The chain (checkAndTriggerNextAutodraft) picks consecutive while_on teams immediately after a pick, but is capped at totalTeams iterations. Once the cap is hit, the next while_on team had to wait for the full timer countdown before their pick fired — which users experienced as autodraft intermittently not working. Root cause fix: the timer loop now detects while_on mode and triggers the pick immediately (≤1 s) regardless of time remaining, bypassing the countdown. A timer-update with timeRemaining:0 is emitted first so clients don't see a frozen timer. If the chain already handled the pick, executeAutoPick returns "Pick already made" and the timer moves on harmlessly. Additional fixes: - Add timerTickRunning guard so concurrent setInterval ticks (when a chain takes >1 s) don't race on the same pick slot - Use onConflictDoNothing on the draft pick INSERT in executeAutoPick so a DB unique-constraint collision is treated as "Pick already made" rather than pausing the draft - Cache draftSlots per season in the timer loop (slots never change during an active draft) — eliminates one DB query per tick - currentPickNumber || 1 → ?? 1 Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
789408e428
commit
b81089879c
3 changed files with 74 additions and 31 deletions
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@ -141,6 +141,7 @@ function makeMockDb(seasonOverrides: Record<string, unknown> = {}) {
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},
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insert: vi.fn().mockReturnThis(),
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values: vi.fn().mockReturnThis(),
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onConflictDoNothing: vi.fn().mockReturnThis(),
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returning: vi.fn(), // configured per-test
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update: vi.fn().mockReturnThis(),
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set: vi.fn().mockReturnThis(),
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@ -619,7 +619,9 @@ export async function executeAutoPick(params: {
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logger.warn(`[AutoPick] No timer found for team ${teamId} in season ${seasonId}`);
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}
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// Create the draft pick
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// Create the draft pick — use ON CONFLICT DO NOTHING so that concurrent timer
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// ticks racing to the same pick slot are handled atomically at the DB level
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// rather than relying on the TOCTOU pre-check above.
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const [draftPick] = await db
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.insert(schema.draftPicks)
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.values({
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@ -634,8 +636,15 @@ export async function executeAutoPick(params: {
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// Records the team's bank balance at the moment the pick was made (seconds remaining)
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timeUsed: currentTimer ? currentTimer.timeRemaining : undefined,
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})
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.onConflictDoNothing()
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.returning();
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if (!draftPick) {
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// Another concurrent path already committed this pick
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logger.log(`[AutoPick] Pick ${pickNumber} already made (conflict on insert), skipping`);
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return { success: false, error: "Pick already made" };
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}
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logger.log(
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`[AutoPick] Pick created - ${triggeredBy} triggered - Pick ${pickNumber} - Participant ${participantId}`
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);
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@ -16,6 +16,11 @@ const client = postgres(connectionString);
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const db = drizzle(client, { schema });
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let timerInterval: NodeJS.Timeout | null = null;
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let timerTickRunning = false;
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// Draft slots never change during an active draft — cache them to avoid
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// a redundant query on every tick.
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const draftSlotsCache = new Map<string, { teamId: string; draftOrder: number }[]>();
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/**
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* Start the draft timer system
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@ -28,10 +33,16 @@ export function startDraftTimerSystem(): void {
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}
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timerInterval = setInterval(async () => {
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// Skip this tick if the previous one is still running (e.g. long autodraft chain)
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// to prevent concurrent ticks from racing on the same pick slot.
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if (timerTickRunning) return;
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timerTickRunning = true;
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try {
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await updateDraftTimers();
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} catch (error) {
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logger.error("[Timer] Error updating draft timers:", error);
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} finally {
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timerTickRunning = false;
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}
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}, 1000);
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@ -62,7 +73,14 @@ async function updateDraftTimers(): Promise<void> {
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});
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if (activeDrafts.length === 0) {
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return; // No active drafts
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draftSlotsCache.clear();
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return;
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}
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// Evict cache entries for seasons no longer actively drafting.
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const activeIds = new Set(activeDrafts.map((s) => s.id));
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for (const cachedId of draftSlotsCache.keys()) {
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if (!activeIds.has(cachedId)) draftSlotsCache.delete(cachedId);
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}
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for (const season of activeDrafts) {
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@ -71,13 +89,17 @@ async function updateDraftTimers(): Promise<void> {
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continue;
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}
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const currentPickNumber = season.currentPickNumber || 1;
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const currentPickNumber = season.currentPickNumber ?? 1;
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// Get draft slots to determine whose turn it is
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const draftSlots = await db.query.draftSlots.findMany({
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where: eq(schema.draftSlots.seasonId, season.id),
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orderBy: asc(schema.draftSlots.draftOrder),
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});
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// Draft slots never change during an active draft — use the cache.
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let draftSlots = draftSlotsCache.get(season.id);
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if (!draftSlots) {
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draftSlots = await db.query.draftSlots.findMany({
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where: eq(schema.draftSlots.seasonId, season.id),
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orderBy: asc(schema.draftSlots.draftOrder),
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});
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draftSlotsCache.set(season.id, draftSlots);
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}
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const totalTeams = draftSlots.length;
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if (totalTeams === 0) continue;
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@ -129,21 +151,40 @@ async function updateDraftTimers(): Promise<void> {
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continue;
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}
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// If timer is at 0 or below, check autodraft settings and trigger auto-pick
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if (timer.timeRemaining <= 0) {
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logger.log(
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`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
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);
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// Fetch autodraft settings once — used both for while_on bypass and timer-expiry path.
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, season.id),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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// while_on means "pick immediately when it's my turn" — bypass the countdown.
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const isWhileOn = shouldAutodraft && autodraftSettings?.mode === "while_on";
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// Check if team has autodraft enabled
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, season.id),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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// Trigger pick when: timer expired OR team is in while_on autodraft mode.
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// The chain picks consecutive while_on teams after each pick, but it is capped at
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// totalTeams iterations. The while_on bypass here fills the gap: the timer picks
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// the next while_on team within one tick (≤1 s) rather than waiting for the full
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// countdown to expire. If the chain already made this pick, executeAutoPick
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// returns "Pick already made" which triggerAutoPick treats as a non-fatal no-op.
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if (timer.timeRemaining <= 0 || isWhileOn) {
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if (timer.timeRemaining <= 0) {
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logger.log(
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`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
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);
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} else {
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logger.log(
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`[Timer] ⚡ while_on autodraft — immediate pick for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
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);
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// Emit 0 so clients see the timer hit zero before the pick-made event arrives.
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io.to(`draft-${season.id}`).emit("timer-update", {
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seasonId: season.id,
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teamId: currentTeamId,
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timeRemaining: 0,
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currentPickNumber,
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});
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}
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const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
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@ -177,16 +218,8 @@ async function updateDraftTimers(): Promise<void> {
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currentPickNumber,
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});
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// If timer just hit 0, trigger auto-pick
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// If timer just hit 0, trigger auto-pick (next_pick mode or no autodraft)
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if (newTimeRemaining === 0) {
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const autodraftSettings = await db.query.autodraftSettings.findFirst({
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where: and(
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eq(schema.autodraftSettings.seasonId, season.id),
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eq(schema.autodraftSettings.teamId, currentTeamId)
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),
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});
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const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
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const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
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if (!success) {
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