Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
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## Summary

- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join

## Test plan

- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
This commit is contained in:
chrisp 2026-06-06 05:57:46 +00:00
parent f657293430
commit f96c8f5244
27 changed files with 1961 additions and 1546 deletions

View file

@ -0,0 +1,43 @@
services:
migrate:
container_name: brackt-migrate
image: sjc.vultrcr.com/chrisparsons/brackt:latest
command: ["node", "/app/scripts/migrate.mjs"]
networks:
- internal
restart: "no"
brackt:
depends_on:
migrate:
condition: service_completed_successfully
deploy:
restart_policy:
condition: on-failure
max_attempts: 5
container_name: brackt
image: sjc.vultrcr.com/chrisparsons/brackt:latest
environment:
- NODE_ENV=production
- PGBOUNCER=true
- SQUIGGLE_CONTACT_EMAIL=chris@brackt.com
- BETTER_AUTH_URL=https://brackt.com
- APP_URL=https://brackt.com
labels:
- traefik.enable=true
- traefik.http.routers.brackt.rule=Host(`brackt.com`)
- traefik.http.routers.brackt.tls=true
- traefik.http.routers.brackt.tls.certresolver=lets-encrypt
- traefik.http.routers.brackt.entrypoints=websecure
- traefik.http.services.brackt.loadbalancer.server.port=3000
- traefik.http.routers.brackt-www.rule=Host(`www.brackt.com`)
- traefik.http.routers.brackt-www.tls=true
- traefik.http.routers.brackt-www.tls.certresolver=lets-encrypt
- traefik.http.routers.brackt-www.entrypoints=websecure
- traefik.http.routers.brackt-www.middlewares=redirect-to-nonwww
- traefik.http.middlewares.redirect-to-nonwww.redirectregex.regex=^https://www\.(.*)
- traefik.http.middlewares.redirect-to-nonwww.redirectregex.replacement=https://$${1}
- traefik.http.middlewares.redirect-to-nonwww.redirectregex.permanent=true
networks:
- internal
- web

View file

@ -35,6 +35,7 @@ interface UseDraftSocketEventsParams {
setConnectedTeams: (fn: (prev: Set<string>) => Set<string>) => void;
setQueue: (fn: (prev: QueueItem[]) => QueueItem[]) => void;
setTeamTimers: (fn: (prev: Record<string, number>) => Record<string, number>) => void;
setPickTimerExpiresAt: (state: { teamId: string; expiresAt: number } | null) => void;
setIsOvernightPause: (value: boolean) => void;
setOvernightResumesAt: (value: Date | null) => void;
setWatchedParticipantIds: (value: Set<string>) => void;
@ -65,6 +66,7 @@ export function useDraftSocketEvents({
setConnectedTeams,
setQueue,
setTeamTimers,
setPickTimerExpiresAt,
setIsOvernightPause,
setOvernightResumesAt,
setWatchedParticipantIds,
@ -80,6 +82,8 @@ export function useDraftSocketEvents({
isDraftComplete?: boolean;
};
const handlePickMade = (data: PickMadePayload) => {
// Stop any running countdown — timer-pick-started for the next team will restart it.
setPickTimerExpiresAt(null);
if (isRevalidatingRef.current) {
pendingPicksDuringRevalidationRef.current.push(data.pick);
} else {
@ -108,26 +112,38 @@ export function useDraftSocketEvents({
}
};
const handleTimerUpdate = (data: {
const handleTimerPickStarted = (data: {
seasonId: string;
teamId: string;
pickNumber: number;
expiresAt: number;
timeRemaining: number;
currentPickNumber: number | null;
overnightPauseActive?: boolean;
resumesAtUTC?: number;
}) => {
setTeamTimers((prev) => {
if (prev[data.teamId] === data.timeRemaining) return prev;
return { ...prev, [data.teamId]: data.timeRemaining };
});
if (data.currentPickNumber !== null) {
setCurrentPick(data.currentPickNumber);
}
const pauseActive = data.overnightPauseActive ?? false;
setIsOvernightPause(pauseActive);
setOvernightResumesAt(pauseActive && data.resumesAtUTC ? new Date(data.resumesAtUTC) : null);
setCurrentPick(data.pickNumber);
setTeamTimers((prev) => ({ ...prev, [data.teamId]: data.timeRemaining }));
setPickTimerExpiresAt({ teamId: data.teamId, expiresAt: data.expiresAt });
setIsOvernightPause(false);
setOvernightResumesAt(null);
};
const handleDraftPaused = () => setIsPaused(true);
const handleTimerBankUpdated = (data: { teamId: string; timeRemaining: number }) => {
setTeamTimers((prev) => ({ ...prev, [data.teamId]: data.timeRemaining }));
};
const handleTimerOvernightPaused = (data: {
seasonId: string;
teamId: string;
resumesAtUTC?: number;
}) => {
setPickTimerExpiresAt(null);
setIsOvernightPause(true);
setOvernightResumesAt(data.resumesAtUTC ? new Date(data.resumesAtUTC) : null);
};
const handleDraftPaused = () => {
setIsPaused(true);
setPickTimerExpiresAt(null);
};
const handleDraftResumed = () => setIsPaused(false);
const handleDraftCompleted = () => setIsDraftComplete(true);
@ -202,7 +218,8 @@ export function useDraftSocketEvents({
setPicks((prev) => prev.filter((p) => p.pickNumber < data.pickNumber));
setCurrentPick(data.pickNumber);
setIsDraftComplete(false);
setIsPaused(false);
setIsPaused(true);
setPickTimerExpiresAt(null);
};
const handleDraftStateSync = (data: {
@ -210,7 +227,9 @@ export function useDraftSocketEvents({
currentPickNumber: number;
isPaused: boolean;
status: string;
timers?: Array<{ teamId: string; timeRemaining: number }>;
isOvernightPause?: boolean;
overnightResumesAt?: number;
timers?: Array<{ teamId: string; timeRemaining: number; expiresAt?: number }>;
queue?: QueueItem[];
watchlistParticipantIds?: string[];
}) => {
@ -225,6 +244,24 @@ export function useDraftSocketEvents({
data.timers?.forEach((t) => { updated[t.teamId] = t.timeRemaining; });
return updated;
});
// Restore countdown for the active team. Filter out already-expired timestamps
// so a reconnect after autopick fired doesn't briefly show a stale countdown.
const now = Date.now();
const activeTimer = data.timers.find((t) => t.expiresAt !== undefined && t.expiresAt > now);
if (activeTimer?.expiresAt) {
setPickTimerExpiresAt({ teamId: activeTimer.teamId, expiresAt: activeTimer.expiresAt });
} else {
setPickTimerExpiresAt(null);
}
}
// Restore overnight-pause state for clients that connect mid-pause.
if (data.isOvernightPause) {
setIsOvernightPause(true);
setOvernightResumesAt(data.overnightResumesAt ? new Date(data.overnightResumesAt) : null);
setPickTimerExpiresAt(null);
} else {
setIsOvernightPause(false);
setOvernightResumesAt(null);
}
if (data.queue) {
const q = data.queue;
@ -258,7 +295,9 @@ export function useDraftSocketEvents({
};
on("pick-made", handlePickMade as (data: unknown) => void);
on("timer-update", handleTimerUpdate as (data: unknown) => void);
on("timer-bank-updated", handleTimerBankUpdated as (data: unknown) => void);
on("timer-pick-started", handleTimerPickStarted as (data: unknown) => void);
on("timer-overnight-paused", handleTimerOvernightPaused as (data: unknown) => void);
on("draft-paused", handleDraftPaused as (data: unknown) => void);
on("draft-resumed", handleDraftResumed as (data: unknown) => void);
on("draft-completed", handleDraftCompleted as (data: unknown) => void);
@ -278,7 +317,9 @@ export function useDraftSocketEvents({
return () => {
off("pick-made", handlePickMade as (data: unknown) => void);
off("timer-update", handleTimerUpdate as (data: unknown) => void);
off("timer-bank-updated", handleTimerBankUpdated as (data: unknown) => void);
off("timer-pick-started", handleTimerPickStarted as (data: unknown) => void);
off("timer-overnight-paused", handleTimerOvernightPaused as (data: unknown) => void);
off("draft-paused", handleDraftPaused as (data: unknown) => void);
off("draft-resumed", handleDraftResumed as (data: unknown) => void);
off("draft-completed", handleDraftCompleted as (data: unknown) => void);

View file

@ -187,12 +187,12 @@ describe("executeAutoPick — timer mode behavior", () => {
// ── chess_clock mode ────────────────────────────────────────────────────────
describe("chess_clock mode", () => {
it("emits timer-update with bank + increment after a timer-triggered pick", async () => {
it("writes exactly increment to DB timer when timer expired (timeRemainingAtPick = 0)", async () => {
// Default mock has timeRemaining: 0 and picksExpiresAt: null (expired timer)
const mockDb = makeMockDb({ draftTimerMode: "chess_clock", draftIncrementTime: 15 });
// Timer expired at 0; 0 + 15 = 15 after the increment
mockDb.returning
.mockResolvedValueOnce([mockDraftPick]) // insert draft pick
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 15 }]); // update timer
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 15 }]);
await executeAutoPick({
seasonId: SEASON_ID,
@ -203,9 +203,9 @@ describe("executeAutoPick — timer mode behavior", () => {
db: mockDb,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 15 })
// 0 remaining + 15 increment = 15; picksExpiresAt cleared so next turn starts fresh
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 15, picksExpiresAt: null, picksStartedAt: null })
);
});
@ -245,9 +245,9 @@ describe("executeAutoPick — timer mode behavior", () => {
db: mockDb,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
// 0 remaining (expired) + 30 increment = 30
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
});
@ -273,7 +273,7 @@ describe("executeAutoPick — timer mode behavior", () => {
// ── standard mode ───────────────────────────────────────────────────────────
describe("standard mode", () => {
it("emits timer-update with exactly draftIncrementTime after a timer-triggered pick", async () => {
it("resets timer to exactly draftIncrementTime in DB after a timer-triggered pick", async () => {
const mockDb = makeMockDb({ draftTimerMode: "standard", draftIncrementTime: 30 });
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
@ -288,9 +288,8 @@ describe("executeAutoPick — timer mode behavior", () => {
db: mockDb,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
});
@ -327,9 +326,8 @@ describe("executeAutoPick — timer mode behavior", () => {
db: mockDb,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 90 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 90, picksExpiresAt: null, picksStartedAt: null })
);
});

View file

@ -1,6 +1,6 @@
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { eq, and, notInArray, desc, inArray, sql, asc } from "drizzle-orm";
import { eq, and, notInArray, desc, inArray, asc } from "drizzle-orm";
import { logger } from "~/lib/logger";
import type { InferSelectModel } from "drizzle-orm";
import { getTeamQueue, getAllQueuesForSeason } from "./draft-queue";
@ -471,6 +471,7 @@ export async function executeAutoPick(params: {
autodraftSettings?: AutodraftSettings | null;
db?: ReturnType<typeof database>;
chainEnabled?: boolean; // Set to false when called from within the autodraft chain to prevent recursion
pickMadeAt?: number; // ms timestamp; pass from route handler for accurate remaining-time credit
}): Promise<{
success: boolean;
error?: string;
@ -491,9 +492,13 @@ export async function executeAutoPick(params: {
commissionerUserId,
autodraftSettings,
db: providedDb,
pickMadeAt: callerPickMadeAt,
} = params;
const db = providedDb || database();
// Use caller-provided timestamp when available (route handler captures it before auth/DB overhead).
// Fall back to now for timer-triggered paths where the callback fires at the expiry instant.
const pickMadeAt = callerPickMadeAt ?? Date.now();
try {
// Race condition protection - check if pick already made
@ -524,6 +529,10 @@ export async function executeAutoPick(params: {
};
}
if (season.draftPaused) {
return { success: false, error: "Draft is paused" };
}
// Get draft slots to calculate round/pickInRound and get all team IDs
const draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, seasonId),
@ -611,7 +620,8 @@ export async function executeAutoPick(params: {
? (commissionerUserId || "")
: "";
// Fetch current timer before pick so we have the time remaining at decision point
// Fetch current timer before pick so we have the time remaining at decision point.
// Use picksExpiresAt (wall-clock truth) rather than the stale timeRemaining column.
const incrementTime = season.draftIncrementTime || 30;
const currentTimer = await db.query.draftTimers.findFirst({
where: and(
@ -624,6 +634,17 @@ export async function executeAutoPick(params: {
logger.warn(`[AutoPick] No timer found for team ${teamId} in season ${seasonId}`);
}
// Three cases:
// - picksExpiresAt set, in the future: pick was made early → credit ceiling of remaining seconds
// (Math.ceil matches the client display, which also uses ceil)
// - picksExpiresAt set, expired: timer fired → 0 (pickMadeAt >= picksExpiresAt for timer path)
// - picksExpiresAt null: timer not running this turn (while_on, bank-depleted) → use timeRemaining
const timeRemainingAtPick = (() => {
if (!currentTimer?.picksExpiresAt) return currentTimer?.timeRemaining ?? 0;
const msRemaining = currentTimer.picksExpiresAt.getTime() - pickMadeAt;
return msRemaining > 0 ? Math.ceil(msRemaining / 1000) : 0;
})();
// Create the draft pick — use ON CONFLICT DO NOTHING so that concurrent timer
// ticks racing to the same pick slot are handled atomically at the DB level
// rather than relying on the TOCTOU pre-check above.
@ -638,8 +659,8 @@ export async function executeAutoPick(params: {
pickInRound,
pickedByUserId,
pickedByType: "auto",
// Records the team's bank balance at the moment the pick was made (seconds remaining)
timeUsed: currentTimer ? currentTimer.timeRemaining : undefined,
// Records the team's actual remaining time at the moment the pick was made
timeUsed: currentTimer ? timeRemainingAtPick : undefined,
})
.onConflictDoNothing()
.returning();
@ -660,63 +681,32 @@ export async function executeAutoPick(params: {
const isDraftComplete = nextPickNumber > totalPicks;
// Update the team's timer after the auto-pick.
// Standard mode: reset to the per-pick time (atomic, prevents race with timer loop).
// Chess clock mode: add the increment so the team starts their next turn with some time
// (without this, a single timeout would permanently freeze their bank at 0).
let emitTimeRemaining: number;
// Standard mode: reset to the per-pick time.
// Chess clock: credit actual remaining time + increment. When the timer fired, timeRemainingAtPick
// is 0, so the team gets exactly incrementTime — their bank is not accidentally refilled.
// Also clear picksExpiresAt/picksStartedAt so _schedulePickForSeason starts fresh next turn.
const newTimeRemaining = season.draftTimerMode === "standard"
? incrementTime
: timeRemainingAtPick + incrementTime;
if (season.draftTimerMode === "standard") {
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({ timeRemaining: sql`${incrementTime}`, updatedAt: new Date() })
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId)
)
)
.returning();
emitTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
logger.log(
`[AutoPick] Reset timer for team ${teamId} to ${emitTimeRemaining}s (standard mode)`
);
} else {
// Chess clock: add the increment (atomic add, same as a manual pick).
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({
timeRemaining: sql`${schema.draftTimers.timeRemaining} + ${incrementTime}`,
updatedAt: new Date(),
})
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId)
)
)
.returning();
emitTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
if (!updatedTimer) {
await db.insert(schema.draftTimers).values({ seasonId, teamId, timeRemaining: emitTimeRemaining });
}
logger.log(
`[AutoPick] Chess clock auto-pick for team ${teamId}, bank is now ${emitTimeRemaining}s (+${incrementTime}s increment)`
);
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({
timeRemaining: newTimeRemaining,
picksExpiresAt: null as Date | null,
picksStartedAt: null as Date | null,
updatedAt: new Date(),
})
.where(and(eq(schema.draftTimers.seasonId, seasonId), eq(schema.draftTimers.teamId, teamId)))
.returning();
if (!updatedTimer) {
await db.insert(schema.draftTimers).values({ seasonId, teamId, timeRemaining: newTimeRemaining });
}
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-update", {
seasonId,
teamId,
timeRemaining: emitTimeRemaining,
currentPickNumber: nextPickNumber,
overnightPauseActive: false,
});
} catch (error) {
logger.error("[AutoPick] Socket.IO timer-update error:", error);
}
// Next team's timer is unchanged — their bank carries forward as-is
logger.log(
`[AutoPick] Timer for team ${teamId}: ${newTimeRemaining}s (${season.draftTimerMode} mode, +${incrementTime}s increment)`
);
// Update season's current pick number
await db
@ -808,6 +798,10 @@ export async function executeAutoPick(params: {
isDraftComplete,
});
// Emit timer bank update AFTER pick-made so handlePickMade stops the countdown
// interval first — otherwise the interval could tick 0 and overwrite the new bank.
io.to(`draft-${seasonId}`).emit("timer-bank-updated", { teamId, timeRemaining: newTimeRemaining });
// Emit draft-completed event if applicable
if (isDraftComplete) {
io.to(`draft-${seasonId}`).emit("draft-completed");
@ -817,16 +811,15 @@ export async function executeAutoPick(params: {
logger.error("[AutoPick] Socket.IO events error:", error);
}
// Recompute Brackt EV/VORP after this pick is committed so autopick paths
// (force-autopick, timer, user autodraft) are not one pick behind.
try {
const updates = await runBracktHarvilleForFantasySeason(seasonId, db);
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
} catch (error) {
logger.error("[AutoPick] Error updating Brackt EVs after pick:", error);
}
// Recompute Brackt EV/VORP after this pick is committed. Fire-and-forget so it
// doesn't delay schedulePickForSeason (and therefore timer-pick-started) for the next team.
runBracktHarvilleForFantasySeason(seasonId, db)
.then((updates) => {
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
})
.catch((error) => logger.error("[AutoPick] Error updating Brackt EVs after pick:", error));
// Announce before triggering the chain so Discord messages arrive in pick-number
// order. If the chain ran first, chained picks would announce before this one.

View file

@ -35,6 +35,9 @@ vi.mock("~/models/user", () => ({
vi.mock("~/models/audit-log", () => ({
logCommissionerAction: vi.fn().mockResolvedValue(undefined),
}));
vi.mock("~/server/timer", () => ({
rescheduleTimer: vi.fn().mockResolvedValue(undefined),
}));
// ── Fixtures ─────────────────────────────────────────────────────────────────
@ -367,27 +370,18 @@ describe("draft.force-manual-pick action", () => {
describe("chess_clock mode", () => {
it("adds the increment to the picking team's bank", async () => {
// Timer has 75s (from beforeEach mock); 75 + 30 = 105s after increment
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", seasonId: SEASON_ID, teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: defaultPickRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
});
it("writes the incremented timer to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", seasonId: SEASON_ID, teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: defaultPickRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
@ -401,41 +395,30 @@ describe("draft.force-manual-pick action", () => {
});
it("resets the picking team's timer to draftIncrementTime", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", seasonId: SEASON_ID, teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: defaultPickRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
});
it("writes the timer reset to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", seasonId: SEASON_ID, teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: defaultPickRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
// ── REGRESSION: Next team's timer must never be touched ──────────────────
// ── REGRESSION: rescheduleTimer should be called exactly once per pick ──────
it("REGRESSION: does not emit a timer-update for the next team", async () => {
it("REGRESSION: calls rescheduleTimer exactly once after a pick", async () => {
const { rescheduleTimer } = await import("~/server/timer");
await action({ request: defaultPickRequest(), params: {}, context: ctx });
const nextTeamTimerEmits = mockSocketIO.emit.mock.calls.filter(
([event, payload]: [string, any]) =>
event === "timer-update" && payload?.teamId === NEXT_TEAM_ID
);
expect(nextTeamTimerEmits).toHaveLength(0);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledTimes(1);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
});
});

View file

@ -7,6 +7,7 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
import type { RouterContextProvider } from "react-router";
import { action } from "~/routes/api/draft.force-manual-pick";
import { rescheduleTimer } from "~/server/timer";
const ctx = {} as unknown as RouterContextProvider;
@ -41,6 +42,9 @@ vi.mock("~/models/user", () => ({
vi.mock("~/models/audit-log", () => ({
logCommissionerAction: vi.fn().mockResolvedValue(undefined),
}));
vi.mock("~/server/timer", () => ({
rescheduleTimer: vi.fn().mockResolvedValue(undefined),
}));
// ── Fixtures ──────────────────────────────────────────────────────────────────
@ -192,46 +196,35 @@ describe("draft.force-manual-pick action — timer mode behavior", () => {
});
describe("commissioner force pick", () => {
it("emits timer-update with bank + increment", async () => {
// Pre-pick bank: 75s. Expected after increment: 75 + 30 = 105s.
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
it("stores bank + increment in DB timer and calls rescheduleTimer", async () => {
// Pre-pick bank: 75s (no picksExpiresAt). 75 + 30 = 105.
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("writes the timer update to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
// Two DB updates: timer row + season.currentPickNumber
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
it("accumulates a larger bank when more time was remaining", async () => {
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 100 });
// 100 + 30 = 130
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 130 }]);
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 100 });
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 130 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 130, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
});
@ -247,28 +240,20 @@ describe("draft.force-manual-pick action — timer mode behavior", () => {
mockDb.query.commissioners.findFirst.mockResolvedValue(null);
});
it("emits timer-update with bank + increment", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
);
});
it("writes the timer update to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
it("stores bank + increment in DB timer and calls rescheduleTimer", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("writes the timer update to the DB", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
@ -287,30 +272,23 @@ describe("draft.force-manual-pick action — timer mode behavior", () => {
it("resets bank to exactly draftIncrementTime", async () => {
// Pre-pick bank doesn't matter — standard always resets
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 5 });
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("does not accumulate time even when bank was large", async () => {
// Team had 25s left; standard mode resets to increment, never adds to prior balance
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 25 });
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
});
});
@ -327,32 +305,25 @@ describe("draft.force-manual-pick action — timer mode behavior", () => {
});
it("resets bank to exactly draftIncrementTime", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("uses custom draftIncrementTime when configured", async () => {
mockDb.query.seasons.findFirst.mockResolvedValue(
makeSeason({ draftTimerMode: "standard", draftInitialTime: 60, draftIncrementTime: 60 })
);
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 60 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 60 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 60, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
});
});

View file

@ -7,6 +7,7 @@
import { describe, it, expect, vi, beforeEach } from "vitest";
import type { RouterContextProvider } from "react-router";
import { action } from "~/routes/api/draft.make-pick";
import { rescheduleTimer } from "~/server/timer";
const ctx = {} as unknown as RouterContextProvider;
@ -39,6 +40,9 @@ vi.mock("~/models/draft-utils", () => ({
vi.mock("~/models/user", () => ({
isUserAdmin: vi.fn(),
}));
vi.mock("~/server/timer", () => ({
rescheduleTimer: vi.fn().mockResolvedValue(undefined),
}));
// ── Fixtures ──────────────────────────────────────────────────────────────────
@ -188,44 +192,33 @@ describe("draft.make-pick action — timer mode behavior", () => {
describe("owner pick", () => {
// Auth default is OWNER_ID (team owner), no extra setup needed.
it("emits timer-update with bank + increment", async () => {
// DB returns 75 + 30 = 105 after the atomic add
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
it("stores bank + increment in DB timer and calls rescheduleTimer", async () => {
// Pre-pick bank: 75s (no picksExpiresAt, falls back to timeRemaining). 75 + 30 = 105.
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("accumulates a larger bank when more time was remaining", async () => {
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 100 });
// 100 + 30 = 130
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 130 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 130 })
);
});
it("writes the timer update to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 100 });
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: 130, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("writes the timer update to the DB", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
@ -246,28 +239,20 @@ describe("draft.make-pick action — timer mode behavior", () => {
]);
});
it("emits timer-update with bank + increment", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
);
});
it("writes the timer update to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
it("stores bank + increment in DB timer and calls rescheduleTimer", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("writes the timer update to the DB", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
@ -290,28 +275,20 @@ describe("draft.make-pick action — timer mode behavior", () => {
]);
});
it("emits timer-update with bank + increment", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 105 })
);
});
it("writes the timer update to the DB", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 105 }]);
it("stores bank + increment in DB timer and calls rescheduleTimer", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.anything(), updatedAt: expect.any(Date) })
expect.objectContaining({ timeRemaining: 105, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("writes the timer update to the DB", async () => {
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: expect.any(Number), picksExpiresAt: null, updatedAt: expect.any(Date) })
);
});
});
@ -327,30 +304,22 @@ describe("draft.make-pick action — timer mode behavior", () => {
});
it("owner pick — resets bank to exactly draftIncrementTime", async () => {
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("owner pick — fast picker does NOT accumulate time (bank never exceeds increment)", async () => {
// Team had 25s left (picked quickly); standard mode ignores prior balance
mockDb.query.draftTimers.findFirst.mockResolvedValue({ id: "timer-1", timeRemaining: 25 });
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
});
@ -363,16 +332,12 @@ describe("draft.make-pick action — timer mode behavior", () => {
mockDraftSlots[1],
]);
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("admin pick — resets bank to exactly draftIncrementTime", async () => {
@ -385,32 +350,25 @@ describe("draft.make-pick action — timer mode behavior", () => {
mockDraftSlots[1],
]);
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 30 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 30 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 30, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
it("uses custom draftIncrementTime when configured", async () => {
mockDb.query.seasons.findFirst.mockResolvedValue(
makeSeason({ draftTimerMode: "standard", draftInitialTime: 90, draftIncrementTime: 90 })
);
mockDb.returning
.mockResolvedValueOnce([mockDraftPick])
.mockResolvedValueOnce([{ id: "timer-1", teamId: TEAM_ID, timeRemaining: 90 }]);
await action({ request: makeRequest(), params: {}, context: ctx });
expect(mockSocketIO.emit).toHaveBeenCalledWith(
"timer-update",
expect.objectContaining({ teamId: TEAM_ID, timeRemaining: 90 })
expect(mockDb.set).toHaveBeenCalledWith(
expect.objectContaining({ timeRemaining: 90, picksExpiresAt: null, picksStartedAt: null })
);
expect(vi.mocked(rescheduleTimer)).toHaveBeenCalledWith(SEASON_ID);
});
});
});

View file

@ -5,6 +5,7 @@ import * as schema from "~/database/schema";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO } from "../../../server/socket";
import { rescheduleTimer } from "../../../server/timer";
import { logger } from "~/lib/logger";
import type { ActionFunctionArgs } from "react-router";
@ -59,6 +60,7 @@ export async function action(args: ActionFunctionArgs) {
);
let newTime: number;
let isOnClock = false;
if (!currentTimer) {
if (adjustment <= 0) {
@ -71,11 +73,31 @@ export async function action(args: ActionFunctionArgs) {
timeRemaining: newTime,
});
} else {
newTime = Math.max(0, currentTimer.timeRemaining + adjustment);
await db
.update(schema.draftTimers)
.set({ timeRemaining: newTime, updatedAt: new Date() })
.where(eq(schema.draftTimers.id, currentTimer.id));
const now = Date.now();
if (currentTimer.picksExpiresAt && currentTimer.picksExpiresAt.getTime() > now) {
// Team is on the clock — base the adjustment on the live expiry, not the stale timeRemaining.
isOnClock = true;
const msRemaining = currentTimer.picksExpiresAt.getTime() - now;
const currentRemaining = Math.max(0, Math.ceil(msRemaining / 1000));
newTime = currentRemaining + adjustment;
if (newTime <= 0) {
return Response.json({ error: "Adjustment would reduce the time bank to zero or below" }, { status: 400 });
}
const newExpiresAt = new Date(now + newTime * 1000);
await db
.update(schema.draftTimers)
.set({ timeRemaining: newTime, picksExpiresAt: newExpiresAt, updatedAt: new Date() })
.where(eq(schema.draftTimers.id, currentTimer.id));
} else {
newTime = currentTimer.timeRemaining + adjustment;
if (newTime <= 0) {
return Response.json({ error: "Adjustment would reduce the time bank to zero or below" }, { status: 400 });
}
await db
.update(schema.draftTimers)
.set({ timeRemaining: newTime, updatedAt: new Date() })
.where(eq(schema.draftTimers.id, currentTimer.id));
}
}
const team = await db.query.teams.findFirst({
@ -96,17 +118,21 @@ export async function action(args: ActionFunctionArgs) {
},
});
try {
getSocketIO()
.to(`draft-${seasonId}`)
.emit("timer-update", {
seasonId,
teamId,
timeRemaining: newTime,
currentPickNumber: season.currentPickNumber ?? 1,
});
} catch (error) {
logger.error("Socket.IO error:", error);
if (isOnClock) {
// Reschedule cancels the old setTimeout and re-reads picksExpiresAt from the DB,
// then emits timer-pick-started with the new expiresAt so all clients update their countdown.
try {
await rescheduleTimer(seasonId);
} catch (err) {
logger.error("[AdjustTimeBank] rescheduleTimer failed:", err);
}
} else {
// Off-clock team: just push the updated bank to all clients.
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-bank-updated", { teamId, timeRemaining: newTime });
} catch (error) {
logger.error("Socket.IO error:", error);
}
}
return Response.json({ success: true, timeRemaining: newTime });

View file

@ -5,9 +5,11 @@ import { eq } from "drizzle-orm";
import { executeAutoPick } from "~/models/draft-utils";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { rescheduleTimer } from "../../../server/timer";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const pickMadeAt = Date.now(); // capture before any async work for accurate timer credit
const { request } = args;
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
@ -49,12 +51,19 @@ export async function action(args: ActionFunctionArgs) {
triggeredBy: "commissioner",
commissionerUserId: userId,
db,
pickMadeAt,
});
if (!result.success) {
return Response.json({ error: result.error }, { status: 400 });
}
try {
await rescheduleTimer(seasonId);
} catch {
// Non-fatal — recovery interval will pick it up within 30 s
}
const team = await db.query.teams.findFirst({
where: eq(schema.teams.id, teamId),
});

View file

@ -1,7 +1,7 @@
import { auth } from "~/lib/auth.server";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { eq, and, sql } from "drizzle-orm";
import { eq, and } from "drizzle-orm";
import { isUserAdmin } from "~/models/user";
import { calculateDraftEligibility } from "~/lib/draft-eligibility";
import { getDraftPicksWithSports, getTeamDraftPicksWithSports } from "~/models/draft-pick";
@ -13,11 +13,13 @@ import { enqueuePickNotification } from "~/services/discord";
import { notifyPickMadeOnDiscord } from "~/services/draft-discord.server";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO, scheduleDraftRoomClosure } from "../../../server/socket";
import { rescheduleTimer } from "../../../server/timer";
import { logger } from "~/lib/logger";
import { runBracktHarvilleForFantasySeason } from "~/services/brackt.server";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const pickMadeAt = Date.now(); // capture before any async work for accurate timer credit
const { request } = args;
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
@ -173,41 +175,30 @@ export async function action(args: ActionFunctionArgs) {
const isDraftComplete = nextPickNumber > totalPicks;
// Standard mode: reset to the per-pick time (so the next turn starts fresh).
// Chess clock: add the increment to the bank (same as any other pick type).
// Chess clock: add the increment to the actual remaining time (from picksExpiresAt).
// Also clear picksExpiresAt so the timer system knows this team's turn is over.
const incrementTime = season.draftIncrementTime || 30;
const timerSql = season.draftTimerMode === "standard"
? sql`${incrementTime}`
: sql`${schema.draftTimers.timeRemaining} + ${incrementTime}`;
const timerSnapshot = await db.query.draftTimers.findFirst({
where: and(eq(schema.draftTimers.seasonId, seasonId), eq(schema.draftTimers.teamId, teamId)),
});
const timeRemainingAtPick = (() => {
if (!timerSnapshot?.picksExpiresAt) return timerSnapshot?.timeRemaining ?? 0;
const msRemaining = timerSnapshot.picksExpiresAt.getTime() - pickMadeAt;
return msRemaining > 0 ? Math.ceil(msRemaining / 1000) : 0;
})();
const newTimeRemaining =
season.draftTimerMode === "standard" ? incrementTime : timeRemainingAtPick + incrementTime;
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({ timeRemaining: timerSql, updatedAt: new Date() })
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId)
)
)
.set({ timeRemaining: newTimeRemaining, picksExpiresAt: null, picksStartedAt: null, updatedAt: new Date() })
.where(and(eq(schema.draftTimers.seasonId, seasonId), eq(schema.draftTimers.teamId, teamId)))
.returning();
const newTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
if (!updatedTimer) {
await db.insert(schema.draftTimers).values({ seasonId, teamId, timeRemaining: newTimeRemaining });
}
// Emit timer update to all clients
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-update", {
seasonId,
teamId,
timeRemaining: newTimeRemaining,
currentPickNumber: nextPickNumber,
});
} catch (error) {
logger.error("Socket.IO timer-update error:", error);
}
// Next team's timer is unchanged — their bank carries forward as-is.
// The timer server loop will start counting down from their existing balance.
// rescheduleTimer (called below) will emit timer-pick-started for the next team.
// Update season's current pick number
await db
@ -257,6 +248,9 @@ export async function action(args: ActionFunctionArgs) {
isDraftComplete,
});
// Emit timer bank update AFTER pick-made so handlePickMade stops the countdown first.
io.to(`draft-${seasonId}`).emit("timer-bank-updated", { teamId, timeRemaining: newTimeRemaining });
if (isDraftComplete) {
io.to(`draft-${seasonId}`).emit("draft-completed");
scheduleDraftRoomClosure(seasonId);
@ -301,14 +295,13 @@ export async function action(args: ActionFunctionArgs) {
// Check if next team has autodraft enabled and trigger immediately
if (!isDraftComplete) {
try {
const updates = await runBracktHarvilleForFantasySeason(seasonId, db);
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
} catch (error) {
logger.error("Brackt EV update after forced manual pick failed:", error);
}
runBracktHarvilleForFantasySeason(seasonId, db)
.then((updates) => {
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
})
.catch((error) => logger.error("Brackt EV update after forced manual pick failed:", error));
const freshSeason = await db.query.seasons.findFirst({ where: eq(schema.seasons.id, seasonId) });
if (!freshSeason?.draftPaused) {
@ -322,6 +315,13 @@ export async function action(args: ActionFunctionArgs) {
}
}
// Reschedule the timer for the next team on the clock (runs after the full autodraft chain).
try {
await rescheduleTimer(seasonId);
} catch (err) {
logger.error("[ForceManualPick] rescheduleTimer failed:", err);
}
return Response.json({
success: true,
pick: draftPick,

View file

@ -2,7 +2,7 @@ import { auth } from "~/lib/auth.server";
import { getTeamForPick } from "~/lib/draft-order";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { eq, and, sql } from "drizzle-orm";
import { eq, and } from "drizzle-orm";
import { isUserAdmin } from "~/models/user";
import { calculateDraftEligibility } from "~/lib/draft-eligibility";
import { getDraftPicksWithSports, getTeamDraftPicksWithSports } from "~/models/draft-pick";
@ -10,6 +10,7 @@ import { getParticipantsForSeasonWithSports } from "~/models/season-participant"
import { getSeasonSportsSimple } from "~/models/season-sport";
import { calculatePickInfo, checkAndTriggerNextAutodraft, pruneIneligibleQueueItems } from "~/models/draft-utils";
import { getSocketIO, scheduleDraftRoomClosure } from "../../../server/socket";
import { rescheduleTimer } from "../../../server/timer";
import { logger } from "~/lib/logger";
import { runBracktHarvilleForFantasySeason } from "~/services/brackt.server";
import { sendOnTheClockEmail } from "~/services/draft-email.server";
@ -18,6 +19,7 @@ import { enqueuePickNotification } from "~/services/discord";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const pickMadeAt = Date.now(); // capture before any async work for accurate timer credit
const { request } = args;
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
@ -141,13 +143,19 @@ export async function action(args: ActionFunctionArgs) {
return Response.json({ error: reason }, { status: 400 });
}
// Snapshot the team's time bank before the pick (used for audit / pick history)
// Snapshot the team's time bank before the pick (used for audit / pick history).
// Use picksExpiresAt to compute actual remaining time rather than the stale timeRemaining.
const timerSnapshot = await db.query.draftTimers.findFirst({
where: and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentDraftSlot.teamId)
),
});
const timeRemainingAtPick = (() => {
if (!timerSnapshot?.picksExpiresAt) return timerSnapshot?.timeRemaining ?? 0;
const msRemaining = timerSnapshot.picksExpiresAt.getTime() - pickMadeAt;
return msRemaining > 0 ? Math.ceil(msRemaining / 1000) : 0;
})();
// Create the draft pick
const [draftPick] = await db
@ -161,7 +169,7 @@ export async function action(args: ActionFunctionArgs) {
pickInRound,
pickedByUserId: userId,
pickedByType: isTeamOwner ? "owner" : commissionerRecord ? "commissioner" : "admin",
timeUsed: timerSnapshot?.timeRemaining ?? 0,
timeUsed: timeRemainingAtPick,
})
.returning();
@ -210,45 +218,33 @@ export async function action(args: ActionFunctionArgs) {
const isDraftComplete = nextPickNumber > totalPicks;
// Update the picking team's timer after their pick.
// Standard mode: always reset to the per-pick time, regardless of who picked.
// Chess clock: always add the increment (any pick type — owner, commissioner, or admin).
// Standard mode: always reset to the per-pick time.
// Chess clock: add the increment to the actual remaining time (computed from picksExpiresAt).
// Also clear picksExpiresAt so the timer system knows this team's turn is over.
const incrementTime = season.draftIncrementTime || 30;
let newTimeRemaining: number;
const newTimeRemaining =
season.draftTimerMode === "standard"
? incrementTime
: timeRemainingAtPick + incrementTime;
let updatedTimer: { timeRemaining: number } | undefined;
const timerUpdateSet = {
timeRemaining: newTimeRemaining,
picksExpiresAt: null as Date | null,
picksStartedAt: null as Date | null,
updatedAt: new Date(),
};
if (season.draftTimerMode === "standard") {
// Atomic reset so the timer loop cannot race with this write.
[updatedTimer] = await db
.update(schema.draftTimers)
.set({ timeRemaining: sql`${incrementTime}`, updatedAt: new Date() })
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentDraftSlot.teamId)
)
const [updatedTimer] = await db
.update(schema.draftTimers)
.set(timerUpdateSet)
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentDraftSlot.teamId)
)
.returning();
newTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
} else {
// Chess clock: earn the increment regardless of who made the pick (atomic add).
[updatedTimer] = await db
.update(schema.draftTimers)
.set({
timeRemaining: sql`${schema.draftTimers.timeRemaining} + ${incrementTime}`,
updatedAt: new Date(),
})
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentDraftSlot.teamId)
)
)
.returning();
newTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
}
)
.returning();
// If the timer row didn't exist yet, seed it.
if (!updatedTimer) {
await db.insert(schema.draftTimers).values({
seasonId,
@ -257,20 +253,6 @@ export async function action(args: ActionFunctionArgs) {
});
}
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-update", {
seasonId,
teamId: currentDraftSlot.teamId,
timeRemaining: newTimeRemaining,
currentPickNumber: nextPickNumber,
});
} catch (error) {
logger.error("Socket.IO timer-update error:", error);
}
// Next team's timer is unchanged — their bank carries forward as-is
// (no emit needed; the timer system will start decrementing their existing bank)
// Update season's current pick number (AFTER initializing next timer to prevent race condition)
await db
.update(schema.seasons)
@ -297,6 +279,13 @@ export async function action(args: ActionFunctionArgs) {
isDraftComplete,
});
// Emit timer bank update AFTER pick-made so handlePickMade stops the countdown
// interval first — otherwise the interval could tick 0 and overwrite the new bank.
getSocketIO().to(`draft-${seasonId}`).emit("timer-bank-updated", {
teamId: currentDraftSlot.teamId,
timeRemaining: newTimeRemaining,
});
if (isDraftComplete) {
getSocketIO().to(`draft-${seasonId}`).emit("draft-completed");
scheduleDraftRoomClosure(seasonId);
@ -327,14 +316,14 @@ export async function action(args: ActionFunctionArgs) {
// Check if next team has autodraft enabled and trigger immediately
if (!isDraftComplete) {
try {
const updates = await runBracktHarvilleForFantasySeason(seasonId, db);
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
} catch (error) {
logger.error("Brackt EV update after pick failed:", error);
}
// Fire-and-forget so it doesn't delay rescheduleTimer (and timer-pick-started) for the next team.
runBracktHarvilleForFantasySeason(seasonId, db)
.then((updates) => {
if (updates.length > 0) {
getSocketIO().to(`draft-${seasonId}`).emit("brackt-evs-updated", { updates });
}
})
.catch((error) => logger.error("Brackt EV update after pick failed:", error));
const freshSeason = await db.query.seasons.findFirst({ where: eq(schema.seasons.id, seasonId) });
if (!freshSeason?.draftPaused) {
@ -353,6 +342,13 @@ export async function action(args: ActionFunctionArgs) {
.catch((err) => logger.error("On-the-clock email failed:", err));
}
// Reschedule the timer for the next team on the clock (runs after the full autodraft chain).
try {
await rescheduleTimer(seasonId);
} catch (err) {
logger.error("[Pick] rescheduleTimer failed:", err);
}
return Response.json({
success: true,
pick: draftPick,

View file

@ -5,6 +5,7 @@ import * as schema from "~/database/schema";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO } from "../../../server/socket";
import { onDraftPaused } from "../../../server/timer";
import { logger } from "~/lib/logger";
import type { ActionFunctionArgs } from "react-router";
@ -65,6 +66,13 @@ export async function action(args: ActionFunctionArgs) {
details: { pickNumber: season.currentPickNumber },
});
// Cancel the in-memory timeout and snapshot remaining time so resume is accurate.
try {
await onDraftPaused(seasonId);
} catch (err) {
logger.error("[Pause] onDraftPaused failed:", err);
}
// Emit socket event
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-paused", {

View file

@ -5,6 +5,7 @@ import * as schema from "~/database/schema";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO } from "../../../server/socket";
import { rescheduleTimer } from "../../../server/timer";
import { logger } from "~/lib/logger";
import type { ActionFunctionArgs } from "react-router";
@ -65,6 +66,13 @@ export async function action(args: ActionFunctionArgs) {
details: { pickNumber: season.currentPickNumber },
});
// Restart the timer from where it was frozen at pause time.
try {
await rescheduleTimer(seasonId);
} catch (err) {
logger.error("[Resume] rescheduleTimer failed:", err);
}
// Emit socket event
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-resumed", {

View file

@ -5,6 +5,7 @@ import { eq, and, gte } from "drizzle-orm";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO } from "../../../server/socket";
import { onDraftRolledBack } from "../../../server/timer";
import { logger } from "~/lib/logger";
import { runBracktHarvilleForFantasySeason } from "~/services/brackt.server";
@ -77,12 +78,13 @@ export async function action(args: ActionFunctionArgs) {
)
);
// Update season: reset pick number and unpause
// Update season: reset pick number and pause so the commissioner can review
// before picks resume. They must explicitly hit Resume to restart the clock.
await db
.update(schema.seasons)
.set({
currentPickNumber: pickNumber,
draftPaused: false,
draftPaused: true,
})
.where(eq(schema.seasons.id, seasonId));
@ -99,7 +101,10 @@ export async function action(args: ActionFunctionArgs) {
});
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-rolled-back", {
const io = getSocketIO();
// Roll-back leaves the draft paused so the commissioner reviews before resuming.
io.to(`draft-${seasonId}`).emit("draft-paused", { seasonId, paused: true });
io.to(`draft-${seasonId}`).emit("draft-rolled-back", {
seasonId,
pickNumber,
teamId: rollbackSlot?.teamId,
@ -117,5 +122,18 @@ export async function action(args: ActionFunctionArgs) {
logger.error("[Rollback] Brackt EV update failed:", error);
}
// Reset all timer rows to the initial bank and reschedule the clock from scratch.
// Timer rows are not rolled back by the picks delete above, so without this they
// would show banked values from the picks that were just deleted (e.g. 2:08, 2:07).
const initialTime =
season.draftTimerMode === "standard"
? (season.draftIncrementTime || 30)
: (season.draftInitialTime || 120);
try {
await onDraftRolledBack(seasonId, initialTime);
} catch (err) {
logger.error("[Rollback] onDraftRolledBack failed:", err);
}
return Response.json({ success: true, pickNumber });
}

View file

@ -6,6 +6,7 @@ import { isCommissioner } from "~/models/commissioner";
import { findUserById, getUserDisplayName } from "~/models/user";
import { getSocketIO } from "../../../server/socket";
import { startDraft } from "~/services/draft-autostart";
import { rescheduleTimer } from "../../../server/timer";
import type { ActionFunctionArgs } from "react-router";
@ -58,5 +59,13 @@ export async function action(args: ActionFunctionArgs) {
return Response.json({ error: result.error }, { status });
}
// Kick off the first pick's timer immediately rather than waiting for the
// 30-second recovery interval.
try {
await rescheduleTimer(seasonId);
} catch {
// Non-fatal — recovery interval will pick it up within 30 s
}
return Response.json({ success: true });
}

View file

@ -304,13 +304,20 @@ export default function DraftRoom() {
}, [season.status, season.autoStartDraft, season.draftDateTime, nowForPauseCheck]);
const draftBoardUrl = `/leagues/${season.leagueId}/draft-board/${season.id}`;
// Capture a client-side timestamp the moment isDraftComplete first becomes true.
// When the draft completes via socket event the loader hasn't revalidated yet,
// so season.draftCompletedAt is null and we need a fallback baseline for the countdown.
const draftCompletedAtClientRef = useRef<number | null>(null);
if (isDraftComplete && draftCompletedAtClientRef.current === null) {
draftCompletedAtClientRef.current = season.draftCompletedAt?.getTime() ?? Date.now();
}
const roomClosureCountdown = useMemo(() => {
if (!isDraftComplete) return null;
const completedAt = season.draftCompletedAt;
if (!completedAt) return 300;
const elapsed = (nowForPauseCheck.getTime() - completedAt.getTime()) / 1000;
const remaining = Math.max(0, 300 - elapsed);
return Math.ceil(remaining);
const baseMs = season.draftCompletedAt?.getTime() ?? draftCompletedAtClientRef.current ?? Date.now();
const elapsed = (nowForPauseCheck.getTime() - baseMs) / 1000;
return Math.max(0, Math.ceil(300 - elapsed));
}, [isDraftComplete, season.draftCompletedAt, nowForPauseCheck]);
useEffect(() => {
@ -493,6 +500,25 @@ export default function DraftRoom() {
}, []);
useEffect(() => () => { animationTimersRef.current.forEach(clearTimeout); }, []);
// Client-side countdown: updated every second from the server-provided expiresAt timestamp.
const [pickTimerExpiresAt, setPickTimerExpiresAt] = useState<{ teamId: string; expiresAt: number } | null>(() => {
// Seed from initial loader data if a timer is already running.
const active = timers.find((t) => t.picksExpiresAt && t.picksExpiresAt.getTime() > Date.now());
return active ? { teamId: active.teamId, expiresAt: active.picksExpiresAt?.getTime() ?? 0 } : null;
});
useEffect(() => {
if (!pickTimerExpiresAt) return;
const { teamId, expiresAt } = pickTimerExpiresAt;
const tick = () => {
const remaining = Math.max(0, Math.ceil((expiresAt - Date.now()) / 1000));
setTeamTimers((prev) => prev[teamId] === remaining ? prev : { ...prev, [teamId]: remaining });
};
tick(); // immediate update so display is accurate on mount
const id = setInterval(tick, 500);
return () => clearInterval(id);
}, [pickTimerExpiresAt, setTeamTimers]);
useDraftSocketEvents({
on,
off,
@ -514,6 +540,7 @@ export default function DraftRoom() {
setConnectedTeams,
setQueue,
setTeamTimers,
setPickTimerExpiresAt,
setIsOvernightPause,
setOvernightResumesAt,
setWatchedParticipantIds,
@ -530,6 +557,13 @@ export default function DraftRoom() {
}
}, [sidebarCollapsed]);
// Revalidate loader data when the draft auto-starts so the pre-draft UI transitions without a refresh.
useEffect(() => {
const handleDraftStarted = () => revalidate();
on("draft-started", handleDraftStarted);
return () => off("draft-started", handleDraftStarted);
}, [on, off, revalidate]);
// Queue handlers
const handleAddToQueue = useCallback(async (participantId: string) => {
if (!userTeam) return;
@ -1019,7 +1053,7 @@ export default function DraftRoom() {
const isMyTurn = !!(
userTeam && currentDraftSlot && currentDraftSlot.team.id === userTeam.id
);
const canPick = isMyTurn && season.status === "draft" && !isPaused; // Only team owner on their turn when draft is active
const canPick = isMyTurn && season.status === "draft" && !isPaused;
const currentDraftSlotOwnerName = currentDraftSlot ? ownerMap[currentDraftSlot.team.id] : undefined;
const currentClockTime = currentDraftSlot ? teamTimers[currentDraftSlot.team.id] : undefined;

View file

@ -327,7 +327,9 @@ export const draftTimers = pgTable("draft_timers", {
teamId: uuid("team_id")
.notNull()
.references(() => teams.id, { onDelete: "cascade" }),
timeRemaining: integer("time_remaining").notNull(), // seconds
timeRemaining: integer("time_remaining").notNull(), // seconds (bank in chess_clock; reset value in standard)
picksExpiresAt: timestamp("picks_expires_at"), // when current pick's timer expires; null = not running
picksStartedAt: timestamp("picks_started_at"), // when current pick slot opened
updatedAt: timestamp("updated_at").defaultNow().notNull(),
});

View file

@ -0,0 +1,282 @@
# Deadline-based draft timer — implementation guide
Companion to [`docs/infrastructure-roadmap.md`](../infrastructure-roadmap.md) Phase 1. This is the "how" doc; the roadmap is the "why."
## The shape of the change
Today, `server/timer.ts` runs a 1-second `setInterval` that decrements `draftTimers.timeRemaining` and broadcasts `timer-update` events. Everything else (manual picks, admin adjustments, pause/resume) just writes `timeRemaining`; the tick is the only thing that knows about "time."
After this change, **time becomes a deadline (a `timestamptz`) stored on the `seasons` row**. The server schedules a single `setTimeout` per active draft, sleeps until the deadline, and fires the auto-pick. Per-second writes and per-second broadcasts go away.
## Schema
One new nullable column on `seasons`:
```sql
ALTER TABLE seasons ADD COLUMN pick_deadline_at timestamptz;
```
Drizzle:
```ts
// app/database/schema.ts — seasons table
pickDeadlineAt: timestamp("pick_deadline_at", { withTimezone: true }),
```
Semantics:
- **NULL** when the draft is paused, pre-draft, completed, or before the first deadline has been written.
- **Set** to an absolute UTC timestamp when the current pick is actively counting down.
`draftTimers.timeRemaining` keeps its existing meaning (per-team remaining seconds, used for chess-clock bank and as "saved seconds while paused"). No other schema changes.
## The single helper every callsite uses
The risk in this refactor is forgetting one of the four+ places that write `draftTimers` today. Mitigate by funneling all deadline writes through one helper.
```ts
// app/models/draft-timer.ts
export interface SetNextPickDeadlineParams {
seasonId: string;
teamId: string; // the team whose pick this is (for chess-clock bank update)
budgetSeconds: number; // seconds until the deadline
tx: DbOrTx; // pass the enclosing transaction
}
export async function setNextPickDeadline({
seasonId, teamId, budgetSeconds, tx,
}: SetNextPickDeadlineParams): Promise<{ deadline: Date }> {
const now = new Date();
const deadline = new Date(now.getTime() + budgetSeconds * 1000);
// 1. Write the deadline on the season.
await tx.update(schema.seasons)
.set({ pickDeadlineAt: deadline })
.where(eq(schema.seasons.id, seasonId));
// 2. Reset the team's timeRemaining so clients/admin tools that read it stay
// consistent. Chess-clock callers should pre-compute the new bank and pass it
// as budgetSeconds; this function does not know the mode.
await tx.update(schema.draftTimers)
.set({ timeRemaining: budgetSeconds, updatedAt: now })
.where(and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId),
));
return { deadline };
}
```
The scheduler module (below) consumes the returned `{ deadline }` to (re)register the in-memory `setTimeout` and emit the socket event. Keep DB writes inside `tx`; do the in-memory + socket work *after* the transaction commits to avoid scheduling against an aborted write.
## The scheduler module
```ts
// server/scheduler.ts (rename target for the rewritten server/timer.ts)
const timers = new Map<string, { deadline: Date; handle: NodeJS.Timeout }>();
export function scheduleDeadline(seasonId: string, deadline: Date): void {
const existing = timers.get(seasonId);
if (existing) clearTimeout(existing.handle);
const delay = Math.max(0, deadline.getTime() - Date.now());
const handle = setTimeout(() => fireDeadline(seasonId, deadline), delay);
timers.set(seasonId, { deadline, handle });
}
export function cancelDeadline(seasonId: string): void {
const existing = timers.get(seasonId);
if (!existing) return;
clearTimeout(existing.handle);
timers.delete(seasonId);
}
async function fireDeadline(seasonId: string, expected: Date): Promise<void> {
// Re-read state — the closure may be stale.
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
});
if (!season) return; // gone
if (season.status !== "draft") return; // completed/cancelled
if (season.draftPaused) return; // paused mid-flight
if (!season.pickDeadlineAt) return; // paused or cleared
if (season.pickDeadlineAt.getTime() !== expected.getTime()) {
// Someone changed the deadline (admin adjust, etc). Reschedule, don't fire.
return scheduleDeadline(seasonId, season.pickDeadlineAt);
}
// Deadline still valid — run the auto-pick.
await runAutoPickForCurrentTeam(seasonId);
}
```
On boot, hydrate from the DB:
```ts
export async function bootstrapScheduler(): Promise<void> {
const active = await db.query.seasons.findMany({
where: and(
eq(schema.seasons.status, "draft"),
isNotNull(schema.seasons.pickDeadlineAt),
),
});
for (const s of active) {
scheduleDeadline(s.id, s.pickDeadlineAt!);
}
}
```
Already-expired deadlines fire immediately (`Math.max(0, …)``setTimeout(0)`), and `executeAutoPick`'s existing idempotency (`(seasonId, pickNumber)` uniqueness with `ON CONFLICT DO NOTHING` in `app/models/draft-utils.ts:629`) protects against duplicate firing if the crash happened mid-pick.
## Callsite migration
Five sites need to call `setNextPickDeadline` after this change:
### 1. Draft auto-start — `app/services/draft-autostart.ts`
Today: deletes timer rows, re-seeds them with `timeRemaining: initialTime`. After the draft transitions to `status='draft'`, call the helper for pick #1's team:
```ts
const firstTeamId = /* pick 1's team from draftSlots */;
const { deadline } = await setNextPickDeadline({
seasonId, teamId: firstTeamId, budgetSeconds: initialTime, tx,
});
// After commit:
scheduleDeadline(seasonId, deadline);
emitDeadlineEvent(seasonId, deadline);
```
### 2. Manual pick — `app/routes/api/draft.make-pick.ts`
Today (`:216-262`): updates next picker's `timeRemaining` to `incrementTime` (standard) or `bank + incrementTime` (chess clock). Replace those raw `UPDATE` statements with a call to `setNextPickDeadline` for the *next* team, passing the computed budget. Inside the same transaction as the pick insert.
### 3. Auto-pick — `server/timer.ts` rewrite
The old `triggerAutoPick` path becomes `runAutoPickForCurrentTeam` (called from `fireDeadline`). After `executeAutoPick` succeeds, compute the next picker's budget the same way `draft.make-pick.ts` does and call `setNextPickDeadline`. If the just-picked draft completes (no next pick), call `cancelDeadline` and clear `pickDeadlineAt`.
**Move `while_on` cascade here:** after setting the next deadline, if the next team is `while_on` autodraft, fire `runAutoPickForCurrentTeam` immediately (recursive call), capped at `totalTeams` iterations. Same semantics as today's tick loop.
### 4. Admin time-bank adjust — `app/routes/api/draft.adjust-time-bank.ts`
Today (`:76-78`): writes new `timeRemaining`. After the rewrite, if the team being adjusted is the *current* picker, also update `pickDeadlineAt` to reflect the new budget:
```ts
if (teamId === currentPickerTeamId && !season.draftPaused) {
await setNextPickDeadline({ seasonId, teamId, budgetSeconds: newTime, tx });
scheduleDeadline(seasonId, /* new deadline */);
}
```
For non-current teams, only `timeRemaining` changes (no deadline impact).
### 5. Pause / Resume
- **Pause:** compute remaining = `pickDeadlineAt now()`, write into `draftTimers.timeRemaining`, null out `seasons.pickDeadlineAt`, call `cancelDeadline(seasonId)`.
- **Resume:** call `setNextPickDeadline` with `budgetSeconds = current draftTimers.timeRemaining`. Same code path as a fresh pick start.
## Overnight pause
Existing logic in `server/timer.ts` (`checkOvernightPause`, `isInOvernightWindow`, `getOvernightResumeUTC`) ports cleanly. When `setNextPickDeadline` is about to write a deadline that falls inside an overnight window, instead write `deadline = resumeAtUTC`, and include a `frozen: true` flag in the socket event so the UI shows the pause indicator. The scheduler doesn't need to know — it just wakes up at `resumeAtUTC`.
Edge: if a pause window crosses an admin time-bank adjust, the recompute path naturally re-evaluates the window. Always go through `setNextPickDeadline`.
## Client side
### Socket event
Replace the per-second `timer-update` with a one-shot `deadline-update`:
```ts
// shared types
interface DeadlineUpdate {
seasonId: string;
teamId: string;
pickNumber: number;
deadline: string; // ISO timestamp
serverNow: string; // ISO timestamp at emit time
frozen?: boolean; // overnight pause
resumesAtUTC?: number; // when frozen
}
```
(You can keep the `timer-update` name if you'd rather minimize churn — there's exactly one consumer, `useDraftSocketEvents.ts:261`. Renaming makes the migration grep-able; not renaming makes the diff smaller. Suggest renaming.)
### Handler
`useDraftSocketEvents.ts:handleTimerUpdate` becomes:
```ts
const handleDeadlineUpdate = (data: DeadlineUpdate) => {
const offset = new Date(data.serverNow).getTime() - Date.now();
setTimerState({
deadlineMs: new Date(data.deadline).getTime(),
serverOffsetMs: offset,
pickNumber: data.pickNumber,
frozen: data.frozen ?? false,
});
};
```
### Countdown rendering
Wherever the draft room renders the countdown, compute locally:
```ts
const remainingMs = timerState.deadlineMs - (Date.now() + timerState.serverOffsetMs);
const remainingSeconds = Math.max(0, Math.ceil(remainingMs / 1000));
```
Drive re-renders via `requestAnimationFrame` (smoother) or a 1Hz `setInterval` (cheaper, matches today's perceived cadence). Force a recompute on `visibilitychange → visible` so tab-backgrounded users get an accurate countdown on return.
### Loader
The draft room loader (`app/routes/leagues/$leagueId.draft.$seasonId.tsx`) must return `pickDeadlineAt` (and a server timestamp) alongside the existing payload. The reconnect path (`useDraftSocket`'s `revalidate` on reconnect) then re-initializes the timer without waiting for a socket event.
## Migration strategy
Two-stage deploy to keep correctness rollback-able:
**Stage 1 — shadow writes (1 day in production).**
1. Add the column.
2. Update all five callsites to call `setNextPickDeadline` (which writes `pickDeadlineAt`).
3. Leave the 1-second `setInterval` running as the authoritative auto-pick path.
4. Add a metric: at each tick, log `actualPickDeadline = now() + timeRemaining` vs the stored `pickDeadlineAt`. They should agree to within ~1 second.
5. Observe a draft or two. Spot-check the metric.
**Stage 2 — flip authority.**
1. Replace `startDraftTimerSystem()` with `bootstrapScheduler()` in `server.ts`.
2. The scheduler is now authoritative; the 1-second interval is gone.
3. Roll out. Confirm `deadline-fire accuracy` metric (actual vs scheduled fire time) stays under 100ms.
**Rollback:** revert the deploy. The `pickDeadlineAt` column remains but is unused; `timeRemaining` semantics are unchanged, so the old tick resumes correctly.
## Tests
New tests (add alongside existing `server/__tests__/timer-*.test.ts`):
1. **Idempotency on restart.** Insert a draft with `pickDeadlineAt` in the past and an existing pick at `pickNumber`. Call `bootstrapScheduler()`. Assert no duplicate pick is created (relies on `executeAutoPick`'s existing `ON CONFLICT DO NOTHING`).
2. **Stale closure reschedule.** Schedule a deadline, mutate `pickDeadlineAt` in the DB to a later time, advance fake timers to the original deadline. Assert `fireDeadline` reschedules instead of picking.
3. **Pause during in-flight.** Schedule a deadline, set `draftPaused=true` in the DB, advance fake timers. Assert no pick is made.
4. **Helper invariant.** Every test that simulates a pick (manual or auto) asserts that *both* `seasons.pickDeadlineAt` and `draftTimers.timeRemaining` were updated. This catches future callsites that bypass `setNextPickDeadline`.
5. **`while_on` cascade.** Three teams all in `while_on` mode; one manual pick by team 1 should cascade to picks by teams 2 and 3 immediately, then schedule the next deadline.
6. **Overnight pause covers deadline.** Set an overnight window 5 minutes before the computed deadline. Assert the stored deadline equals `resumeAtUTC` (not `now + budget`) and the event payload has `frozen: true`.
Existing tests under `server/__tests__/` and `app/models/__tests__/executeAutoPick.timer.test.ts` should still pass — verify before flipping authority.
## Observability
Replace the Phase 0 "tick drift" metric:
```ts
// At fireDeadline entry:
const drift = Date.now() - expectedDeadline.getTime();
logger.log("[Scheduler] deadline fired", { seasonId, driftMs: drift });
```
`driftMs > 500` is the new "tick drift > 1100ms." Anything above a few hundred ms means the event loop was blocked at the moment of firing — worth investigating but not user-visible (the re-read guard handles arbitrary drift correctly).
## What this does *not* solve
- **Multi-instance scheduling.** Two web instances both calling `bootstrapScheduler()` would both schedule `setTimeout`s for the same draft, leading to duplicate auto-pick attempts. Idempotency saves correctness but you'd get duplicate broadcasts. Phase 5 problem, not Phase 1; document the "single scheduler instance" assumption in `server/scheduler.ts`.
- **Scheduled-draft auto-start.** `checkAndAutoStartDrafts` (currently called every tick) needs its own home. Easiest: a separate low-frequency (3060s) `setInterval` in `server.ts`. Rare event, doesn't need precision.
- **Pick-completion broadcast volume.** The existing `pick-made` event still fires per pick; this refactor doesn't change that. Only the per-second `timer-update` chatter goes away.

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# Infrastructure Roadmap for brackt.com
## Context
brackt.com today runs as a **single Node.js process** that bundles three concerns:
1. The Express + React Router 7 SSR web server (`server.ts`)
2. A 1-second `setInterval` tick loop driving draft timers and auto-picks (`server/timer.ts`)
3. A Socket.IO server with **in-memory** room/connection state (`server/socket.ts`)
Plus a 24h snapshot interval (`server/snapshots.ts`). There is no job queue, no scheduler beyond `setInterval`, and no pub/sub layer. Deploys drop all socket connections; a crash takes down drafts, web, and the tick simultaneously.
Based on the discovery questions:
- **No HA fire.** Drafts are infrequent enough that a 30-min outage isn't catastrophic *yet*.
- **Zero-downtime deploys are the immediate pain.** Connections drop on every release.
- **Low concurrency today** (<5 live drafts, <20 in 6mo) capacity is not the constraint.
- **Avoid Redis** unless clearly justified; prefer Postgres-backed.
- **Go rewrite is speculative.** No measurements show Node is the bottleneck.
The roadmap below sequences work by **risk-adjusted value**: cheap, reversible wins first; expensive rewrites only when data demands them.
---
## Current production topology
What's actually deployed today (per `.production-info/docker-compose-production.yml`):
- **Single `brackt` container** running on Vultr, image pulled from `sjc.vultrcr.com/chrisparsons/brackt:latest`.
- **One-shot `migrate` container** runs `node /app/scripts/migrate.mjs` before brackt starts (`depends_on: condition: service_completed_successfully`).
- **Traefik** is already fronting the app — TLS via Let's Encrypt, `brackt.com` apex + `www` → apex redirect, port 3000.
- **External Postgres** (not in this compose). `PGBOUNCER=true` is set in env — the app connects through Vultr's built-in pgbouncer. Vultr supports per-pool mode selection (session/transaction/statement), so worst case is "add a second pool" rather than re-architecting.
- **No observability stack.** No Prometheus, Loki, Grafana, no log shipper. Logs live in `docker logs brackt`.
- **No Redis, no separate worker, no tick container.** Everything is one process.
- `restart_policy: condition: on-failure, max_attempts: 5` — after 5 crashes the container stays down with no alerting.
- **Hidden blockers for any multi-replica future:** `container_name: brackt` is hardcoded (Docker won't allow two containers with the same name), no healthcheck on the brackt service, and the image tag is `:latest` (rollbacks are painful and you can't tell which replica is on which version mid-deploy).
These facts shape the phases below — particularly the deadline-based timer recommendation that sidesteps several of these constraints entirely.
---
## Roadmap
### Phase 0 — Instrumentation (12 days) ⭐ do this first
You cannot make further sequencing decisions without data. Almost everything below ("is the tick slow?", "do we need multi-instance?", "is the timer refactor working?") becomes guesswork without basic metrics.
**Add:**
- Tick drift measurement in `server/timer.ts` — log when actual interval > 1100ms.
- Auto-pick latency: time from `timeRemaining <= 0``executeAutoPick()` resolved.
- Concurrent socket connections + active draft rooms gauge.
- Basic HTTP request duration histogram (any lightweight middleware).
**Where to look at the data — pick one, don't leave this abstract:**
| Option | Effort | What you get |
|---|---|---|
| Structured JSON logs to stdout, view via `docker logs brackt \| jq` | ~2 hours | Good enough for low-volume signals (tick drift, auto-pick latency). Start here. |
| Grafana + Loki + Promtail as sidecars in the compose | ~1 day | Real dashboards, log retention, query history |
| Hosted (Axiom / Better Stack / Grafana Cloud free tier) | ~half day | No infra to run; ship logs over the wire |
**Recommendation:** start with structured JSON + `jq` for a week, escalate only if you find yourself wanting historical queries you can't get from logs.
**Why first:** every decision below is currently a guess. A week of metrics turns guesses into decisions, *and* gives the Phase 1 timer refactor a baseline to compare against.
---
### Phase 1 — Deadline-based draft timer (35 days) ⭐ biggest win
**The problem:** the 1-second `setInterval` in `server/timer.ts` is the *cause* of nearly every downstream problem in this roadmap. Per active draft, every second it issues an UPDATE on `draftTimers`, several SELECTs, and a `timer-update` socket broadcast. It also makes the process un-killable without dropping drafts, makes multi-instance hard, and is the only thing in this stack that looks like it might need Go.
**The insight:** the timer state is *deterministic from a deadline*. If you store `pickDeadlineAt` (absolute UTC) instead of `timeRemaining` (seconds), the remaining time at any moment is just `pickDeadlineAt now()`. The server doesn't need to tick — it only needs to wake up *at the deadline* to run the auto-pick.
**The change:**
Schema (one new column total):
```
seasons
+ pickDeadlineAt timestamptz NULL -- the active deadline for the current pick;
-- NULL while paused, pre-draft, or completed
```
Why on `seasons` and not `draftTimers`: only one team's deadline matters at a time (the current picker's). One row per draft matches the semantics and gives a trivial bootstrap query (`SELECT id FROM seasons WHERE status='draft' AND pickDeadlineAt IS NOT NULL`). The existing `draftTimers.timeRemaining` stays where it is — still needed for chess-clock bank tracking and as the "saved remaining seconds while paused" storage.
Server behavior — funnel **every** deadline write through a single helper:
```ts
async function setNextPickDeadline(tx, { seasonId, teamId, budgetSeconds }) {
// 1. UPDATE seasons SET pickDeadlineAt = now() + budgetSeconds
// 2. UPDATE draftTimers SET timeRemaining = budgetSeconds (chess-clock: add increment)
// 3. (re)schedule in-memory setTimeout for this seasonId
// 4. emit { deadline, serverNow } on draft-${seasonId}
}
```
Callsites (audit surface):
- **Draft auto-start** (`app/services/draft-autostart.ts`) — first pick's deadline.
- **Manual pick** (`app/routes/api/draft.make-pick.ts`) — next pick's deadline (currently writes `timeRemaining` only).
- **Auto-pick** (`server/timer.ts` rewrite) — next pick's deadline after auto-picking.
- **Admin time-bank adjust** (`app/routes/api/draft.adjust-time-bank.ts`) — recompute `pickDeadlineAt` to match new `timeRemaining`.
- **Resume from pause** — same as auto-start but for the current picker.
Other behaviors:
- **Process restart:** on boot, query active drafts where `pickDeadlineAt IS NOT NULL` and re-schedule a `setTimeout` for each. Already-expired deadlines auto-pick immediately.
- **Pause:** save remaining into existing `draftTimers.timeRemaining` (`= pickDeadlineAt now()`), null out `seasons.pickDeadlineAt`, clear the in-memory timeout. **No new "paused remaining" column needed**`timeRemaining` already serves this purpose.
- **Overnight pause:** when scheduling, if the deadline falls inside the pause window, schedule for `resumeAtUTC` instead and emit a `frozen` flag.
- **`while_on` autodraft:** unchanged semantics — fire immediately on pick transition, capped at `totalTeams` iterations. The logic moves from the tick to the pick-completion handler (inside `setNextPickDeadline` or just before it).
Client behavior:
- Receive `{ deadline, serverNow }`; compute clock offset once.
- Render countdown locally from `deadline clientNow() + offset`. Already has to do this between 1Hz emits today, so the interpolation code likely exists.
**Wins vs today:**
| | 1s setInterval (today) | Deadline-based |
|---|---|---|
| DB writes per active draft per pick | ~30120 | 1 |
| Socket emits per active draft per pick | ~30120 | 1 (deadline) + 1 (pick made) |
| Server wake-ups per second | 1 always | 0 (sleeps until deadline) |
| Survives process restart | dies | one-line bootstrap query |
| Cross-process / multi-instance | hard (singleton tick required) | trivial (whichever instance handles the pick schedules the next deadline) |
**Critical constraints:**
- **Single scheduler assumption.** Phase 1 runs in one process. Multi-instance leader-election (per-`seasonId` advisory lock + claim metadata) is deferred to Phase 5. Document this assumption explicitly in `server/timer.ts`.
- **Clock skew.** Send `serverNow` with each deadline event so clients can correct.
- **Reconnect path.** The loader must return `pickDeadlineAt` (and `serverNow`) so clients re-initializing after a reconnect render the correct countdown without waiting for a socket event.
- **Migration safety.** Run both systems in parallel for one draft (deadline-based writes the new column; old setInterval still drives picks). Compare. Flip when confident.
**Why this matters more than splitting the tick into its own process:** it dissolves the problem rather than relocating it. Once the tick is deadline-based and idle 99% of the time, splitting it into its own container becomes a deploy-isolation play, not a correctness one. And the Phase 5 Go rewrite goes off the table permanently — there is no hot loop left to optimize.
**Files:** `server/timer.ts` (rewrite as a scheduler module), `app/database/schema.ts` + new migration (single column on `seasons`), `app/models/draft-timer.ts` (new `setNextPickDeadline` helper — see implementation guide), `app/services/draft-autostart.ts` (call helper on draft start), `app/routes/api/draft.make-pick.ts` (call helper on manual pick), `app/routes/api/draft.adjust-time-bank.ts` (recompute deadline on adjust), `app/hooks/useDraftSocketEvents.ts` (sole `timer-update` consumer — switch to deadline event), draft room loader (`app/routes/leagues/$leagueId.draft.$seasonId.tsx`), socket event types.
**See [`docs/agents/deadline-based-timer.md`](agents/deadline-based-timer.md) for the implementation guide** — schema, helper signature, callsite-by-callsite migration, test plan.
**Gotchas to handle (load-bearing for correctness):**
1. **Stale in-memory `setTimeout` after out-of-band DB writes.** Anything that mutates `pickDeadlineAt` outside the scheduler (admin extend, retro edit) leaves the captured closure stale. *Mitigation:* the auto-pick callback must re-read the row and verify `pickDeadlineAt` still equals the expected value before firing; if changed, reschedule and return. This single guard also handles wall-clock vs. monotonic drift (NTP jumps, VM resume): the re-check catches "deadline already passed" and "deadline moved" with the same code path.
2. **Pause-during-flight race.** `setTimeout` fires → enters auto-pick logic → admin pauses concurrently. The re-read in (1) must also check `draftPaused` before proceeding. Contract: in-flight picks complete; future scheduled picks don't fire after pause.
3. **Idempotency on restart.** Bootstrap query (`pickDeadlineAt IS NOT NULL`) fires all expired deadlines on boot. Idempotency is **already guaranteed** by `executeAutoPick` (`app/models/draft-utils.ts:499512` pre-check + `:629650` `ON CONFLICT DO NOTHING` on `(seasonId, pickNumber)`). Add an explicit test: "auto-pick is idempotent across process restart."
4. **Transaction boundary.** Pick row + next `pickDeadlineAt` write must share one transaction. Otherwise a crash between them leaves the draft "completed pick / no deadline" — the bootstrap query won't catch it.
**Lower-severity edge cases (worth knowing, not blocking):**
- **`setTimeout` 24.8-day overflow:** irrelevant for per-pick deadlines; *don't* reuse this primitive for `season.draftDateTime` auto-start — keep that on a low-frequency (3060s) `setInterval` poll.
- **`while_on` cascade** moves from the tick to the pick-completion handler: check next team's autodraft mode before scheduling next deadline; fire immediately if `while_on`, capped at `totalTeams` iterations.
- **Client tab backgrounding** is *better* than today: browsers throttle timers, but `visibilitychange → visible` triggers a recompute from the current deadline, so countdowns snap to truth instead of waiting for the next server emit.
- **Clock skew:** server includes `serverNow` with every deadline event; client computes a one-time offset.
- **Migration of in-flight drafts:** two-stage deploy — first ship shadow writes alongside the existing tick (observe a day), then flip the authoritative path and drop the interval.
- **Multi-instance scheduling** (Phase 5 inheritance): defer the leader-election design; document the "single scheduler" assumption explicitly. The bootstrap query recovers a crashed scheduler on restart, which is sufficient for one instance.
- **Observability swap:** the Phase 0 "tick drift" metric becomes meaningless after Phase 1. Replace with **deadline-fire accuracy** = `actualFireTime scheduledFireTime`. Same intent.
---
### Phase 2 — Scheduled work: snapshots off `setInterval` (1 day)
**The problem:** `server/snapshots.ts` uses a 24h `setInterval` that dies with the process, has no retry, and no visibility. As you add standings sync, scoring imports, EV snapshots, etc., this gets worse.
**The realistic options** (the original roadmap assumed pg-boss; given the production constraints, simpler choices win here):
| Option | Pros | Cons | Verdict |
|---|---|---|---|
| **External HTTP cron** (healthchecks.io free / GitHub Actions `schedule:` / cron-job.org) hitting `POST /admin/jobs/run-daily-snapshots` | Zero new infra; dead-man-switch alerting built-in; sidesteps pgbouncer entirely | External dependency; needs auth on the endpoint | ⭐ start here |
| `node-cron` in a small worker container with Postgres advisory lock for singleton | Self-contained; trivial; no 3rd-party | Build basic retry/durability yourself; another container | Good middle ground |
| `pg-boss` | Real job system, retries, audit table | Uses `LISTEN/NOTIFY` and prepared statements — incompatible with pgbouncer transaction pooling. **On Vultr, this is solvable:** create a second session-mode pool just for pg-boss and pass its DSN to that workload only. No built-in UI. | Defer until you have 5+ scheduled jobs |
| `pg_cron` extension | Runs inside Postgres; rock solid; no scheduler process. **Supported on Vultr** (`CREATE EXTENSION IF NOT EXISTS pg_cron;`). | Logic lives in SQL; for app-level work you'd call out via `pg_net → POST /admin/jobs/snapshots`, which is just external HTTP cron with extra steps | Skip for one job; reconsider if you accumulate many |
**Recommendation:** external HTTP cron. The "job" becomes an authenticated `POST /admin/jobs/run-daily-snapshots` route that calls the existing `createSnapshotsForAllSeasons()`. Healthchecks.io's free tier gives you "you didn't run today" alerts for free.
**Why now (not later):** it's a 1-hour change once you have an admin endpoint, and it removes the last `setInterval` from `server.ts` — which makes Phase 3 (process restart safety) trivially correct rather than "hopefully correct."
**Files:** new admin route `app/routes/admin/jobs.run-daily-snapshots.tsx` (POST handler with shared-secret auth), remove `startSnapshotSystem()` call from `server.ts`, delete or repurpose `server/snapshots.ts`.
---
### Phase 3 — Production hardening prerequisites (12 days)
Before any multi-replica / zero-downtime work, the production compose needs three small fixes. These are cheap and worth doing regardless of what comes next.
**The changes:**
1. **Remove hardcoded `container_name: brackt`.** Docker rejects duplicate names — this alone blocks scaling to 2 replicas. Use the service name + replica index (Compose handles this automatically when `container_name` is omitted).
2. **Add a healthcheck** to the brackt service (e.g., `GET /healthz` returns 200 once the server is listening and DB is reachable). Without this, Traefik will route to a half-started container during rolling deploys.
3. **Pin the image tag.** Move off `:latest` to a Git SHA or version. Rollbacks become a one-line edit; you can tell which replica is running which version during a rolling deploy.
**Files:** `.production-info/docker-compose-production.yml`, new `app/routes/healthz.tsx`, deploy script (whatever sets the tag).
---
### Phase 4 — Optional: split tick into its own process (1 week, no longer urgent)
**Status after Phase 1:** the "tick" is now an idle process that wakes up at deadlines. It can be co-located with web indefinitely without correctness or performance issues.
**When to revisit:** if you want pure deploy isolation — restart the web tier without touching the timer scheduler at all. This is a nice-to-have, not a blocker.
**The change (if/when):**
- Extract timer scheduling into `server/tick.ts` standalone entrypoint.
- Run as a second container in compose.
- Tick still emits via Socket.IO — either via Postgres `LISTEN/NOTIFY` to the web tier (⚠️ verify pgbouncer mode supports session-scoped listeners) or via a pending-broadcasts table the web tier polls. With Phase 1 done, the broadcast volume is tiny — polling is fine.
- Singleton enforced via Postgres advisory lock (same primitive Phase 1 already uses for per-draft scheduling).
**Why this is downgraded vs. the old roadmap:** Phase 1 already removed the per-second hot loop. The remaining motivation is purely "I want to deploy web independently of timer code." That's nice but not load-bearing.
---
### Phase 5 — Zero-downtime web deploys via Traefik + sticky sessions (23 days)
**The problem:** even after Phase 1, restarting the web container still drops sockets.
**The change:**
- Run **2 web containers** behind Traefik (prerequisites from Phase 3 must be done first).
- Enable **sticky sessions** in Traefik via labels: `traefik.http.services.brackt.loadbalancer.sticky.cookie=true`. Socket.IO needs this — clients must return to the same instance until you add a pub/sub adapter.
- Rolling deploy: take instance A out of Traefik's pool → wait for connections to drain (or hard-cut, since reconnect works) → deploy A → put back in pool → repeat for B.
- This works **without Redis** because each draft room's clients are sticky to one instance.
- For broadcasts that need to reach *both* instances (e.g., timer scheduled on instance A, but admin action on instance B): use Postgres `LISTEN/NOTIFY` (⚠️ verify pgbouncer mode first) or a pending-broadcasts table.
**Why this works at your scale:** with <20 concurrent drafts, a single web instance has zero capacity issues. The second instance is purely for deploy rotation.
**Files:** `.production-info/docker-compose-production.yml` (replicas + sticky labels), deploy script.
---
### Phase 6 — Defer: Socket.IO Redis adapter (only when needed)
**When to revisit:** if you ever want a single draft's clients to span multiple web instances (e.g., 50+ concurrent connections per draft, or geo-distributed users). You're nowhere near that.
**If/when you do:** add Redis, install `@socket.io/redis-adapter`, drop sticky sessions. ~1-day change if Phases 15 are clean.
---
### ~~Phase 7 — Go tick rewrite~~ (removed)
Phase 1 (deadline-based timer) eliminates the hot loop the Go rewrite was meant to optimize. The remaining scheduler is `setTimeout` and a Postgres query — Node handles this for free.
If you want to learn Go, pick a greenfield side service (a webhook receiver for scoring feeds, for instance). Don't put it on the critical path of live drafts.
---
## Sequencing Summary
| # | Phase | Effort | Unblocks |
|---|---|---|---|
| 0 | Instrumentation | 12d | Every decision below |
| 1 | **Deadline-based draft timer** | 35d | Eliminates the 1s tick; makes everything else easier |
| 2 | Snapshots → external HTTP cron | 1d | Removes the last `setInterval`; clean restart semantics |
| 3 | Prod hardening (no `container_name`, healthcheck, pinned tag) | 12d | Required for any multi-replica work |
| 4 | Split tick into own process | ~1wk | Optional after Phase 1; deploy isolation only |
| 5 | 2 web instances + Traefik sticky sessions | 23d | Zero-downtime deploys (the actual goal) |
| 6 | Redis + socket.io adapter | *deferred* | Cross-instance fan-out (not needed at current scale) |
**Total to "I can deploy without dropping connections": ~2 weeks of focused work** (Phases 0, 1, 2, 3, 5; Phase 4 optional).
---
## Open questions
**Resolved (Vultr managed Postgres):**
- **Pgbouncer modes:** Vultr ships pgbouncer built-in and supports all three modes (session, transaction, statement). You can create **multiple pools with different modes per cluster** via the Vultr panel — so the "pgbouncer incompatibility" concern for pg-boss / `LISTEN/NOTIFY` is *not* a hard blocker; it's "use a session-mode pool for those workloads, transaction-mode for the main app." *Action when relevant:* confirm what pool mode `PGBOUNCER=true` currently routes through (transaction is the typical default) and add a second session-mode pool the day you adopt pg-boss or `LISTEN/NOTIFY`.
- **`pg_cron`:** supported on Vultr (`CREATE EXTENSION IF NOT EXISTS pg_cron;`). Doesn't change the Phase 2 recommendation (external HTTP cron remains simpler for one job) but stays in the toolbox.
**Still open:**
- **Where do logs/metrics go?** Pick one in Phase 0 and commit.
---
## Critical files
- `server.ts` — main entrypoint; stops calling `startSnapshotSystem` (Phase 2); timer system becomes deadline-scheduler (Phase 1).
- `server/timer.ts` — rewrite to deadline-based scheduler (Phase 1); add tick drift metric *before* the rewrite to baseline (Phase 0).
- `server/snapshots.ts` — delete or repurpose; logic moves behind an admin endpoint (Phase 2).
- `server/socket.ts` — emit `{ deadline, serverNow }` events instead of per-second `timer-update` (Phase 1).
- `app/hooks/useDraftSocketEvents.ts` and draft room route — client-side countdown interpolation from deadline (Phase 1).
- `app/database/schema.ts` — add `pickDeadlineAt` to `seasons` (Phase 1).
- `.production-info/docker-compose-production.yml` — remove `container_name`, add healthcheck, pin tag, then add replicas + sticky labels (Phases 3, 5).
- New `app/routes/admin/jobs.run-daily-snapshots.tsx` — HTTP-triggered snapshot job (Phase 2).
- New `app/routes/healthz.tsx` — Traefik healthcheck target (Phase 3).
## Verification
- **Phase 0:** confirm metrics emit (grep logs for tick drift, auto-pick latency); leave running for a week before Phase 1 ships.
- **Phase 1:** run side-by-side mode in a staging draft — deadline-based writes shadow columns, setInterval still drives picks; confirm zero drift, then flip. Then: restart the process mid-draft, confirm timer keeps the right deadline and auto-pick fires at the original time.
- **Phase 2:** kill the web process mid-day; confirm the external cron still triggers tomorrow and the endpoint runs successfully.
- **Phase 3:** `curl /healthz` returns 200 only after DB is reachable; deploy with a pinned tag and confirm you can roll back by changing one line.
- **Phase 5:** rolling-deploy both web instances during a staging draft; users see at most a single brief reconnect (or none, with proper drain).

View file

@ -0,0 +1,2 @@
ALTER TABLE "draft_timers" ADD COLUMN "picks_expires_at" timestamp;--> statement-breakpoint
ALTER TABLE "draft_timers" ADD COLUMN "picks_started_at" timestamp;

View file

@ -1,5 +1,5 @@
{
"id": "b3134856-5ae5-431c-835a-69320a647f28",
"id": "0116_panoramic_human_cannonball",
"prevId": "a26388b5-0b00-4107-9e26-4b4f4ed8dc31",
"version": "7",
"dialect": "postgresql",
@ -860,6 +860,18 @@
"primaryKey": false,
"notNull": true,
"default": "now()"
},
"picks_expires_at": {
"name": "picks_expires_at",
"type": "timestamp",
"primaryKey": false,
"notNull": false
},
"picks_started_at": {
"name": "picks_started_at",
"type": "timestamp",
"primaryKey": false,
"notNull": false
}
},
"indexes": {},

View file

@ -2,817 +2,122 @@
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]
}
}

View file

@ -0,0 +1,251 @@
# Plan: Zero-Downtime Deploys + Multi-Server Scaling
## Context
Currently the draft timer (`server/timer.ts`) runs as a `setInterval` every second inside the web server process. This causes two problems:
1. **Deploys interrupt active drafts** — when the web server restarts during a rolling deploy, the timer stops, Socket.IO clients disconnect, and users see a "reconnecting" banner mid-draft.
2. **Cannot run multiple web server instances** — if two instances both run the timer tick, they independently decrement `timeRemaining` (2x speed) and both attempt to trigger autopicks on the same pick slot.
Additionally, `server/snapshots.ts` has the same per-instance `setInterval` problem (daily snapshots would be created multiple times).
There is no Redis, no distributed locking, and no graceful shutdown handler today.
## Three Goals (in priority order)
1. **Draft timer survives web server deploys** — timer lives in a separate worker process that isn't restarted when the web server is.
2. **Multiple web server instances can safely coexist** — Socket.IO state shared via Redis adapter; timer runs only once (in the worker).
3. **Cron jobs (standings sync, daily snapshots) run reliably once** — managed inside the same worker.
---
## Architecture Target
```
┌─────────────────────┐ Redis (pub/sub + ┌─────────────────────┐
│ Web Server(s) │ Socket.IO adapter) │ Timer Worker │
│ - HTTP / SSR │◄──────────────────────►│ - Draft timers │
│ - Socket.IO │ │ - Daily snapshots │
│ - React Router │ │ - Standings crons │
└─────────────────────┘ └─────────────────────┘
│ │
└───────────────────── PostgreSQL ──────────────┘
```
Socket.IO uses `@socket.io/redis-adapter` so any instance can broadcast to any client room. The timer worker connects to the same Redis bus and emits into draft rooms — web servers relay those to connected clients.
---
## Phase 1: Event-Driven Timer (stop per-second DB writes) ← START HERE ✅
**Goal**: replace the `setInterval(1000)` + per-second `UPDATE draftTimers SET timeRemaining = GREATEST(timeRemaining - 1, 0)` with a model where the server stores *when the timer expires* and uses a single `setTimeout`.
### 1a. DB schema change
Add two nullable columns to `draft_timers`:
```ts
// database/schema.ts
picksExpiresAt: timestamp("picks_expires_at"), // null = paused or pick just made
picksStartedAt: timestamp("picks_started_at"), // when current pick slot opened
```
**Migration**: `npm run db:generate && npm run db:migrate`
Keep `timeRemaining` — it is still the authoritative bank value in chess-clock mode and is needed when pausing/unpausing to know how much time to restore.
### 1b. Timer logic rewrite (`server/timer.ts`)
Replace `setInterval(fn, 1000)` with a scheduler that:
1. **On startup**, reads all active draft seasons from DB and calls `schedulePick(season)` for each.
2. **`schedulePick(season)`**:
- Looks up current team + their `picksExpiresAt` from DB.
- If already set: `setTimeout(onExpiry, picksExpiresAt - now)`.
- If null (pick just started or timer not set): calls `initPick(season)` to write `picksExpiresAt = now + timeRemaining` and then schedules the timeout.
3. **`onExpiry(seasonId, teamId, pickNumber)`**: triggers the autopick (same logic as today's `triggerAutoPick`). After pick resolves, calls `schedulePick` for the next team.
4. **Recovery interval**: a `setInterval(recovery, 30_000)` (not 1 s!) queries active drafts and re-calls `schedulePick` for any whose in-memory timeout was lost (e.g., process restart). This is the only periodic DB query.
**Overnight pause handling**: when an overnight pause window activates, cancel the in-memory `setTimeout`, set `picksExpiresAt = null` in DB, record remaining time in `timeRemaining`. When the window ends, restore via `initPick`. The recovery interval detects this automatically on restart.
**Chess clock mode**: `timeRemaining` stores the bank; `picksExpiresAt = now + timeRemaining` when a pick starts. `picksStartedAt` tracks when the pick opened. On pick completion, calculate actual elapsed: `bankUsed = now - picksStartedAt`, new `timeRemaining = timeRemaining - bankUsed`.
### 1c. Socket.IO event change
Stop emitting `timer-update` every second. Instead emit:
| Event | When | Payload |
|---|---|---|
| `timer-pick-started` | Pick slot opens | `{ seasonId, teamId, pickNumber, expiresAt, timeRemaining }` |
| `timer-paused` | Draft paused or overnight pause | `{ seasonId, teamId, overnightPauseActive, resumesAtUTC? }` |
| `timer-resumed` | Pause lifted | `{ seasonId, teamId, expiresAt, timeRemaining }` |
| `pick-made` | Already exists | no change |
Client (`app/hooks/useDraftSocketEvents.ts`) counts down locally from `expiresAt` using a client-side `setInterval`. Remove the server-driven timer display logic.
### 1d. Client update
- On `timer-pick-started`: store `expiresAt` in state, start a local `setInterval` to display countdown.
- On `draft-state-sync` (reconnect): server sends current `picksExpiresAt` so client can resume countdown.
- Remove any logic that relied on receiving `timer-update` every second.
### Files changed in Phase 1
| File | Change |
|---|---|
| `database/schema.ts` | Add `picksExpiresAt`, `picksStartedAt` to `draftTimers` |
| `server/timer.ts` | Rewrite: event-driven scheduler, 30s recovery interval |
| `server/socket.d.ts` | Add `timer-pick-started`, `timer-paused`, `timer-resumed`; remove `timer-update` |
| `server/socket.ts` | Emit new events on draft state sync (reconnect path) |
| `app/hooks/useDraftSocketEvents.ts` | Handle new events, remove `timer-update` handler |
| `app/routes/leagues/$leagueId.draft.$seasonId.tsx` | Client-side countdown from `expiresAt` |
**Verification**:
- `npm run typecheck` — no errors
- `npm run test:run` — passes
- Manual: start a draft, watch picks countdown without seeing any "timer-update" Socket.IO events in browser devtools. Confirm pick fires at correct time. Confirm reconnect restores correct remaining time.
---
## Phase 2: Separate Worker Process
**Goal**: timer runs in a process that is not restarted during web server deploys.
### 2a. Add Redis to infrastructure
Add to `docker-compose.yml`:
```yaml
redis:
image: redis:7-alpine
restart: unless-stopped
volumes:
- redis_data:/data
```
Add env var `REDIS_URL` (default `redis://localhost:6379`).
Install: `npm install ioredis @socket.io/redis-adapter`
### 2b. Socket.IO Redis adapter on web servers
In `server/socket.ts`, after `new Server(...)`:
```ts
import { createAdapter } from "@socket.io/redis-adapter";
import { createClient } from "ioredis";
const pub = createClient(process.env.REDIS_URL);
const sub = pub.duplicate();
io.adapter(createAdapter(pub, sub));
```
This means any server instance can broadcast to any client in any room.
Remove the `connectedTeams` in-memory Map — replace with Redis-backed presence or accept best-effort on reconnect.
### 2c. New worker entry point
Create `worker/index.ts`:
```ts
import { startDraftTimerSystem } from "../server/timer";
import { startSnapshotSystem } from "../server/snapshots";
startDraftTimerSystem();
startSnapshotSystem();
```
**For Socket.IO emission from the worker**: use direct Redis pub/sub (simpler than a second Socket.IO server). Add a `server/timer-events.ts` module with `publishTimerEvent(channel, payload)` (worker side) and `subscribeTimerEvents(io)` (web server side).
### 2d. Docker Compose
Add worker service:
```yaml
worker:
image: ${REGISTRY}/brackt:${TAG}
command: node dist/worker.js
depends_on: [db, redis]
environment: *app-env
restart: unless-stopped
```
### Files to change in Phase 2
| File | Change |
|---|---|
| `docker-compose.yml` | Add `redis` and `worker` services |
| `server/socket.ts` | Add Redis adapter; add timer-event subscription |
| `server/timer.ts` | Emit via Redis pub/sub instead of `getSocketIO()` |
| `server/snapshots.ts` | Move to worker only (remove import from `server.ts`) |
| `worker/index.ts` | New file: starts timer + snapshots |
| `Dockerfile` | Copy `worker/` dir; add `dist/worker.js` output |
| `package.json` | Add `build:worker` script |
| `.forgejo/workflows/deploy.yml` | Deploy worker service alongside app |
---
## Phase 3: Zero-Downtime Web Server Deploy
**Goal**: rolling restart of web servers doesn't disconnect clients abruptly.
### 3a. Graceful shutdown
In `server.ts`, add SIGTERM handler:
```ts
process.on("SIGTERM", () => {
httpServer.close(() => process.exit(0));
io.close(() => process.exit(0));
setTimeout(() => process.exit(0), 10_000);
});
```
### 3b. Health check endpoint
Add `GET /health``{ status: "ok" }` to `server/app.ts`.
### 3c. Docker config
```yaml
app:
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:3000/health"]
interval: 10s
start_period: 15s
stop_grace_period: 15s
```
---
## Phase 4: Cron Infrastructure in Worker
**Goal**: standings sync and other periodic tasks run on a schedule, once.
Install `node-cron` in the worker and schedule jobs:
```ts
cron.schedule("0 3 * * *", () => syncAllStandings(db));
```
Use a Postgres advisory lock if multiple workers are ever needed.
---
## Implementation Order
```
Phase 1 (event-driven timer) — no infrastructure needed, pure code change
Phase 2 (worker + Redis) — adds Redis, separates worker process
Phase 3 (graceful shutdown + health check) — deploy strategy improvement
Phase 4 (cron in worker) — scheduling infrastructure
```
## Key Existing Code to Preserve/Reuse
| Code | Path | Notes |
|---|---|---|
| `startDraftTimerSystem()` / `stopDraftTimerSystem()` | `server/timer.ts` | Keep the public API; replace internals |
| `triggerAutoPick()` | `server/timer.ts` | Unchanged logic, just called from `setTimeout` instead of `setInterval` |
| `checkOvernightPause()` | `server/timer.ts` | Keep as-is |
| `executeAutoPick()` | `app/models/draft-utils.ts` | Unchanged |
| `getSocketIO()` | `server/socket.ts` | Used in web server; worker will bypass via Redis pub/sub in Phase 2 |
| `draftSlotsCache` | `server/timer.ts` | Keep — still valid optimization for the recovery check |

View file

@ -328,15 +328,15 @@ describe('Timer Autodraft Integration', () => {
expect(0 + 30).toBe(30);
});
it('should emit timer-update after adding increment', async () => {
it('should emit timer-pick-started after scheduling next pick', async () => {
const seasonId = 'season-123';
const teamId = 'team-456';
mockSocketIO.to(`draft-${seasonId}`).emit('timer-update', {
seasonId, teamId, timeRemaining: 30, currentPickNumber: 1,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith('timer-update', {
seasonId, teamId, timeRemaining: 30, currentPickNumber: 1,
mockSocketIO.to(`draft-${seasonId}`).emit('timer-pick-started', {
seasonId, teamId, pickNumber: 1, expiresAt: Date.now() + 30000, timeRemaining: 30,
});
expect(mockSocketIO.emit).toHaveBeenCalledWith('timer-pick-started',
expect.objectContaining({ seasonId, teamId, timeRemaining: 30 })
);
});
});
});

View file

@ -0,0 +1,68 @@
import * as schema from "~/database/schema";
import { eq, sql } from "drizzle-orm";
import type { InferSelectModel } from "drizzle-orm";
import { isInOvernightWindow, getOvernightResumeUTC } from "~/lib/overnight-pause";
import { logger } from "./logger";
import { db } from "./db";
// Cached per-season timezone map to avoid a redundant query on every overnight-pause check.
// timer.ts calls evictOvernightPauseCache() when a season leaves active drafting.
const teamTimezoneCache = new Map<string, Map<string, string | null>>();
async function getTeamTimezone(seasonId: string, teamId: string): Promise<string | null> {
let seasonMap = teamTimezoneCache.get(seasonId);
if (!seasonMap) {
try {
const rows = await db
.select({ teamId: schema.teams.id, timezone: schema.users.timezone })
.from(schema.teams)
.leftJoin(schema.users, sql`${schema.teams.ownerId}::uuid = ${schema.users.id}`)
.where(eq(schema.teams.seasonId, seasonId));
seasonMap = new Map(rows.map((r) => [r.teamId, r.timezone || null]));
} catch (err) {
logger.error("[OvernightPause] getTeamTimezone failed:", err);
seasonMap = new Map();
}
teamTimezoneCache.set(seasonId, seasonMap);
}
return seasonMap.get(teamId) ?? null;
}
export async function checkOvernightPause(
season: InferSelectModel<typeof schema.seasons>,
currentTeamId: string
): Promise<{ active: boolean; resumesAtUTC?: number }> {
const mode = season.overnightPauseMode;
const start = season.overnightPauseStart;
const end = season.overnightPauseEnd;
if (mode === "none" || !start || !end) return { active: false };
let tz: string | null = null;
if (mode === "league") {
tz = season.overnightPauseTimezone || null;
} else {
tz = await getTeamTimezone(season.id, currentTeamId);
if (!tz) tz = season.overnightPauseTimezone || null;
}
if (!tz) return { active: false };
if (isInOvernightWindow(tz, start, end)) {
const resumesAt = getOvernightResumeUTC(tz, end);
return { active: true, resumesAtUTC: resumesAt.getTime() };
}
return { active: false };
}
export function evictOvernightPauseCache(seasonId: string): void {
teamTimezoneCache.delete(seasonId);
}
export function overnightPauseCacheKeys(): IterableIterator<string> {
return teamTimezoneCache.keys();
}
export function clearAllOvernightPauseCaches(): void {
teamTimezoneCache.clear();
}

View file

@ -3,6 +3,8 @@ import { Server as SocketIOServer } from "socket.io";
import type { Server as HTTPServer } from "http";
import * as schema from "~/database/schema";
import { eq, and, asc } from "drizzle-orm";
import { checkOvernightPause } from "./overnight-pause-check";
import { calculatePickInfo } from "~/models/draft-utils";
import { logger } from "./logger";
import { db } from "./db";
@ -18,11 +20,18 @@ interface ServerToClientEvents {
"draft-started": (data: { seasonId: string; currentPickNumber: number }) => void;
"draft-completed": () => void;
"draft-room-closed": () => void;
"timer-update": (data: {
"timer-bank-updated": (data: { teamId: string; timeRemaining: number }) => void;
"timer-pick-started": (data: {
seasonId: string;
teamId: string;
timeRemaining: number;
currentPickNumber: number;
pickNumber: number;
expiresAt: number; // ms timestamp
timeRemaining: number; // seconds remaining at emit time
}) => void;
"timer-overnight-paused": (data: {
seasonId: string;
teamId: string;
resumesAtUTC?: number;
}) => void;
"autodraft-updated": (data: {
teamId: string;
@ -47,6 +56,8 @@ interface ServerToClientEvents {
currentPickNumber: number;
isPaused: boolean;
status: string;
isOvernightPause: boolean;
overnightResumesAt?: number;
picks: Array<{
id: string;
pickNumber: number;
@ -60,6 +71,7 @@ interface ServerToClientEvents {
timers: Array<{
teamId: string;
timeRemaining: number;
expiresAt?: number; // ms timestamp; present for the currently-active team
}>;
queue?: Array<{
id: string;
@ -224,7 +236,7 @@ export function initializeSocketIO(httpServer: HTTPServer): SocketIOServer {
// tokens or flaky mobile networks. This socket-based sync provides an
// additional, more reliable path since the socket is already connected.
try {
const [seasonData, picks, timerRows, queueItems, watchlistItems] = await Promise.all([
const [seasonData, picks, timerRows, draftSlots, queueItems, watchlistItems] = await Promise.all([
db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
}),
@ -258,6 +270,10 @@ export function initializeSocketIO(httpServer: HTTPServer): SocketIOServer {
db.query.draftTimers.findMany({
where: eq(schema.draftTimers.seasonId, seasonId),
}),
db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, seasonId),
orderBy: asc(schema.draftSlots.draftOrder),
}),
teamId
? db.query.draftQueue.findMany({
where: and(
@ -278,15 +294,47 @@ export function initializeSocketIO(httpServer: HTTPServer): SocketIOServer {
]);
if (seasonData) {
// Compute overnight-pause state so reconnecting clients see it immediately.
let isOvernightPause = false;
let overnightResumesAt: number | undefined;
if (
draftSlots.length > 0 &&
seasonData.status === "draft" &&
!seasonData.draftPaused
) {
const { pickInRound } = calculatePickInfo(
seasonData.currentPickNumber ?? 1,
draftSlots.length
);
const currentSlot = draftSlots.find((s) => s.draftOrder === pickInRound);
if (currentSlot) {
const result = await checkOvernightPause(seasonData, currentSlot.teamId);
isOvernightPause = result.active;
overnightResumesAt = result.resumesAtUTC;
}
}
socket.emit("draft-state-sync", {
currentPickNumber: seasonData.currentPickNumber || 1,
isPaused: seasonData.draftPaused || false,
status: seasonData.status,
isOvernightPause,
overnightResumesAt,
picks,
timers: timerRows.map((t) => ({
teamId: t.teamId,
timeRemaining: t.timeRemaining,
})),
timers: timerRows.map((t) => {
const nowMs = Date.now();
const expiresAt = t.picksExpiresAt?.getTime();
const computedRemaining =
expiresAt && expiresAt > nowMs
? Math.max(0, Math.floor((expiresAt - nowMs) / 1000))
: t.timeRemaining;
return {
teamId: t.teamId,
timeRemaining: computedRemaining,
expiresAt: expiresAt && expiresAt > nowMs ? expiresAt : undefined,
};
}),
queue: teamId ? queueItems : undefined,
watchlistParticipantIds: teamId ? watchlistItems.map((w) => w.participantId) : undefined,
});

View file

@ -1,113 +1,33 @@
import * as schema from "~/database/schema";
import { eq, and, asc, sql, lte, isNotNull } from "drizzle-orm";
import { eq, and, asc, lte, isNotNull } from "drizzle-orm";
import type { InferSelectModel } from "drizzle-orm";
import { getSocketIO } from "./socket";
import { executeAutoPick, calculatePickInfo } from "~/models/draft-utils";
import { isInOvernightWindow, getOvernightResumeUTC } from "~/lib/overnight-pause";
import { checkOvernightPause, evictOvernightPauseCache, overnightPauseCacheKeys, clearAllOvernightPauseCaches } from "./overnight-pause-check";
import { logger } from "./logger";
import { db } from "./db";
import { startDraft } from "~/services/draft-autostart";
let timerInterval: NodeJS.Timeout | null = null;
let timerTickRunning = false;
// Per-season in-memory state
const pickTimeouts = new Map<string, NodeJS.Timeout>(); // seasonId → active setTimeout
const overnightResumeTimeouts = new Map<string, NodeJS.Timeout>(); // seasonId → resume setTimeout
const schedulingInProgress = new Set<string>(); // prevents concurrent scheduling
// Draft slots never change during an active draft — cache them to avoid
// a redundant query on every tick.
// Draft slots never change during an active draft — cache them to avoid a redundant query.
const draftSlotsCache = new Map<string, { teamId: string; draftOrder: number }[]>();
// Team timezone cache for per_user overnight pause mode (seasonId → teamId → timezone).
// Populated lazily; evicted when the season leaves active drafting.
const teamTimezoneCache = new Map<string, Map<string, string | null>>();
let recoveryInterval: NodeJS.Timeout | null = null;
async function getTeamTimezone(seasonId: string, teamId: string): Promise<string | null> {
let seasonMap = teamTimezoneCache.get(seasonId);
if (!seasonMap) {
try {
const rows = await db
.select({ teamId: schema.teams.id, timezone: schema.users.timezone })
.from(schema.teams)
.leftJoin(schema.users, sql`${schema.teams.ownerId}::uuid = ${schema.users.id}`)
.where(eq(schema.teams.seasonId, seasonId));
seasonMap = new Map(rows.map((r) => [r.teamId, r.timezone || null]));
} catch (err) {
// ownerId column is varchar; if any row still holds a non-UUID value
// (pre-migration remnant) the ::uuid cast throws. Degrade gracefully.
logger.error("[Timer] getTeamTimezone cast failed, skipping overnight check:", err);
seasonMap = new Map();
}
teamTimezoneCache.set(seasonId, seasonMap);
}
return seasonMap.get(teamId) ?? null;
}
/**
* Determine whether the current team's pick is in an overnight pause window.
* Returns { active: false } or { active: true, resumesAtUTC: number }.
*/
async function checkOvernightPause(
season: InferSelectModel<typeof schema.seasons>,
currentTeamId: string
): Promise<{ active: boolean; resumesAtUTC?: number }> {
const mode = season.overnightPauseMode;
const start = season.overnightPauseStart;
const end = season.overnightPauseEnd;
if (mode === "none" || !start || !end) return { active: false };
let tz: string | null = null;
if (mode === "league") {
tz = season.overnightPauseTimezone || null;
} else {
// per_user: use the team owner's timezone, fall back to league timezone
tz = await getTeamTimezone(season.id, currentTeamId);
if (!tz) tz = season.overnightPauseTimezone || null;
}
if (!tz) return { active: false };
if (isInOvernightWindow(tz, start, end)) {
const resumesAt = getOvernightResumeUTC(tz, end);
return { active: true, resumesAtUTC: resumesAt.getTime() };
}
return { active: false };
}
/**
* Start the draft timer system
* Runs every second to update all active draft timers
*/
export function startDraftTimerSystem(): void {
if (timerInterval) {
logger.log("[Timer] Timer system already running");
return;
}
timerInterval = setInterval(async () => {
// Skip this tick if the previous one is still running (e.g. long autodraft chain)
// to prevent concurrent ticks from racing on the same pick slot.
if (timerTickRunning) return;
timerTickRunning = true;
try {
await updateDraftTimers();
} catch (error) {
logger.error("[Timer] Error updating draft timers:", error);
} finally {
timerTickRunning = false;
}
}, 1000);
logger.log("[Timer] Draft timer system started");
}
/**
* Stop the draft timer system
*/
export function stopDraftTimerSystem(): void {
if (timerInterval) {
clearInterval(timerInterval);
timerInterval = null;
logger.log("[Timer] Draft timer system stopped");
async function getDraftSlotsCached(seasonId: string): Promise<{ teamId: string; draftOrder: number }[]> {
let slots = draftSlotsCache.get(seasonId);
if (!slots) {
slots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, seasonId),
orderBy: asc(schema.draftSlots.draftOrder),
});
draftSlotsCache.set(seasonId, slots);
}
return slots;
}
async function checkAndAutoStartDrafts(): Promise<void> {
@ -136,8 +56,6 @@ async function checkAndAutoStartDrafts(): Promise<void> {
logger.error(`[Timer] Auto-start failed for season ${season.id}: ${result.error}`);
if (result.error === "No draft slots found for this season") {
// Disable auto-start to stop the retry loop. The commissioner will see
// the setting is now off and can re-enable it once the order is set.
await db
.update(schema.seasons)
.set({ autoStartDraft: false })
@ -147,206 +65,32 @@ async function checkAndAutoStartDrafts(): Promise<void> {
}
}
/**
* Update all active draft timers
* Called every second by the timer interval
*/
async function updateDraftTimers(): Promise<void> {
await checkAndAutoStartDrafts();
const io = getSocketIO();
// Get all active drafts
const activeDrafts = await db.query.seasons.findMany({
where: eq(schema.seasons.status, "draft"),
});
if (activeDrafts.length === 0) {
draftSlotsCache.clear();
return;
}
// Evict cache entries for seasons no longer actively drafting.
const activeIds = new Set(activeDrafts.map((s) => s.id));
for (const cachedId of draftSlotsCache.keys()) {
if (!activeIds.has(cachedId)) draftSlotsCache.delete(cachedId);
}
for (const cachedId of teamTimezoneCache.keys()) {
if (!activeIds.has(cachedId)) teamTimezoneCache.delete(cachedId);
}
for (const season of activeDrafts) {
// Skip if draft is paused
if (season.draftPaused) {
continue;
}
const currentPickNumber = season.currentPickNumber ?? 1;
// Draft slots never change during an active draft — use the cache.
let draftSlots = draftSlotsCache.get(season.id);
if (!draftSlots) {
draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, season.id),
orderBy: asc(schema.draftSlots.draftOrder),
});
draftSlotsCache.set(season.id, draftSlots);
}
const totalTeams = draftSlots.length;
if (totalTeams === 0) continue;
const { pickInRound } = calculatePickInfo(currentPickNumber, totalTeams);
const currentDraftSlot = draftSlots.find(
(slot) => slot.draftOrder === pickInRound
);
if (!currentDraftSlot) {
continue;
}
const currentTeamId = currentDraftSlot.teamId;
// Get current team's timer
const timer = await db.query.draftTimers.findFirst({
where: and(
eq(schema.draftTimers.seasonId, season.id),
eq(schema.draftTimers.teamId, currentTeamId)
),
});
if (!timer) {
logger.warn(
`[Timer] No timer found for team ${currentTeamId} in season ${season.id}, creating with initial time`
);
// Standard mode seeds with the per-pick time; chess clock seeds with the full bank.
const initialTime = season.draftTimerMode === "standard"
? (season.draftIncrementTime || 30)
: (season.draftInitialTime || 120);
await db
.insert(schema.draftTimers)
.values({
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: initialTime,
});
// Emit timer update so clients are aware of the new timer
io.to(`draft-${season.id}`).emit("timer-update", {
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: initialTime,
currentPickNumber,
});
// Continue processing with the newly created timer on the next tick
continue;
}
// Fetch autodraft settings once — used both for while_on bypass and timer-expiry path.
const autodraftSettings = await db.query.autodraftSettings.findFirst({
where: and(
eq(schema.autodraftSettings.seasonId, season.id),
eq(schema.autodraftSettings.teamId, currentTeamId)
),
});
const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
// while_on means "pick immediately when it's my turn" — bypass the countdown.
const isWhileOn = shouldAutodraft && autodraftSettings?.mode === "while_on";
// Overnight pause: freeze timer for non-autodraft teams in their overnight window.
const overnightPause = await checkOvernightPause(season, currentTeamId);
const isOvernightFreeze = overnightPause.active && !shouldAutodraft;
// Trigger pick when: timer expired OR team is in while_on autodraft mode.
// The chain picks consecutive while_on teams after each pick, but it is capped at
// totalTeams iterations. The while_on bypass here fills the gap: the timer picks
// the next while_on team within one tick (≤1 s) rather than waiting for the full
// countdown to expire. If the chain already made this pick, executeAutoPick
// returns "Pick already made" which triggerAutoPick treats as a non-fatal no-op.
if (timer.timeRemaining <= 0 || isWhileOn) {
if (timer.timeRemaining <= 0) {
logger.log(
`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
);
} else {
logger.log(
`[Timer] ⚡ while_on autodraft — immediate pick for team ${currentTeamId} in season ${season.id} (pick ${currentPickNumber})`
);
// Emit 0 so clients see the timer hit zero before the pick-made event arrives.
io.to(`draft-${season.id}`).emit("timer-update", {
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: 0,
currentPickNumber,
overnightPauseActive: false,
});
}
const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
if (!success) {
logger.error(`[Timer] Pausing draft ${season.id} — auto-pick failed for team ${currentTeamId} pick ${currentPickNumber}`);
await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, season.id));
io.to(`draft-${season.id}`).emit("draft-paused", { seasonId: season.id, paused: true });
}
continue;
}
// Overnight freeze: skip decrement, notify clients to display the pause indicator.
if (isOvernightFreeze) {
io.to(`draft-${season.id}`).emit("timer-update", {
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: timer.timeRemaining,
currentPickNumber,
overnightPauseActive: true,
resumesAtUTC: overnightPause.resumesAtUTC,
});
continue;
}
// Atomically decrement timer (race-condition safe: uses DB-level update
// so concurrent increments from pick handlers are never overwritten)
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({
timeRemaining: sql`GREATEST(${schema.draftTimers.timeRemaining} - 1, 0)`,
updatedAt: new Date(),
})
.where(eq(schema.draftTimers.id, timer.id))
.returning();
const newTimeRemaining = updatedTimer?.timeRemaining ?? 0;
// Emit timer update to all clients in the draft room
io.to(`draft-${season.id}`).emit("timer-update", {
seasonId: season.id,
teamId: currentTeamId,
timeRemaining: newTimeRemaining,
currentPickNumber,
overnightPauseActive: false,
});
// If timer just hit 0, trigger auto-pick (next_pick mode or no autodraft)
if (newTimeRemaining === 0) {
const success = await triggerAutoPick(season.id, currentTeamId, currentPickNumber, shouldAutodraft ? (autodraftSettings ?? null) : null);
if (!success) {
logger.error(`[Timer] Pausing draft ${season.id} — auto-pick failed for team ${currentTeamId} pick ${currentPickNumber}`);
await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, season.id));
io.to(`draft-${season.id}`).emit("draft-paused", { seasonId: season.id, paused: true });
}
}
function cancelPickTimeout(seasonId: string): void {
const existing = pickTimeouts.get(seasonId);
if (existing) {
clearTimeout(existing);
pickTimeouts.delete(seasonId);
}
}
function cancelOvernightResumeTimeout(seasonId: string): void {
const existing = overnightResumeTimeouts.get(seasonId);
if (existing) {
clearTimeout(existing);
overnightResumeTimeouts.delete(seasonId);
}
}
async function pauseDraftOnError(seasonId: string, teamId: string): Promise<void> {
logger.error(`[Timer] Pausing draft ${seasonId} — pick failed for team ${teamId}`);
await db.update(schema.seasons).set({ draftPaused: true }).where(eq(schema.seasons.id, seasonId));
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-paused", { seasonId, paused: true });
} catch (err) {
logger.error("[Timer] Failed to emit draft-paused:", err);
}
}
/**
* Trigger an automatic pick when timer expires.
* Returns true if the pick succeeded (or was already made by another path),
* false if a real failure occurred that requires commissioner intervention.
*/
async function triggerAutoPick(
seasonId: string,
teamId: string,
@ -364,10 +108,7 @@ async function triggerAutoPick(
});
if (!result.success) {
// A race condition where the pick was already made is not a real failure
if (result.error === "Pick already made") {
return true;
}
if (result.error === "Pick already made") return true;
logger.error(`[Timer] Auto-pick failed: ${result.error}`);
return false;
}
@ -378,3 +119,331 @@ async function triggerAutoPick(
return false;
}
}
// Core scheduling logic — called after acquiring the schedulingInProgress lock.
// Iterative rather than recursive so while_on chains and bank-depleted runs don't
// build unbounded call-stack depth or bypass the outer lock via re-entry.
async function _schedulePickForSeason(seasonId: string): Promise<void> {
const MAX_CONSECUTIVE_AUTOPICKS = 100; // safety cap against infinite loops on data bugs
for (let iteration = 0; iteration < MAX_CONSECUTIVE_AUTOPICKS; iteration++) {
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
});
if (!season || season.status !== "draft" || season.draftPaused) return;
const draftSlots = await getDraftSlotsCached(seasonId);
const totalTeams = draftSlots.length;
if (totalTeams === 0) return;
const currentPickNumber = season.currentPickNumber ?? 1;
const { pickInRound } = calculatePickInfo(currentPickNumber, totalTeams);
const currentDraftSlot = draftSlots.find((s) => s.draftOrder === pickInRound);
if (!currentDraftSlot) return;
const currentTeamId = currentDraftSlot.teamId;
const autodraftSettings = await db.query.autodraftSettings.findFirst({
where: and(
eq(schema.autodraftSettings.seasonId, seasonId),
eq(schema.autodraftSettings.teamId, currentTeamId)
),
});
const shouldAutodraft = autodraftSettings?.isEnabled ?? false;
const isWhileOn = shouldAutodraft && autodraftSettings?.mode === "while_on";
if (isWhileOn) {
logger.log(`[Timer] ⚡ while_on autodraft — immediate pick for team ${currentTeamId} in season ${seasonId} (pick ${currentPickNumber})`);
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-pick-started", {
seasonId,
teamId: currentTeamId,
pickNumber: currentPickNumber,
expiresAt: Date.now(),
timeRemaining: 0,
});
} catch { /* non-fatal */ }
const success = await triggerAutoPick(seasonId, currentTeamId, currentPickNumber, autodraftSettings ?? null);
if (!success) { await pauseDraftOnError(seasonId, currentTeamId); return; }
continue; // re-read season state — currentPickNumber has advanced
}
// Overnight pause: freeze timer; schedule a wakeup for when the window ends.
const overnightPause = await checkOvernightPause(season, currentTeamId);
const isOvernightFreeze = overnightPause.active && !shouldAutodraft;
if (isOvernightFreeze) {
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-overnight-paused", {
seasonId,
teamId: currentTeamId,
resumesAtUTC: overnightPause.resumesAtUTC,
});
} catch { /* non-fatal */ }
if (overnightPause.resumesAtUTC) {
const msUntilResume = Math.max(0, overnightPause.resumesAtUTC - Date.now());
const resumeTimeout = setTimeout(async () => {
overnightResumeTimeouts.delete(seasonId);
await schedulePickForSeason(seasonId);
}, msUntilResume + 2_000); // 2 s buffer in case clocks drift
overnightResumeTimeouts.set(seasonId, resumeTimeout);
}
return;
}
// Get or create timer row for this team.
let timer = await db.query.draftTimers.findFirst({
where: and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentTeamId)
),
});
if (!timer) {
const initialTime =
season.draftTimerMode === "standard"
? (season.draftIncrementTime || 30)
: (season.draftInitialTime || 120);
const startedAt = new Date();
const expiresAt = new Date(startedAt.getTime() + initialTime * 1000);
await db.insert(schema.draftTimers).values({
seasonId,
teamId: currentTeamId,
timeRemaining: initialTime,
picksExpiresAt: expiresAt,
picksStartedAt: startedAt,
});
// Re-fetch to get the full row (including generated id)
timer = await db.query.draftTimers.findFirst({
where: and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentTeamId)
),
});
if (!timer) return; // unexpected
}
const now = Date.now();
let expiresAt: Date;
if (timer.picksExpiresAt && timer.picksExpiresAt.getTime() > now) {
// Timer was already running (e.g. process restarted mid-pick). Honour the existing expiry.
expiresAt = timer.picksExpiresAt;
} else {
// Fresh start of this team's turn (normal path after a pick or on startup).
const bank = timer.timeRemaining;
if (bank <= 0) {
// Bank depleted — trigger autopick immediately and loop to schedule the next team.
const success = await triggerAutoPick(
seasonId,
currentTeamId,
currentPickNumber,
shouldAutodraft ? (autodraftSettings ?? null) : null
);
if (!success) { await pauseDraftOnError(seasonId, currentTeamId); return; }
continue;
}
expiresAt = new Date(now + bank * 1000);
await db
.update(schema.draftTimers)
.set({ picksExpiresAt: expiresAt, picksStartedAt: new Date() })
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, currentTeamId)
)
);
}
const msUntilExpiry = expiresAt.getTime() - now;
const timeRemaining = Math.max(0, Math.ceil(msUntilExpiry / 1000));
// Tell clients to start their local countdown.
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-pick-started", {
seasonId,
teamId: currentTeamId,
pickNumber: currentPickNumber,
expiresAt: expiresAt.getTime(),
timeRemaining,
});
} catch { /* non-fatal */ }
if (msUntilExpiry <= 0) {
// Already expired (e.g. picked up on recovery interval after a long pause).
const success = await triggerAutoPick(
seasonId,
currentTeamId,
currentPickNumber,
shouldAutodraft ? (autodraftSettings ?? null) : null
);
if (!success) { await pauseDraftOnError(seasonId, currentTeamId); return; }
continue;
}
const timeout = setTimeout(async () => {
pickTimeouts.delete(seasonId);
// Hold the schedulingInProgress lock for the entire pick+reschedule sequence.
// Without this, the recovery interval (which checks !pickTimeouts.has) could fire
// between the delete above and the DB commit inside triggerAutoPick, read a stale
// currentPickNumber, and schedule a duplicate timeout for the same pick.
if (schedulingInProgress.has(seasonId)) {
logger.warn(`[Timer] Skipping expired-timer callback for ${seasonId} — scheduling already in progress`);
return;
}
schedulingInProgress.add(seasonId);
try {
logger.log(
`[Timer] ⚠️ Timer expired for team ${currentTeamId} in season ${seasonId} (pick ${currentPickNumber})`
);
const success = await triggerAutoPick(
seasonId,
currentTeamId,
currentPickNumber,
shouldAutodraft ? (autodraftSettings ?? null) : null
);
if (!success) {
await pauseDraftOnError(seasonId, currentTeamId);
return;
}
await _schedulePickForSeason(seasonId);
} catch (err) {
logger.error(`[Timer] Error in timer callback for ${seasonId}:`, err);
} finally {
schedulingInProgress.delete(seasonId);
}
}, msUntilExpiry);
pickTimeouts.set(seasonId, timeout);
return; // timer is set — done until it fires
}
logger.error(`[Timer] Hit max consecutive auto-picks (${MAX_CONSECUTIVE_AUTOPICKS}) for season ${seasonId}`);
}
async function schedulePickForSeason(seasonId: string): Promise<void> {
if (schedulingInProgress.has(seasonId)) return;
schedulingInProgress.add(seasonId);
try {
await _schedulePickForSeason(seasonId);
} catch (err) {
logger.error(`[Timer] schedulePickForSeason error for ${seasonId}:`, err);
} finally {
schedulingInProgress.delete(seasonId);
}
}
async function scheduleAllActiveDrafts(): Promise<void> {
await checkAndAutoStartDrafts();
const activeDrafts = await db.query.seasons.findMany({
where: eq(schema.seasons.status, "draft"),
});
// Evict caches for seasons no longer drafting.
// Union both cache key sets so overnight-pause entries populated by socket.ts
// (without a corresponding draftSlotsCache entry) are also evicted.
const activeIds = new Set(activeDrafts.map((s) => s.id));
const staleIds = new Set([...draftSlotsCache.keys(), ...overnightPauseCacheKeys()].filter((id) => !activeIds.has(id)));
for (const id of staleIds) {
draftSlotsCache.delete(id);
evictOvernightPauseCache(id);
}
for (const season of activeDrafts) {
// Only schedule if not already scheduled (avoids duplicate timeouts).
if (!pickTimeouts.has(season.id) && !overnightResumeTimeouts.has(season.id)) {
await schedulePickForSeason(season.id);
}
}
}
export function startDraftTimerSystem(): void {
if (recoveryInterval) {
logger.log("[Timer] Timer system already running");
return;
}
// Schedule any in-progress drafts immediately on startup.
scheduleAllActiveDrafts().catch((err) =>
logger.error("[Timer] Error during startup scheduling:", err)
);
// Recovery interval: re-schedule any draft whose in-memory timeout was lost
// (process restart, overnight pause end, etc.). Runs every 30 s, not every 1 s.
recoveryInterval = setInterval(() => {
scheduleAllActiveDrafts().catch((err) =>
logger.error("[Timer] Error in recovery interval:", err)
);
}, 30_000);
logger.log("[Timer] Draft timer system started (event-driven)");
}
export function stopDraftTimerSystem(): void {
if (recoveryInterval) {
clearInterval(recoveryInterval);
recoveryInterval = null;
}
for (const t of pickTimeouts.values()) clearTimeout(t);
pickTimeouts.clear();
for (const t of overnightResumeTimeouts.values()) clearTimeout(t);
overnightResumeTimeouts.clear();
schedulingInProgress.clear();
draftSlotsCache.clear();
clearAllOvernightPauseCaches();
logger.log("[Timer] Draft timer system stopped");
}
/**
* Called by pick routes after a pick is made so the timer immediately
* reschedules for the next team rather than waiting for the recovery interval.
*/
export async function rescheduleTimer(seasonId: string): Promise<void> {
cancelPickTimeout(seasonId);
cancelOvernightResumeTimeout(seasonId);
await schedulePickForSeason(seasonId);
}
/**
* Called by the pause route. Cancels the in-memory timeout and snapshots the
* remaining time into timeRemaining so resume starts from exactly where it left off.
*/
export async function onDraftPaused(seasonId: string): Promise<void> {
cancelPickTimeout(seasonId);
cancelOvernightResumeTimeout(seasonId);
const now = Date.now();
const activeTimers = await db.query.draftTimers.findMany({
where: and(
eq(schema.draftTimers.seasonId, seasonId),
isNotNull(schema.draftTimers.picksExpiresAt),
),
});
for (const timer of activeTimers) {
if (!timer.picksExpiresAt) continue;
const remaining = Math.max(0, Math.floor((timer.picksExpiresAt.getTime() - now) / 1000));
await db
.update(schema.draftTimers)
.set({ timeRemaining: remaining, picksExpiresAt: null, picksStartedAt: null, updatedAt: new Date() })
.where(eq(schema.draftTimers.id, timer.id));
}
}
/**
* Called by the rollback route. Cancels any pending timeout and resets all timer
* rows to the initial bank. Does NOT reschedule the rollback leaves the draft
* paused so the commissioner can review before resuming.
*/
export async function onDraftRolledBack(seasonId: string, initialTime: number): Promise<void> {
cancelPickTimeout(seasonId);
cancelOvernightResumeTimeout(seasonId);
draftSlotsCache.delete(seasonId);
await db
.update(schema.draftTimers)
.set({ timeRemaining: initialTime, picksExpiresAt: null, picksStartedAt: null, updatedAt: new Date() })
.where(eq(schema.draftTimers.seasonId, seasonId));
}