attempt", () => {
console.log("Attempting to reconnect...");
setIsReconnecting(true);
setConnectionError(null);
});
socket.io.on("reconnect_failed", () => {
console.error("Reconnection failed");
setConnectionError("Failed to reconnect. Please refresh the page.");
setIsReconnecting(false);
});
// Cleanup on unmount
@ -57,5 +84,12 @@ export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocke
socketRef.current?.off(event, callback);
};
return { socket: socketRef.current, isConnected, on, off };
return {
socket: socketRef.current,
isConnected,
connectionError,
isReconnecting,
on,
off
};
}

View file

@ -16,6 +16,7 @@ import { QueueSection } from "~/components/draft/QueueSection";
import { AvailableParticipantsSection } from "~/components/draft/AvailableParticipantsSection";
import { SidebarRecentPicks } from "~/components/draft/SidebarRecentPicks";
import { DraftGridSection } from "~/components/draft/DraftGridSection";
import { ConnectionOverlay } from "~/components/draft/ConnectionOverlay";
import { calculateDraftEligibility, getEligibilitySummary } from "~/lib/draft-eligibility";
import { toast } from "sonner";
@ -196,7 +197,7 @@ export default function DraftRoom() {
userAutodraftSettings,
isCommissioner,
} = useLoaderData<typeof loader>();
const { isConnected, on, off } = useDraftSocket(season.id, userTeam?.id);
const { isConnected, connectionError, isReconnecting, on, off } = useDraftSocket(season.id, userTeam?.id);
const [picks, setPicks] = useState(draftPicks);
const [currentPick, setCurrentPick] = useState(season.currentPickNumber || 1);
const [searchQuery, setSearchQuery] = useState("");
@ -1099,6 +1100,13 @@ export default function DraftRoom() {
</Card>
</div>
)}
{/* Connection Overlay - blocks interaction until socket connects */}
<ConnectionOverlay
isConnected={isConnected}
isReconnecting={isReconnecting}
connectionError={connectionError}
/>
</div>
);
}