Two problems addressed:
1. Favorites' P(1st) was too sharp (e.g. NHL top teams ~20% vs ~12% implied).
- The NHL simulator hardcoded its parity factor (1000) and ignored the
season config's parityFactor, so the knob meant to flatten the
distribution did nothing. It also re-blended raw futures odds into every
game on top of the odds->Elo conversion, double-counting the same signal.
- NHL now reads parityFactor/iterations/seasonGames/overtimeRate from config
and no longer re-blends odds per game (odds enter once, via the central
odds->Elo resolver). Honoring parity 2500 flattens a top team from ~29% to
~13% title odds.
2. "Season Config" and "Input Policy" were two forms over the same stored
object that didn't reflect each other, and the engine-knob half was inert
for many simulators.
- Every simulator now reads its engine knobs (iterations everywhere;
parityFactor for all Elo-based sims) from the merged config, passed in by
the runner via the Simulator interface. Defaults equal the former
hardcoded constants, so behavior is unchanged unless a season overrides.
- The admin simulator page is now a single "Simulator Configuration" card
with structured Engine and Input-derivation sections (profile-driven, so
each sport shows only the knobs it honors) plus an Advanced raw-JSON
escape hatch — all writing the same config.
Also: centralized the duplicated configNumber helpers into config-access.ts;
the central odds->Elo resolver now maps onto the configured Elo floor/ceiling
so those bounds set the odds-derived spread (a real flattening dial).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PAFMogMkFJf52YpHyCDvuf
Introduces three new schema tables (simulator_profiles,
sports_season_simulator_configs, season_participant_simulator_inputs),
a central model layer (app/models/simulator.ts), and a single runner
entry point so every simulator run follows the same prepare → simulate
→ persist → snapshot → recalculate flow.
Key additions:
- manifest.ts: per-simulator display names, default configs, required/
optional inputs, derivable-input declarations, and setup sections
- input-policy.ts: resolves sourceElo from projectedWins,
projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds;
supports block / fallbackElo / averageKnown / worstKnownMinus strategies
- runner.ts: single entry point for admin simulation runs; materialises
derived inputs, normalises result columns, zeroes omitted participants,
snapshots EVs, and recalculates linked fantasy standings
- /admin/simulators: inventory page with per-season readiness and bulk run
- /admin/sports-seasons/:id/simulator: per-season setup page with readiness
summary, input-policy editor, raw JSON config override, and CSV bulk input
- NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs,
falling back to the hardcoded name-keyed maps while DB data is being populated
- Clone flow copies simulator config by default; volatile inputs (odds, Elo)
only copied when explicitly requested
Code-review fixes included in this commit:
- source field in compatibility bridge checked with !== null instead of !== undefined
- sourceEloRequirementLabel no longer appends "configured fallback" when the
participant is already excluded from all resolved sources
- Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel
- save-config preserves existing inputPolicy when the submitted JSON omits it
- Input table truncation label added (Showing 20 of N)
- CSV description notes values must not contain commas
- N+1 comment added to listSportsSeasonSimulatorSummaries
- assertRegistrySchemaDriftFree called in manifest tests
- Runner test suite added covering happy path, already-running guard,
readiness failure, empty results, and error recovery with status reset
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>