Add NLL Season + Playoffs Monte Carlo simulator
14-team regular season (18 games) projects top-8 via Elo + decaying projectedWins prior (adjusts for games already played). Playoff bracket: QF single-game (1v8, 2v7, 3v6, 4v5), SF and Finals best-of-3. Three runtime modes: bracket-aware → known-seed → regular-season projection. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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506
app/services/simulations/__tests__/nll-simulator.test.ts
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506
app/services/simulations/__tests__/nll-simulator.test.ts
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@ -0,0 +1,506 @@
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import { describe, it, expect } from "vitest";
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import {
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nllGameWinProbability,
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simulateNllGame,
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simulateBestOfThree,
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buildNllBracketFromSeeds,
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simulateNllPlayoffs,
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simulateRegularSeasonSeeds,
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resolveQfMatch,
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resolveBo3Match,
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type SeedEntry,
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type SimTeam,
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type MatchSnapshot,
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type GameSnapshot,
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} from "../nll-simulator";
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import { SIMULATOR_TYPES } from "../registry";
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import { SIMULATOR_MANIFEST } from "../manifest";
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// ─── Helpers ──────────────────────────────────────────────────────────────────
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function makeSeed(participantId: string, seed: number, elo = 1500): SeedEntry {
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return { participantId, elo, seed };
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}
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function make14Teams(eloFn = (_i: number) => 1500) {
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return Array.from({ length: 14 }, (_, i) => ({
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participantId: `team-${i + 1}`,
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elo: eloFn(i),
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currentWins: 0,
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gamesPlayed: 0,
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projectedWins: null as number | null,
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}));
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}
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// ─── nllGameWinProbability ─────────────────────────────────────────────────────
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describe("nllGameWinProbability", () => {
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it("returns 0.5 for equal Elo", () => {
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expect(nllGameWinProbability(1500, 1500)).toBeCloseTo(0.5);
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});
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it("favours the higher-Elo team", () => {
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expect(nllGameWinProbability(1600, 1400)).toBeGreaterThan(0.5);
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});
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it("returns a probability in [0, 1]", () => {
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const p = nllGameWinProbability(2000, 1000);
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expect(p).toBeGreaterThan(0);
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expect(p).toBeLessThan(1);
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});
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it("uses the supplied parityFactor", () => {
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const pLoose = nllGameWinProbability(1600, 1400, 1000);
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const pTight = nllGameWinProbability(1600, 1400, 200);
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expect(pLoose).toBeLessThan(pTight);
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});
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});
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// ─── simulateNllGame ──────────────────────────────────────────────────────────
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describe("simulateNllGame", () => {
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it("returns one winner and one loser from the two teams", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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const result = simulateNllGame(a, b);
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const ids = [result.winner.participantId, result.loser.participantId].toSorted();
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expect(ids).toEqual(["A", "B"]);
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});
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it("winner and loser are different", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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const result = simulateNllGame(a, b);
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expect(result.winner.participantId).not.toBe(result.loser.participantId);
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});
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it("over many trials, higher-Elo team wins more often", () => {
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const strong: SimTeam = { participantId: "strong", elo: 1700 };
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const weak: SimTeam = { participantId: "weak", elo: 1300 };
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let wins = 0;
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for (let i = 0; i < 10_000; i++) {
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if (simulateNllGame(strong, weak).winner.participantId === "strong") wins++;
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}
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expect(wins).toBeGreaterThan(7000);
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});
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});
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// ─── simulateBestOfThree ──────────────────────────────────────────────────────
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describe("simulateBestOfThree", () => {
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it("returns one winner and one loser", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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const result = simulateBestOfThree(a, b);
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expect(result.winner.participantId).not.toBe(result.loser.participantId);
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const ids = [result.winner.participantId, result.loser.participantId].toSorted();
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expect(ids).toEqual(["A", "B"]);
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});
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it("gamesPlayed is between 2 and 3", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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for (let i = 0; i < 1000; i++) {
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const { gamesPlayed } = simulateBestOfThree(a, b);
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expect(gamesPlayed).toBeGreaterThanOrEqual(2);
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expect(gamesPlayed).toBeLessThanOrEqual(3);
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}
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});
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it("from a 1-1 state always plays exactly 1 more game", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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for (let i = 0; i < 1000; i++) {
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const { gamesPlayed } = simulateBestOfThree(a, b, 400, { winsA: 1, winsB: 1 });
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expect(gamesPlayed).toBe(1);
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}
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});
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it("respects existing series state: team with 2 wins is declared winner immediately", () => {
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const a: SimTeam = { participantId: "A", elo: 1500 };
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const b: SimTeam = { participantId: "B", elo: 1500 };
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const result = simulateBestOfThree(a, b, 400, { winsA: 2, winsB: 0 });
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expect(result.winner.participantId).toBe("A");
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});
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it("simulates from a 1-0 state correctly", () => {
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const a: SimTeam = { participantId: "A", elo: 1900 };
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const b: SimTeam = { participantId: "B", elo: 1100 };
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let aWins = 0;
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for (let i = 0; i < 5_000; i++) {
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const r = simulateBestOfThree(a, b, 400, { winsA: 1, winsB: 0 });
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if (r.winner.participantId === "A") aWins++;
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}
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// A is heavily favoured and already leads 1-0
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expect(aWins).toBeGreaterThan(4000);
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});
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});
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// ─── buildNllBracketFromSeeds ─────────────────────────────────────────────────
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describe("buildNllBracketFromSeeds", () => {
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const seeds = Array.from({ length: 8 }, (_, i) => makeSeed(`t${i + 1}`, i + 1));
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it("produces 4 matchups", () => {
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const bracket = buildNllBracketFromSeeds(seeds);
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expect(bracket).toHaveLength(4);
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});
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it("QF1 is seed 1 vs seed 8", () => {
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const [[a, b]] = buildNllBracketFromSeeds(seeds);
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expect(a.seed).toBe(1);
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expect(b.seed).toBe(8);
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});
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it("QF2 is seed 4 vs seed 5", () => {
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const [, [a, b]] = buildNllBracketFromSeeds(seeds);
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expect(a.seed).toBe(4);
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expect(b.seed).toBe(5);
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});
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it("QF3 is seed 2 vs seed 7", () => {
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const [, , [a, b]] = buildNllBracketFromSeeds(seeds);
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expect(a.seed).toBe(2);
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expect(b.seed).toBe(7);
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});
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it("QF4 is seed 3 vs seed 6", () => {
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const [, , , [a, b]] = buildNllBracketFromSeeds(seeds);
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expect(a.seed).toBe(3);
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expect(b.seed).toBe(6);
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});
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it("throws if a required seed is missing", () => {
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const incomplete = seeds.slice(0, 7); // missing seed 8
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expect(() => buildNllBracketFromSeeds(incomplete)).toThrow();
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});
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});
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// ─── simulateNllPlayoffs ──────────────────────────────────────────────────────
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describe("simulateNllPlayoffs", () => {
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const seeds = Array.from({ length: 8 }, (_, i) => makeSeed(`t${i + 1}`, i + 1));
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it("returns exactly one champion", () => {
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const result = simulateNllPlayoffs(seeds);
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expect(typeof result.champion).toBe("string");
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});
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it("returns exactly one finalist", () => {
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const result = simulateNllPlayoffs(seeds);
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expect(typeof result.finalist).toBe("string");
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});
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it("champion and finalist are different", () => {
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const result = simulateNllPlayoffs(seeds);
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expect(result.champion).not.toBe(result.finalist);
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});
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it("returns 2 SF losers", () => {
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const result = simulateNllPlayoffs(seeds);
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expect(result.sfLosers).toHaveLength(2);
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});
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it("returns 4 QF losers", () => {
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const result = simulateNllPlayoffs(seeds);
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expect(result.qfLosers).toHaveLength(4);
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});
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it("champion comes from the playoff field (seeds 1–8)", () => {
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const ids = new Set(seeds.map((s) => s.participantId));
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const result = simulateNllPlayoffs(seeds);
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expect(ids.has(result.champion)).toBe(true);
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});
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it("all 8 participants appear exactly once across all placements", () => {
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const result = simulateNllPlayoffs(seeds);
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const all = [
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result.champion,
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result.finalist,
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...result.sfLosers,
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...result.qfLosers,
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];
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expect(all).toHaveLength(8);
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expect(new Set(all).size).toBe(8);
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});
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it("higher-Elo team (seed 1) wins more often than lower-Elo team (seed 8)", () => {
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const strongSeeds = Array.from({ length: 8 }, (_, i) =>
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makeSeed(`t${i + 1}`, i + 1, 1800 - i * 50)
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);
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let seed1Wins = 0;
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for (let i = 0; i < 5_000; i++) {
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if (simulateNllPlayoffs(strongSeeds).champion === "t1") seed1Wins++;
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}
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expect(seed1Wins).toBeGreaterThan(1500);
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});
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});
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// ─── simulateRegularSeasonSeeds ───────────────────────────────────────────────
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describe("simulateRegularSeasonSeeds", () => {
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it("returns exactly 8 seeds from a 14-team field", () => {
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const teams = make14Teams();
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const seeds = simulateRegularSeasonSeeds(teams);
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expect(seeds).toHaveLength(8);
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});
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it("seeds are numbered 1–8 with no duplicates", () => {
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const teams = make14Teams();
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const seeds = simulateRegularSeasonSeeds(teams);
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const seedNums = seeds.map((s) => s.seed).toSorted((a, b) => a - b);
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expect(seedNums).toEqual([1, 2, 3, 4, 5, 6, 7, 8]);
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});
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it("all returned participant IDs are from the input teams", () => {
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const teams = make14Teams();
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const ids = new Set(teams.map((t) => t.participantId));
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const seeds = simulateRegularSeasonSeeds(teams);
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for (const s of seeds) {
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expect(ids.has(s.participantId)).toBe(true);
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}
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});
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it("higher-Elo teams qualify for playoffs more often", () => {
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const teams = make14Teams((i) => i === 0 ? 1900 : 1400);
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let qualifiedCount = 0;
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for (let i = 0; i < 1000; i++) {
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const seeds = simulateRegularSeasonSeeds(teams);
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if (seeds.some((s) => s.participantId === "team-1")) qualifiedCount++;
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}
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expect(qualifiedCount).toBeGreaterThan(900);
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});
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it("team with higher projectedWins qualifies more often", () => {
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const base = make14Teams(() => 1500);
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base[0] = { ...base[0], projectedWins: 17 }; // 17/18 projected wins
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base[1] = { ...base[1], projectedWins: 2 }; // 2/18 projected wins
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let t1Qualifies = 0;
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let t2Qualifies = 0;
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for (let i = 0; i < 1000; i++) {
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const seeds = simulateRegularSeasonSeeds(base);
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const ids = seeds.map((s) => s.participantId);
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if (ids.includes("team-1")) t1Qualifies++;
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if (ids.includes("team-2")) t2Qualifies++;
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}
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expect(t1Qualifies).toBeGreaterThan(t2Qualifies);
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});
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it("mid-season: prior adjusts for remaining wins — team with more projected wins still ahead qualifies more", () => {
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// All teams are at the halfway point with 0 currentWins so currentWins don't confound.
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// team-1 has a very high remaining projection; team-2 has a very low one.
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// With equal Elo, the prior blend should make team-1 qualify more.
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const teams = make14Teams(() => 1500).map((t) => ({
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...t, currentWins: 0, gamesPlayed: 9,
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}));
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teams[0] = { ...teams[0], projectedWins: 17 }; // priorRate = min(1, 17/9) = 1.0
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teams[1] = { ...teams[1], projectedWins: 2 }; // priorRate = 2/9 ≈ 0.22
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let t1Qualifies = 0;
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let t2Qualifies = 0;
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for (let i = 0; i < 1000; i++) {
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const seeds = simulateRegularSeasonSeeds(teams);
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const ids = seeds.map((s) => s.participantId);
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if (ids.includes("team-1")) t1Qualifies++;
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if (ids.includes("team-2")) t2Qualifies++;
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}
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expect(t1Qualifies).toBeGreaterThan(t2Qualifies);
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});
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it("works with a full pre-season 0-0 state", () => {
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const teams = make14Teams(() => 1500);
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expect(() => simulateRegularSeasonSeeds(teams)).not.toThrow();
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});
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it("respects existing wins as a floor (current wins carry over)", () => {
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// Team with 16 wins already can't go below 16.
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const teams = make14Teams(() => 1500);
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teams[0] = { ...teams[0], currentWins: 16, gamesPlayed: 17 };
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for (let i = 0; i < 100; i++) {
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const seeds = simulateRegularSeasonSeeds(teams);
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// team-1 must be seeded (has ≥16 wins, max 18 total)
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expect(seeds.some((s) => s.participantId === "team-1")).toBe(true);
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}
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});
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});
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// ─── Output probability column sums ──────────────────────────────────────────
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describe("simulateNllPlayoffs probability column sums", () => {
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it("probFirst sums to 1 across all participants", () => {
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const N = 1000;
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const seeds = Array.from({ length: 8 }, (_, i) =>
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makeSeed(`t${i + 1}`, i + 1, 1500)
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);
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const counts = new Map(seeds.map((s) => [s.participantId, 0]));
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for (let i = 0; i < N; i++) {
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const r = simulateNllPlayoffs(seeds);
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counts.set(r.champion, (counts.get(r.champion) ?? 0) + 1);
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}
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const total = [...counts.values()].reduce((s, c) => s + c, 0);
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expect(total).toBe(N);
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});
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it("probThird+Fourth sums: 2 SF losers per sim → total = 2*N", () => {
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const N = 1000;
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const seeds = Array.from({ length: 8 }, (_, i) =>
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makeSeed(`t${i + 1}`, i + 1, 1500)
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);
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let total = 0;
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for (let i = 0; i < N; i++) {
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total += simulateNllPlayoffs(seeds).sfLosers.length;
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}
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expect(total).toBe(2 * N);
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});
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it("probFifth–Eighth sums: 4 QF losers per sim → total = 4*N", () => {
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const N = 1000;
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const seeds = Array.from({ length: 8 }, (_, i) =>
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makeSeed(`t${i + 1}`, i + 1, 1500)
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);
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let total = 0;
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for (let i = 0; i < N; i++) {
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total += simulateNllPlayoffs(seeds).qfLosers.length;
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}
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expect(total).toBe(4 * N);
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});
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});
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// ─── resolveQfMatch ───────────────────────────────────────────────────────────
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function makeMatch(overrides: Partial<MatchSnapshot> = {}): MatchSnapshot {
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return {
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id: "match-1",
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isComplete: false,
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winnerId: null,
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loserId: null,
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participant1Id: "A",
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participant2Id: "B",
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...overrides,
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};
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}
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describe("resolveQfMatch", () => {
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it("returns stored result deterministically when match is complete", () => {
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const match = makeMatch({ isComplete: true, winnerId: "A", loserId: "B" });
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const eloMap = new Map([["A", 1500], ["B", 1500]]);
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for (let i = 0; i < 100; i++) {
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const result = resolveQfMatch(match, eloMap);
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expect(result.winner).toBe("A");
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expect(result.loser).toBe("B");
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}
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});
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it("simulates a game when match is incomplete", () => {
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const match = makeMatch();
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const eloMap = new Map([["A", 1500], ["B", 1500]]);
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const result = resolveQfMatch(match, eloMap);
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const ids = [result.winner, result.loser].toSorted();
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expect(ids).toEqual(["A", "B"]);
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});
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it("throws when participant slots are missing", () => {
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const match = makeMatch({ participant1Id: null });
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const eloMap = new Map<string, number>();
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expect(() => resolveQfMatch(match, eloMap)).toThrow();
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});
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it("throws when match is undefined", () => {
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const eloMap = new Map<string, number>();
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expect(() => resolveQfMatch(undefined, eloMap)).toThrow();
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});
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});
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// ─── resolveBo3Match ──────────────────────────────────────────────────────────
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function noGames(): GameSnapshot[] {
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return [];
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}
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describe("resolveBo3Match", () => {
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it("returns stored result deterministically when match is complete", () => {
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const match = makeMatch({ isComplete: true, winnerId: "B", loserId: "A" });
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||||
const eloMap = new Map([["A", 1500], ["B", 1500]]);
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const result = resolveBo3Match(match, noGames(), eloMap);
|
||||
expect(result.winner).toBe("B");
|
||||
expect(result.loser).toBe("A");
|
||||
}
|
||||
});
|
||||
|
||||
it("simulates from scratch when no games played", () => {
|
||||
const match = makeMatch();
|
||||
const eloMap = new Map([["A", 1500], ["B", 1500]]);
|
||||
const result = resolveBo3Match(match, noGames(), eloMap);
|
||||
const ids = [result.winner, result.loser].toSorted();
|
||||
expect(ids).toEqual(["A", "B"]);
|
||||
});
|
||||
|
||||
it("returns winner deterministically when game rows show 2 wins for p1", () => {
|
||||
const match = makeMatch();
|
||||
const games: GameSnapshot[] = [{ winnerId: "A" }, { winnerId: "A" }];
|
||||
const eloMap = new Map([["A", 1500], ["B", 1500]]);
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const result = resolveBo3Match(match, games, eloMap);
|
||||
expect(result.winner).toBe("A");
|
||||
expect(result.loser).toBe("B");
|
||||
}
|
||||
});
|
||||
|
||||
it("simulates correctly from a 1-1 game state", () => {
|
||||
const match = makeMatch();
|
||||
const games: GameSnapshot[] = [{ winnerId: "A" }, { winnerId: "B" }];
|
||||
const eloMap = new Map([["A", 1900], ["B", 1100]]);
|
||||
let aWins = 0;
|
||||
for (let i = 0; i < 5_000; i++) {
|
||||
if (resolveBo3Match(match, games, eloMap).winner === "A") aWins++;
|
||||
}
|
||||
expect(aWins).toBeGreaterThan(4000);
|
||||
});
|
||||
|
||||
it("accepts p1/p2 overrides when match slots are null", () => {
|
||||
const match = makeMatch({ participant1Id: null, participant2Id: null });
|
||||
const eloMap = new Map([["X", 1500], ["Y", 1500]]);
|
||||
const result = resolveBo3Match(match, noGames(), eloMap, "X", "Y");
|
||||
const ids = [result.winner, result.loser].toSorted();
|
||||
expect(ids).toEqual(["X", "Y"]);
|
||||
});
|
||||
|
||||
it("throws when participant slots are missing and no overrides given", () => {
|
||||
const match = makeMatch({ participant1Id: null });
|
||||
const eloMap = new Map<string, number>();
|
||||
expect(() => resolveBo3Match(match, noGames(), eloMap)).toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
// ─── Manifest, registry, and schema enum sync ────────────────────────────────
|
||||
|
||||
describe("nll_bracket simulator sync", () => {
|
||||
it("nll_bracket is in SIMULATOR_TYPES", () => {
|
||||
expect(SIMULATOR_TYPES).toContain("nll_bracket");
|
||||
});
|
||||
|
||||
it("nll_bracket has a manifest profile", () => {
|
||||
expect(SIMULATOR_MANIFEST["nll_bracket"]).toBeDefined();
|
||||
});
|
||||
|
||||
it("manifest profile requires sourceElo", () => {
|
||||
expect(SIMULATOR_MANIFEST["nll_bracket"].requiredInputs).toContain("sourceElo");
|
||||
});
|
||||
|
||||
it("manifest profile has projectedWins as optional input", () => {
|
||||
expect(SIMULATOR_MANIFEST["nll_bracket"].optionalInputs).toContain("projectedWins");
|
||||
});
|
||||
|
||||
it("manifest profile lists regularStandings and bracket setup sections", () => {
|
||||
const sections = SIMULATOR_MANIFEST["nll_bracket"].setupSections;
|
||||
expect(sections).toContain("regularStandings");
|
||||
expect(sections).toContain("bracket");
|
||||
});
|
||||
|
||||
it("manifest profile has sourceElo derivable from projectedWins", () => {
|
||||
const derivable = SIMULATOR_MANIFEST["nll_bracket"].derivableInputs;
|
||||
expect(derivable?.sourceElo).toContain("projectedWins");
|
||||
});
|
||||
});
|
||||
|
|
@ -191,6 +191,23 @@ const PROFILES: Record<SimulatorType, Omit<SimulatorManifestProfile, "simulatorT
|
|||
optionalInputs: [],
|
||||
setupSections: ["participants"],
|
||||
},
|
||||
nll_bracket: {
|
||||
defaultConfig: {
|
||||
...BASE_CONFIG,
|
||||
seasonGames: 18,
|
||||
parityFactor: 400,
|
||||
bracketSize: 8,
|
||||
playoffTeams: 8,
|
||||
regularSeasonTeamCount: 14,
|
||||
homeFieldElo: 0,
|
||||
regularSeasonMode: "project_remaining_games",
|
||||
regularSeasonNoise: 0.9,
|
||||
},
|
||||
requiredInputs: ["sourceElo"],
|
||||
optionalInputs: ["projectedWins", "sourceOdds", "seed"],
|
||||
derivableInputs: { sourceElo: ["projectedWins", "sourceOdds"] },
|
||||
setupSections: ["participants", "eloRatings", "regularStandings", "bracket"],
|
||||
},
|
||||
};
|
||||
|
||||
export const SIMULATOR_MANIFEST: Record<SimulatorType, SimulatorManifestProfile> =
|
||||
|
|
|
|||
644
app/services/simulations/nll-simulator.ts
Normal file
644
app/services/simulations/nll-simulator.ts
Normal file
|
|
@ -0,0 +1,644 @@
|
|||
/**
|
||||
* NLL Season + Playoffs Simulator
|
||||
*
|
||||
* Monte Carlo simulation of the NLL regular season and playoffs.
|
||||
*
|
||||
* Three modes, auto-detected at runtime:
|
||||
*
|
||||
* ── Mode 1: Bracket-Aware ─────────────────────────────────────────────────────
|
||||
* Used when a playoff_game scoring event with generated matches exists.
|
||||
* Reads completed QF/SF/Finals results; simulates remaining games and series.
|
||||
* Best-of-3 series respect completed playoff_match_games rows.
|
||||
*
|
||||
* ── Mode 2: Known-Seed ────────────────────────────────────────────────────────
|
||||
* Used when no bracket exists but all 8 seeds 1-8 are set via the seed input.
|
||||
* Simulates the playoff bracket directly from those seeds.
|
||||
*
|
||||
* ── Mode 3: Regular-Season Projection (default) ───────────────────────────────
|
||||
* Simulates remaining regular season games per team using Elo vs average (1500),
|
||||
* blending with projectedWins when provided. Top 8 teams qualify. Then simulates
|
||||
* the NLL playoff bracket.
|
||||
*
|
||||
* NLL playoff bracket format:
|
||||
* Quarterfinals (single game): 1v8, 2v7, 3v6, 4v5
|
||||
* Semifinal arms: (1/8 winner vs 4/5 winner), (2/7 winner vs 3/6 winner)
|
||||
* Semifinals (best-of-3) and Finals (best-of-3)
|
||||
*
|
||||
* Probability mapping:
|
||||
* probFirst = NLL champion (1 per sim)
|
||||
* probSecond = Finals loser (1 per sim)
|
||||
* probThird/Fourth = Semifinal losers (2 per sim — split evenly)
|
||||
* probFifth–Eighth = Quarterfinal losers (4 per sim — split evenly)
|
||||
* Missed playoffs → all 0
|
||||
*
|
||||
* Round name constants (ROUND_*) must match the bracket template used to
|
||||
* generate playoff matches. If the template changes round names, update these.
|
||||
*/
|
||||
|
||||
import { database } from "~/database/context";
|
||||
import { eq, and } from "drizzle-orm";
|
||||
import * as schema from "~/database/schema";
|
||||
import type { Simulator, SimulationResult } from "./types";
|
||||
import { eloWinProbabilityWithParity } from "~/services/probability-engine";
|
||||
import { getRegularSeasonStandings } from "~/models/regular-season-standings";
|
||||
import { getParticipantSimulatorInputs } from "~/models/simulator";
|
||||
import { logger } from "~/lib/logger";
|
||||
|
||||
// ─── Simulation parameters ────────────────────────────────────────────────────
|
||||
|
||||
const NUM_SIMULATIONS = 50_000;
|
||||
const NLL_REGULAR_SEASON_GAMES = 18;
|
||||
const NLL_PLAYOFF_TEAMS = 8;
|
||||
const PARITY_FACTOR = 400;
|
||||
const AVERAGE_OPPONENT_ELO = 1500;
|
||||
|
||||
/** Maximum preseason weight given to projectedWins in the blend. Decays to 0 by season end. */
|
||||
const PROJECTED_WINS_WEIGHT = 0.65;
|
||||
|
||||
/** Fallback Elo used when a bracket participant has no sourceElo on record. */
|
||||
const FALLBACK_ELO = 1400;
|
||||
|
||||
// ─── Round name constants ─────────────────────────────────────────────────────
|
||||
// These must match the round strings generated by the nll_bracket bracket template.
|
||||
|
||||
export const ROUND_QUARTERFINALS = "Quarterfinals" as const;
|
||||
export const ROUND_SEMIFINALS = "Semifinals" as const;
|
||||
export const ROUND_FINALS = "Finals" as const;
|
||||
|
||||
// ─── Structural types used by resolve helpers ─────────────────────────────────
|
||||
|
||||
/** Minimal match fields needed by the resolve helpers. */
|
||||
export interface MatchSnapshot {
|
||||
id: string;
|
||||
isComplete: boolean;
|
||||
winnerId: string | null;
|
||||
loserId: string | null;
|
||||
participant1Id: string | null;
|
||||
participant2Id: string | null;
|
||||
}
|
||||
|
||||
/** Minimal game result needed by the resolve helpers. */
|
||||
export interface GameSnapshot {
|
||||
winnerId: string | null;
|
||||
}
|
||||
|
||||
// ─── Public helpers (exported for testability) ────────────────────────────────
|
||||
|
||||
export function nllGameWinProbability(
|
||||
eloA: number,
|
||||
eloB: number,
|
||||
parityFactor = PARITY_FACTOR
|
||||
): number {
|
||||
return eloWinProbabilityWithParity(eloA, eloB, parityFactor);
|
||||
}
|
||||
|
||||
export interface SimTeam {
|
||||
participantId: string;
|
||||
elo: number;
|
||||
seed?: number;
|
||||
}
|
||||
|
||||
export function simulateNllGame(
|
||||
teamA: SimTeam,
|
||||
teamB: SimTeam,
|
||||
parityFactor = PARITY_FACTOR
|
||||
): { winner: SimTeam; loser: SimTeam } {
|
||||
const pA = nllGameWinProbability(teamA.elo, teamB.elo, parityFactor);
|
||||
if (Math.random() < pA) return { winner: teamA, loser: teamB };
|
||||
return { winner: teamB, loser: teamA };
|
||||
}
|
||||
|
||||
export interface BestOfThreeState {
|
||||
winsA: number;
|
||||
winsB: number;
|
||||
}
|
||||
|
||||
/** Simulate a best-of-3 series from an optional existing state. First to 2 wins. */
|
||||
export function simulateBestOfThree(
|
||||
teamA: SimTeam,
|
||||
teamB: SimTeam,
|
||||
parityFactor = PARITY_FACTOR,
|
||||
existing: BestOfThreeState = { winsA: 0, winsB: 0 }
|
||||
): { winner: SimTeam; loser: SimTeam; gamesPlayed: number } {
|
||||
let wA = existing.winsA;
|
||||
let wB = existing.winsB;
|
||||
let gamesPlayed = 0;
|
||||
const pA = nllGameWinProbability(teamA.elo, teamB.elo, parityFactor);
|
||||
while (wA < 2 && wB < 2) {
|
||||
if (Math.random() < pA) wA++; else wB++;
|
||||
gamesPlayed++;
|
||||
}
|
||||
return wA === 2
|
||||
? { winner: teamA, loser: teamB, gamesPlayed }
|
||||
: { winner: teamB, loser: teamA, gamesPlayed };
|
||||
}
|
||||
|
||||
export interface SeedEntry {
|
||||
participantId: string;
|
||||
elo: number;
|
||||
seed: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the 4 NLL Quarterfinal matchups from seeds 1-8.
|
||||
* Bracket arms are fixed:
|
||||
* QF1: 1 vs 8 → SF arm A
|
||||
* QF2: 4 vs 5 → SF arm A
|
||||
* QF3: 2 vs 7 → SF arm B
|
||||
* QF4: 3 vs 6 → SF arm B
|
||||
*/
|
||||
export function buildNllBracketFromSeeds(seeds: SeedEntry[]): [
|
||||
[SeedEntry, SeedEntry], // QF1: 1 vs 8
|
||||
[SeedEntry, SeedEntry], // QF2: 4 vs 5
|
||||
[SeedEntry, SeedEntry], // QF3: 2 vs 7
|
||||
[SeedEntry, SeedEntry], // QF4: 3 vs 6
|
||||
] {
|
||||
const bySeeds = new Map(seeds.map((s) => [s.seed, s]));
|
||||
const s = (n: number) => {
|
||||
const entry = bySeeds.get(n);
|
||||
if (!entry) throw new Error(`Seed ${n} not found in bracket seeds.`);
|
||||
return entry;
|
||||
};
|
||||
return [
|
||||
[s(1), s(8)],
|
||||
[s(4), s(5)],
|
||||
[s(2), s(7)],
|
||||
[s(3), s(6)],
|
||||
];
|
||||
}
|
||||
|
||||
export interface NllPlayoffResult {
|
||||
champion: string;
|
||||
finalist: string;
|
||||
sfLosers: [string, string];
|
||||
qfLosers: [string, string, string, string];
|
||||
}
|
||||
|
||||
/** Simulate the full NLL playoff bracket from 8 seeded teams. */
|
||||
export function simulateNllPlayoffs(
|
||||
seeds: SeedEntry[],
|
||||
parityFactor = PARITY_FACTOR
|
||||
): NllPlayoffResult {
|
||||
const [[qf1a, qf1b], [qf2a, qf2b], [qf3a, qf3b], [qf4a, qf4b]] =
|
||||
buildNllBracketFromSeeds(seeds);
|
||||
|
||||
const qf1 = simulateNllGame(qf1a, qf1b, parityFactor);
|
||||
const qf2 = simulateNllGame(qf2a, qf2b, parityFactor);
|
||||
const qf3 = simulateNllGame(qf3a, qf3b, parityFactor);
|
||||
const qf4 = simulateNllGame(qf4a, qf4b, parityFactor);
|
||||
|
||||
// SF arm A: QF1 winner vs QF2 winner (1/8 vs 4/5)
|
||||
const sfA = simulateBestOfThree(qf1.winner, qf2.winner, parityFactor);
|
||||
// SF arm B: QF3 winner vs QF4 winner (2/7 vs 3/6)
|
||||
const sfB = simulateBestOfThree(qf3.winner, qf4.winner, parityFactor);
|
||||
|
||||
const final = simulateBestOfThree(sfA.winner, sfB.winner, parityFactor);
|
||||
|
||||
return {
|
||||
champion: final.winner.participantId,
|
||||
finalist: final.loser.participantId,
|
||||
sfLosers: [sfA.loser.participantId, sfB.loser.participantId],
|
||||
qfLosers: [
|
||||
qf1.loser.participantId,
|
||||
qf2.loser.participantId,
|
||||
qf3.loser.participantId,
|
||||
qf4.loser.participantId,
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
// ─── Bracket-aware resolve helpers (exported for testability) ─────────────────
|
||||
|
||||
/**
|
||||
* Resolve a single-game QF match.
|
||||
* Returns the stored result deterministically when the match is complete;
|
||||
* simulates a single game otherwise.
|
||||
*/
|
||||
export function resolveQfMatch(
|
||||
match: MatchSnapshot | undefined,
|
||||
eloMap: Map<string, number>
|
||||
): { winner: string; loser: string } {
|
||||
if (match?.isComplete && match.winnerId && match.loserId) {
|
||||
return { winner: match.winnerId, loser: match.loserId };
|
||||
}
|
||||
const p1 = match?.participant1Id;
|
||||
const p2 = match?.participant2Id;
|
||||
if (!p1 || !p2) {
|
||||
throw new Error(
|
||||
`NLL QF match ${match?.id ?? "(undefined)"} is missing participant slots. ` +
|
||||
`Ensure the bracket is fully generated before simulating.`
|
||||
);
|
||||
}
|
||||
const result = simulateNllGame(
|
||||
{ participantId: p1, elo: eloMap.get(p1) ?? FALLBACK_ELO },
|
||||
{ participantId: p2, elo: eloMap.get(p2) ?? FALLBACK_ELO }
|
||||
);
|
||||
return { winner: result.winner.participantId, loser: result.loser.participantId };
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve a best-of-3 SF or Finals match.
|
||||
* Returns the stored result deterministically when the match is complete.
|
||||
* Counts completed game rows (GameSnapshot[]) for partial series state; if a
|
||||
* team already has 2 wins in the game rows, treats the series as done even if
|
||||
* playoffMatches.isComplete has not been toggled yet.
|
||||
* Simulates remaining games from the current series score otherwise.
|
||||
*/
|
||||
export function resolveBo3Match(
|
||||
match: MatchSnapshot | undefined,
|
||||
games: GameSnapshot[],
|
||||
eloMap: Map<string, number>,
|
||||
p1Override?: string,
|
||||
p2Override?: string
|
||||
): { winner: string; loser: string } {
|
||||
if (match?.isComplete && match.winnerId && match.loserId) {
|
||||
return { winner: match.winnerId, loser: match.loserId };
|
||||
}
|
||||
const p1 = match?.participant1Id ?? p1Override;
|
||||
const p2 = match?.participant2Id ?? p2Override;
|
||||
if (!p1 || !p2) {
|
||||
throw new Error(
|
||||
`NLL series match ${match?.id ?? "(undefined)"} is missing participant slots. ` +
|
||||
`Ensure the bracket is fully generated before simulating.`
|
||||
);
|
||||
}
|
||||
|
||||
let winsP1 = 0;
|
||||
let winsP2 = 0;
|
||||
for (const g of games) {
|
||||
if (g.winnerId === null) continue;
|
||||
if (g.winnerId === p1) winsP1++;
|
||||
else if (g.winnerId === p2) winsP2++;
|
||||
}
|
||||
|
||||
// A team with 2 game wins has clinched the series.
|
||||
if (winsP1 >= 2) return { winner: p1, loser: p2 };
|
||||
if (winsP2 >= 2) return { winner: p2, loser: p1 };
|
||||
|
||||
const { winner, loser } = simulateBestOfThree(
|
||||
{ participantId: p1, elo: eloMap.get(p1) ?? FALLBACK_ELO },
|
||||
{ participantId: p2, elo: eloMap.get(p2) ?? FALLBACK_ELO },
|
||||
PARITY_FACTOR,
|
||||
{ winsA: winsP1, winsB: winsP2 }
|
||||
);
|
||||
return { winner: winner.participantId, loser: loser.participantId };
|
||||
}
|
||||
|
||||
// ─── Regular-season projection helper ────────────────────────────────────────
|
||||
|
||||
export interface TeamProjection {
|
||||
participantId: string;
|
||||
elo: number;
|
||||
currentWins: number;
|
||||
gamesPlayed: number;
|
||||
projectedWins: number | null;
|
||||
}
|
||||
|
||||
/** Simulate remaining regular season games and return the top-8 seeds. */
|
||||
export function simulateRegularSeasonSeeds(
|
||||
teams: TeamProjection[],
|
||||
parityFactor = PARITY_FACTOR
|
||||
): SeedEntry[] {
|
||||
// Pre-compute tiebreaker jitter once per simulation for sort stability.
|
||||
const jitter = new Map(teams.map((t) => [t.participantId, Math.random()]));
|
||||
|
||||
const projected = teams.map((t) => {
|
||||
const remaining = Math.max(0, NLL_REGULAR_SEASON_GAMES - t.gamesPlayed);
|
||||
const eloRate = eloWinProbabilityWithParity(t.elo, AVERAGE_OPPONENT_ELO, parityFactor);
|
||||
|
||||
// Decay the preseason projectedWins prior linearly as the season progresses.
|
||||
// At gamesPlayed=0 it carries PROJECTED_WINS_WEIGHT (65%); by gamesPlayed=18
|
||||
// it carries 0% so late-season projections rely purely on Elo. This prevents
|
||||
// a stale preseason estimate from dominating when actual standings are available.
|
||||
//
|
||||
// The prior rate is computed over *remaining* games (not the full season) so
|
||||
// that wins already accumulated are subtracted from the preseason expectation.
|
||||
// If currentWins already meets or exceeds the projection, the prior is clamped
|
||||
// to 0 and Elo takes over fully.
|
||||
const completionFraction = t.gamesPlayed / NLL_REGULAR_SEASON_GAMES;
|
||||
const projectedBlend =
|
||||
t.projectedWins !== null ? PROJECTED_WINS_WEIGHT * (1 - completionFraction) : 0;
|
||||
const priorRate =
|
||||
t.projectedWins !== null && remaining > 0
|
||||
? Math.min(1, Math.max(0, t.projectedWins - t.currentWins) / remaining)
|
||||
: 0;
|
||||
const winRate =
|
||||
projectedBlend > 0 && priorRate > 0
|
||||
? projectedBlend * priorRate + (1 - projectedBlend) * eloRate
|
||||
: eloRate;
|
||||
|
||||
let additionalWins = 0;
|
||||
for (let g = 0; g < remaining; g++) {
|
||||
if (Math.random() < winRate) additionalWins++;
|
||||
}
|
||||
return {
|
||||
participantId: t.participantId,
|
||||
elo: t.elo,
|
||||
finalWins: t.currentWins + additionalWins,
|
||||
};
|
||||
});
|
||||
|
||||
const sorted = projected.toSorted(
|
||||
(a, b) =>
|
||||
b.finalWins - a.finalWins ||
|
||||
(jitter.get(b.participantId) ?? 0) - (jitter.get(a.participantId) ?? 0)
|
||||
);
|
||||
|
||||
return sorted.slice(0, NLL_PLAYOFF_TEAMS).map((t, i) => ({
|
||||
participantId: t.participantId,
|
||||
elo: t.elo,
|
||||
seed: i + 1,
|
||||
}));
|
||||
}
|
||||
|
||||
// ─── Simulator class ──────────────────────────────────────────────────────────
|
||||
|
||||
export class NLLSimulator implements Simulator {
|
||||
async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
|
||||
const db = database();
|
||||
|
||||
// ── Load participants ─────────────────────────────────────────────────────
|
||||
const participants = await db.query.seasonParticipants.findMany({
|
||||
where: eq(schema.seasonParticipants.sportsSeasonId, sportsSeasonId),
|
||||
});
|
||||
|
||||
if (participants.length === 0) {
|
||||
throw new Error(`No participants found for sports season ${sportsSeasonId}.`);
|
||||
}
|
||||
|
||||
// ── Load Elo ratings from EV table (populated by prepareSimulatorInputsForRun) ──
|
||||
const evRows = await db
|
||||
.select({
|
||||
participantId: schema.seasonParticipantExpectedValues.participantId,
|
||||
sourceElo: schema.seasonParticipantExpectedValues.sourceElo,
|
||||
})
|
||||
.from(schema.seasonParticipantExpectedValues)
|
||||
.where(eq(schema.seasonParticipantExpectedValues.sportsSeasonId, sportsSeasonId));
|
||||
|
||||
const eloMap = new Map<string, number>();
|
||||
for (const r of evRows) {
|
||||
if (r.sourceElo !== null && r.sourceElo !== undefined) {
|
||||
eloMap.set(r.participantId, r.sourceElo);
|
||||
}
|
||||
}
|
||||
|
||||
if (eloMap.size === 0) {
|
||||
throw new Error(
|
||||
`No Elo ratings found for sports season ${sportsSeasonId}. ` +
|
||||
`Enter sourceElo or projectedWins via Admin → Elo Ratings before simulating.`
|
||||
);
|
||||
}
|
||||
|
||||
// ── Load simulator inputs (projectedWins + seed) ──────────────────────────
|
||||
const simInputs = await getParticipantSimulatorInputs(sportsSeasonId);
|
||||
const projectedWinsMap = new Map<string, number | null>();
|
||||
const seedMap = new Map<string, number>();
|
||||
|
||||
for (const input of simInputs) {
|
||||
projectedWinsMap.set(input.participantId, input.projectedWins);
|
||||
if (input.seed !== null && input.seed !== undefined) {
|
||||
seedMap.set(input.participantId, input.seed);
|
||||
}
|
||||
}
|
||||
|
||||
// ── All participant IDs for counting ─────────────────────────────────────
|
||||
const allIds = participants.map((p) => p.id);
|
||||
|
||||
// ── Mode detection ────────────────────────────────────────────────────────
|
||||
|
||||
// Mode 1: bracket-aware — a playoff_game scoring event with matches exists.
|
||||
const bracketEvent = await db.query.scoringEvents.findFirst({
|
||||
where: and(
|
||||
eq(schema.scoringEvents.sportsSeasonId, sportsSeasonId),
|
||||
eq(schema.scoringEvents.eventType, "playoff_game")
|
||||
),
|
||||
});
|
||||
|
||||
if (bracketEvent) {
|
||||
const bracketMatches = await db.query.playoffMatches.findMany({
|
||||
where: eq(schema.playoffMatches.scoringEventId, bracketEvent.id),
|
||||
orderBy: (m, { asc }) => [asc(m.matchNumber)],
|
||||
});
|
||||
|
||||
if (bracketMatches.length > 0) {
|
||||
return this.simulateBracketAware(allIds, eloMap, bracketMatches);
|
||||
}
|
||||
}
|
||||
|
||||
// Mode 2: known-seed — all 8 seeds 1-8 are explicitly set.
|
||||
const knownSeeds: SeedEntry[] = [];
|
||||
for (const p of participants) {
|
||||
const elo = eloMap.get(p.id);
|
||||
const seed = seedMap.get(p.id);
|
||||
if (elo !== undefined && seed !== undefined && seed >= 1 && seed <= 8) {
|
||||
knownSeeds.push({ participantId: p.id, elo, seed });
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
knownSeeds.length === NLL_PLAYOFF_TEAMS &&
|
||||
new Set(knownSeeds.map((s) => s.seed)).size === NLL_PLAYOFF_TEAMS
|
||||
) {
|
||||
return this.simulateKnownSeeds(allIds, knownSeeds);
|
||||
}
|
||||
|
||||
// Mode 3: regular-season projection (default, including preseason).
|
||||
const standingsRows = await getRegularSeasonStandings(sportsSeasonId, db);
|
||||
const standingsMap = new Map(standingsRows.map((r) => [r.participantId, r]));
|
||||
|
||||
const teams: TeamProjection[] = [];
|
||||
for (const p of participants) {
|
||||
const elo = eloMap.get(p.id);
|
||||
if (elo === undefined) continue;
|
||||
const standing = standingsMap.get(p.id);
|
||||
teams.push({
|
||||
participantId: p.id,
|
||||
elo,
|
||||
currentWins: standing?.wins ?? 0,
|
||||
gamesPlayed: standing?.gamesPlayed ?? 0,
|
||||
projectedWins: projectedWinsMap.get(p.id) ?? null,
|
||||
});
|
||||
}
|
||||
|
||||
if (teams.length === 0) {
|
||||
throw new Error(
|
||||
`No participants with Elo ratings found for season ${sportsSeasonId}.`
|
||||
);
|
||||
}
|
||||
|
||||
return this.simulateRegularSeason(allIds, teams);
|
||||
}
|
||||
|
||||
// ── Mode 1: Bracket-Aware ─────────────────────────────────────────────────
|
||||
|
||||
private async simulateBracketAware(
|
||||
allIds: string[],
|
||||
eloMap: Map<string, number>,
|
||||
allMatches: typeof schema.playoffMatches.$inferSelect[]
|
||||
): Promise<SimulationResult[]> {
|
||||
const db = database();
|
||||
|
||||
const qfMatches = allMatches
|
||||
.filter((m) => m.round === ROUND_QUARTERFINALS)
|
||||
.toSorted((a, b) => a.matchNumber - b.matchNumber);
|
||||
const sfMatches = allMatches
|
||||
.filter((m) => m.round === ROUND_SEMIFINALS)
|
||||
.toSorted((a, b) => a.matchNumber - b.matchNumber);
|
||||
const finalMatches = allMatches.filter((m) => m.round === ROUND_FINALS);
|
||||
|
||||
if (qfMatches.length !== 4 || sfMatches.length !== 2 || finalMatches.length !== 1) {
|
||||
throw new Error(
|
||||
`NLL bracket has unexpected structure. Expected QF×4, SF×2, Finals×1. ` +
|
||||
`Got QF×${qfMatches.length}, SF×${sfMatches.length}, Finals×${finalMatches.length}. ` +
|
||||
`Ensure the bracket was generated with the nll_bracket template.`
|
||||
);
|
||||
}
|
||||
|
||||
// Warn about any bracket participants without Elo ratings before the hot loop.
|
||||
const bracketParticipantIds = new Set<string>();
|
||||
for (const m of allMatches) {
|
||||
if (m.participant1Id) bracketParticipantIds.add(m.participant1Id);
|
||||
if (m.participant2Id) bracketParticipantIds.add(m.participant2Id);
|
||||
if (m.winnerId) bracketParticipantIds.add(m.winnerId);
|
||||
if (m.loserId) bracketParticipantIds.add(m.loserId);
|
||||
}
|
||||
for (const id of bracketParticipantIds) {
|
||||
if (!eloMap.has(id)) {
|
||||
logger.warn(
|
||||
`NLL bracket simulator: no Elo rating for participant ${id}. ` +
|
||||
`Using fallback Elo ${FALLBACK_ELO}. Enter sourceElo via Admin → Elo Ratings.`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Load playoff_match_games for best-of-3 series state.
|
||||
const sfAndFinalIds = [...sfMatches, ...finalMatches].map((m) => m.id);
|
||||
const allGames = sfAndFinalIds.length > 0
|
||||
? await db.query.playoffMatchGames.findMany({
|
||||
where: (g, { inArray }) => inArray(g.playoffMatchId, sfAndFinalIds),
|
||||
})
|
||||
: [];
|
||||
|
||||
const gamesByMatch = new Map<string, typeof schema.playoffMatchGames.$inferSelect[]>();
|
||||
for (const game of allGames) {
|
||||
const list = gamesByMatch.get(game.playoffMatchId) ?? [];
|
||||
list.push(game);
|
||||
gamesByMatch.set(game.playoffMatchId, list);
|
||||
}
|
||||
|
||||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
|
||||
const [qf1, qf2, qf3, qf4] = qfMatches;
|
||||
const [sf1, sf2] = sfMatches;
|
||||
const finalMatch = finalMatches[0];
|
||||
|
||||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||||
const r_qf1 = resolveQfMatch(qf1, eloMap);
|
||||
const r_qf2 = resolveQfMatch(qf2, eloMap);
|
||||
const r_qf3 = resolveQfMatch(qf3, eloMap);
|
||||
const r_qf4 = resolveQfMatch(qf4, eloMap);
|
||||
|
||||
// SF arm A: QF1 winner vs QF2 winner (1/8 vs 4/5 bracket arm)
|
||||
const r_sf1 = resolveBo3Match(sf1, gamesByMatch.get(sf1.id) ?? [], eloMap, r_qf1.winner, r_qf2.winner);
|
||||
// SF arm B: QF3 winner vs QF4 winner (2/7 vs 3/6 bracket arm)
|
||||
const r_sf2 = resolveBo3Match(sf2, gamesByMatch.get(sf2.id) ?? [], eloMap, r_qf3.winner, r_qf4.winner);
|
||||
|
||||
const r_final = resolveBo3Match(finalMatch, gamesByMatch.get(finalMatch.id) ?? [], eloMap, r_sf1.winner, r_sf2.winner);
|
||||
|
||||
championCounts.set(r_final.winner, (championCounts.get(r_final.winner) ?? 0) + 1);
|
||||
finalistCounts.set(r_final.loser, (finalistCounts.get(r_final.loser) ?? 0) + 1);
|
||||
sfLoserCounts.set(r_sf1.loser, (sfLoserCounts.get(r_sf1.loser) ?? 0) + 1);
|
||||
sfLoserCounts.set(r_sf2.loser, (sfLoserCounts.get(r_sf2.loser) ?? 0) + 1);
|
||||
qfLoserCounts.set(r_qf1.loser, (qfLoserCounts.get(r_qf1.loser) ?? 0) + 1);
|
||||
qfLoserCounts.set(r_qf2.loser, (qfLoserCounts.get(r_qf2.loser) ?? 0) + 1);
|
||||
qfLoserCounts.set(r_qf3.loser, (qfLoserCounts.get(r_qf3.loser) ?? 0) + 1);
|
||||
qfLoserCounts.set(r_qf4.loser, (qfLoserCounts.get(r_qf4.loser) ?? 0) + 1);
|
||||
}
|
||||
|
||||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||||
}
|
||||
|
||||
// ── Mode 2: Known-Seed ────────────────────────────────────────────────────
|
||||
|
||||
private simulateKnownSeeds(
|
||||
allIds: string[],
|
||||
seeds: SeedEntry[]
|
||||
): SimulationResult[] {
|
||||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
|
||||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||||
const result = simulateNllPlayoffs(seeds);
|
||||
championCounts.set(result.champion, (championCounts.get(result.champion) ?? 0) + 1);
|
||||
finalistCounts.set(result.finalist, (finalistCounts.get(result.finalist) ?? 0) + 1);
|
||||
for (const id of result.sfLosers) {
|
||||
sfLoserCounts.set(id, (sfLoserCounts.get(id) ?? 0) + 1);
|
||||
}
|
||||
for (const id of result.qfLosers) {
|
||||
qfLoserCounts.set(id, (qfLoserCounts.get(id) ?? 0) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||||
}
|
||||
|
||||
// ── Mode 3: Regular-Season Projection ────────────────────────────────────
|
||||
|
||||
private simulateRegularSeason(
|
||||
allIds: string[],
|
||||
teams: TeamProjection[]
|
||||
): SimulationResult[] {
|
||||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||||
|
||||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||||
const seeds = simulateRegularSeasonSeeds(teams);
|
||||
const result = simulateNllPlayoffs(seeds);
|
||||
championCounts.set(result.champion, (championCounts.get(result.champion) ?? 0) + 1);
|
||||
finalistCounts.set(result.finalist, (finalistCounts.get(result.finalist) ?? 0) + 1);
|
||||
for (const id of result.sfLosers) {
|
||||
sfLoserCounts.set(id, (sfLoserCounts.get(id) ?? 0) + 1);
|
||||
}
|
||||
for (const id of result.qfLosers) {
|
||||
qfLoserCounts.set(id, (qfLoserCounts.get(id) ?? 0) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||||
}
|
||||
|
||||
// ── Shared result builder ─────────────────────────────────────────────────
|
||||
|
||||
private buildResults(
|
||||
allIds: string[],
|
||||
championCounts: Map<string, number>,
|
||||
finalistCounts: Map<string, number>,
|
||||
sfLoserCounts: Map<string, number>,
|
||||
qfLoserCounts: Map<string, number>
|
||||
): SimulationResult[] {
|
||||
const N = NUM_SIMULATIONS;
|
||||
return allIds.map((id) => ({
|
||||
participantId: id,
|
||||
probabilities: {
|
||||
probFirst: (championCounts.get(id) ?? 0) / N,
|
||||
probSecond: (finalistCounts.get(id) ?? 0) / N,
|
||||
// 2 SF losers per sim — split evenly across 3rd/4th
|
||||
probThird: (sfLoserCounts.get(id) ?? 0) / N / 2,
|
||||
probFourth: (sfLoserCounts.get(id) ?? 0) / N / 2,
|
||||
// 4 QF losers per sim — split evenly across 5th–8th
|
||||
probFifth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||||
probSixth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||||
probSeventh: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||||
probEighth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||||
},
|
||||
source: "nll_bracket_monte_carlo",
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
@ -29,6 +29,7 @@ import { NCAAFootballSimulator } from "./ncaa-football-simulator";
|
|||
import { LLWSSimulator } from "./llws-simulator";
|
||||
import { CollegeHockeySimulator } from "./college-hockey-simulator";
|
||||
import { BracktSimulator } from "./brackt-simulator";
|
||||
import { NLLSimulator } from "./nll-simulator";
|
||||
|
||||
export const SIMULATOR_TYPES = [
|
||||
"f1_standings",
|
||||
|
|
@ -54,6 +55,7 @@ export const SIMULATOR_TYPES = [
|
|||
"llws_bracket",
|
||||
"college_hockey_bracket",
|
||||
"brackt",
|
||||
"nll_bracket",
|
||||
] as const;
|
||||
|
||||
export type SimulatorType = typeof SIMULATOR_TYPES[number];
|
||||
|
|
@ -182,6 +184,13 @@ const REGISTRY: Record<SimulatorType, { info: SimulatorInfo; create: () => Simul
|
|||
},
|
||||
create: () => new BracktSimulator(),
|
||||
},
|
||||
nll_bracket: {
|
||||
info: {
|
||||
name: "NLL Season + Playoffs Monte Carlo",
|
||||
description: "Projects NLL regular season standings via Elo (14 teams, 18 games) to determine the top-8 playoff field, then simulates the bracket (QF single-game; SF and Finals best-of-3). Reads current standings from DB; falls back to full-season projection pre-season.",
|
||||
},
|
||||
create: () => new NLLSimulator(),
|
||||
},
|
||||
};
|
||||
|
||||
export function getSimulator(simulatorType: SimulatorType): Simulator {
|
||||
|
|
|
|||
|
|
@ -63,6 +63,11 @@ const CONFIG: Record<SimulatorType, SimulatorConfig | null> = {
|
|||
parityFactor: 400,
|
||||
averageOpponentElo: 1500,
|
||||
},
|
||||
nll_bracket: {
|
||||
seasonGames: 18,
|
||||
parityFactor: 400,
|
||||
averageOpponentElo: 1500,
|
||||
},
|
||||
// Simulators below don't use projected-wins → Elo conversion.
|
||||
// They can be populated later if needed.
|
||||
f1_standings: null,
|
||||
|
|
|
|||
|
|
@ -154,6 +154,7 @@ export const simulatorTypeEnum = pgEnum("simulator_type", [
|
|||
"llws_bracket",
|
||||
"college_hockey_bracket",
|
||||
"brackt",
|
||||
"nll_bracket",
|
||||
]);
|
||||
|
||||
export const tournamentStatusEnum = pgEnum("tournament_status", [
|
||||
|
|
|
|||
1
drizzle/0103_salty_runaways.sql
Normal file
1
drizzle/0103_salty_runaways.sql
Normal file
|
|
@ -0,0 +1 @@
|
|||
ALTER TYPE "public"."simulator_type" ADD VALUE 'nll_bracket';
|
||||
6112
drizzle/meta/0103_snapshot.json
Normal file
6112
drizzle/meta/0103_snapshot.json
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -722,6 +722,13 @@
|
|||
"when": 1778539362096,
|
||||
"tag": "0102_wild_wiccan",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 103,
|
||||
"version": "7",
|
||||
"when": 1778611567910,
|
||||
"tag": "0103_salty_runaways",
|
||||
"breakpoints": true
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue