feat: Add ConnectionOverlay component for improved socket connection handling and user feedback
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88b44b4616
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5b10548f13
4 changed files with 149 additions and 11 deletions
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@ -22,7 +22,6 @@ export function AutodraftSettings({
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}: AutodraftSettingsProps) {
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const [localEnabled, setLocalEnabled] = useState(isEnabled);
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const [localMode, setLocalMode] = useState<"next_pick" | "while_on">(mode);
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const [isUpdating, setIsUpdating] = useState(false);
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// Sync local state with props when they change (from socket events)
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useEffect(() => {
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@ -35,7 +34,6 @@ export function AutodraftSettings({
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const handleToggle = async (checked: boolean) => {
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setLocalEnabled(checked);
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setIsUpdating(true);
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try {
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const formData = new FormData();
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@ -60,14 +58,11 @@ export function AutodraftSettings({
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// Revert on error
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setLocalEnabled(!checked);
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console.error("Error updating autodraft settings:", error);
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} finally {
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setIsUpdating(false);
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}
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};
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const handleModeChange = async (newMode: "next_pick" | "while_on") => {
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setLocalMode(newMode);
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setIsUpdating(true);
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try {
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const formData = new FormData();
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@ -92,8 +87,6 @@ export function AutodraftSettings({
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// Revert on error
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setLocalMode(localMode);
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console.error("Error updating autodraft mode:", error);
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} finally {
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setIsUpdating(false);
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}
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};
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103
app/components/draft/ConnectionOverlay.tsx
Normal file
103
app/components/draft/ConnectionOverlay.tsx
Normal file
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@ -0,0 +1,103 @@
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import { Button } from "~/components/ui/button";
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import { Card } from "~/components/ui/card";
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interface ConnectionOverlayProps {
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isConnected: boolean;
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isReconnecting: boolean;
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connectionError: string | null;
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}
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export function ConnectionOverlay({
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isConnected,
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isReconnecting,
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connectionError,
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}: ConnectionOverlayProps) {
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// Don't show overlay if connected
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if (isConnected) {
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return null;
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}
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return (
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<div className="fixed inset-0 bg-black/60 backdrop-blur-sm flex items-center justify-center z-[100]">
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<Card className="w-full max-w-md mx-4 p-8 text-center">
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<div className="flex flex-col items-center gap-6">
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{/* Spinner or Error Icon */}
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{connectionError ? (
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<div className="w-16 h-16 rounded-full bg-red-100 dark:bg-red-950 flex items-center justify-center">
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<svg
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className="w-8 h-8 text-red-600 dark:text-red-400"
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fill="none"
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stroke="currentColor"
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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>
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<path
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth={2}
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d="M12 9v2m0 4h.01m-6.938 4h13.856c1.54 0 2.502-1.667 1.732-3L13.732 4c-.77-1.333-2.694-1.333-3.464 0L3.34 16c-.77 1.333.192 3 1.732 3z"
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/>
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</svg>
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</div>
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) : (
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<div className="relative w-16 h-16">
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<div className="absolute inset-0 border-4 border-primary/30 rounded-full"></div>
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<div className="absolute inset-0 border-4 border-primary border-t-transparent rounded-full animate-spin"></div>
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</div>
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)}
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{/* Title */}
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<div>
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<h2 className="text-2xl font-bold mb-2">
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{connectionError
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? "Connection Error"
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: isReconnecting
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? "Reconnecting..."
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: "Connecting to Draft"}
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</h2>
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{/* Message */}
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<p className="text-muted-foreground">
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{connectionError ? (
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connectionError
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) : isReconnecting ? (
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"Lost connection to the draft server. Attempting to reconnect..."
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) : (
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"Please wait while we connect you to the live draft room."
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)}
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</p>
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</div>
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{/* Action Button (only on persistent error) */}
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{connectionError && (
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<Button
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onClick={() => window.location.reload()}
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className="w-full"
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variant="default"
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>
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Reload Page
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</Button>
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)}
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{/* Loading Dots */}
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{!connectionError && (
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<div className="flex gap-1.5">
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<div
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className="w-2 h-2 bg-primary rounded-full animate-bounce"
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style={{ animationDelay: "0ms" }}
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></div>
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<div
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className="w-2 h-2 bg-primary rounded-full animate-bounce"
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style={{ animationDelay: "150ms" }}
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></div>
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<div
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className="w-2 h-2 bg-primary rounded-full animate-bounce"
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style={{ animationDelay: "300ms" }}
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></div>
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</div>
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)}
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</div>
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</Card>
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</div>
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);
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}
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@ -4,6 +4,8 @@ import { io, Socket } from "socket.io-client";
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interface UseDraftSocketReturn {
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socket: Socket | null;
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isConnected: boolean;
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connectionError: string | null;
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isReconnecting: boolean;
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on: (event: string, callback: (...args: any[]) => void) => void;
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off: (event: string, callback?: (...args: any[]) => void) => void;
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}
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@ -11,6 +13,8 @@ interface UseDraftSocketReturn {
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export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocketReturn {
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const socketRef = useRef<Socket | null>(null);
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const [isConnected, setIsConnected] = useState(false);
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const [connectionError, setConnectionError] = useState<string | null>(null);
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const [isReconnecting, setIsReconnecting] = useState(false);
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useEffect(() => {
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// Connect to Socket.IO server
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@ -24,17 +28,40 @@ export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocke
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socket.on("connect", () => {
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console.log("Connected to Socket.IO:", socket.id);
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setIsConnected(true);
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setConnectionError(null);
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setIsReconnecting(false);
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// Join the draft room with optional teamId
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socket.emit("join-draft", seasonId, teamId);
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});
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socket.on("disconnect", () => {
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console.log("Disconnected from Socket.IO");
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socket.on("disconnect", (reason) => {
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console.log("Disconnected from Socket.IO:", reason);
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setIsConnected(false);
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if (reason === "io server disconnect") {
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// Server disconnected the socket, need to manually reconnect
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setConnectionError("Server disconnected. Please refresh the page.");
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} else {
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// Client disconnected or network issue, will auto-reconnect
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setIsReconnecting(true);
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}
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});
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socket.on("connect_error", (error) => {
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console.error("Socket.IO connection error:", error);
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setConnectionError(error.message || "Failed to connect to draft server");
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setIsReconnecting(false);
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});
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socket.io.on("reconnect_attempt", () => {
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console.log("Attempting to reconnect...");
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setIsReconnecting(true);
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setConnectionError(null);
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});
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socket.io.on("reconnect_failed", () => {
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console.error("Reconnection failed");
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setConnectionError("Failed to reconnect. Please refresh the page.");
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setIsReconnecting(false);
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});
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// Cleanup on unmount
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@ -57,5 +84,12 @@ export function useDraftSocket(seasonId: string, teamId?: string): UseDraftSocke
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socketRef.current?.off(event, callback);
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};
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return { socket: socketRef.current, isConnected, on, off };
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return {
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socket: socketRef.current,
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isConnected,
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connectionError,
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isReconnecting,
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on,
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off
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};
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}
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@ -16,6 +16,7 @@ import { QueueSection } from "~/components/draft/QueueSection";
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import { AvailableParticipantsSection } from "~/components/draft/AvailableParticipantsSection";
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import { SidebarRecentPicks } from "~/components/draft/SidebarRecentPicks";
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import { DraftGridSection } from "~/components/draft/DraftGridSection";
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import { ConnectionOverlay } from "~/components/draft/ConnectionOverlay";
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import { calculateDraftEligibility, getEligibilitySummary } from "~/lib/draft-eligibility";
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import { toast } from "sonner";
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@ -196,7 +197,7 @@ export default function DraftRoom() {
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userAutodraftSettings,
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isCommissioner,
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} = useLoaderData<typeof loader>();
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const { isConnected, on, off } = useDraftSocket(season.id, userTeam?.id);
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const { isConnected, connectionError, isReconnecting, on, off } = useDraftSocket(season.id, userTeam?.id);
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const [picks, setPicks] = useState(draftPicks);
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const [currentPick, setCurrentPick] = useState(season.currentPickNumber || 1);
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const [searchQuery, setSearchQuery] = useState("");
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@ -1099,6 +1100,13 @@ export default function DraftRoom() {
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</Card>
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</div>
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)}
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{/* Connection Overlay - blocks interaction until socket connects */}
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<ConnectionOverlay
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isConnected={isConnected}
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isReconnecting={isReconnecting}
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connectionError={connectionError}
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/>
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</div>
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);
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}
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