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27 commits

Author SHA1 Message Date
Chris Parsons
46f8552f60 Fix draft timer bugs: broadcasts, increments, reconnect sync, and overnight pause
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- Broadcast timer-bank-updated after every pick so all connected clients
  immediately see the updated time bank (was only visible on next timer-pick-started)
- Capture pickMadeAt at route entry (before auth/DB overhead) and use Math.ceil
  so credited seconds always match the client countdown display
- Clear picksExpiresAt on every pick so _schedulePickForSeason starts fresh
- Hold schedulingInProgress lock for full timer callback to prevent the recovery
  interval from scheduling a duplicate timeout mid-pick
- Fix force-autopick route: call rescheduleTimer so the next team's clock
  starts immediately instead of waiting for the old timeout to fire naturally
- Fix draft.adjust-time-bank for on-clock teams: shift picksExpiresAt by the
  adjustment and reschedule, so the client countdown updates; block adjustments
  that would reduce the bank to zero
- Add timer-pick-started / timer-overnight-paused / timer-bank-updated socket
  events with full type definitions; replace dead timer-update event
- Fix draft-state-sync to include expiresAt for the active timer and
  isOvernightPause state so reconnecting clients see accurate countdown and
  pause banner immediately
- Fix room-closure countdown: capture client-side timestamp when draft completes
  so countdown runs even before the loader revalidates with draftCompletedAt
- Run countdown interval at 500ms with Math.ceil to prevent skipped seconds
- Add draft-started socket handler to transition pre-draft UI without a refresh
- Fix overnight pause: canPick only blocks on commissioner pause, not overnight
  pause (timer freezes but player can still pick early)
- Extract checkOvernightPause to server/overnight-pause-check.ts, breaking the
  timer↔socket circular import and ensuring the timezone cache is shared and
  evicted correctly across both callers
- Fix PostgreSQL varchar=uuid type mismatch in getTeamTimezone join

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-05 22:42:19 -07:00
Claude
f36480c828
Phase 1: Replace per-second timer tick with event-driven scheduler
Eliminates the setInterval(1s) + per-second DB write by storing picksExpiresAt
in draft_timers and using a targeted setTimeout per pick. Clients count down
locally from the expiresAt timestamp, removing server-pushed timer-update events.

Key changes:
- database/schema.ts: add picksExpiresAt and picksStartedAt to draft_timers
- server/timer.ts: full rewrite — schedulePickForSeason, rescheduleTimer,
  30s recovery interval instead of 1s tick, overnight-pause resume scheduling
- server/socket.ts: new timer-pick-started / timer-overnight-paused events,
  updated draft-state-sync to include expiresAt for reconnect recovery
- draft.make-pick / draft.force-manual-pick: compute actual remaining from
  picksExpiresAt at pick time; call rescheduleTimer after the autodraft chain
- useDraftSocketEvents: handle new timer events, restore countdown on reconnect
- $leagueId.draft.$seasonId: client-side countdown useEffect from expiresAt
- plans/zero-downtime-scaling.md: full 4-phase scaling plan for future reference

Resolves 2351 unit tests (all passing).

https://claude.ai/code/session_019k5J6Ty7uP5HxSx6CsbiBK
2026-06-03 03:04:46 +00:00
Chris Parsons
e3a7a1a9b1 Fix autodraft settings panel not reflecting auto-disable after pick
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When next_queue autodraft fires and turns itself off, two bugs prevented
the UI from behaving correctly:

1. After reconnect, useDraftAuthRecovery synced autodraftStatus (draft
   grid) but not userAutodraft (settings panel), leaving the settings
   badge stale until the next page load.

2. Toast notifications for autodraft auto-disable were unreliable: the
   condition checked prev.mode rather than why the server disabled it,
   causing the wrong toast for manual disables and queue-empty events.

Fix the reconnect sync by calling setUserAutodraft in the revalidation
effect alongside setAutodraftStatus. Fix the toast logic by adding a
reason field ("pick_complete" | "queue_empty") to the server's
autodraft-updated emit, so the client can show the right message without
guessing from local state. Also removes the now-unused userAutodraftRef.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 18:29:13 -07:00
Chris Parsons
5b03b22267
Add Brackt as a league-private meta-sport (#200) (#377)
Commissioners can add Brackt to any league. Each team drafts one manager
from their own league; at season end, that manager's final overall fantasy
ranking earns placement points. Resolution fires automatically when all
other sports finalize.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 20:31:44 -07:00
Chris Parsons
2848231235
Canonical tournament layer: schema + backfill (1/2) (#365)
* refactor(schema): rename per-window tables to season_* prefix

Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor: rename participant.ts model file to season-participant.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(models): update model layer to use renamed schema exports

Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant

Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts

Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route layer to use renamed schema exports

- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file

Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts

Error count reduced from 499 to 453 (46 errors fixed).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(routes): update route files for schema rename

Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* refactor(services): update simulators and services for renamed schema

Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId

Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts

Typecheck errors reduced from 365 to 0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: rename per-window tables to season_* prefix

* fix(tests): update mock query keys after participants table rename

Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.

Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(tests): update remaining mock paths and keys after schema rename

* fix(tests): final two mock stragglers after schema rename

- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* chore: add post-phase1a baseline capture (temp, for diff verification)

* chore: capture pre-migration baselines

* chore: remove post-phase1a capture helper after verification

* schema: add canonical tournament & participant tables

Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(models): add canonical tournament, participant, result, surface-elo models

Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).

Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
  createCanonicalParticipant, etc.) to avoid collision with existing
  season-participant.ts exports
- All four models include comprehensive unit tests following the
  audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints

Part of Phase 1b of canonical tournament layer migration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* migration: create canonical tables, add nullable FKs

* scripts: add extractTournamentIdentity helper for backfill

Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.

* scripts: add backfill orchestrator for canonical layer

Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.

Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
  (recorded in report.errors) rather than overwriting

* scripts: add backfill CLI with dry-run default

Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).

* fix(backfill-cli): wrap runBackfill in DatabaseContext.run

The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(backfill-cli): exit 0 on success so pg pool doesn't block

The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-01 20:13:18 -07:00
Chris Parsons
437ac2ce24
Add draft room closure after completion (#359)
* Add draft room closure: redirect to draft board 5 min after completion

* Fix lint: use nowForPauseCheck instead of Date.now() in room closure countdown

Fixes #253
2026-04-30 10:14:14 -07:00
Chris Parsons
380b0786ca
Mobile draft room improvements: watchlist, collapsible picks feed, autodraft controls (#355)
- Add watchlist feature: eye icon per participant, "Watched Only" filter, DB
  table + migration, toggle API route, socket sync on reconnect
- Make RecentPicksFeed collapsible on mobile participants tab (chevron toggle,
  defaults expanded)
- Add AutodraftSettings to mobile controls tab (was desktop-only)
- Pin Pause/Resume Draft and Exit Draft Room buttons to the bottom of the
  mobile controls tab

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 11:49:26 -07:00
Chris Parsons
a71e256bfd
Add CS2 Major Qualifying Points simulator and stage management (#260)
* Add CS2 Major qualifying points simulator

Implements a full CS2 Major tournament simulator with:
- 3-stage Swiss format (Opening Bo1, Elimination Bo1/Bo3, Decider all Bo3)
  + Champions Stage 8-team single-elimination (QF Bo3, SF Bo3, GF Bo5)
- Monte Carlo simulation (10,000 iterations) accumulating QP across 2 majors/season
- Sampled 24-team field per iteration: top 12 guaranteed, remaining weighted by 1/rank
- Stage 3 exits (placements 9-16) sub-ranked by W-L record (2-3 > 1-3 > 0-3)
- Stage assignments stored per-event so actual field composition drives simulation
- Admin CS Elo form for entering team Elo + HLTV world rankings
- Admin CS2 stage setup page for assigning teams to stages and tracking advancement
- Database migration: cs2_major_qualifying_points enum value + cs2_major_stage_results table
- 24 unit tests covering all exported pure functions

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Consolidate Elo + ranking input into generic elo-ratings page

The darts-elo and cs-elo pages were unreachable from the admin nav,
which always links to the generic elo-ratings page. Extended elo-ratings
to conditionally show world ranking fields for simulator types that need
it (darts_bracket, cs2_major_qualifying_points), then deleted the
redundant sport-specific pages.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Consolidate server postgres connections into one shared pool

Four separate postgres() clients were open simultaneously (app, timer,
snapshots, socket), each defaulting to 10 connections, exhausting the
database's max_connections limit. Replaced with a single shared lazy-
initialized client in server/db.ts using a Proxy to defer the
DATABASE_URL check until first use (preserving test compatibility).

Also bumps the CS2 Champions Stage stochastic test from 200 → 1000
iterations to eliminate flakiness.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix and() bug and add Swiss loop safety guard

- cs2-major-stage.ts: markCs2StageEliminations and setCs2FinalPlacements
  were using JS && instead of Drizzle and(), causing WHERE to filter only
  by participantId (not scoringEventId), which would update rows across
  all events instead of just the target event
- cs-major-simulator.ts: add break guard in simulateSwiss while loop to
  prevent infinite loop if pairGroups returns no pairs

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix all remaining code review issues

- cs2-major-stage.ts: use schema column reference for stageEliminated
  in markCs2StageEliminations instead of raw SQL string
- cs-major-simulator.ts: simulateOneMajor now locks in known stage
  results when a stage is complete (8 recorded eliminations), only
  simulating the remaining stages during live events
- admin event page: add CS2 Stage Setup button for cs2_major_qualifying_points
  simulator types; expose simulatorType in server loader type cast
- cs2-setup.tsx: replace document.getElementById DOM manipulation with
  React state (eliminatedChecked map) for checkbox show/hide logic;
  remove unused stageMap and unassignedParticipants variables

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix oxlint errors: non-null assertions, sort→toSorted, unused vars

- cs-major-simulator.ts: replace 5 non-null assertions (!) with safe
  optional chaining / if-guards; replace 6 .sort() with .toSorted()
- cs2-major-stage.ts: remove unused `inArray` import
- cs2-setup.tsx: remove unused `assignedIds` variable

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

* Fix flaky Champions Stage stochastic test

The makeTeams(8) helper creates only a 70-pt Elo spread (1800→1730).
With the Champions Stage bracket math this gives team-0 a ~19.6% win
rate — right at the 0.2 threshold, causing the test to fail ~63% of
the time in CI despite 1000 iterations.

Use 100-pt steps (1800→1100) instead, giving team-0 a ~40% win rate
and raising the assertion threshold to 0.25 for a clear safety margin.

https://claude.ai/code/session_019w21Nkf5TvTZHH6oVHaQXR

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-04-05 16:40:05 -04:00
Chris Parsons
618bc57ec1
Replace console.* with structured logger, fix no-inferrable-types (closes #98) (#199)
- Add app/lib/logger.ts: dev passes through to console; prod routes errors
  to Sentry.captureException and warnings to Sentry.captureMessage, with
  extra context preserved. Uses captureMessage (not captureException) for
  string-only args to avoid fabricated stack traces.
- Add server/logger.ts: dev passes through; prod silences log/info but
  keeps warn/error on stderr (Sentry not initialized in that process).
- Replace all console.* calls across 44 app files and 4 server files.
- Upgrade no-console from warn → error in oxlint; exempt logger files and
  scripts/** via overrides.
- Add typescript/no-inferrable-types rule; fix violations in services and
  simulators. Exempt test files (intentional string widening for switch/if
  tests would break under literal type inference).

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 13:41:39 -07:00
Chris Parsons
4bffa40606
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations

Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.

no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).

consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-non-null-assertion lint violations and promote to error

Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.

Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers

Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.

- prefer-add-event-listener: converted onchange/onclick/onload
  assignments to addEventListener in useDraftNotifications.ts and
  admin.data-sync.tsx; stored changeHandler ref for proper cleanup
  with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
  side-effect imports (*.css, @testing-library/jest-dom,
  @testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
  cypress/support/e2e.ts (file already has an import)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TypeScript errors from no-non-null-assertion fixes

Two fixes introduced by the non-null assertion cleanup produced type
errors:

- scoring-event.ts: `?? ""` was wrong type for a participant object map;
  restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
  truthy guarantee, causing TS18047 on the write-back block; added
  `participant &&` guard before accessing its properties

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add npm run typecheck as Stop hook in Claude settings

Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
Chris Parsons
e2b178221a
Add oxlint linting setup with zero errors (#194)
* Add oxlint and fix all lint errors

- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-explicit-any warnings and upgrade tsconfig to ES2023

- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
  participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Promote no-explicit-any to error

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 09:44:05 -07:00
Chris Parsons
472ceca92d
feat: implement real-time queue updates via socket events in queue actions (#63) 2026-03-04 21:39:54 -08:00
Chris Parsons
40167cfa5e
feat: enhance autodraft functionality with detailed settings and commissioner controls (#61) 2026-03-03 20:14:38 -08:00
Chris Parsons
6c480d47a0
fix: guard against stale revalidation overwriting fresh socket data
Add a reference-equality check so that if HTTP revalidation fails (network
error, expired token), the sync effect does not overwrite fresh data that
draft-state-sync already applied. Also adds missing dependency array entries
(userQueue, timers, autodraftSettings) to the revalidation sync effect.

https://claude.ai/code/session_01JxJ1CYTiFWV4KTPxTnjrms (#48)

* fix: sync all draft state on mobile reconnection

After a mobile browser returns from a long background period, the draft
room had stale picks, wrong "on the clock" display, and inaccurate
available player lists. The root cause was that reconnection relied
solely on an HTTP revalidation that could fail (expired JWT, flaky
network), and the timer-update handler ignored currentPickNumber.

Changes:
- Server emits draft-state-sync on join-draft with full picks, timers,
  and season state, giving the client an immediate socket-based sync
  path that doesn't depend on HTTP revalidation
- timer-update handler now syncs currentPickNumber, fixing the "on the
  clock" display within 1 second of reconnection
- Revalidation retry with 3s delay ensures the HTTP path succeeds even
  when the network is slow to stabilize on mobile return
- Revalidation completion now also syncs teamTimers and autodraftStatus
- Added draft-state-sync client handler that applies the server snapshot
  immediately (skipped when revalidation is in-flight to avoid conflicts)

Tests: 32 new tests covering reconnection sync, pick buffering/merge,
timer-update currentPickNumber sync, draft-state-sync handling,
available player filtering, on-the-clock correctness, and revalidation
retry logic.

https://claude.ai/code/session_01JxJ1CYTiFWV4KTPxTnjrms

* fix: guard against stale revalidation overwriting fresh socket data

Add a reference-equality check so that if HTTP revalidation fails (network
error, expired token), the sync effect does not overwrite fresh data that
draft-state-sync already applied. Also adds missing dependency array entries
(userQueue, timers, autodraftSettings) to the revalidation sync effect.

https://claude.ai/code/session_01JxJ1CYTiFWV4KTPxTnjrms

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-03-01 12:23:24 -08:00
Chris Parsons
1ba50828f7
Claude/redesign autodraft queue c4 kp r (#40)
* Redesign autodraft queue system with three-state control and queue-only constraint

Core Logic & Database:
- Add `queue_only` boolean column to `autodraft_settings` (migration 0031)
- Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks)
- `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled
- `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3)
- `autodraft-updated` socket event now includes `queueOnly` field

Mobile UI Overhaul:
- Rename "Lobby" tab → "Available" (AC6)
- Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5)
- Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab
- Turn indicator appears on both Available and Queue tabs

Components:
- `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2)
- `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock

Desktop (AC4):
- Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons

Tests (AC7):
- `autodraft.test.ts`: updated for queueOnly field and socket event shape
- `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states

https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB

* fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests

- Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit
  (line 488) — was dead code since the column is NOT NULL, but semantically wrong
  and would have caused client-side UI desync if the type ever relaxed
- Remove `?? false` default on the next_pick auto-disable path for consistency
- Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly
  constraint: empty queue, all items drafted, partial queue skip, and EV fallback

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: add missing queueOnly prop to AutodraftSettings test fixtures

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* test: rewrite AutodraftSettings tests for three-state button group UI

The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks
buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5
new tests covering the queue-only toggle and the All Picks/Off button interactions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00
Chris Parsons
64a60a75d8
fix: eliminate socket ghost connection and stale state on reconnect (#38)
- Reduce ping detection window from ~45s to ~15s (pingTimeout 5s, pingInterval 10s)
- Listen to window offline/online events for instant UI feedback on network drop
- Force immediate reconnect on online event instead of waiting for backoff
- Fix stuck-reconnecting bug when network returns within ping timeout window
- Wrap on/off/emit in useCallback to prevent listener re-registration every second
- Expose reconnectCount to trigger revalidator.revalidate() after each reconnect
- Reset hasConnectedOnce ref per socket instance to avoid spurious revalidations
- Remove stale socket ref from hook return value; add emit helper instead

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-24 12:24:04 -08:00
Chris Parsons
f33e39264d
fix: harden draft timer system with race-condition safety and DRY refactor (#34)
- Fix settings action silently resetting timer values when draft speed
  select is disabled (add null guard before overwriting draftInitialTime/
  draftIncrementTime)
- Make timer decrement and pick increment atomic using SQL expressions to
  prevent read-modify-write races between the timer loop and HTTP handlers
- Add UNIQUE INDEX on (season_id, pick_number) in draft_picks to prevent
  duplicate picks from concurrent requests (TOCTOU guard)
- Add socket join-draft team ownership validation via DB query
- Add iteration cap to autodraft chain while loop (max = totalTeams)
- Add draftPaused re-check before firing autodraft chain in make-pick
  and force-manual-pick
- Consolidate all snake draft calculations into calculatePickInfo (DRY);
  remove duplicated logic from timer.ts, make-pick, force-manual-pick,
  executeAutoPick, and checkAndTriggerNextAutodraft
- Fix calculatePickInfo to return snake-adjusted pickInRound matching
  draftOrder values instead of raw pre-snake value
- Fix timer-update socket events to emit nextPickNumber after a pick
  instead of the already-completed currentPickNumber
- Fix force-manual-pick to validate submitted teamId matches the team
  whose turn it actually is at the given pick number
- Replace inline timer init in draft.start with deleteSeasonTimers +
  initializeDraftTimers model functions (dead code fix)
- Fix draft loader to not crash when getTeamQueue fails (returns [])
- Fix misleading 403 message for commissioner picks
- Remove dead hidden inputs from league settings form
- Document connectedTeams single-instance limitation in socket.ts

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-23 23:23:24 -08:00
Chris Parsons
01f1480159
Claude/fix pick timer ghll n (#29)
* Fix force-manual-pick resetting next team's timer to initial time

When a commissioner forced a manual pick, the next team's timer was
being reset to the initial time (2 minutes) instead of carrying
forward their existing time bank balance.

This aligns force-manual-pick with the behavior of regular user picks
and force-autopick: the picking team gets their increment added, and
the next team's timer is left untouched so their bank carries forward.

https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p

* Add regression tests for draft.force-manual-pick timer behavior

18 tests across 5 describe blocks covering:
- Authorization (401/403)
- Input validation (missing fields, bad participant, ineligible sport)
- Successful pick (response shape, draft-complete detection, socket events)
- Timer behavior (increment added to picking team, new timer creation, additive not reset)
- Two regression tests confirming the next team's timer is never touched:
  draftTimers.findFirst called exactly once, no timer-update emitted for
  next team, db.update called exactly twice (not three times)

https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p

* Add TypeScript types and improve draft validation (#28)

* Code review fixes: type safety, security hardening, and dead code removal

- Fix Socket.IO event types: draft-paused and draft-resumed were typed as
  () => void but are emitted with { seasonId, paused } data payloads

- Fix draft.force-manual-pick: add missing season.status === "draft" guard
  so commissioners cannot force picks outside an active draft; add duplicate
  pick-number check so a slot cannot be assigned two picks (the previous
  code only checked participant uniqueness, not slot uniqueness)

- Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all
  API routes and league loaders; replace (auth as any).userId casts with
  proper const { userId } = await getAuth(args) destructuring

- Remove unused isSnakeDraft = true dead variable from draft.make-pick

- Replace autodraftSettings: any and draftSlots: any[] in draft-utils with
  properly typed InferSelectModel / DraftSlot types

- Update force-manual-pick tests: sequence draftPicks.findFirst mock for
  the two-call flow; add new tests for status-check and slot-uniqueness

https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ

* Fix RouterContextProvider type errors in action test files

Cast context argument to RouterContextProvider in test helpers so
ActionFunctionArgs strict typing is satisfied without weakening the
production action signatures back to any.

https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ

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Co-authored-by: Claude <noreply@anthropic.com>

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 19:29:29 -08:00
Chris Parsons
9d38bdf1ca feat: implement daily standings snapshot system with admin management interface 2025-11-14 09:15:58 -08:00
Chris Parsons
190dfb92ca feat: add socket event for participant removal from queues 2025-10-24 21:46:55 -07:00
Chris Parsons
4aafd5853b feat: add connected teams tracking and emit list on connection 2025-10-24 21:31:57 -07:00
Chris Parsons
ff97e25438 feat: add autodraft status and team connection indicators to draft grid 2025-10-21 23:22:17 -07:00
Chris Parsons
a7f5df923f feat: add draft increment time and show team-specific timers in draft UI 2025-10-18 23:13:04 -07:00
Chris Parsons
2bad3dd75e refactor: migrate server code from JavaScript to TypeScript with build pipeline 2025-10-18 22:16:04 -07:00
Chris Parsons
b9743aacc1 Revert Phase 8 and 9 implementations back to 0bef91e 2025-10-16 10:17:31 -07:00
Chris Parsons
d93812315d feat: implement real-time draft room with commissioner controls and socket events 2025-10-16 01:52:17 -07:00
Chris Parsons
61ef5f3fe7 refactor: migrate server.js to TypeScript and update dependencies for socket.io support 2025-10-16 00:56:31 -07:00