feat: add admin draft reset functionality with queue and pick deletion
This commit is contained in:
parent
4ce71d05d2
commit
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5 changed files with 578 additions and 7 deletions
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@ -63,3 +63,10 @@ export async function isParticipantDrafted(seasonId: string, participantId: stri
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);
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return !!pick;
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}
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export async function deleteAllDraftPicks(seasonId: string) {
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const db = database();
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await db
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.delete(schema.draftPicks)
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.where(eq(schema.draftPicks.seasonId, seasonId));
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}
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@ -74,3 +74,10 @@ export async function removeParticipantFromQueue(teamId: string, participantId:
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)
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);
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}
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export async function clearAllQueuesForSeason(seasonId: string) {
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const db = database();
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await db
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.delete(schema.draftQueue)
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.where(eq(schema.draftQueue.seasonId, seasonId));
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}
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@ -11,6 +11,8 @@ import { findAllUsers, findUserByClerkId, isUserAdminByClerkId } from "~/models/
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import { unlinkSportFromSeason, linkMultipleSportsToSeason } from "~/models/season-sport";
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import { findAllSportsSeasons } from "~/models/sports-season";
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import { findDraftSlotsBySeasonId, setDraftOrder, randomizeDraftOrder } from "~/models/draft-slot";
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import { deleteAllDraftPicks } from "~/models/draft-pick";
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import { clearAllQueuesForSeason } from "~/models/draft-queue";
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import type { Route } from "./+types/$leagueId.settings";
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import { Button } from "~/components/ui/button";
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import { Input } from "~/components/ui/input";
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@ -275,6 +277,35 @@ export async function action(args: Route.ActionArgs) {
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}
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}
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if (intent === "reset-draft") {
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// Check if user is admin (only admins can reset draft)
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const isAdmin = await isUserAdminByClerkId(userId);
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if (!isAdmin) {
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return { error: "Only admins can reset the draft" };
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}
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// Check if season status is draft or completed
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if (season.status !== "draft" && season.status !== "completed" && season.status !== "active") {
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return { error: "Draft can only be reset after it has started" };
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}
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try {
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// Delete all draft picks
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await deleteAllDraftPicks(season.id);
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// Clear all draft queues
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await clearAllQueuesForSeason(season.id);
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// Set season status back to pre_draft (keeps draft order intact)
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await updateSeason(season.id, { status: "pre_draft" });
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return { success: true, message: "Draft has been reset successfully. Draft order preserved." };
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} catch (error) {
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console.error("Error resetting draft:", error);
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return { error: "Failed to reset draft. Please try again." };
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}
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}
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if (intent === "delete") {
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// Delete the league
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await deleteLeague(leagueId);
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@ -984,8 +1015,49 @@ export default function LeagueSettings({ loaderData, actionData }: Route.Compone
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Irreversible and destructive actions
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</CardDescription>
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</CardHeader>
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<CardContent>
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<AlertDialog open={isDeleteDialogOpen} onOpenChange={setIsDeleteDialogOpen}>
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<CardContent className="space-y-4">
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{/* Reset Draft - Admin Only */}
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{isAdmin && season && (season.status === "draft" || season.status === "completed" || season.status === "active") && (
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<div className="space-y-2">
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<h3 className="font-medium">Reset Draft</h3>
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<p className="text-sm text-muted-foreground">
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Delete all draft picks and reset the season to pre-draft status. The draft order will be preserved.
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</p>
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<AlertDialog>
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<AlertDialogTrigger asChild>
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<Button variant="destructive" className="w-full">
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Reset Draft
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</Button>
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</AlertDialogTrigger>
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>Reset the draft?</AlertDialogTitle>
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<AlertDialogDescription>
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This will delete all draft picks and draft queues, and set the season back to pre-draft status.
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The draft order will remain intact. This action cannot be undone.
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogCancel>Cancel</AlertDialogCancel>
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<Form method="post">
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<input type="hidden" name="intent" value="reset-draft" />
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<AlertDialogAction type="submit" className="bg-destructive hover:bg-destructive/90">
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Reset Draft
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</AlertDialogAction>
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</Form>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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</div>
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)}
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{/* Delete League */}
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<div className="space-y-2">
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<h3 className="font-medium">Delete League</h3>
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<p className="text-sm text-muted-foreground">
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Permanently delete this league and all associated data.
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</p>
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<AlertDialog open={isDeleteDialogOpen} onOpenChange={setIsDeleteDialogOpen}>
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<AlertDialogTrigger asChild>
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<Button variant="destructive" className="w-full">
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Delete League
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@ -1011,6 +1083,7 @@ export default function LeagueSettings({ loaderData, actionData }: Route.Compone
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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</div>
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</CardContent>
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</Card>
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</div>
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@ -1,19 +1,28 @@
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# Team Management Integration Tests
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# League Settings Integration Tests
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## Overview
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This directory contains integration tests for the team management feature in league settings. The tests are written using Vitest and cover the following functionality:
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This directory contains integration tests for league settings features. The tests are written using Vitest and cover the following functionality:
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### Team Management
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- **Remove Team Owner**: Commissioners can remove owners from teams
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- **Assign Team Owner**: Admins can assign users to teams via dropdown
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- **Authorization**: Proper access control for commissioners vs admins
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- **Edge Cases**: Handling invalid inputs and error scenarios
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- **Integration Scenarios**: Complete workflows and multi-team operations
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### Draft Reset
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- **Admin-Only Access**: Only admins can reset drafts
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- **Delete Operations**: Clearing picks and queues
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- **Status Updates**: Resetting season to pre_draft
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- **Draft Order Preservation**: Ensuring draft slots remain intact
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- **Data Integrity**: Maintaining referential integrity during reset
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## Test Structure
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### Test File
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- `team-management.test.ts` - Main test suite for team management features
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### Test Files
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- `team-management.test.ts` - Team management feature tests
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- `draft-reset.test.ts` - Draft reset feature tests
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### Fixtures
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- `app/test/fixtures/user.ts` - Mock user data including admin and regular users
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@ -89,6 +98,50 @@ The test suite covers:
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**Total: 24 tests**
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## Draft Reset Test Coverage
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### 1. Authorization (3 tests)
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- ✅ Only allow admins to reset draft
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- ✅ Reject non-admin users from resetting draft
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- ✅ Reject commissioners who are not admins
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### 2. Delete Operations (4 tests)
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- ✅ Delete all draft picks for a season
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- ✅ Clear all draft queues for a season
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- ✅ Handle errors when deleting draft picks fails
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- ✅ Handle errors when clearing queues fails
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### 3. Season Status Update (2 tests)
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- ✅ Update season status to pre_draft
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- ✅ Handle errors when updating season status fails
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### 4. Status Validation (4 tests)
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- ✅ Allow reset when season status is draft
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- ✅ Allow reset when season status is completed
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- ✅ Allow reset when season status is active
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- ✅ Not allow reset when season status is pre_draft
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### 5. Complete Workflow (3 tests)
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- ✅ Execute complete reset workflow in correct order
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- ✅ Not proceed with reset if admin check fails
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- ✅ Handle partial failure gracefully
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### 6. Draft Order Preservation (2 tests)
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- ✅ Not delete or modify draft slots during reset
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- ✅ Preserve draft order after reset
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### 7. Edge Cases (4 tests)
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- ✅ Handle reset when no draft picks exist
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- ✅ Handle reset when no draft queues exist
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- ✅ Handle invalid season ID gracefully
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- ✅ Handle concurrent reset attempts
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### 8. Data Integrity (2 tests)
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- ✅ Ensure all picks are deleted before updating status
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- ✅ Maintain referential integrity after reset
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**Total: 24 tests**
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## Key Features Tested
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### Commissioner Capabilities
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@ -99,11 +152,17 @@ The test suite covers:
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- Remove owners from any team
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- Assign any user to any team via dropdown
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- Access to full user list for assignment
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- **Reset draft** (admin-only, not commissioners)
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- Delete all draft picks
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- Clear all draft queues
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- Reset season to pre_draft status
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- Preserve draft order
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### Security
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- Admin-only check enforced for assignments
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- Admin-only check enforced for assignments and draft resets
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- Commissioner access verified for removals
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- Proper error handling for unauthorized access
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- Status validation for draft reset operations
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## Mocking Strategy
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425
app/routes/leagues/__tests__/draft-reset.test.ts
Normal file
425
app/routes/leagues/__tests__/draft-reset.test.ts
Normal file
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@ -0,0 +1,425 @@
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import { deleteAllDraftPicks } from '~/models/draft-pick';
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import { clearAllQueuesForSeason } from '~/models/draft-queue';
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import { updateSeason } from '~/models/season';
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import { isUserAdminByClerkId } from '~/models/user';
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// Helper function to create mock season objects with all required properties
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const createMockSeason = (overrides: {
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id: string;
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status: 'pre_draft' | 'draft' | 'active' | 'completed';
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leagueId?: string;
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year?: number;
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}) => ({
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id: overrides.id,
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leagueId: overrides.leagueId || 'league-1',
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year: overrides.year || 2025,
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status: overrides.status,
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templateId: null,
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draftRounds: 20,
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flexSpots: 0,
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draftDateTime: null,
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draftInitialTime: 120,
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draftIncrementTime: 15,
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currentPickNumber: null,
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draftStartedAt: null,
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draftPaused: false,
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inviteCode: 'ABC123',
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createdAt: new Date(),
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updatedAt: new Date(),
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});
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// Mock the models
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vi.mock('~/models/draft-pick', () => ({
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deleteAllDraftPicks: vi.fn(),
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}));
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vi.mock('~/models/draft-queue', () => ({
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clearAllQueuesForSeason: vi.fn(),
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}));
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vi.mock('~/models/season', () => ({
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updateSeason: vi.fn(),
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findCurrentSeasonWithSports: vi.fn(),
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}));
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vi.mock('~/models/user', () => ({
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isUserAdminByClerkId: vi.fn(),
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}));
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describe('Draft Reset - Authorization', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('should only allow admins to reset draft', async () => {
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const userId = 'admin-user-id';
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vi.mocked(isUserAdminByClerkId).mockResolvedValue(true);
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const isAdmin = await isUserAdminByClerkId(userId);
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expect(isAdmin).toBe(true);
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expect(isUserAdminByClerkId).toHaveBeenCalledWith(userId);
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});
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it('should reject non-admin users from resetting draft', async () => {
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const userId = 'regular-user-id';
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vi.mocked(isUserAdminByClerkId).mockResolvedValue(false);
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const isAdmin = await isUserAdminByClerkId(userId);
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expect(isAdmin).toBe(false);
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// Simulate action handler logic - should not proceed with reset
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if (!isAdmin) {
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expect(deleteAllDraftPicks).not.toHaveBeenCalled();
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expect(clearAllQueuesForSeason).not.toHaveBeenCalled();
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expect(updateSeason).not.toHaveBeenCalled();
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}
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});
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it('should reject commissioners who are not admins', async () => {
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const commissionerUserId = 'commissioner-user-id';
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// Commissioner but not admin
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vi.mocked(isUserAdminByClerkId).mockResolvedValue(false);
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const isAdmin = await isUserAdminByClerkId(commissionerUserId);
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expect(isAdmin).toBe(false);
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});
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});
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describe('Draft Reset - Delete Operations', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('should delete all draft picks for a season', async () => {
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const seasonId = 'season-1';
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vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
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await deleteAllDraftPicks(seasonId);
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expect(deleteAllDraftPicks).toHaveBeenCalledWith(seasonId);
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expect(deleteAllDraftPicks).toHaveBeenCalledTimes(1);
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});
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it('should clear all draft queues for a season', async () => {
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const seasonId = 'season-1';
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vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
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await clearAllQueuesForSeason(seasonId);
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expect(clearAllQueuesForSeason).toHaveBeenCalledWith(seasonId);
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expect(clearAllQueuesForSeason).toHaveBeenCalledTimes(1);
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});
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it('should handle errors when deleting draft picks fails', async () => {
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const seasonId = 'season-1';
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const error = new Error('Database error');
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vi.mocked(deleteAllDraftPicks).mockRejectedValue(error);
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await expect(deleteAllDraftPicks(seasonId)).rejects.toThrow('Database error');
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});
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it('should handle errors when clearing queues fails', async () => {
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const seasonId = 'season-1';
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const error = new Error('Database error');
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vi.mocked(clearAllQueuesForSeason).mockRejectedValue(error);
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await expect(clearAllQueuesForSeason(seasonId)).rejects.toThrow('Database error');
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});
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});
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describe('Draft Reset - Season Status Update', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('should update season status to pre_draft', async () => {
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const seasonId = 'season-1';
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const mockUpdatedSeason = createMockSeason({ id: seasonId, status: 'pre_draft' });
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vi.mocked(updateSeason).mockResolvedValue(mockUpdatedSeason);
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const result = await updateSeason(seasonId, { status: 'pre_draft' });
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expect(updateSeason).toHaveBeenCalledWith(seasonId, { status: 'pre_draft' });
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expect(result.status).toBe('pre_draft');
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});
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it('should handle errors when updating season status fails', async () => {
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const seasonId = 'season-1';
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const error = new Error('Database error');
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vi.mocked(updateSeason).mockRejectedValue(error);
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await expect(updateSeason(seasonId, { status: 'pre_draft' })).rejects.toThrow('Database error');
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});
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});
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describe('Draft Reset - Status Validation', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('should allow reset when season status is draft', () => {
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const seasonStatus = 'draft';
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const allowedStatuses = ['draft', 'completed', 'active'];
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expect(allowedStatuses.includes(seasonStatus)).toBe(true);
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});
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it('should allow reset when season status is completed', () => {
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const seasonStatus = 'completed';
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const allowedStatuses = ['draft', 'completed', 'active'];
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expect(allowedStatuses.includes(seasonStatus)).toBe(true);
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});
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it('should allow reset when season status is active', () => {
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const seasonStatus = 'active';
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const allowedStatuses = ['draft', 'completed', 'active'];
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expect(allowedStatuses.includes(seasonStatus)).toBe(true);
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});
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it('should not allow reset when season status is pre_draft', () => {
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const seasonStatus = 'pre_draft';
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const allowedStatuses = ['draft', 'completed', 'active'];
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expect(allowedStatuses.includes(seasonStatus)).toBe(false);
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});
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});
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describe('Draft Reset - Complete Workflow', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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});
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it('should execute complete reset workflow in correct order', async () => {
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const seasonId = 'season-1';
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const userId = 'admin-user-id';
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// Step 1: Verify admin
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vi.mocked(isUserAdminByClerkId).mockResolvedValue(true);
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const isAdmin = await isUserAdminByClerkId(userId);
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expect(isAdmin).toBe(true);
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// Step 2: Delete draft picks
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vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
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await deleteAllDraftPicks(seasonId);
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expect(deleteAllDraftPicks).toHaveBeenCalledWith(seasonId);
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// Step 3: Clear draft queues
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vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
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await clearAllQueuesForSeason(seasonId);
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expect(clearAllQueuesForSeason).toHaveBeenCalledWith(seasonId);
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// Step 4: Update season status
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const mockUpdatedSeason = createMockSeason({ id: seasonId, status: 'pre_draft' });
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vi.mocked(updateSeason).mockResolvedValue(mockUpdatedSeason);
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const result = await updateSeason(seasonId, { status: 'pre_draft' });
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expect(result.status).toBe('pre_draft');
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expect(updateSeason).toHaveBeenCalledWith(seasonId, { status: 'pre_draft' });
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});
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it('should not proceed with reset if admin check fails', async () => {
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const userId = 'regular-user-id';
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vi.mocked(isUserAdminByClerkId).mockResolvedValue(false);
|
||||
const isAdmin = await isUserAdminByClerkId(userId);
|
||||
|
||||
expect(isAdmin).toBe(false);
|
||||
|
||||
// Should not call any reset functions
|
||||
expect(deleteAllDraftPicks).not.toHaveBeenCalled();
|
||||
expect(clearAllQueuesForSeason).not.toHaveBeenCalled();
|
||||
expect(updateSeason).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('should handle partial failure gracefully', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// First operation succeeds
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalled();
|
||||
|
||||
// Second operation fails
|
||||
const error = new Error('Queue clear failed');
|
||||
vi.mocked(clearAllQueuesForSeason).mockRejectedValue(error);
|
||||
|
||||
await expect(clearAllQueuesForSeason(seasonId)).rejects.toThrow('Queue clear failed');
|
||||
|
||||
// Should have attempted both operations
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalledTimes(1);
|
||||
expect(clearAllQueuesForSeason).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Draft Reset - Draft Order Preservation', () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
it('should not delete or modify draft slots during reset', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// Reset operations should not touch draft slots
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
|
||||
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
await clearAllQueuesForSeason(seasonId);
|
||||
|
||||
// Verify only picks and queues are deleted, not slots
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalledWith(seasonId);
|
||||
expect(clearAllQueuesForSeason).toHaveBeenCalledWith(seasonId);
|
||||
|
||||
// Draft slots should remain untouched (no delete function called for them)
|
||||
});
|
||||
|
||||
it('should preserve draft order after reset', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// Simulate that draft slots exist before reset
|
||||
const mockDraftSlots = [
|
||||
{ id: 'slot-1', seasonId, teamId: 'team-1', draftOrder: 1 },
|
||||
{ id: 'slot-2', seasonId, teamId: 'team-2', draftOrder: 2 },
|
||||
{ id: 'slot-3', seasonId, teamId: 'team-3', draftOrder: 3 },
|
||||
];
|
||||
|
||||
// After reset, draft slots should still exist with same order
|
||||
// (This is implicit - we're not deleting them)
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
|
||||
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
await clearAllQueuesForSeason(seasonId);
|
||||
|
||||
// Draft order (slots) remain unchanged
|
||||
expect(mockDraftSlots).toHaveLength(3);
|
||||
expect(mockDraftSlots[0].draftOrder).toBe(1);
|
||||
expect(mockDraftSlots[1].draftOrder).toBe(2);
|
||||
expect(mockDraftSlots[2].draftOrder).toBe(3);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Draft Reset - Edge Cases', () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
it('should handle reset when no draft picks exist', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// No picks to delete, but operation should still succeed
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalledWith(seasonId);
|
||||
});
|
||||
|
||||
it('should handle reset when no draft queues exist', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// No queues to clear, but operation should still succeed
|
||||
vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
|
||||
|
||||
await clearAllQueuesForSeason(seasonId);
|
||||
|
||||
expect(clearAllQueuesForSeason).toHaveBeenCalledWith(seasonId);
|
||||
});
|
||||
|
||||
it('should handle invalid season ID gracefully', async () => {
|
||||
const invalidSeasonId = 'invalid-season-id';
|
||||
const error = new Error('Season not found');
|
||||
|
||||
vi.mocked(updateSeason).mockRejectedValue(error);
|
||||
|
||||
await expect(updateSeason(invalidSeasonId, { status: 'pre_draft' })).rejects.toThrow('Season not found');
|
||||
});
|
||||
|
||||
it('should handle concurrent reset attempts', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
|
||||
|
||||
// Simulate two concurrent reset attempts
|
||||
const reset1 = deleteAllDraftPicks(seasonId);
|
||||
const reset2 = deleteAllDraftPicks(seasonId);
|
||||
|
||||
await Promise.all([reset1, reset2]);
|
||||
|
||||
// Both should complete (database should handle concurrency)
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalledTimes(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Draft Reset - Data Integrity', () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
it('should ensure all picks are deleted before updating status', async () => {
|
||||
const seasonId = 'season-1';
|
||||
const callOrder: string[] = [];
|
||||
|
||||
vi.mocked(deleteAllDraftPicks).mockImplementation(async () => {
|
||||
callOrder.push('deleteAllDraftPicks');
|
||||
});
|
||||
|
||||
vi.mocked(clearAllQueuesForSeason).mockImplementation(async () => {
|
||||
callOrder.push('clearAllQueuesForSeason');
|
||||
});
|
||||
|
||||
vi.mocked(updateSeason).mockImplementation(async () => {
|
||||
callOrder.push('updateSeason');
|
||||
return createMockSeason({ id: seasonId, status: 'pre_draft' });
|
||||
});
|
||||
|
||||
// Execute in correct order
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
await clearAllQueuesForSeason(seasonId);
|
||||
await updateSeason(seasonId, { status: 'pre_draft' });
|
||||
|
||||
// Verify order
|
||||
expect(callOrder).toEqual([
|
||||
'deleteAllDraftPicks',
|
||||
'clearAllQueuesForSeason',
|
||||
'updateSeason',
|
||||
]);
|
||||
});
|
||||
|
||||
it('should maintain referential integrity after reset', async () => {
|
||||
const seasonId = 'season-1';
|
||||
|
||||
// All operations reference the same season
|
||||
vi.mocked(deleteAllDraftPicks).mockResolvedValue(undefined);
|
||||
vi.mocked(clearAllQueuesForSeason).mockResolvedValue(undefined);
|
||||
vi.mocked(updateSeason).mockResolvedValue(
|
||||
createMockSeason({ id: seasonId, status: 'pre_draft' })
|
||||
);
|
||||
|
||||
await deleteAllDraftPicks(seasonId);
|
||||
await clearAllQueuesForSeason(seasonId);
|
||||
await updateSeason(seasonId, { status: 'pre_draft' });
|
||||
|
||||
// All operations used the same season ID
|
||||
expect(deleteAllDraftPicks).toHaveBeenCalledWith(seasonId);
|
||||
expect(clearAllQueuesForSeason).toHaveBeenCalledWith(seasonId);
|
||||
expect(updateSeason).toHaveBeenCalledWith(seasonId, { status: 'pre_draft' });
|
||||
});
|
||||
});
|
||||
Loading…
Add table
Reference in a new issue