Two problems addressed:
1. Favorites' P(1st) was too sharp (e.g. NHL top teams ~20% vs ~12% implied).
- The NHL simulator hardcoded its parity factor (1000) and ignored the
season config's parityFactor, so the knob meant to flatten the
distribution did nothing. It also re-blended raw futures odds into every
game on top of the odds->Elo conversion, double-counting the same signal.
- NHL now reads parityFactor/iterations/seasonGames/overtimeRate from config
and no longer re-blends odds per game (odds enter once, via the central
odds->Elo resolver). Honoring parity 2500 flattens a top team from ~29% to
~13% title odds.
2. "Season Config" and "Input Policy" were two forms over the same stored
object that didn't reflect each other, and the engine-knob half was inert
for many simulators.
- Every simulator now reads its engine knobs (iterations everywhere;
parityFactor for all Elo-based sims) from the merged config, passed in by
the runner via the Simulator interface. Defaults equal the former
hardcoded constants, so behavior is unchanged unless a season overrides.
- The admin simulator page is now a single "Simulator Configuration" card
with structured Engine and Input-derivation sections (profile-driven, so
each sport shows only the knobs it honors) plus an Advanced raw-JSON
escape hatch — all writing the same config.
Also: centralized the duplicated configNumber helpers into config-access.ts;
the central odds->Elo resolver now maps onto the configured Elo floor/ceiling
so those bounds set the odds-derived spread (a real flattening dial).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PAFMogMkFJf52YpHyCDvuf
## Summary
- **Bug fix**: EPL Elo/odds fallback was gated on \`dbEloMap.size === 0\` — if any team had a direct \`sourceElo\`, teams with only \`sourceOdds\` were never populated and the simulator threw "Missing Elo" instead of using their odds data
- **Iterations**: WorldCupSimulator default 50k→10k; manifest \`defaultConfig\` for \`world_cup\` and \`epl_standings\` now explicitly override \`BASE_CONFIG\` with 10k so the production fallback matches; test iterations reduced (WorldCup 500→100, EPL 10k→500) to fix timeout failures on slower CI
- **Cleanup**: Extracted \`runKnockoutRound\` out of the 10k-iteration simulation loop; replaced two hot-loop \`toSorted()\` calls on 2-element arrays with a conditional string comparison; removed local \`normalizeProbabilities\` in favour of the shared \`normalizeSimulationResultColumns\`
## Test plan
- [ ] \`npm run test:run\` — all simulator unit tests pass without timeout
- [ ] Typecheck passes (\`npm run typecheck\`)
- [ ] EPL simulate with mixed Elo+odds data no longer throws
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #61
* refactor(schema): rename per-window tables to season_* prefix
Renames participants, participant_expected_values, participant_qualifying_totals,
participant_results, participant_surface_elos to season_* prefixed names.
Renames event_results.participant_id to season_participant_id.
Phase 1a of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor: rename participant.ts model file to season-participant.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(models): update model layer to use renamed schema exports
Updated all model files to use the renamed schema exports from Task 1:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantQualifyingTotals → seasonParticipantQualifyingTotals
- participantResults → seasonParticipantResults
- participantSurfaceElos → seasonParticipantSurfaceElos
- eventResults.participantId → eventResults.seasonParticipantId
- db.query relation accessors updated
- Relation field .participant → .seasonParticipant where applicable
- Import paths updated: ./participant → ./season-participant
Files updated (14 model files + 3 test files):
- draft-pick.ts
- draft-utils.ts
- event-result.ts
- group-stage-match.ts
- participant-result.ts
- qualifying-points.ts
- scoring-calculator.ts
- scoring-event.ts
- sports-season.ts
- surface-elo.ts
- team-score-events.ts
- cs2-major-stage.ts
- golf-skills.ts
- participant-expected-value.ts
- __tests__/sports-season.clone.test.ts
- __tests__/auto-pick.test.ts
- __tests__/executeAutoPick.timer.test.ts
Typecheck errors decreased: 779 → 499 (280 fewer)
All model file errors related to renamed schemas resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route layer to use renamed schema exports
- Update model import from ~/models/participant to ~/models/season-participant
- Rename schema.participants to schema.seasonParticipants
- Rename schema.participantResults to schema.seasonParticipantResults
- Rename db.query.participants to db.query.seasonParticipants
- Update 9 route files and 1 test file
Affected files:
- admin.sports-seasons.$id.events.$eventId.bracket.server.ts
- admin.sports-seasons.$id.participants.tsx
- api/draft.force-manual-pick.ts
- api/draft.make-pick.ts
- api/draft.replace-pick.ts
- api/seasons.$seasonId.draft.ts
- leagues/$leagueId.draft-board.$seasonId.tsx
- leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts
- admin/__tests__/sports-seasons-participants.test.ts
Error count reduced from 499 to 453 (46 errors fixed).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(routes): update route files for schema rename
Update route imports from ~/models/participant to ~/models/season-participant
and fix references to .participant/.participantId on event results to use
.seasonParticipant/.seasonParticipantId after schema rename.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* refactor(services): update simulators and services for renamed schema
Update all simulators, services, and server files to use renamed schema tables:
- participants → seasonParticipants
- participantExpectedValues → seasonParticipantExpectedValues
- participantResults → seasonParticipantResults
- eventResults.participantId → eventResults.seasonParticipantId
Files updated:
- 20 sport simulators (NBA, NHL, NFL, MLB, etc.)
- probability-updater.ts
- standings-sync/index.ts
- sports-data-sync.server.ts
- server/socket.ts
Typecheck errors reduced from 365 to 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: rename per-window tables to season_* prefix
* fix(tests): update mock query keys after participants table rename
Change mock db.query.participants to db.query.seasonParticipants in test
files to match the schema rename from commit 66145a9. This fixes
"Cannot read properties of undefined (reading 'findFirst'/'findMany')"
errors that occurred when production code queries db.query.seasonParticipants
but test mocks only defined the old participants key.
Files updated:
- app/services/simulations/__tests__/world-cup-simulator.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.test.ts
- app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts
- app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts
- server/__tests__/timer-autodraft.test.ts
- app/models/__tests__/team-score-events.test.ts
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(tests): update remaining mock paths and keys after schema rename
* fix(tests): final two mock stragglers after schema rename
- draft-pick.test.ts: assertion on db.query.participantQualifyingTotals
- process-match-result.test.ts: mock key participants → seasonParticipants
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* chore: add post-phase1a baseline capture (temp, for diff verification)
* chore: capture pre-migration baselines
* chore: remove post-phase1a capture helper after verification
* schema: add canonical tournament & participant tables
Adds tournaments, participants (canonical), tournament_results, and
participant_surface_elos (canonical). Adds nullable tournament_id to
scoring_events and nullable participant_id to season_participants.
Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(models): add canonical tournament, participant, result, surface-elo models
Adds CRUD modules for the canonical tables created in commit 775b905.
Each module mirrors existing app/models conventions (database() from
~/database/context, schema from ~/database/schema, mock-based tests).
Key implementation notes:
- participant.ts exports use "Canonical" prefix (CanonicalParticipant,
createCanonicalParticipant, etc.) to avoid collision with existing
season-participant.ts exports
- All four models include comprehensive unit tests following the
audit-log.test.ts pattern
- Tests use mocked db responses (no real database access)
- Upsert functions use onConflictDoUpdate for appropriate unique constraints
Part of Phase 1b of canonical tournament layer migration.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* migration: create canonical tables, add nullable FKs
* scripts: add extractTournamentIdentity helper for backfill
Pure function that derives canonical (name, year) identity from a
scoring_events row, stripping trailing 4-digit years from the name or
falling back to eventDate. Used by the Phase 2 backfill to group
per-window events into canonical tournaments.
* scripts: add backfill orchestrator for canonical layer
Populates canonical tournaments, participants, tournament_results, and
participant_surface_elos from per-window data for qualifying-points
sports. Skips already-linked rows, is idempotent, and supports dry-run
mode.
Critical invariants enforced by the implementation:
- qualifying_points_awarded is never copied to tournament_results
- season_participant_qualifying_totals is never touched
- conflicting surface-Elo values between windows raise a loud error
(recorded in report.errors) rather than overwriting
* scripts: add backfill CLI with dry-run default
Wires backfill-canonical-layer.ts to a CLI entry point exposed as
`npm run backfill:canonical`. Defaults to --dry-run; requires --apply
to actually write. Supports --sport=<uuid> to limit to a single sport.
Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts).
* fix(backfill-cli): wrap runBackfill in DatabaseContext.run
The orchestrator uses database() from ~/database/context, which requires
AsyncLocalStorage to be populated. Wrap the CLI invocation with
DatabaseContext.run(db, ...) using server/db's cached connection pool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* fix(backfill-cli): exit 0 on success so pg pool doesn't block
The cached postgres connection pool keeps the Node event loop open after
main() returns. Explicit process.exit(0) on success mirrors the pattern
in scripts/capture-baseline.ts.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Chris Parsons <chrisp@extrahop.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
* fix: lower darts ELO_DIVISOR to 400 and fallback Elo to 1400
ELO_DIVISOR 500 → 400: elite darts is more skill-dominated than the
previous setting implied. A 400-point gap now gives ~78% per-set win
probability (vs ~73% before).
fallbackElo 1600 → 1400: unseeded PDC World Championship entrants
(regional qualifiers, Q-School players) are materially weaker than
seeded tour professionals. 1400 better reflects that gap.
Combined effect: a dominant player (e.g. 2000 Elo vs 1400-1600 field)
now produces EV ≈ 65 instead of ≈ 30, which better matches expectations
for a top-ranked player in a 128-player bracket.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: lower darts ELO_DIVISOR to 200 for realistic EV distribution
With the actual PDC field (top players clustered 1800–1970 Elo, Littler at
~2080), ELO_DIVISOR=400 made the gap between world #1 and the top 8 too
soft — EV for Littler came out ~37 instead of the expected 65–70.
ELO_DIVISOR=200 calibrates correctly for this field: a 100-pt gap now
gives ~62% per-set win probability (vs ~56% at 400), sharply rewarding
the best players while still allowing upsets. Littler at 2084 produces
EV ≈ 65–70 against the real PDC tour roster.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: seed darts bracket by Elo instead of world ranking
World ranking (PDC Order of Merit) is prize-money-based and can diverge
from current skill — e.g. Kevin Doets (1818 Elo) was ranked 35th while
Joe Cullen (1667 Elo) held the 32nd seed. Seeding the weaker player and
leaving the stronger one unseeded contradicts the Elo-based match model.
Seeding by Elo descending ensures the 32 strongest players (by the same
metric used to compute match probabilities) get protected bracket positions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* revert: restore world-ranking-based seeding for darts bracket
Seeding should follow the PDC Order of Merit (world ranking), not Elo.
Reverts the previous Elo-seeding commit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: interleave seeded and unseeded R1 pairs in darts bracket
Previously, all 32 seeded-vs-unseeded matches were added to r1Pairs
first (indices 0–31) and all 32 unseeded-vs-unseeded matches last
(indices 32–63). Since R2 pairs adjacent R1 winners, this created two
completely separate sub-brackets that only converged at the Final:
- Seeded sub-bracket: top players eliminating each other early
- Unseeded sub-bracket: high-Elo unseeded players (e.g. Doets 1818,
Zonneveld 1806) steamrolling weak opponents and making the Final
~20% of the time
Fix: interleave each seeded match with its adjacent unseeded-vs-unseeded
match. Seeded pair i is at r1Pairs[2i], unseeded pair i is at r1Pairs[2i+1].
From R2 onwards, winners from seeded and unseeded regions now merge
correctly as in a real single-elimination bracket.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Fixes#123
* Add PDC World Darts Championship simulator (128-player bracket)
- New DartsSimulator: 128-player single-elimination, 7 rounds with
PDC-accurate best-of-sets formats (bo3/bo5/bo5/bo7/bo7/bo11/bo13).
ELO_DIVISOR=500 via set-level Bernoulli model. Two simulation paths:
Path A (bracket drawn) simulates from actual DB matches; Path B
(pre-bracket) seeds top 32 by world ranking in fixed positions and
randomly draws the remaining 96 per simulation run (50,000 iterations).
- darts_bracket added to simulatorTypeEnum and simulator registry.
- world_ranking nullable integer column added to participant_expected_values
(migration 0067); batchSaveSourceElos now accepts and persists it.
- Admin route /admin/sports-seasons/:id/darts-elo: bulk import with format
"Player Name, 2099, 1" (name, Elo, optional world ranking), fuzzy name
matching, auto-runs simulation and updates EV/snapshots on save.
- DARTS_128 bracket template added (scoring starts at Quarterfinals).
- 30 unit tests: math helpers, bracket seeding structure, Path A/B integration.
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Review fixes: pre-compute hot-loop invariants, import normalizeName
- Pre-compute seededSlots and getSeededMatchOrder(32) before the 50k
simulation loop — was being recomputed every iteration
- Pad unseeded pool to 96 once before the loop instead of inside it
- Inline bracket-building in the hot loop using pre-computed seededSlots;
removes the per-iteration call to buildR1Bracket/getSeededMatchOrder
- Remove dead SEEDED_R1_PAIRS constant (was never referenced)
- Import normalizeName from ~/lib/fuzzy-match instead of redefining it locally
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Fix lint failures: unused vars, eqeqeq, toSorted
- Remove unused seededSet/unseededSet variables in test
- Replace != null with !== null && !== undefined (eqeqeq rule)
- Replace .sort() with .toSorted() in simulator and route (unicorn/no-array-sort)
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
* Fix TS2552: restore seededSet declaration removed during lint fix
https://claude.ai/code/session_01WZ6FjMmC2eBeZ1564M9Ruz
---------
Co-authored-by: Claude <noreply@anthropic.com>