revert: restore world-ranking-based seeding for darts bracket
Seeding should follow the PDC Order of Merit (world ranking), not Elo. Reverts the previous Elo-seeding commit. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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1 changed files with 12 additions and 9 deletions
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@ -29,7 +29,7 @@
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* Final: best-of-13 sets, first to 7
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*
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* Seeding (pre-bracket path):
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* Top 32 players (by Elo, descending) are seeded into fixed bracket positions
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* Top 32 players (by world ranking) are seeded into fixed bracket positions
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* using the standard balanced bracket structure:
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* R1 seeds: 1v32, 16v17, 9v24, 8v25 (top half) + 5v28, 12v21, 13v20, 4v29
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* 3v30, 14v19, 11v22, 6v27 (bottom half) + 7v26, 10v23, 15v18, 2v31
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@ -468,14 +468,17 @@ export class DartsSimulator implements Simulator {
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// the seeded tour players.
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const fallbackElo = 1400;
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// Seed by Elo descending — the top 32 strongest players (by Elo) get protected
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// bracket positions. World ranking (PDC Order of Merit) is prize-money-based and
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// can diverge from current skill; a player ranked 35th by earnings might have a
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// higher Elo than someone ranked 28th. Using Elo for seeding keeps the bracket
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// consistent with the Elo-based match simulation.
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const sorted = [...allParticipants].toSorted((a, b) =>
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(eloMap.get(b.id) ?? fallbackElo) - (eloMap.get(a.id) ?? fallbackElo)
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);
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// Sort participants by world ranking (ascending). Fall back to Elo order (descending) for
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// any without a ranking, then alphabetical as a final tiebreak.
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const sorted = [...allParticipants].toSorted((a, b) => {
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const rankA = rankingMap.get(a.id);
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const rankB = rankingMap.get(b.id);
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if (rankA !== undefined && rankB !== undefined) return rankA - rankB;
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if (rankA !== undefined) return -1; // ranked before unranked
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if (rankB !== undefined) return 1;
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// Both unranked — sort by Elo descending
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return (eloMap.get(b.id) ?? fallbackElo) - (eloMap.get(a.id) ?? fallbackElo);
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});
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const topSeeds = sorted.slice(0, TOP_SEEDS).map((p) => p.id); // seeds 1–32
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const unseeded = sorted.slice(TOP_SEEDS).map((p) => p.id); // remaining players
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