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Author SHA1 Message Date
070b825077 scoring notifications (#115)
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2026-06-30 01:58:20 +00:00
Chris Parsons
2848231235
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
Chris Parsons
f356bdce03
Fix NBA Play-In Round 1 loser advancement logic (#296)
* Fix NBA Play-In 7/8 loser incorrectly marked as eliminated

processPlayoffEvent (called by autoCompleteRoundIfDone when all round matches
finish) was marking every non-scoring round loser as eliminated without
checking doesLoserAdvance. This caused the 7v8 loser, who should advance to
Play-In Round 2, to get finalPosition=0 as soon as the full round completed.

Fixes:
- processPlayoffEvent now calls doesLoserAdvance per match before writing a
  0-pt elimination result, matching the guard already in processMatchResult
- recalculate-floors handler now passes loserAdvances to processMatchResult
  so a full reprocess also respects the loser-advances rule
- recalculateAffectedLeagues gains a skipDiscord option; recalculate-floors
  uses it so clicking the admin "Recalculate Floors" button corrects the bad
  data without re-announcing results on Discord
- Add two tests confirming 7v8 loser is not eliminated and 9v10 loser is

https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA

* Address code review feedback on Play-In loserAdvances fix

- Use outer `round` variable instead of match.round in processPlayoffEvent
  (they're identical, but consistent with surrounding code)
- Add comment at recalculate-floors call site explaining skipDiscord intent
- Combine two redundant test cases into one covering all four assertions
- Add West conference matches (M3/M4) to test fixture — East-only was
  insufficient given doesLoserAdvance checks matchNumber 1 & 3
- Add guard test: when bracketTemplateId is null all losers are eliminated,
  catching any future refactor that drops the field from the DB query

https://claude.ai/code/session_01QmvezscLYY38gN4GbvXZbA

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-15 09:40:53 -07:00
Chris Parsons
d6a92c44ff
fix: NBA play-in 7v8 loser incorrectly marked as eliminated (#295)
The loser of NBA Play-In Round 1 matches 1 and 3 (East/West 7v8 games)
advances to Play-In Round 2 rather than being eliminated, but was being
assigned finalPosition=0 and appearing in Discord as knocked out.

- Add `loserAdvances` param to `processMatchResult` to skip recording an
  elimination result when the loser continues to another match
- Extract `doesLoserAdvance()` to `playoff-match.ts` as the single source
  of truth for which play-in matches have advancing losers (replaces
  duplicated hardcoded checks at both call sites in bracket.server.ts)
- Extract `isLoserNotifiable()` as a pure exported helper so Discord
  notification eligibility is testable; losers only appear when their
  team's score changed OR they have a finalized (non-partial) result,
  correctly suppressing advancing losers while still surfacing 0-pt
  eliminations that produce no score delta
- Add 14 new unit tests covering `doesLoserAdvance`, `isLoserNotifiable`,
  and the advancing-loser/eliminated-loser `processMatchResult` branches

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 22:16:57 -07:00
Chris Parsons
e2b178221a
Add oxlint linting setup with zero errors (#194)
* Add oxlint and fix all lint errors

- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-explicit-any warnings and upgrade tsconfig to ES2023

- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
  participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Promote no-explicit-any to error

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
Chris Parsons
beab6400b2
Fix partial bracket scoring, rank labels, and Discord notification bugs (#158)
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
  Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
  instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
  NCAAM R64 losers) even during partial round scoring, by deriving the
  rank label from the total match count per round rather than the dynamic
  still-alive count
- Discord notifications now fire when a drafted participant is eliminated
  with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
  the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
  Round dropdown removed
- Fixed double Discord notification when the last match in a round
  triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
  so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 12:34:10 -07:00
Chris Parsons
79f7a41837
Add Discord webhook notifications for standings updates (#157)
* Add Discord webhook notifications for standings updates

Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix Discord notification edge cases from code review

- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
  scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
  processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix process-match-result tests: add sportsSeasons to db mock

recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 11:16:36 -07:00
Chris Parsons
dbffddc9ff
Partial bracket scoring, code review fixes, and double-chance logic (#156)
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
  immediately (loser → final placement, winner → provisional floor).
  Called from `set-winner` and `set-round-winners` so points are awarded
  as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
  and `updateProbabilitiesAfterResult` once after the loop instead of per-match
  (`skipSideEffects: true` per match).

## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
  `getRoundConfig()` helper, eliminating three parallel `if/else` chains in
  `processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
  AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
  comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
  uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
  before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
  `isScoring ?? true` default, and AFL Semi-Finals template requirement.

## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
  wins), so AFL QF losers who advance to Semi-Finals via double-chance are
  correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
  SF loss, and normal advancement not protecting a later loser.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-17 10:50:30 -07:00