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Author SHA1 Message Date
Chris Parsons
677b8ce816 Fix three timer-pause gaps found in code review
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- pauseDraftOnError now calls onDraftPaused() before emitting so the
  error-path pause carries the same snapshotted timer data as the
  manual-pause route (fixes inconsistency between the two paths)
- Parallelize DB updates in onDraftPaused with Promise.all instead of
  sequential awaits
- Extract clientExpiresAt() helper to draft-timer.ts and use it in all
  three places that re-anchor timeRemaining to the client clock, replacing
  duplicated Date.now() + timeRemaining * 1000 expressions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 08:52:04 -07:00
Chris Parsons
d92f73e449
Extract chess clock presets to shared constant (#432)
* Fix custom chess-clock timer detection and save settings blocker

- Extract getInitialDraftSpeed() helper so both useState init and
  resetSettingsFormState use the same logic; unrecognized presets
  now produce a "custom:{bank}:{incr}" string instead of falling
  back to "standard", so the custom section auto-expands correctly
  (e.g. 8 hr bank + 30 min increment is no longer shown as Standard)
- resetSettingsFormState was not resetting draftSpeed at all; fixed
- Clear hasUnsavedSettingsChanges in the Form's onSubmit so the
  useBlocker check is false at the moment the save navigation starts,
  preventing the "Leave without saving?" dialog from firing on save
- Replace the cleared-on-success useEffect with one that re-marks
  dirty when the action returns an error, so the warning reappears
  after a failed save

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

* Address code review: single source of truth for presets, useEffect guard, tests

- Extract CHESS_CLOCK_PRESETS (pure data) into draft-timer.ts as the
  canonical source of truth; DraftSpeedPicker.tsx now spreads those
  values into CHESS_PRESETS rather than duplicating the numbers
- getInitialDraftSpeed moved to draft-timer.ts and rewritten to use
  CHESS_CLOCK_PRESETS.find() — no more hardcoded bankSec/incrSec values
  in three separate places
- parseDraftSpeed switch replaced with CHESS_CLOCK_PRESETS.find() and
  an explicit fallback comment; eliminates the silent default-handles-
  "standard" fragility called out in review
- useEffect that re-marks settings dirty now guards against non-settings
  errors (draft-order, commissioner actions) which carry a `section`
  field — previously any error actionData would spuriously set
  hasUnsavedSettingsChanges=true
- Add parseDraftSpeed and getInitialDraftSpeed test suites to
  draft-timer.test.ts, including parametrised preset coverage via
  it.each(CHESS_CLOCK_PRESETS)

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

* Fix lint: use !== null/undefined instead of != null

oxlint enforces eqeqeq; the null check in getInitialDraftSpeed used
!= which triggered two errors.

https://claude.ai/code/session_01DgHNkvJXGizx41CE2tkVS1

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 14:02:49 -07:00
Chris Parsons
e201ecd28a
Extract reusable league wizard components; wire settings page (#350)
* Extract reusable league wizard components; wire settings page (#103)

Extracts 9 domain components from new.tsx and $leagueId.settings.tsx into
app/components/league/ (each with a Storybook story), consolidates wizard
form-building into wizard-state.ts, and updates the settings page to use
the shared components instead of hand-rolled duplicates. new.tsx shrinks
from ~2000 → ~1280 lines.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: add participants to mock data

findDraftableSportsSeasons now returns participantCount, which requires
participants in the mock db response.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix sports-season test: loosen makeMockDb type to Record<string, unknown>[]

typeof mockSeasons became too strict after adding participants to the mock
data, breaking inline arrays in other tests that don't include participants.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:24:13 -07:00
Chris Parsons
2949ca733a
Add standard draft clock mode (#67) (#189)
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.

Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
  per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
  owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
  chess clock path uses a pre-pick snapshot to avoid a race window with
  the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
  chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
  seconds for standard, named presets for chess clock); shared
  `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
  behavior; force-manual-pick tests updated for new timer semantics

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 21:36:39 -07:00
Chris Parsons
7a8ea60e77
Add draft clock UI, Fischer increment timer logic, and security fixes (#19)
- Add prominent clock badge to tab bar (lights up on your turn) with
  correct Fischer increment chess-clock model: bank starts at initialTime,
  += incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
  tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
  and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
  fix timeUsed to store actual timeRemaining at pick moment (not always 120),
  add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
  Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 16:51:12 -08:00