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3 commits

Author SHA1 Message Date
Chris Parsons
4bffa40606
Fix oxlint warnings: no-shadow, consistent-function-scoping, no-non-null-assertion, and others (#196)
* Fix no-shadow and consistent-function-scoping lint violations

Resolves all 11 no-shadow and 16 consistent-function-scoping oxlint
warnings and promotes both rules to errors in .oxlintrc.json.

no-shadow: renamed Drizzle callback params (sports→s, matches→m,
seasons→s) to avoid shadowing outer imports; removed shadowed
destructures (eq, inArray) from where callbacks; renamed inner
template→bracketTemplate, prev→currentTimers, season→ss, name→teamName
(with name: teamName fix to preserve semantics).

consistent-function-scoping: moved formatDate, getRankBadge,
getMovementIndicator, getPositionBadge, getStatusBadge, toDateStr,
elo (×2), weightedPick, sortByMatchNumber (×2) to module scope;
moved formatTime (×2), isValidLeagueName, getDraftTimes,
makeSeasonQueues to file scope in test files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix no-non-null-assertion lint violations and promote to error

Eliminates all 208 no-non-null-assertion warnings across 38 files.
Promotes typescript/no-non-null-assertion from warn to error in
.oxlintrc.json.

Fix patterns applied:
- Map.get(key)! after .has() check → extract with get() + null guard
- Map.get(key)! on pre-populated count maps → ?? 0 default
- .set(id, map.get(id)! + 1) increment → ?? 0 before adding
- participant1Id!/participant2Id! on DB matches → ?? "" fallback
- array.find()! in tests → guard + throw or expect().toBeDefined()
- bracketTemplateCache.get(id)! → null guard extract
- Various nullable field accesses → optional chain or ?? default

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix prefer-add-event-listener, no-unassigned-import, require-module-specifiers

Resolves all 9 remaining non-console lint warnings and promotes all
three rules to errors in .oxlintrc.json.

- prefer-add-event-listener: converted onchange/onclick/onload
  assignments to addEventListener in useDraftNotifications.ts and
  admin.data-sync.tsx; stored changeHandler ref for proper cleanup
  with removeEventListener
- no-unassigned-import: configured rule with allow list for legitimate
  side-effect imports (*.css, @testing-library/jest-dom,
  @testing-library/cypress/add-commands)
- require-module-specifiers: removed redundant `export {}` from
  cypress/support/e2e.ts (file already has an import)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix TypeScript errors from no-non-null-assertion fixes

Two fixes introduced by the non-null assertion cleanup produced type
errors:

- scoring-event.ts: `?? ""` was wrong type for a participant object map;
  restructured to explicit null guards so TypeScript can narrow correctly
- standings-sync/index.ts: `?? null` after name-match lookup lost the
  truthy guarantee, causing TS18047 on the write-back block; added
  `participant &&` guard before accessing its properties

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add npm run typecheck as Stop hook in Claude settings

Runs a full project typecheck at the end of each Claude turn so type
errors surface as feedback before the next message.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:59:51 -07:00
Chris Parsons
16aa450d63
feat: proactively prune ineligible queue items after each pick (#59)
After every pick, recalculate draft eligibility for all teams and
remove any queued participants whose sport is no longer eligible
(e.g. a team queued a snooker player but just filled their last flex
slot). Previously this was only caught lazily when autodraft fired,
which could pause the draft or pick an unwanted player.

- Add getAllQueuesForSeason to draft-queue.ts — fetches all queue rows
  for a season in one query (Map<teamId, QueueItem[]>) instead of N+1
  per-team queries
- Add pruneIneligibleQueueItems to draft-utils.ts — uses Promise.all
  for the four required data fetches, collects ineligible items in a
  single loop pass, warns on orphaned participant references
- Call from both pick paths: executeAutoPick and draft.make-pick.ts
- Emit queue-eligibility-pruned socket event per affected team so the
  client updates the queue UI in real time
- Add 5 tests covering: single ineligible removal, all eligible (no-op),
  empty queues (no delete called, getTeamQueue never called), mixed
  queue (only ineligible item removed), and unknown participant (warn)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-02 22:07:22 -08:00
Chris Parsons
1ba50828f7
Claude/redesign autodraft queue c4 kp r (#40)
* Redesign autodraft queue system with three-state control and queue-only constraint

Core Logic & Database:
- Add `queue_only` boolean column to `autodraft_settings` (migration 0031)
- Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks)
- `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled
- `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3)
- `autodraft-updated` socket event now includes `queueOnly` field

Mobile UI Overhaul:
- Rename "Lobby" tab → "Available" (AC6)
- Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5)
- Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab
- Turn indicator appears on both Available and Queue tabs

Components:
- `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2)
- `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock

Desktop (AC4):
- Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons

Tests (AC7):
- `autodraft.test.ts`: updated for queueOnly field and socket event shape
- `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states

https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB

* fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests

- Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit
  (line 488) — was dead code since the column is NOT NULL, but semantically wrong
  and would have caused client-side UI desync if the type ever relaxed
- Remove `?? false` default on the next_pick auto-disable path for consistency
- Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly
  constraint: empty queue, all items drafted, partial queue skip, and EV fallback

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: add missing queueOnly prop to AutodraftSettings test fixtures

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* test: rewrite AutodraftSettings tests for three-state button group UI

The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks
buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5
new tests covering the queue-only toggle and the All Picks/Off button interactions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-27 22:16:26 -08:00