Fix while_on autodraft stalling between chain bursts, fixes #190 (#222)

The chain (checkAndTriggerNextAutodraft) picks consecutive while_on teams
immediately after a pick, but is capped at totalTeams iterations. Once the
cap is hit, the next while_on team had to wait for the full timer countdown
before their pick fired — which users experienced as autodraft intermittently
not working.

Root cause fix: the timer loop now detects while_on mode and triggers the
pick immediately (≤1 s) regardless of time remaining, bypassing the
countdown. A timer-update with timeRemaining:0 is emitted first so clients
don't see a frozen timer. If the chain already handled the pick, executeAutoPick
returns "Pick already made" and the timer moves on harmlessly.

Additional fixes:
- Add timerTickRunning guard so concurrent setInterval ticks (when a chain
  takes >1 s) don't race on the same pick slot
- Use onConflictDoNothing on the draft pick INSERT in executeAutoPick so a
  DB unique-constraint collision is treated as "Pick already made" rather
  than pausing the draft
- Cache draftSlots per season in the timer loop (slots never change during
  an active draft) — eliminates one DB query per tick
- currentPickNumber || 1 → ?? 1

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Chris Parsons 2026-03-24 19:09:38 -07:00 committed by GitHub
parent 789408e428
commit b81089879c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 74 additions and 31 deletions

View file

@ -141,6 +141,7 @@ function makeMockDb(seasonOverrides: Record<string, unknown> = {}) {
},
insert: vi.fn().mockReturnThis(),
values: vi.fn().mockReturnThis(),
onConflictDoNothing: vi.fn().mockReturnThis(),
returning: vi.fn(), // configured per-test
update: vi.fn().mockReturnThis(),
set: vi.fn().mockReturnThis(),

View file

@ -619,7 +619,9 @@ export async function executeAutoPick(params: {
logger.warn(`[AutoPick] No timer found for team ${teamId} in season ${seasonId}`);
}
// Create the draft pick
// Create the draft pick — use ON CONFLICT DO NOTHING so that concurrent timer
// ticks racing to the same pick slot are handled atomically at the DB level
// rather than relying on the TOCTOU pre-check above.
const [draftPick] = await db
.insert(schema.draftPicks)
.values({
@ -634,8 +636,15 @@ export async function executeAutoPick(params: {
// Records the team's bank balance at the moment the pick was made (seconds remaining)
timeUsed: currentTimer ? currentTimer.timeRemaining : undefined,
})
.onConflictDoNothing()
.returning();
if (!draftPick) {
// Another concurrent path already committed this pick
logger.log(`[AutoPick] Pick ${pickNumber} already made (conflict on insert), skipping`);
return { success: false, error: "Pick already made" };
}
logger.log(
`[AutoPick] Pick created - ${triggeredBy} triggered - Pick ${pickNumber} - Participant ${participantId}`
);

View file

@ -16,6 +16,11 @@ const client = postgres(connectionString);
const db = drizzle(client, { schema });
let timerInterval: NodeJS.Timeout | null = null;
let timerTickRunning = false;
// Draft slots never change during an active draft — cache them to avoid
// a redundant query on every tick.
const draftSlotsCache = new Map<string, { teamId: string; draftOrder: number }[]>();
/**
* Start the draft timer system
@ -28,10 +33,16 @@ export function startDraftTimerSystem(): void {
}
timerInterval = setInterval(async () => {
// Skip this tick if the previous one is still running (e.g. long autodraft chain)
// to prevent concurrent ticks from racing on the same pick slot.
if (timerTickRunning) return;
timerTickRunning = true;
try {
await updateDraftTimers();
} catch (error) {
logger.error("[Timer] Error updating draft timers:", error);
} finally {
timerTickRunning = false;
}
}, 1000);
@ -62,7 +73,14 @@ async function updateDraftTimers(): Promise<void> {
});
if (activeDrafts.length === 0) {
return; // No active drafts
draftSlotsCache.clear();
return;
}
// Evict cache entries for seasons no longer actively drafting.
const activeIds = new Set(activeDrafts.map((s) => s.id));
for (const cachedId of draftSlotsCache.keys()) {
if (!activeIds.has(cachedId)) draftSlotsCache.delete(cachedId);
}
for (const season of activeDrafts) {
@ -71,13 +89,17 @@ async function updateDraftTimers(): Promise<void> {
continue;
}
const currentPickNumber = season.currentPickNumber || 1;
const currentPickNumber = season.currentPickNumber ?? 1;
// Get draft slots to determine whose turn it is
const draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, season.id),
orderBy: asc(schema.draftSlots.draftOrder),
});
// Draft slots never change during an active draft — use the cache.
let draftSlots = draftSlotsCache.get(season.id);
if (!draftSlots) {
draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, season.id),
orderBy: asc(schema.draftSlots.draftOrder),
});
draftSlotsCache.set(season.id, draftSlots);
}
const totalTeams = draftSlots.length;
if (totalTeams === 0) continue;
@ -129,21 +151,40 @@ async function updateDraftTimers(): Promise<void> {
continue;
}
// If timer is at 0 or below, check autodraft settings and trigger auto-pick
if (timer.timeRemaining <= 0) {
logger.log(
`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
);
// Fetch autodraft settings once — used both for while_on bypass and timer-expiry path.
const autodraftSettings = await db.query.autodraftSettings.findFirst({
where: and(
eq(schema.autodraftSettings.seasonId, season.id),
eq(schema.autodraftSettings.teamId, currentTeamId)
),
});
const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
// while_on means "pick immediately when it's my turn" — bypass the countdown.
const isWhileOn = shouldAutodraft && autodraftSettings?.mode === "while_on";
// Check if team has autodraft enabled
const autodraftSettings = await db.query.autodraftSettings.findFirst({
where: and(
eq(schema.autodraftSettings.seasonId, season.id),
eq(schema.autodraftSettings.teamId, currentTeamId)
),
});
const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
// Trigger pick when: timer expired OR team is in while_on autodraft mode.
// The chain picks consecutive while_on teams after each pick, but it is capped at
// totalTeams iterations. The while_on bypass here fills the gap: the timer picks
// the next while_on team within one tick (≤1 s) rather than waiting for the full
// countdown to expire. If the chain already made this pick, executeAutoPick
// returns "Pick already made" which triggerAutoPick treats as a non-fatal no-op.
if (timer.timeRemaining <= 0 || isWhileOn) {
if (timer.timeRemaining <= 0) {
logger.log(
`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
);
} else {
logger.log(
`[Timer] ⚡ while_on autodraft — immediate pick for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
);
// Emit 0 so clients see the timer hit zero before the pick-made event arrives.
io.to(`draft-${season.id}`).emit("timer-update", {
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: 0,
currentPickNumber,
});
}
const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
@ -177,16 +218,8 @@ async function updateDraftTimers(): Promise<void> {
currentPickNumber,
});
// If timer just hit 0, trigger auto-pick
// If timer just hit 0, trigger auto-pick (next_pick mode or no autodraft)
if (newTimeRemaining === 0) {
const autodraftSettings = await db.query.autodraftSettings.findFirst({
where: and(
eq(schema.autodraftSettings.seasonId, season.id),
eq(schema.autodraftSettings.teamId, currentTeamId)
),
});
const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
if (!success) {