Refactor league settings into per-section components (#347)

Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Chris Parsons 2026-05-05 14:00:35 -07:00
parent 049ec8a596
commit b1a1a472f5
18 changed files with 2686 additions and 1804 deletions

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import type { Dispatch, SetStateAction } from "react";
import {
closestCenter,
DndContext,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
} from "@dnd-kit/core";
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
verticalListSortingStrategy,
} from "@dnd-kit/sortable";
import { Form } from "react-router";
import { ListOrdered } from "lucide-react";
import { Button } from "~/components/ui/button";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
import { DraftOrderMessage, type SettingsActionData } from "./SettingsMessages";
import { SortableDraftOrderRow } from "./SortableDraftOrderRow";
type DraftOrderTeam = {
id: string;
name: string;
ownerId: string | null;
};
export function DraftOrderSection({
active,
draftOrderSet,
canEditDraftOrder,
hasUnsavedChanges,
draftOrderTeams,
setDraftOrderTeams,
onDirtyChange,
onResetChanges,
teams,
ownerMap,
navigationState,
updateIntent,
actionData,
}: {
active: boolean;
draftOrderSet: boolean;
canEditDraftOrder: boolean;
hasUnsavedChanges: boolean;
draftOrderTeams: string[];
setDraftOrderTeams: Dispatch<SetStateAction<string[]>>;
onDirtyChange: (dirty: boolean) => void;
onResetChanges: () => void;
teams: DraftOrderTeam[];
ownerMap: Record<string, string | null>;
navigationState: "idle" | "loading" | "submitting";
updateIntent: FormDataEntryValue | null | undefined;
actionData: SettingsActionData;
}) {
const sensors = useSensors(
useSensor(PointerSensor, {
activationConstraint: { distance: 6 },
}),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,
})
);
return (
<SettingsSection
id="draft-order"
icon={ListOrdered}
title="Draft Order"
description="Drag positions to reorder teams, or randomize the entire draft order. Saved independently from the rest of the settings form."
status={draftOrderSet ? <SettingsStatusPill tone="success">Set</SettingsStatusPill> : undefined}
className={active ? undefined : "hidden"}
>
{!draftOrderSet && (
<div className="space-y-3">
<div className="rounded-lg border border-amber-500/40 bg-amber-500/10 p-4">
<p className="text-sm font-medium text-amber-700 dark:text-amber-300">
The draft cannot begin until a draft order is set.
</p>
<p className="mt-1 text-sm text-amber-600 dark:text-amber-400">
Randomize the order now, or drag and drop teams into position manually below.
</p>
</div>
{canEditDraftOrder && (
<Form method="post">
<input type="hidden" name="intent" value="randomize-draft-order" />
<Button type="submit" className="w-full" disabled={navigationState === "submitting" && updateIntent === "randomize-draft-order"}>
{navigationState === "submitting" && updateIntent === "randomize-draft-order" ? "Randomizing..." : "Randomize Draft Order"}
</Button>
</Form>
)}
</div>
)}
<div>
<h3 className="mb-3 text-sm font-semibold text-muted-foreground">Manually set draft order</h3>
<Form method="post" className="space-y-3">
<input type="hidden" name="intent" value="set-draft-order" />
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={({ active: activeItem, over }) => {
if (!over || activeItem.id === over.id) return;
setDraftOrderTeams((current) => {
const oldIndex = current.indexOf(String(activeItem.id));
const newIndex = current.indexOf(String(over.id));
if (oldIndex === -1 || newIndex === -1) return current;
onDirtyChange(true);
return arrayMove(current, oldIndex, newIndex);
});
}}
>
<SortableContext items={draftOrderTeams} strategy={verticalListSortingStrategy}>
<div className="space-y-3">
{draftOrderTeams.map((teamId, index) => {
const team = teams.find((t) => t.id === teamId);
if (!team) return null;
return (
<SortableDraftOrderRow
key={teamId}
teamId={teamId}
index={index}
teamName={team.name}
ownerName={team.ownerId ? (ownerMap[team.ownerId] ?? "Unknown") : null}
disabled={!canEditDraftOrder}
/>
);
})}
</div>
</SortableContext>
</DndContext>
{canEditDraftOrder ? (
<div className="rounded-xl border bg-card p-3">
{hasUnsavedChanges && (
<p className="mb-3 text-sm font-medium text-amber-700 dark:text-amber-300">
You have unsaved draft order changes.
</p>
)}
<div className="flex flex-col gap-2 sm:flex-row">
{hasUnsavedChanges && (
<Button type="button" variant="outline" className="sm:w-48" onClick={onResetChanges}>
Reset Changes
</Button>
)}
<Button type="submit" className="flex-1" disabled={navigationState === "submitting" && updateIntent === "set-draft-order"}>
{navigationState === "submitting" && updateIntent === "set-draft-order" ? "Saving..." : "Save Draft Order"}
</Button>
</div>
</div>
) : (
<p className="text-sm text-muted-foreground">Draft order cannot be changed after the draft has started.</p>
)}
</Form>
</div>
{draftOrderSet && canEditDraftOrder && (
<Form method="post">
<input type="hidden" name="intent" value="randomize-draft-order" />
<Button type="submit" variant="outline" className="w-full" disabled={navigationState === "submitting" && updateIntent === "randomize-draft-order"}>
{navigationState === "submitting" && updateIntent === "randomize-draft-order" ? "Randomizing..." : "Randomize Draft Order"}
</Button>
</Form>
)}
<DraftOrderMessage actionData={actionData} />
</SettingsSection>
);
}

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import { Swords, CalendarIcon } from "lucide-react";
import { format } from "date-fns";
import { Label } from "~/components/ui/label";
import { Input } from "~/components/ui/input";
import { Button } from "~/components/ui/button";
import { Badge } from "~/components/ui/badge";
import { Calendar } from "~/components/ui/calendar";
import { Popover, PopoverContent, PopoverTrigger } from "~/components/ui/popover";
import { cn } from "~/lib/utils";
import { TimerModeSelector } from "~/components/league/TimerModeSelector";
import { DraftSpeedPicker } from "~/components/league/DraftSpeedPicker";
import { OvernightPauseSettings } from "~/components/league/OvernightPauseSettings";
import { StepperInput } from "~/components/league/StepperInput";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
export function DraftSetupSection({
active,
canEditDraftRounds,
minRounds,
recommendedRounds,
flexSpots,
draftRounds,
onDraftRoundsChange,
draftDate,
onDraftDateChange,
draftTime,
onDraftTimeChange,
timerMode,
onTimerModeChange,
draftSpeed,
onDraftSpeedChange,
overnightMode,
onOvernightModeChange,
overnightStart,
onOvernightStartChange,
overnightEnd,
onOvernightEndChange,
overnightTimezone,
onOvernightTimezoneChange,
commishTimezone,
}: {
active: boolean;
canEditDraftRounds: boolean;
minRounds: number;
recommendedRounds: number;
flexSpots: number;
draftRounds: number;
onDraftRoundsChange: (v: number) => void;
draftDate: Date | undefined;
onDraftDateChange: (v: Date | undefined) => void;
draftTime: string;
onDraftTimeChange: (v: string) => void;
timerMode: "chess_clock" | "standard";
onTimerModeChange: (v: "chess_clock" | "standard") => void;
draftSpeed: string;
onDraftSpeedChange: (v: string) => void;
overnightMode: "none" | "league" | "per_user";
onOvernightModeChange: (v: "none" | "league" | "per_user") => void;
overnightStart: string;
onOvernightStartChange: (v: string) => void;
overnightEnd: string;
onOvernightEndChange: (v: string) => void;
overnightTimezone: string;
onOvernightTimezoneChange: (v: string) => void;
commishTimezone: string | null;
}) {
return (
<SettingsSection
id="draft-setup"
icon={Swords}
title="Draft Settings"
description="Configure the draft format, timing, overnight protections, and pick order."
status={<SettingsStatusPill tone={canEditDraftRounds ? "success" : "locked"}>{canEditDraftRounds ? "Editable" : "Locked"}</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<input type="hidden" name="draftRounds" value={draftRounds} />
<input type="hidden" name="draftTimerMode" value={timerMode} />
<input type="hidden" name="draftSpeed" value={draftSpeed} />
<input type="hidden" name="overnightPauseMode" value={overnightMode} />
<input type="hidden" name="overnightPauseStart" value={overnightStart} />
<input type="hidden" name="overnightPauseEnd" value={overnightEnd} />
<input type="hidden" name="overnightPauseTimezone" value={overnightTimezone} />
{draftDate && draftTime ? (
<input
type="hidden"
name="draftDateTime"
value={new Date(`${format(draftDate, "yyyy-MM-dd")}T${draftTime}`).toISOString()}
/>
) : (
<input type="hidden" name="draftDateTime" value="" />
)}
<div className="space-y-8">
<div className="space-y-8">
<div className="rounded-lg border p-5 sm:p-6">
<div className="mb-5 flex items-start justify-between gap-3">
<div>
<Label>Draft Rounds</Label>
<p className="text-sm text-muted-foreground">Minimum {minRounds}; recommended {recommendedRounds}.</p>
</div>
<Badge variant="outline">{flexSpots} flex</Badge>
</div>
<StepperInput
value={draftRounds}
min={canEditDraftRounds ? Math.max(1, minRounds) : draftRounds}
max={canEditDraftRounds ? 50 : draftRounds}
onChange={onDraftRoundsChange}
decrementLabel="Decrease draft rounds"
incrementLabel="Increase draft rounds"
/>
{!canEditDraftRounds && (
<p className="mt-3 text-sm text-muted-foreground">Round count cannot be changed after draft starts.</p>
)}
</div>
<div className="rounded-lg border p-5 sm:p-6">
<Label htmlFor="draftDate">Draft Date & Time</Label>
<div className="mt-5 grid gap-3 sm:grid-cols-2">
<Popover>
<PopoverTrigger asChild>
<Button
variant="outline"
className={cn("justify-start text-left font-normal", !draftDate && "text-muted-foreground")}
disabled={!canEditDraftRounds}
>
<CalendarIcon className="mr-2 h-4 w-4" />
{draftDate ? format(draftDate, "PPP") : <span>Pick a date</span>}
</Button>
</PopoverTrigger>
<PopoverContent className="w-auto p-0">
<Calendar
mode="single"
selected={draftDate}
onSelect={(date) => onDraftDateChange(date)}
disabled={(date) => date < new Date(new Date().setHours(0, 0, 0, 0))}
/>
</PopoverContent>
</Popover>
<Input
type="time"
value={draftTime}
onChange={(e) => onDraftTimeChange(e.target.value)}
disabled={!canEditDraftRounds}
/>
</div>
<p className="mt-4 text-sm text-muted-foreground">
Set this before starting the draft room.
</p>
</div>
<div className="space-y-8 rounded-lg border p-5 sm:p-6">
<div className="space-y-4">
<Label>Timer Mode</Label>
<TimerModeSelector
value={timerMode}
onChange={onTimerModeChange}
disabled={!canEditDraftRounds}
/>
</div>
<div className="border-t pt-8 space-y-4">
<Label>Draft Speed</Label>
<DraftSpeedPicker
timerMode={timerMode}
value={draftSpeed}
onChange={onDraftSpeedChange}
disabled={!canEditDraftRounds}
/>
</div>
</div>
</div>
<div className="rounded-lg border p-5 sm:p-6">
<OvernightPauseSettings
show={true}
mode={overnightMode}
onModeChange={onOvernightModeChange}
start={overnightStart}
onStartChange={onOvernightStartChange}
end={overnightEnd}
onEndChange={onOvernightEndChange}
timezone={overnightTimezone}
onTimezoneChange={onOvernightTimezoneChange}
commishTimezone={commishTimezone}
disabled={!canEditDraftRounds}
/>
</div>
</div>
</SettingsSection>
);
}

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import { Activity, RotateCcw, ShieldAlert } from "lucide-react";
import { Form, Link } from "react-router";
import { Button } from "~/components/ui/button";
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
AlertDialogTrigger,
} from "~/components/ui/alert-dialog";
import { cn } from "~/lib/utils";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
export function HistoryDangerSection({
active,
league,
season,
isAdmin,
isDeleteDialogOpen,
onDeleteDialogOpenChange,
navigationState,
}: {
active: boolean;
league: { id: string; name: string };
season: { id: string } | null;
isAdmin: boolean;
isDeleteDialogOpen: boolean;
onDeleteDialogOpenChange: (open: boolean) => void;
navigationState: "idle" | "loading" | "submitting";
}) {
return (
<SettingsSection
id="history-danger"
icon={ShieldAlert}
title="History & Danger"
description="Audit history is informational. Reset and delete actions are intentionally separated from normal settings."
status={<SettingsStatusPill tone="warning">Careful</SettingsStatusPill>}
className={cn("border-destructive/40", !active && "hidden")}
>
<div className="space-y-3">
<div className="flex flex-col gap-4 rounded-lg border p-4 sm:flex-row sm:items-center sm:justify-between">
<div className="flex min-w-0 items-start gap-3">
<Activity className="mt-0.5 h-5 w-5 shrink-0 text-muted-foreground" />
<div>
<h3 className="font-semibold">Audit Log</h3>
<p className="mt-1 text-sm text-muted-foreground">View the full history of commissioner actions for this season.</p>
</div>
</div>
<Button variant="outline" className="sm:w-44" asChild>
<Link to={`/leagues/${league.id}/audit-log`}>View Audit Log</Link>
</Button>
</div>
{isAdmin && season && (
<div className="flex flex-col gap-4 rounded-lg border border-destructive/30 p-4 sm:flex-row sm:items-center sm:justify-between">
<div className="flex min-w-0 items-start gap-3">
<RotateCcw className="mt-0.5 h-5 w-5 shrink-0 text-destructive" />
<div>
<h3 className="font-semibold">Reset Draft</h3>
<p className="mt-1 text-sm text-muted-foreground">
Delete all picks, queues, and timers. Draft order is preserved.
</p>
</div>
</div>
<AlertDialog>
<AlertDialogTrigger asChild>
<Button variant="destructive" className="sm:w-44">
Reset Draft
</Button>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Reset the draft?</AlertDialogTitle>
<AlertDialogDescription>
This deletes all draft picks, queues, and timers, then returns the season to pre-draft. This cannot be undone.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<Form method="post">
<input type="hidden" name="intent" value="reset-draft" />
<AlertDialogAction type="submit" className="bg-destructive hover:bg-destructive/90">
Reset Draft
</AlertDialogAction>
</Form>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
)}
<div className="flex flex-col gap-4 rounded-lg border border-destructive/30 p-4 sm:flex-row sm:items-center sm:justify-between">
<div className="flex min-w-0 items-start gap-3">
<ShieldAlert className="mt-0.5 h-5 w-5 shrink-0 text-destructive" />
<div>
<h3 className="font-semibold">Delete League</h3>
<p className="mt-1 text-sm text-muted-foreground">
Permanently delete this league and all associated data.
</p>
</div>
</div>
<AlertDialog open={isDeleteDialogOpen} onOpenChange={onDeleteDialogOpenChange}>
<AlertDialogTrigger asChild>
<Button variant="destructive" className="sm:w-44" disabled={navigationState === "submitting"}>
Delete League
</Button>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Are you absolutely sure?</AlertDialogTitle>
<AlertDialogDescription>
This permanently deletes <strong>{league.name}</strong> and all associated data including seasons, teams, and commissioners.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<Form method="post">
<input type="hidden" name="intent" value="delete" />
<AlertDialogAction type="submit" className="bg-destructive hover:bg-destructive/90">
Delete League
</AlertDialogAction>
</Form>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</div>
</SettingsSection>
);
}

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import { Trophy } from "lucide-react";
import { Input } from "~/components/ui/input";
import { Label } from "~/components/ui/label";
import { Button } from "~/components/ui/button";
import { StepperInput } from "~/components/league/StepperInput";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
export function LeagueBasicsSection({
active,
season,
leagueName,
onLeagueNameChange,
isPublicDraftBoard,
onIsPublicDraftBoardChange,
teamCountValue,
onTeamCountValueChange,
teamsWithOwners,
canEditTeamCount,
minTeamCount,
inviteUrl,
copied,
onCopyInviteLink,
}: {
active: boolean;
season: { inviteCode: string | null } | null;
leagueName: string;
onLeagueNameChange: (v: string) => void;
isPublicDraftBoard: boolean;
onIsPublicDraftBoardChange: (v: boolean) => void;
teamCountValue: number;
onTeamCountValueChange: (v: number) => void;
teamsWithOwners: number;
canEditTeamCount: boolean;
minTeamCount: number;
inviteUrl: string;
copied: boolean;
onCopyInviteLink: () => void;
}) {
return (
<SettingsSection
id="league-basics"
icon={Trophy}
title="League Basics"
description="High-level league identity and public visibility controls."
status={<SettingsStatusPill tone="success">Always editable</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<input type="hidden" name="teamCount" value={teamCountValue} />
<div className="space-y-5">
<div className="space-y-2">
<Label htmlFor="name">League Name</Label>
<Input
id="name"
name="name"
type="text"
value={leagueName}
onChange={(e) => onLeagueNameChange(e.target.value)}
placeholder="Enter league name"
required
minLength={3}
maxLength={50}
/>
</div>
<label
htmlFor="isPublicDraftBoard"
className="flex cursor-pointer items-start gap-3 rounded-lg border p-4"
>
<input
type="checkbox"
id="isPublicDraftBoard"
name="isPublicDraftBoard"
checked={isPublicDraftBoard}
onChange={(e) => onIsPublicDraftBoardChange(e.target.checked)}
className="mt-1 h-4 w-4 rounded border-border"
/>
<span>
<span className="block font-medium">Public draft board</span>
<span className="text-sm text-muted-foreground">Allow anyone with the link to view the board without logging in.</span>
</span>
</label>
<div className="rounded-lg border p-4">
<div className="mb-3">
<Label>Number of Teams</Label>
<p className="text-sm text-muted-foreground">Minimum {minTeamCount} based on teams with owners.</p>
</div>
<StepperInput
value={teamCountValue}
min={canEditTeamCount ? minTeamCount : teamCountValue}
max={canEditTeamCount ? 16 : teamCountValue}
onChange={onTeamCountValueChange}
decrementLabel="Decrease team count"
incrementLabel="Increase team count"
/>
{!canEditTeamCount && (
<p className="mt-3 text-sm text-muted-foreground">Locked after the draft starts.</p>
)}
</div>
{season?.inviteCode && (
<div className="rounded-lg border p-4">
<div className="mb-3">
<h3 className="font-medium">Invite Link</h3>
<p className="text-sm text-muted-foreground">
{/* eslint-disable-next-line no-nested-ternary */}
{(() => {
const open = teamCountValue - teamsWithOwners;
return open > 0
? `${open} open spot${open === 1 ? "" : "s"} available.`
: "No open team spots right now.";
})()}
</p>
</div>
<div className="flex flex-col gap-2 sm:flex-row">
<Input readOnly value={inviteUrl} onClick={(e) => e.currentTarget.select()} className="text-sm" />
<Button type="button" variant={copied ? "default" : "outline"} onClick={onCopyInviteLink}>
{copied ? "Copied" : "Copy"}
</Button>
</div>
</div>
)}
</div>
</SettingsSection>
);
}

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import { Link } from "react-router";
import { Button } from "~/components/ui/button";
export function LeagueSettingsHeader({
leagueId,
leagueName,
}: {
leagueId: string;
leagueName: string;
}) {
return (
<div className="mb-6 flex flex-col gap-4 sm:flex-row sm:items-start sm:justify-between">
<div>
<h1 className="text-3xl font-bold sm:text-4xl">League Settings</h1>
<p className="mt-1 text-muted-foreground">{leagueName}</p>
</div>
<Button variant="outline" asChild>
<Link to={`/leagues/${leagueId}`}>Back to League</Link>
</Button>
</div>
);
}

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import { Bell } from "lucide-react";
import { Input } from "~/components/ui/input";
import { Label } from "~/components/ui/label";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
export function NotificationsSection({
active,
savedDiscordWebhookUrl,
discordWebhookUrl,
onDiscordWebhookUrlChange,
}: {
active: boolean;
savedDiscordWebhookUrl: string | null;
discordWebhookUrl: string;
onDiscordWebhookUrlChange: (v: string) => void;
}) {
return (
<SettingsSection
id="notifications"
icon={Bell}
title="Notifications"
description="Send Discord alerts when standings change after scoring events."
status={<SettingsStatusPill tone={savedDiscordWebhookUrl ? "success" : "warning"}>{savedDiscordWebhookUrl ? "Configured" : "Optional"}</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<div className="space-y-2">
<Label htmlFor="discordWebhookUrl">Discord Webhook URL</Label>
<Input
id="discordWebhookUrl"
name="discordWebhookUrl"
type="url"
value={discordWebhookUrl}
onChange={(e) => onDiscordWebhookUrlChange(e.target.value)}
placeholder="https://discord.com/api/webhooks/..."
/>
<p className="text-sm text-muted-foreground">
Create a webhook in Discord under Server Settings, Integrations, Webhooks.
</p>
</div>
</SettingsSection>
);
}

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import { Crown, Users } from "lucide-react";
import { Form } from "react-router";
import { Button } from "~/components/ui/button";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "~/components/ui/select";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
type Team = { id: string; name: string; ownerId: string | null };
type Commissioner = { id: string; userId: string; userName: string };
type LeagueMember = { id: string; name: string | null };
export function PeopleSection({
active,
teams,
ownerMap,
commissioners,
currentUserId,
teamCountValue,
teamsWithOwners,
leagueMembers,
isAdmin,
navigationState,
}: {
active: boolean;
teams: Team[];
ownerMap: Record<string, string | null>;
commissioners: Commissioner[];
currentUserId: string;
teamCountValue: number;
teamsWithOwners: number;
leagueMembers: LeagueMember[];
isAdmin: boolean;
navigationState: "idle" | "loading" | "submitting";
}) {
return (
<SettingsSection
id="people"
icon={Users}
title="People"
description="Manage team owners and commissioners. Team capacity is saved from League Basics."
status={<SettingsStatusPill tone="default">{teamsWithOwners}/{teamCountValue} filled</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<div className="space-y-3">
{teams.map((team) => {
const ownerName = team.ownerId ? ownerMap[team.ownerId] : null;
return (
<div key={team.id} className="flex flex-col gap-3 rounded-lg border p-3 sm:flex-row sm:items-center sm:justify-between">
<div className="min-w-0">
<p className="truncate font-medium">{team.name}</p>
<p className="text-sm text-muted-foreground">
{team.ownerId ? `Owner: ${ownerName || "Unknown"}` : "No owner"}
</p>
</div>
<div className="flex flex-col gap-2 sm:flex-row">
{team.ownerId && (
<Form method="post">
<input type="hidden" name="intent" value="remove-team-owner" />
<input type="hidden" name="teamId" value={team.id} />
<Button type="submit" variant="outline" size="sm" disabled={navigationState === "submitting"}>
Remove Owner
</Button>
</Form>
)}
{isAdmin && (
<Form method="post" className="flex flex-col gap-2 sm:flex-row">
<input type="hidden" name="intent" value="assign-team-owner" />
<input type="hidden" name="teamId" value={team.id} />
<Select name="userId" required>
<SelectTrigger className="h-9 sm:w-[190px]">
<SelectValue placeholder="Select user" />
</SelectTrigger>
<SelectContent>
{leagueMembers.map((member) => {
const userOwnsTeam = teams.some((t) => t.ownerId === member.id);
return (
<SelectItem key={member.id} value={member.id} disabled={userOwnsTeam}>
{member.name || "Unknown"}
{userOwnsTeam && " (already has team)"}
</SelectItem>
);
})}
</SelectContent>
</Select>
<Button type="submit" variant="outline" size="sm" disabled={navigationState === "submitting"}>
Assign
</Button>
</Form>
)}
</div>
</div>
);
})}
</div>
<div className="border-t pt-5">
<div className="mb-3 flex items-center gap-2">
<Crown className="h-4 w-4 text-muted-foreground" />
<h3 className="font-semibold">Commissioners</h3>
</div>
<div className="space-y-3">
{commissioners.map((commissioner) => (
<div key={commissioner.id} className="flex flex-col gap-3 rounded-lg border p-3 sm:flex-row sm:items-center sm:justify-between">
<div>
<p className="font-medium">
{commissioner.userName}
{commissioner.userId === currentUserId && <span className="ml-2 text-xs text-muted-foreground">(you)</span>}
</p>
{!teams.some((t) => t.ownerId === commissioner.userId) && (
<p className="text-xs text-muted-foreground">No team in current season</p>
)}
</div>
{commissioners.length > 1 && commissioner.userId !== currentUserId && (
<Form method="post">
<input type="hidden" name="intent" value="remove-commissioner" />
<input type="hidden" name="commissionerUserId" value={commissioner.userId} />
<Button type="submit" variant="outline" size="sm" disabled={navigationState === "submitting"}>
Remove
</Button>
</Form>
)}
</div>
))}
</div>
<Form method="post" className="mt-4 flex flex-col gap-2 sm:flex-row">
<input type="hidden" name="intent" value="add-commissioner" />
<Select name="userId" required>
<SelectTrigger className="flex-1">
<SelectValue placeholder="Add commissioner from league members" />
</SelectTrigger>
<SelectContent>
{leagueMembers.map((member) => {
const alreadyCommissioner = commissioners.some((c) => c.userId === member.id);
return (
<SelectItem key={member.id} value={member.id} disabled={alreadyCommissioner}>
{member.name || "Unknown"}
{alreadyCommissioner && " (already commissioner)"}
</SelectItem>
);
})}
</SelectContent>
</Select>
<Button type="submit" variant="outline" disabled={navigationState === "submitting"}>
Add
</Button>
</Form>
</div>
</SettingsSection>
);
}

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import { TrendingUp } from "lucide-react";
import { type ScoringRules } from "~/lib/scoring-types";
import { ScoringPresetPicker } from "~/components/league/ScoringPresetPicker";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
export function ScoringSection({
active,
canEditSports,
season,
scoringPreset,
onScoringPresetChange,
scoringRules,
onScoringRulesChange,
}: {
active: boolean;
canEditSports: boolean;
season: { status: string } | null;
scoringPreset: "brackt" | "omnifantasy" | "custom";
onScoringPresetChange: (v: "brackt" | "omnifantasy" | "custom") => void;
scoringRules: ScoringRules;
onScoringRulesChange: (v: ScoringRules) => void;
}) {
return (
<SettingsSection
id="scoring"
icon={TrendingUp}
title="Scoring"
description="Configure placement scoring for drafted sports. Scoring locks when the draft starts."
status={<SettingsStatusPill tone={canEditSports ? "success" : "locked"}>{canEditSports ? "Editable" : "Locked"}</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<div className="rounded-lg border p-5 sm:p-6">
<ScoringPresetPicker
preset={scoringPreset}
onPresetChange={onScoringPresetChange}
rules={scoringRules}
onRulesChange={onScoringRulesChange}
disabled={!season || season.status !== "pre_draft"}
/>
{(Object.entries(scoringRules) as [string, number][]).map(([k, v]) => (
<input key={k} type="hidden" name={k} value={v} />
))}
</div>
</SettingsSection>
);
}

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export type SettingsActionData =
| {
section?: string;
error?: string;
testSuccess?: boolean;
success?: boolean;
message?: string;
}
| undefined;
export function SettingsMessage({ actionData }: { actionData: SettingsActionData }) {
if (!actionData) return null;
if (actionData.section === "draft-order") return null;
if (actionData.error) {
return (
<div className="rounded-md bg-destructive/15 px-4 py-3 text-sm text-destructive">
{actionData.error}
</div>
);
}
if (actionData.testSuccess) {
return (
<div className="rounded-md bg-emerald-500/15 px-4 py-3 text-sm text-emerald-700 dark:text-emerald-300">
Test notification sent to Discord.
</div>
);
}
if (actionData.success) {
return (
<div className="rounded-md bg-emerald-500/15 px-4 py-3 text-sm text-emerald-700 dark:text-emerald-300">
{actionData.message ?? "Settings updated successfully."}
</div>
);
}
return null;
}
export function DraftOrderMessage({ actionData }: { actionData: SettingsActionData }) {
if (!actionData || actionData.section !== "draft-order") return null;
if (actionData.error) {
return (
<div className="rounded-md bg-destructive/15 px-4 py-3 text-sm text-destructive">
{actionData.error}
</div>
);
}
if (actionData.success && actionData.message) {
return (
<div className="rounded-md bg-emerald-500/15 px-4 py-3 text-sm text-emerald-700 dark:text-emerald-300">
{actionData.message}
</div>
);
}
return null;
}

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import type { ComponentType } from "react";
import type { LucideProps } from "lucide-react";
import { ArrowLeft, Check } from "lucide-react";
import { cn } from "~/lib/utils";
type SettingsNavSection = {
id: string;
label: string;
};
export type SettingsGridSection = SettingsNavSection & {
icon: ComponentType<LucideProps>;
subtitle: string;
isComplete: boolean;
isDanger?: boolean;
};
export function SettingsMobileGridNav({
sections,
completedCount,
onSectionChange,
}: {
sections: readonly SettingsGridSection[];
completedCount: number;
onSectionChange: (sectionId: string) => void;
}) {
return (
<div className="mb-5 lg:hidden">
<div className="mb-3 flex items-center justify-between">
<p className="text-xs font-semibold uppercase tracking-wide text-muted-foreground">
Manage
</p>
<p className="text-xs text-muted-foreground">
{completedCount} of {sections.length} set
</p>
</div>
<div className="grid grid-cols-2 gap-3">
{sections.map((section) => (
<button
key={section.id}
type="button"
onClick={() => onSectionChange(section.id)}
className={cn(
"relative flex cursor-pointer flex-col gap-3 rounded-xl border bg-card p-4 text-left transition-colors hover:border-primary/40 active:scale-[0.98]",
section.isDanger && "border-destructive/40"
)}
>
{section.isComplete && (
<div className="absolute right-3 top-3 flex h-5 w-5 items-center justify-center rounded-full bg-primary text-primary-foreground">
<Check className="h-3 w-3" strokeWidth={3} />
</div>
)}
<div
className={cn(
"flex h-10 w-10 items-center justify-center rounded-lg",
section.isDanger
? "bg-destructive/15 text-destructive"
: "bg-primary/20 text-primary"
)}
>
<section.icon className="h-5 w-5" />
</div>
<div>
<p className="text-sm font-semibold leading-tight">{section.label}</p>
<p className="mt-0.5 text-xs text-muted-foreground">{section.subtitle}</p>
</div>
</button>
))}
</div>
</div>
);
}
export function SettingsMobileSectionPill({
onShowGrid,
}: {
onShowGrid: () => void;
}) {
return (
<div className="mb-5 lg:hidden">
<button
type="button"
onClick={onShowGrid}
className="flex cursor-pointer items-center gap-1.5 rounded-full border bg-card px-3 py-1.5 text-sm font-medium hover:bg-muted"
>
<ArrowLeft className="h-3.5 w-3.5" />
Back to all settings
</button>
</div>
);
}
export function SettingsDesktopNav({
sections,
activeSection,
onSectionChange,
}: {
sections: readonly SettingsGridSection[];
activeSection: string;
onSectionChange: (sectionId: string) => void;
}) {
return (
<aside className="hidden lg:block">
<div className="sticky top-6 rounded-xl border bg-card p-3">
<p className="px-3 pb-2 text-xs font-semibold uppercase tracking-wide text-muted-foreground">
Manage
</p>
<nav className="space-y-1">
{sections.map((section) => (
<button
key={section.id}
type="button"
onClick={() => onSectionChange(section.id)}
className={cn(
"flex w-full cursor-pointer items-center gap-2.5 rounded-md px-3 py-2 text-left text-sm font-medium text-muted-foreground hover:bg-muted hover:text-foreground",
activeSection === section.id && "bg-muted text-foreground"
)}
>
<section.icon className={cn("h-4 w-4 shrink-0", section.isDanger && "text-destructive")} />
{section.label}
</button>
))}
</nav>
</div>
</aside>
);
}

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import { Button } from "~/components/ui/button";
export function SettingsSaveBar({
hasUnsavedChanges,
isSubmitting,
onReset,
}: {
hasUnsavedChanges: boolean;
isSubmitting: boolean;
onReset: () => void;
}) {
return (
<div className="space-y-3">
{hasUnsavedChanges && (
<p className="mb-3 text-sm font-medium text-amber-700 dark:text-amber-300">
You have unsaved settings changes.
</p>
)}
<div className="flex flex-col gap-2 sm:flex-row">
{hasUnsavedChanges && (
<Button type="button" variant="outline" className="h-12 sm:w-48" onClick={onReset}>
Reset Changes
</Button>
)}
<Button type="submit" className="h-12 flex-1" disabled={isSubmitting}>
{isSubmitting ? "Saving..." : "Save Settings"}
</Button>
</div>
</div>
);
}

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import type { ComponentType, ReactNode } from "react";
import type { LucideProps } from "lucide-react";
import { GradientIcon } from "~/components/ui/GradientIcon";
import { cn } from "~/lib/utils";
type StatusTone = "default" | "success" | "warning" | "locked";
export function SettingsStatusPill({
children,
tone = "default",
}: {
children: ReactNode;
tone?: StatusTone;
}) {
return (
<span
className={cn(
"inline-flex items-center rounded-full border px-2.5 py-1 text-xs font-semibold",
tone === "success" && "border-emerald-500/30 bg-emerald-500/10 text-emerald-700 dark:text-emerald-300",
tone === "warning" && "border-amber-500/30 bg-amber-500/10 text-amber-700 dark:text-amber-300",
tone === "locked" && "border-muted-foreground/20 bg-muted text-muted-foreground",
tone === "default" && "border-border bg-background text-muted-foreground"
)}
>
{children}
</span>
);
}
export function SettingsSection({
id,
icon,
title,
description,
status,
children,
className,
}: {
id: string;
icon: ComponentType<LucideProps>;
title: string;
description: string;
status?: ReactNode;
children: ReactNode;
className?: string;
}) {
return (
<section id={id} className={cn("scroll-mt-24 space-y-8", className)}>
<div className="space-y-3">
<div className="flex flex-col gap-3 sm:flex-row sm:items-start sm:justify-between">
<div className="flex items-start gap-3">
<GradientIcon icon={icon} className="mt-1 h-6 w-6 shrink-0" />
<div>
<h2 className="text-2xl font-bold tracking-tight sm:text-3xl">{title}</h2>
<p className="mt-2 max-w-2xl text-sm text-muted-foreground">{description}</p>
</div>
</div>
{status && <div className="sm:pt-1">{status}</div>}
</div>
</div>
<div className="space-y-5">{children}</div>
</section>
);
}

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import { CSS } from "@dnd-kit/utilities";
import { useSortable } from "@dnd-kit/sortable";
import { GripVertical } from "lucide-react";
import { cn } from "~/lib/utils";
export function SortableDraftOrderRow({
teamId,
index,
teamName,
ownerName,
disabled = false,
}: {
teamId: string;
index: number;
teamName: string;
ownerName: string | null;
disabled?: boolean;
}) {
const {
attributes,
listeners,
setNodeRef,
transform,
transition,
isDragging,
} = useSortable({ id: teamId });
return (
<div
ref={setNodeRef}
style={{
transform: CSS.Transform.toString(transform),
transition,
}}
className={cn(
"flex items-center gap-3 rounded-lg border bg-card p-4",
isDragging && "z-10 shadow-lg ring-1 ring-primary/30",
disabled && "opacity-65"
)}
>
<input type="hidden" name="teamOrder" value={teamId} />
<button
type="button"
className={cn(
"flex h-9 w-9 shrink-0 items-center justify-center rounded-md text-muted-foreground hover:bg-muted",
disabled && "cursor-not-allowed hover:bg-transparent"
)}
aria-label={`Drag ${teamName}`}
disabled={disabled}
{...(disabled ? {} : attributes)}
{...(disabled ? {} : listeners)}
>
<GripVertical className="h-4 w-4" />
</button>
<div className="flex h-8 w-8 shrink-0 items-center justify-center rounded-full bg-primary text-sm font-bold text-primary-foreground">
{index + 1}
</div>
<div className="min-w-0 flex-1">
<p className="truncate font-medium">{teamName}</p>
{ownerName && <p className="truncate text-xs text-muted-foreground">{ownerName}</p>}
</div>
</div>
);
}

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import { ClipboardList } from "lucide-react";
import { Label } from "~/components/ui/label";
import { Button } from "~/components/ui/button";
import { Checkbox } from "~/components/ui/checkbox";
import { cn } from "~/lib/utils";
import { SportIcon } from "~/components/league/SportIcon";
import { SettingsSection, SettingsStatusPill } from "./SettingsSection";
type SportsSeason = {
id: string;
name: string;
year: number;
scoringType: string;
sport: { id: string; name: string; slug: string; type: string; iconUrl: string | null };
};
const BRACKT_SLUG = "brackt";
export function SportsSection({
active,
canEditSports,
selectedSports,
displaySportsSeasons,
onSportToggle,
onClearAll,
}: {
active: boolean;
canEditSports: boolean;
selectedSports: Set<string>;
displaySportsSeasons: SportsSeason[];
onSportToggle: (id: string) => void;
onClearAll: () => void;
}) {
return (
<SettingsSection
id="sports"
icon={ClipboardList}
title="Sports"
description="Manage draftable sports seasons for this league. Sports lock when the draft starts."
status={<SettingsStatusPill tone={canEditSports ? "success" : "locked"}>{canEditSports ? "Editable" : "Locked"}</SettingsStatusPill>}
className={active ? undefined : "hidden"}
>
<div className="space-y-4">
<div className="flex items-center justify-between gap-3">
<Label>{selectedSports.size} selected</Label>
{canEditSports && selectedSports.size > 0 && (
<Button type="button" variant="ghost" size="sm" onClick={onClearAll}>
Clear all
</Button>
)}
</div>
<div className="space-y-2">
{displaySportsSeasons.length > 0 ? (
displaySportsSeasons.map((ss) => {
const selected = selectedSports.has(ss.id);
return (
<label
key={ss.id}
htmlFor={`sport-${ss.id}`}
className={cn(
"mb-2 flex cursor-pointer items-center gap-3 rounded-md border p-3 text-sm transition-colors last:mb-0",
selected ? "border-primary bg-primary/10 text-primary" : "border-border bg-background hover:border-primary/50",
!canEditSports && "cursor-not-allowed opacity-65"
)}
>
<Checkbox
id={`sport-${ss.id}`}
name="sportsSeasons"
value={ss.id}
checked={selected}
onCheckedChange={() => onSportToggle(ss.id)}
disabled={!canEditSports}
/>
<SportIcon sport={ss.sport} />
<span className="min-w-0 flex-1">
<span className="block truncate font-medium">
{ss.sport.slug === BRACKT_SLUG ? "Brackt" : `${ss.sport.name} - ${ss.name} (${ss.year})`}
</span>
<span className="text-xs text-muted-foreground">{ss.scoringType.replace("_", " ")}</span>
</span>
</label>
);
})
) : (
<p className="p-3 text-sm text-muted-foreground">No sports seasons available.</p>
)}
</div>
</div>
</SettingsSection>
);
}

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import type { Blocker } from "react-router";
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
} from "~/components/ui/alert-dialog";
export function LeaveSettingsDialog({ blocker }: { blocker: Blocker }) {
if (blocker.state !== "blocked") return null;
return (
<AlertDialog open>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Leave without saving?</AlertDialogTitle>
<AlertDialogDescription>
You have unsaved settings changes. If you leave this page, those changes will be lost.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel onClick={() => blocker.reset?.()}>
Stay
</AlertDialogCancel>
<AlertDialogAction onClick={() => blocker.proceed?.()}>
Leave without saving
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
);
}
export function SwitchSettingsSectionDialog({
open,
onOpenChange,
onStay,
onDiscard,
}: {
open: boolean;
onOpenChange: (open: boolean) => void;
onStay: () => void;
onDiscard: () => void;
}) {
return (
<AlertDialog open={open} onOpenChange={onOpenChange}>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Switch sections without saving?</AlertDialogTitle>
<AlertDialogDescription>
You have unsaved settings changes. Save before switching sections, or discard your edits to continue.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel onClick={onStay}>
Stay
</AlertDialogCancel>
<AlertDialogAction onClick={onDiscard}>
Discard changes
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
);
}

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import { redirect } from "react-router";
import { auth } from "~/lib/auth.server";
import { logger } from "~/lib/logger";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { deleteLeague, findLeagueById, updateLeague } from "~/models/league";
import {
countCommissionersByLeagueId,
createCommissioner,
findCommissionersByLeagueId,
hasCommissionerRecord,
isCommissioner,
removeCommissionerByLeagueAndUser,
} from "~/models/commissioner";
import { clearAllQueuesForSeason } from "~/models/draft-queue";
import { findDraftSlotsBySeasonId, randomizeDraftOrder, setDraftOrder } from "~/models/draft-slot";
import { deleteAllDraftPicks } from "~/models/draft-pick";
import { deleteSeasonTimers } from "~/models/draft-timer";
import { findCurrentSeasonWithSports, type NewSeason, updateSeason } from "~/models/season";
import { linkMultipleSportsToSeason, unlinkSportFromSeason } from "~/models/season-sport";
import { findDraftableSportsSeasons, findSportsSeasonsByIds } from "~/models/sports-season";
import { claimTeam, deleteTeam, findTeamById, findTeamsBySeasonId, removeTeamOwner, renameTeam } from "~/models/team";
import { findUserById, findUsersByIds, getUserDisplayName, isUserAdmin } from "~/models/user";
import { logCommissionerAction } from "~/models/audit-log";
import { parseDraftSpeed } from "~/lib/draft-timer";
import { sendStandingsUpdateNotification } from "~/services/discord";
import {
applyBracktSportsForSeason,
seedOrRepairBracktTemplate,
syncPrivateBracktParticipants,
} from "~/services/brackt.server";
import { generateUniqueTeamNames, prependOwnerToTeamName, stripOwnerFromTeamName } from "~/utils/team-names";
import type { Route } from "./+types/$leagueId.settings";
function isValidHHMM(s: string): boolean {
return /^\d{2}:\d{2}$/.test(s);
}
export async function loader(args: Route.LoaderArgs) {
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
const { params } = args;
const { leagueId } = params;
if (!userId) {
throw new Response("Unauthorized", { status: 401 });
}
const league = await findLeagueById(leagueId);
if (!league) {
throw new Response("League not found", { status: 404 });
}
// Settings are limited to league commissioners and site admins. isCommissioner()
// includes admins, so league creators without a commissioner record do not get
// read-only or edit access here.
const userIsCommissioner = await isCommissioner(leagueId, userId);
if (!userIsCommissioner) {
throw new Response("Forbidden - You must be a commissioner to access settings", {
status: 403,
});
}
await seedOrRepairBracktTemplate();
const [season, draftableSportsSeasons] = await Promise.all([
findCurrentSeasonWithSports(leagueId),
findDraftableSportsSeasons(),
]);
const teams = season ? await findTeamsBySeasonId(season.id) : [];
// Merge draftable seasons with any already-linked non-draftable seasons so that
// previously-added seasons remain visible and checked in the UI even after being disabled.
const today = new Date().toISOString().slice(0, 10);
const draftableIds = new Set(draftableSportsSeasons.map((s) => s.id));
const linkedButNotDraftable = (season?.seasonSports ?? [])
.map((s) => s.sportsSeason)
.filter((ss) => {
const fantasySeasonId = (ss as typeof ss & { fantasySeasonId?: string | null }).fantasySeasonId;
return !draftableIds.has(ss.id) && (fantasySeasonId || ss.draftOff < today || ss.draftOn > today);
});
const allSportsSeasons = [...draftableSportsSeasons, ...linkedButNotDraftable];
const draftSlots = season ? await findDraftSlotsBySeasonId(season.id) : [];
const teamsWithOwners = teams.filter((team) => team.ownerId !== null).length;
const isAdmin = await isUserAdmin(userId);
const commissioners = await findCommissionersByLeagueId(leagueId);
const uniqueOwnerIds = [...new Set(teams.map((t) => t.ownerId).filter((id): id is string => id !== null))];
const commissionerUserIds = commissioners.map((c) => c.userId);
const allUserIds = [...new Set([...commissionerUserIds, ...uniqueOwnerIds])];
const userRows = await findUsersByIds(allUserIds);
const userById = new Map(userRows.map((u) => [u.id, u]));
const commissionerUserData = commissioners.map((c) => {
const user = userById.get(c.userId);
return {
...c,
userName: user ? (getUserDisplayName(user) ?? "Unknown User") : "Unknown User",
};
});
const validOwners = uniqueOwnerIds
.map((ownerId) => {
const user = userById.get(ownerId);
return user ? { id: user.id, name: getUserDisplayName(user) } : null;
})
.filter((o): o is NonNullable<typeof o> => o !== null);
const ownerMap = new Map(validOwners.map((o) => [o.id, o.name]));
// People currently attached to the league, either through team ownership or
// commissioner membership. Admin assignment should not expose every user.
const leagueMembers = allUserIds
.map((memberUserId) => {
const user = userById.get(memberUserId);
return user ? { id: user.id, name: getUserDisplayName(user) } : null;
})
.filter((o): o is NonNullable<typeof o> => o !== null);
const commishTimezone = (await findUserById(userId))?.timezone ?? null;
return {
league,
season,
teams,
teamCount: teams.length,
teamsWithOwners,
allSportsSeasons: allSportsSeasons as Array<typeof allSportsSeasons[0] & {
fantasySeasonId: string | null;
sport: { id: string; name: string; type: string; slug: string; iconUrl: string | null };
}>,
draftSlots,
isAdmin,
leagueMembers,
ownerMap: Object.fromEntries(ownerMap),
commissioners: commissionerUserData,
currentUserId: userId,
commishTimezone,
};
}
export async function action(args: Route.ActionArgs) {
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
const { params, request } = args;
const { leagueId } = params;
if (!userId) {
throw new Response("Unauthorized", { status: 401 });
}
const league = await findLeagueById(leagueId);
if (!league) {
throw new Response("League not found", { status: 404 });
}
const userIsCommissioner = await isCommissioner(leagueId, userId);
if (!userIsCommissioner) {
throw new Response("Forbidden", { status: 403 });
}
const formData = await request.formData();
const intent = formData.get("intent");
// For league-level settings (name, public draft board), save immediately
// before checking season, so they work even if no season exists
if (intent === "update") {
const name = formData.get("name");
const isPublicDraftBoard = formData.get("isPublicDraftBoard") === "on";
const discordWebhookUrl = formData.get("discordWebhookUrl");
if (typeof name !== "string" || !name.trim()) {
return { error: "League name is required" };
}
if (name.trim().length < 3 || name.trim().length > 50) {
return { error: "League name must be between 3 and 50 characters" };
}
const webhookUrl =
typeof discordWebhookUrl === "string" ? discordWebhookUrl.trim() : "";
if (webhookUrl && !webhookUrl.startsWith("https://discord.com/api/webhooks/")) {
return { error: "Discord webhook URL must start with https://discord.com/api/webhooks/" };
}
try {
const changedFields: string[] = [];
if (name.trim() !== league.name) changedFields.push("name");
if (isPublicDraftBoard !== league.isPublicDraftBoard) changedFields.push("isPublicDraftBoard");
if ((webhookUrl || null) !== league.discordWebhookUrl) changedFields.push("discordWebhookUrl");
await updateLeague(leagueId, {
name: name.trim(),
isPublicDraftBoard,
discordWebhookUrl: webhookUrl || null,
});
if (changedFields.length > 0) {
const currentSeason = await findCurrentSeasonWithSports(leagueId);
if (currentSeason) {
await logCommissionerAction({
seasonId: currentSeason.id,
leagueId,
actorUserId: userId,
action: "league_settings_changed",
details: {
changedFields,
previousValues: {
name: league.name,
isPublicDraftBoard: league.isPublicDraftBoard,
discordWebhookUrl: league.discordWebhookUrl,
},
newValues: {
name: name.trim(),
isPublicDraftBoard,
discordWebhookUrl: webhookUrl || null,
},
},
});
}
}
} catch (error) {
logger.error("Error updating league:", error);
return { error: "Failed to update league. Please try again." };
}
}
if (intent === "test-discord-webhook") {
const webhookUrl = formData.get("webhookUrl");
if (typeof webhookUrl !== "string" || !webhookUrl.startsWith("https://discord.com/api/webhooks/")) {
return { error: "Invalid Discord webhook URL" };
}
try {
const testSeason = await findCurrentSeasonWithSports(leagueId);
const seasonName = testSeason ? `${league.name} ${testSeason.year}` : league.name;
await sendStandingsUpdateNotification({
webhookUrl,
seasonName,
standings: [
{ teamId: "1", teamName: "Team Alpha", totalPoints: 150, rank: 1 },
{ teamId: "2", teamName: "Team Beta", totalPoints: 125, rank: 2 },
{ teamId: "3", teamName: "Team Gamma", totalPoints: 100, rank: 3 },
],
previousStandings: new Map([
["1", 125],
["2", 125],
["3", 100],
]),
previousRanks: new Map([
["1", 2],
["2", 1],
["3", 3],
]),
eventName: "Test Notification",
scoredMatches: [
{ winnerName: "Team Alpha", loserName: "Team Beta", winnerUsername: "manager1", loserUsername: "manager2" },
],
});
return { testSuccess: true };
} catch (err) {
logger.error("Discord test webhook failed:", err);
return { error: "Failed to send test notification. Check your webhook URL." };
}
}
const season = await findCurrentSeasonWithSports(leagueId);
if (!season) {
if (intent === "update") {
return redirect(`/leagues/${leagueId}?updated=true`);
}
return { error: "No active season found" };
}
if (intent === "set-draft-order") {
if (season.status !== "pre_draft") {
return { error: "Cannot modify draft order after draft has started", section: "draft-order" as const };
}
const teams = await findTeamsBySeasonId(season.id);
const teamIds = formData.getAll("teamOrder") as string[];
if (teamIds.length !== teams.length) {
return { error: "All teams must be included in the draft order", section: "draft-order" as const };
}
const validTeamIds = new Set(teams.map((t) => t.id));
for (const teamId of teamIds) {
if (!validTeamIds.has(teamId)) {
return { error: "Invalid team ID in draft order", section: "draft-order" as const };
}
}
await setDraftOrder(season.id, teamIds);
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "draft_order_set",
affectedTeamIds: teamIds,
details: {
order: teamIds.map((id, i) => ({
teamId: id,
teamName: teams.find((t) => t.id === id)?.name ?? id,
position: i + 1,
})),
},
});
return { success: true, message: "Draft order updated successfully", section: "draft-order" as const };
}
if (intent === "randomize-draft-order") {
if (season.status !== "pre_draft") {
return { error: "Cannot modify draft order after draft has started", section: "draft-order" as const };
}
const teams = await findTeamsBySeasonId(season.id);
const teamIds = teams.map((t) => t.id);
await randomizeDraftOrder(season.id, teamIds);
const newSlots = await findDraftSlotsBySeasonId(season.id);
const sortedSlots = newSlots.toSorted((a, b) => a.draftOrder - b.draftOrder);
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "draft_order_randomized",
affectedTeamIds: sortedSlots.map((s) => s.teamId),
details: {
order: sortedSlots.map((s) => ({
teamId: s.teamId,
teamName: teams.find((t) => t.id === s.teamId)?.name ?? s.teamId,
position: s.draftOrder,
})),
},
});
return { success: true, message: "Draft order randomized successfully", section: "draft-order" as const };
}
if (intent === "remove-team-owner") {
const teamId = formData.get("teamId") as string;
if (!teamId) {
return { error: "Team ID is required" };
}
try {
const team = await findTeamById(teamId);
if (team?.ownerId) {
const owner = await findUserById(team.ownerId);
const username = owner?.username ?? owner?.displayName;
if (username) {
const strippedName = stripOwnerFromTeamName(team.name, username);
if (strippedName !== team.name) {
await renameTeam(teamId, strippedName);
}
await removeTeamOwner(teamId);
} else {
await removeTeamOwner(teamId);
}
} else {
await removeTeamOwner(teamId);
}
return { success: true, message: "Owner removed successfully" };
} catch (error) {
logger.error("Error removing team owner:", error);
return { error: "Failed to remove owner. Please try again." };
}
}
if (intent === "assign-team-owner") {
const teamId = formData.get("teamId") as string;
const assignedUserId = formData.get("userId") as string;
if (!teamId || !assignedUserId) {
return { error: "Team ID and User ID are required" };
}
const isAdmin = await isUserAdmin(userId);
if (!isAdmin) {
return { error: "Only admins can assign team owners" };
}
const assignedUser = await findUserById(assignedUserId);
if (!assignedUser) {
return { error: "User not found. Please try again." };
}
const teams = await findTeamsBySeasonId(season.id);
const isLeagueMember =
teams.some((team) => team.ownerId === assignedUserId) ||
(await hasCommissionerRecord(leagueId, assignedUserId));
if (!isLeagueMember) {
return { error: "Only current league members can be assigned to teams" };
}
const userAlreadyHasTeam = teams.some((team) => team.ownerId === assignedUserId);
if (userAlreadyHasTeam) {
return { error: "This user is already assigned to a team in this league" };
}
const targetTeam = teams.find((team) => team.id === teamId);
if (!targetTeam) {
return { error: "Team not found" };
}
if (targetTeam.ownerId) {
return { error: "This team already has an owner. Remove the current owner first." };
}
try {
const teamName = prependOwnerToTeamName(
targetTeam.name,
assignedUser.username ?? assignedUser.displayName ?? "Member"
);
await claimTeam(teamId, assignedUserId, teamName);
return { success: true, message: "Owner assigned successfully" };
} catch (error) {
logger.error("Error assigning team owner:", error);
return { error: "Failed to assign owner. Please try again." };
}
}
if (intent === "reset-draft") {
const isAdmin = await isUserAdmin(userId);
if (!isAdmin) {
return { error: "Only admins can reset the draft" };
}
try {
await deleteAllDraftPicks(season.id);
await clearAllQueuesForSeason(season.id);
await deleteSeasonTimers(season.id);
const previousPickNumber = season.currentPickNumber;
await updateSeason(season.id, {
status: "pre_draft",
currentPickNumber: null,
draftStartedAt: null,
draftPaused: false,
});
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "draft_reset",
details: { previousPickNumber },
});
return { success: true, message: "Draft has been reset successfully. Draft order preserved." };
} catch (error) {
logger.error("Error resetting draft:", error);
return { error: "Failed to reset draft. Please try again." };
}
}
if (intent === "delete") {
await deleteLeague(leagueId);
return redirect("/?deleted=true");
}
if (intent === "update") {
const teamCount = formData.get("teamCount");
const draftDateTime = formData.get("draftDateTime");
const draftRounds = formData.get("draftRounds");
const draftSpeed = formData.get("draftSpeed");
const draftTimerMode = formData.get("draftTimerMode") as "chess_clock" | "standard" | null;
try {
const seasonUpdates: Partial<NewSeason> = {};
if (typeof draftRounds === "string") {
const draftRoundsNum = parseInt(draftRounds, 10);
if (!isNaN(draftRoundsNum)) {
const sportsCount = season.seasonSports?.length || 0;
if (draftRoundsNum < sportsCount) {
return { error: `Draft rounds must be at least ${sportsCount} (number of sports selected)` };
}
if (draftRoundsNum < 1 || draftRoundsNum > 50) {
return { error: "Draft rounds must be between 1 and 50" };
}
if (draftRoundsNum !== season.draftRounds) {
seasonUpdates.draftRounds = draftRoundsNum;
}
}
}
if (typeof draftDateTime === "string") {
const newDateTime = draftDateTime ? new Date(draftDateTime) : null;
const currentDateTime = season.draftDateTime ? new Date(season.draftDateTime) : null;
const changed = newDateTime?.getTime() !== currentDateTime?.getTime();
if (changed) {
seasonUpdates.draftDateTime = newDateTime;
}
}
if (draftSpeed !== null) {
const { draftInitialTime, draftIncrementTime } = parseDraftSpeed(
draftSpeed as string | null,
draftTimerMode ?? "chess_clock"
);
if (draftInitialTime !== season.draftInitialTime) {
seasonUpdates.draftInitialTime = draftInitialTime;
}
if (draftIncrementTime !== season.draftIncrementTime) {
seasonUpdates.draftIncrementTime = draftIncrementTime;
}
}
if (draftTimerMode !== null && draftTimerMode !== season.draftTimerMode) {
seasonUpdates.draftTimerMode = draftTimerMode;
}
const overnightPauseMode = formData.get("overnightPauseMode") as "none" | "league" | "per_user" | null;
if (overnightPauseMode && ["none", "league", "per_user"].includes(overnightPauseMode)) {
if (overnightPauseMode !== season.overnightPauseMode) {
seasonUpdates.overnightPauseMode = overnightPauseMode;
}
if (overnightPauseMode !== "none") {
const start = formData.get("overnightPauseStart") as string | null;
const end = formData.get("overnightPauseEnd") as string | null;
const tz = formData.get("overnightPauseTimezone") as string | null;
if (start && isValidHHMM(start) && start !== season.overnightPauseStart) {
seasonUpdates.overnightPauseStart = start;
}
if (end && isValidHHMM(end) && end !== season.overnightPauseEnd) {
seasonUpdates.overnightPauseEnd = end;
}
if (tz && tz.length > 0 && tz !== season.overnightPauseTimezone) {
seasonUpdates.overnightPauseTimezone = tz;
}
}
}
if (season.status === "pre_draft") {
const scoringFields = [
"pointsFor1st", "pointsFor2nd", "pointsFor3rd", "pointsFor4th",
"pointsFor5th", "pointsFor6th", "pointsFor7th", "pointsFor8th",
];
for (const field of scoringFields) {
const value = formData.get(field);
if (typeof value === "string") {
const points = parseInt(value, 10);
if (!isNaN(points)) {
if (points < 0 || points > 1000) {
return { error: `${field} must be between 0 and 1000 points` };
}
if (points !== (season as unknown as Record<string, unknown>)[field]) {
(seasonUpdates as Record<string, unknown>)[field] = points;
}
}
}
}
}
if (Object.keys(seasonUpdates).length > 0) {
await updateSeason(season.id, seasonUpdates);
const scoringFields = ["pointsFor1st", "pointsFor2nd", "pointsFor3rd", "pointsFor4th",
"pointsFor5th", "pointsFor6th", "pointsFor7th", "pointsFor8th"];
const draftFields = Object.keys(seasonUpdates).filter((k) => !scoringFields.includes(k));
const scoringChangedFields = Object.keys(seasonUpdates).filter((k) => scoringFields.includes(k));
const seasonAsMap = season as unknown as Record<string, unknown>;
const updatesAsMap = seasonUpdates as Record<string, unknown>;
if (draftFields.length > 0) {
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "draft_settings_changed",
details: {
changedFields: draftFields,
previousValues: Object.fromEntries(draftFields.map((k) => [k, seasonAsMap[k]])),
newValues: Object.fromEntries(draftFields.map((k) => [k, updatesAsMap[k]])),
},
});
}
if (scoringChangedFields.length > 0) {
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "scoring_rules_changed",
details: {
changedFields: scoringChangedFields,
previousValues: Object.fromEntries(scoringChangedFields.map((k) => [k, seasonAsMap[k]])),
newValues: Object.fromEntries(scoringChangedFields.map((k) => [k, updatesAsMap[k]])),
},
});
}
}
if (season.status === "pre_draft") {
const selectedSports = formData.getAll("sportsSeasons").map(String);
const currentSportIds = new Set(
season.seasonSports?.map((s) => s.sportsSeason.id) || []
);
const sportsToApply = await applyBracktSportsForSeason(season.id, selectedSports);
const newSportIds = new Set(sportsToApply);
for (const sportId of currentSportIds) {
if (!newSportIds.has(sportId)) {
await unlinkSportFromSeason(season.id, sportId);
}
}
const sportsToAdd = [];
for (const sportId of newSportIds) {
if (!currentSportIds.has(sportId)) {
sportsToAdd.push({
seasonId: season.id,
sportsSeasonId: sportId,
});
}
}
if (sportsToAdd.length > 0) {
await linkMultipleSportsToSeason(sportsToAdd);
}
const removedIds = [...currentSportIds].filter((id) => !newSportIds.has(id));
const addedIds = [...newSportIds].filter((id) => !currentSportIds.has(id));
if (removedIds.length > 0 || addedIds.length > 0) {
const nameMap = new Map(
season.seasonSports?.map((s) => [s.sportsSeason.id, `${s.sportsSeason.sport.name} ${s.sportsSeason.year}`]) ?? []
);
const addedSeasons = await findSportsSeasonsByIds(addedIds);
const addedNameMap = new Map(addedSeasons.map((ss) => [ss.id, `${ss.sport.name} ${ss.year}`]));
const addedNames = addedIds.map((id) => addedNameMap.get(id) ?? id);
await logCommissionerAction({
seasonId: season.id,
leagueId,
actorUserId: userId,
action: "sports_changed",
details: {
added: addedNames,
removed: removedIds.map((id) => nameMap.get(id) ?? id),
},
});
}
}
if (typeof teamCount === "string") {
const newTeamCount = parseInt(teamCount, 10);
if (!isNaN(newTeamCount)) {
const teams = await findTeamsBySeasonId(season.id);
const currentTeamCount = teams.length;
const teamsWithOwners = teams.filter((t) => t.ownerId !== null).length;
if (newTeamCount < 6 || newTeamCount > 16) {
return { error: "Number of teams must be between 6 and 16" };
}
if (newTeamCount < teamsWithOwners) {
return { error: `Cannot reduce team count below ${teamsWithOwners} (number of teams with owners)` };
}
if (newTeamCount > currentTeamCount) {
const newNames = generateUniqueTeamNames(newTeamCount - currentTeamCount);
const teamsToAdd = Array.from(
{ length: newTeamCount - currentTeamCount },
(_, i) => ({
seasonId: season.id,
name: newNames[i],
ownerId: null as null,
})
);
const existingSlots = await findDraftSlotsBySeasonId(season.id);
const maxOrder = existingSlots.reduce((max, s) => Math.max(max, s.draftOrder), 0);
const db = database();
await db.transaction(async (tx) => {
const newTeams = await tx
.insert(schema.teams)
.values(teamsToAdd)
.returning();
await tx.insert(schema.draftSlots).values(
newTeams.map((team, i) => ({
seasonId: season.id,
teamId: team.id,
draftOrder: maxOrder + i + 1,
}))
);
});
await syncPrivateBracktParticipants(season.id);
} else if (newTeamCount < currentTeamCount) {
if (season.status !== "pre_draft") {
return { error: "Teams cannot be removed after the draft has started" };
}
const teamsToRemove = teams
.filter((t) => t.ownerId === null)
.slice(-(currentTeamCount - newTeamCount));
for (const team of teamsToRemove) {
await deleteTeam(team.id);
}
await syncPrivateBracktParticipants(season.id);
}
}
}
return redirect(`/leagues/${leagueId}?updated=true`);
} catch (error) {
logger.error("Error updating season settings:", error);
return { error: "Failed to update season settings. Please try again." };
}
}
if (intent === "add-commissioner") {
const newCommissionerUserId = formData.get("userId") as string;
if (!newCommissionerUserId) {
return { error: "User is required" };
}
const alreadyCommissioner = await hasCommissionerRecord(leagueId, newCommissionerUserId);
if (alreadyCommissioner) {
return { error: "This user is already a commissioner" };
}
try {
await createCommissioner({ leagueId, userId: newCommissionerUserId });
return { success: true, message: "Commissioner added successfully" };
} catch (error) {
logger.error("Error adding commissioner:", error);
return { error: "Failed to add commissioner. Please try again." };
}
}
if (intent === "remove-commissioner") {
const commissionerUserId = formData.get("commissionerUserId") as string;
if (!commissionerUserId) {
return { error: "User is required" };
}
if (commissionerUserId === userId) {
return { error: "You cannot remove yourself as a commissioner" };
}
const count = await countCommissionersByLeagueId(leagueId);
if (count <= 1) {
return { error: "Cannot remove the last commissioner" };
}
try {
await removeCommissionerByLeagueAndUser(leagueId, commissionerUserId);
return { success: true, message: "Commissioner removed successfully" };
} catch (error) {
logger.error("Error removing commissioner:", error);
return { error: "Failed to remove commissioner. Please try again." };
}
}
return { error: "Invalid action" };
}

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View file

@ -1,8 +1,8 @@
import { describe, it, expect, vi, beforeEach } from 'vitest';
import { updateLeague } from '~/models/league';
import { findCurrentSeasonWithSports, updateSeason } from '~/models/season';
import { parseDraftSpeed } from '~/lib/draft-timer';
// Mock all models used in the settings update intent
vi.mock('~/models/league', () => ({
findLeagueById: vi.fn(),
updateLeague: vi.fn(),
@ -15,6 +15,7 @@ vi.mock('~/models/commissioner', () => ({
createCommissioner: vi.fn(),
countCommissionersByLeagueId: vi.fn(),
removeCommissionerByLeagueAndUser: vi.fn(),
hasCommissionerRecord: vi.fn(),
}));
vi.mock('~/models/season', () => ({
@ -27,7 +28,9 @@ vi.mock('~/models/team', () => ({
createManyTeams: vi.fn(),
deleteTeam: vi.fn(),
removeTeamOwner: vi.fn(),
assignTeamOwner: vi.fn(),
claimTeam: vi.fn(),
findTeamById: vi.fn(),
renameTeam: vi.fn(),
}));
const mockLeague = {
@ -75,6 +78,92 @@ const mockSeason = {
updatedAt: new Date('2025-01-01'),
};
// Mirrors the route-level settings access policy: the settings page requires a
// commissioner or admin record — creator status alone is not sufficient.
function canAccessLeagueSettings(opts: {
isAuthenticated: boolean;
leagueExists: boolean;
isCommissionerOrAdmin: boolean;
}): { allowed: true } | { allowed: false; status: 401 | 403 | 404 } {
if (!opts.isAuthenticated) return { allowed: false, status: 401 };
if (!opts.leagueExists) return { allowed: false, status: 404 };
if (!opts.isCommissionerOrAdmin) return { allowed: false, status: 403 };
return { allowed: true };
}
function canUpdateScoring(status: string) { return status === 'pre_draft'; }
function isValidScoringPoints(points: number) { return points >= 0 && points <= 1000; }
function isValidTeamCount(count: number) { return count >= 6 && count <= 16; }
function validateOwnerAssignment(opts: {
assignedUserId: string;
leagueMemberIds: string[];
existingOwnerIds: string[];
}): { allowed: true } | { allowed: false; error: string } {
if (!opts.leagueMemberIds.includes(opts.assignedUserId)) {
return { allowed: false, error: 'Only current league members can be assigned to teams' };
}
if (opts.existingOwnerIds.includes(opts.assignedUserId)) {
return { allowed: false, error: 'This user is already assigned to a team in this league' };
}
return { allowed: true };
}
// ---------------------------------------------------------------------------
// Access policy
// ---------------------------------------------------------------------------
describe('Settings Access Policy', () => {
it('rejects unauthenticated users', () => {
expect(canAccessLeagueSettings({
isAuthenticated: false,
leagueExists: true,
isCommissionerOrAdmin: false,
})).toEqual({ allowed: false, status: 401 });
});
it('rejects non-commissioner league members and creators', () => {
expect(canAccessLeagueSettings({
isAuthenticated: true,
leagueExists: true,
isCommissionerOrAdmin: false,
})).toEqual({ allowed: false, status: 403 });
});
it('allows commissioners and admins via the shared commissioner check', () => {
expect(canAccessLeagueSettings({
isAuthenticated: true,
leagueExists: true,
isCommissionerOrAdmin: true,
})).toEqual({ allowed: true });
});
});
// ---------------------------------------------------------------------------
// Owner assignment scope
// ---------------------------------------------------------------------------
describe('Settings Update - Owner Assignment Scope', () => {
it('rejects assigning someone who is not already attached to the league', () => {
expect(validateOwnerAssignment({
assignedUserId: 'outside-user',
leagueMemberIds: ['commissioner-1', 'owner-1'],
existingOwnerIds: ['owner-1'],
})).toEqual({
allowed: false,
error: 'Only current league members can be assigned to teams',
});
});
it('allows league commissioners without a team to be assigned', () => {
expect(validateOwnerAssignment({
assignedUserId: 'commissioner-1',
leagueMemberIds: ['commissioner-1', 'owner-1'],
existingOwnerIds: ['owner-1'],
})).toEqual({ allowed: true });
});
});
// ---------------------------------------------------------------------------
// Name validation
// ---------------------------------------------------------------------------
@ -100,16 +189,13 @@ describe('Settings Update - Name Validation', () => {
it('should reject a name shorter than 3 characters', () => {
const name = 'AB';
const trimmed = name.trim();
const tooShort = trimmed.length < 3;
const tooLong = trimmed.length > 50;
expect(tooShort || tooLong).toBe(true);
expect(trimmed.length < 3 || trimmed.length > 50).toBe(true);
});
it('should reject a name longer than 50 characters', () => {
const name = 'A'.repeat(51);
const trimmed = name.trim();
const tooLong = trimmed.length > 50;
expect(tooLong).toBe(true);
expect(trimmed.length < 3 || trimmed.length > 50).toBe(true);
});
it('should accept a name that is exactly 3 characters', () => {
@ -174,7 +260,6 @@ describe('Settings Update - League Save', () => {
const error = new Error('Database connection failed');
vi.mocked(updateLeague).mockRejectedValue(error);
// Simulate the try-catch around updateLeague in the action
let result: { error: string } | undefined;
try {
await updateLeague('league-1', { name: 'Test League', isPublicDraftBoard: false });
@ -189,11 +274,10 @@ describe('Settings Update - League Save', () => {
vi.mocked(updateLeague).mockRejectedValue(new Error('DB error'));
vi.mocked(findCurrentSeasonWithSports).mockResolvedValue(mockSeason);
// Action returns early on league save error; season functions should not run
try {
await updateLeague('league-1', { name: 'Test', isPublicDraftBoard: false });
} catch {
// early return would happen here
// early return happens here in the real action
}
expect(findCurrentSeasonWithSports).not.toHaveBeenCalled();
@ -233,104 +317,53 @@ describe('Settings Update - Season Save', () => {
it('should reject draft rounds below 1', () => {
const rounds = 0;
const invalid = rounds < 1 || rounds > 50;
expect(invalid).toBe(true);
expect(rounds < 1 || rounds > 50).toBe(true);
});
it('should reject draft rounds above 50', () => {
const rounds = 51;
const invalid = rounds < 1 || rounds > 50;
expect(invalid).toBe(true);
expect(rounds < 1 || rounds > 50).toBe(true);
});
it('should reject draft rounds less than the number of sports selected', () => {
const sportsCount = 5;
const draftRounds = 3;
const tooFew = draftRounds < sportsCount;
expect(tooFew).toBe(true);
expect(draftRounds < sportsCount).toBe(true);
});
it('should map "fast" draft speed to correct timer values', () => {
const draftSpeed: string = 'fast';
let initialTime: number;
let incrementTime: number;
switch (draftSpeed) {
case 'fast':
initialTime = 60;
incrementTime = 10;
break;
case 'standard':
initialTime = 120;
incrementTime = 15;
break;
case 'slow':
initialTime = 28800;
incrementTime = 3600;
break;
case 'very-slow':
initialTime = 43200;
incrementTime = 3600;
break;
default:
initialTime = 120;
incrementTime = 15;
}
expect(initialTime).toBe(60);
expect(incrementTime).toBe(10);
it('should map "fast" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('fast', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 60, draftIncrementTime: 10 });
});
it('should map "standard" draft speed to correct timer values', () => {
const draftSpeed: string = 'standard';
let initialTime = 120;
let incrementTime = 15;
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
expect(initialTime).toBe(120);
expect(incrementTime).toBe(15);
it('should map "standard" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('standard', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 120, draftIncrementTime: 15 });
});
it('should map "slow" draft speed to correct timer values', () => {
const draftSpeed: string = 'slow';
let initialTime = 120;
let incrementTime = 15;
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
expect(initialTime).toBe(28800);
expect(incrementTime).toBe(3600);
it('should map "slow" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('slow', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 28800, draftIncrementTime: 3600 });
});
it('should map "very-slow" draft speed to correct timer values', () => {
const draftSpeed: string = 'very-slow';
let initialTime = 120;
let incrementTime = 15;
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
expect(initialTime).toBe(43200);
expect(incrementTime).toBe(3600);
it('should map "very-slow" chess_clock speed to correct timer values', () => {
const result = parseDraftSpeed('very-slow', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 43200, draftIncrementTime: 3600 });
});
it('should fall back to standard speed for an unknown draft speed value', () => {
const draftSpeed: string = 'turbo-ultra';
let initialTime = 120;
let incrementTime = 15;
it('should fall back to standard speed for an unknown chess_clock speed value', () => {
const result = parseDraftSpeed('turbo-ultra', 'chess_clock');
expect(result).toEqual({ draftInitialTime: 120, draftIncrementTime: 15 });
});
if (draftSpeed === 'fast') { initialTime = 60; incrementTime = 10; }
else if (draftSpeed === 'slow') { initialTime = 28800; incrementTime = 3600; }
else if (draftSpeed === 'very-slow') { initialTime = 43200; incrementTime = 3600; }
it('should use raw seconds for standard timer mode', () => {
const result = parseDraftSpeed('90', 'standard');
expect(result).toEqual({ draftInitialTime: 90, draftIncrementTime: 90 });
});
expect(initialTime).toBe(120);
expect(incrementTime).toBe(15);
it('should fall back to 90s when standard mode speed is not a number', () => {
const result = parseDraftSpeed(null, 'standard');
expect(result).toEqual({ draftInitialTime: 90, draftIncrementTime: 90 });
});
it('should return a season-specific error message when updateSeason throws', async () => {
@ -360,26 +393,14 @@ describe('Settings Update - Season Save', () => {
});
it('should only update scoring fields when season status is pre_draft', () => {
const preDraftStatus: string = 'pre_draft';
const draftStatus: string = 'draft';
// Scoring changes allowed in pre_draft
const canUpdateScoring = preDraftStatus === 'pre_draft';
expect(canUpdateScoring).toBe(true);
// Scoring changes NOT allowed during draft
const canUpdateScoringDuringDraft = draftStatus === 'pre_draft';
expect(canUpdateScoringDuringDraft).toBe(false);
expect(canUpdateScoring('pre_draft')).toBe(true);
expect(canUpdateScoring('draft')).toBe(false);
});
it('should validate scoring points are between 0 and 1000', () => {
const validPoints = 500;
const tooLow = -1;
const tooHigh = 1001;
expect(validPoints >= 0 && validPoints <= 1000).toBe(true);
expect(tooLow >= 0 && tooLow <= 1000).toBe(false);
expect(tooHigh >= 0 && tooHigh <= 1000).toBe(false);
expect(isValidScoringPoints(500)).toBe(true);
expect(isValidScoringPoints(-1)).toBe(false);
expect(isValidScoringPoints(1001)).toBe(false);
});
});
@ -393,29 +414,23 @@ describe('Settings Update - Team Count Changes', () => {
});
it('should reject team count below 6', () => {
const newTeamCount = 5;
const invalid = newTeamCount < 6 || newTeamCount > 16;
expect(invalid).toBe(true);
expect(isValidTeamCount(5)).toBe(false);
});
it('should reject team count above 16', () => {
const newTeamCount = 17;
const invalid = newTeamCount < 6 || newTeamCount > 16;
expect(invalid).toBe(true);
expect(isValidTeamCount(17)).toBe(false);
});
it('should reject team count below the number of teams with owners', () => {
const teamsWithOwners = 8;
const newTeamCount = 6;
const belowOwnerCount = newTeamCount < teamsWithOwners;
expect(belowOwnerCount).toBe(true);
expect(newTeamCount < teamsWithOwners).toBe(true);
});
it('should allow a valid team count that is >= teams with owners', () => {
const teamsWithOwners = 6;
const newTeamCount = 10;
const valid = newTeamCount >= 6 && newTeamCount <= 16 && newTeamCount >= teamsWithOwners;
expect(valid).toBe(true);
expect(isValidTeamCount(newTeamCount) && newTeamCount >= teamsWithOwners).toBe(true);
});
it('should create new teams when increasing team count', async () => {
@ -441,3 +456,27 @@ describe('Settings Update - Team Count Changes', () => {
]);
});
});
// ---------------------------------------------------------------------------
// Draft order action responses
// ---------------------------------------------------------------------------
describe('Settings - Draft Order Action Responses', () => {
it('set-draft-order success includes section: draft-order', () => {
const result = { success: true, message: 'Draft order updated successfully', section: 'draft-order' as const };
expect(result.section).toBe('draft-order');
expect(result.success).toBe(true);
});
it('randomize-draft-order success includes section: draft-order', () => {
const result = { success: true, message: 'Draft order randomized successfully', section: 'draft-order' as const };
expect(result.section).toBe('draft-order');
expect(result.message).toContain('randomized');
});
it('draft-order messages should not be shown in global SettingsMessage', () => {
const actionData = { success: true, message: 'Draft order randomized successfully', section: 'draft-order' as const };
const isDraftOrderMessage = 'section' in actionData && actionData.section === 'draft-order';
expect(isDraftOrderMessage).toBe(true);
});
});