Commit graph

21 commits

Author SHA1 Message Date
Chris Parsons
7a8ea60e77
Add draft clock UI, Fischer increment timer logic, and security fixes (#19)
- Add prominent clock badge to tab bar (lights up on your turn) with
  correct Fischer increment chess-clock model: bank starts at initialTime,
  += incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
  tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
  and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
  fix timeUsed to store actual timeRemaining at pick moment (not always 120),
  add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
  Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 16:51:12 -08:00
Chris Parsons
41f3654956
Add commissioner replace pick and draft rollback features (#18)
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).

Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 22:47:29 -08:00
Chris Parsons
285981ab9d
Improve draft room UX with better error handling and UI refinements (#17)
* Remove pause/resume controls when draft is complete, rename Live to Connected

- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

* Fix code review issues in draft room: security, bugs, and quality

Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
  and make-pick all now query the commissioners table instead of league.createdBy,
  so co-commissioners have consistent access to all draft controls

Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500

Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
  handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
  handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
  keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:50:27 -08:00
Chris Parsons
918e9ff04a feat: Implement autodraft chain logic and timer initialization for next team picks 2025-10-25 22:11:10 -07:00
Chris Parsons
98b84095fd feat: Implement drag-and-drop functionality for queue items; add duplicate prevention for participants in queue 2025-10-25 21:02:16 -07:00
Chris Parsons
714ab0f484 feat: Refactor autopick logic to use unified executeAutoPick function and enhance eligibility checks 2025-10-25 10:14:36 -07:00
Chris Parsons
190dfb92ca feat: add socket event for participant removal from queues 2025-10-24 21:46:55 -07:00
Chris Parsons
74aea1677b refactor: update import paths to use absolute paths for better clarity and maintainability 2025-10-24 21:20:19 -07:00
Chris Parsons
decb28dc19 Implement Omni League Draft Eligibility Rules
- Created draft eligibility calculation logic in `app/lib/draft-eligibility.ts`
- Added interfaces for sport availability and draft eligibility
- Implemented `calculateDraftEligibility` function to determine eligible sports based on team picks and global availability
- Developed `getEligibilitySummary` function for human-readable eligibility status
- Updated API endpoints to validate eligibility before making picks
- Enhanced frontend draft room UI to reflect eligibility status and provide visual indicators for ineligible participants
- Comprehensive implementation summary and testing documentation added
- All changes type-checked and unit tests passed successfully
2025-10-24 21:12:07 -07:00
Chris Parsons
ff97e25438 feat: add autodraft status and team connection indicators to draft grid 2025-10-21 23:22:17 -07:00
Chris Parsons
6c5c9f709b feat: add public draft board and simplify draft speed settings 2025-10-20 15:03:11 -07:00
Chris Parsons
06db7fde7a feat: add draft pause/resume functionality with UI controls and socket events 2025-10-18 23:19:41 -07:00
Chris Parsons
a7f5df923f feat: add draft increment time and show team-specific timers in draft UI 2025-10-18 23:13:04 -07:00
Chris Parsons
9d41508fd0 feat: add draft API routes and implement draft room pick controls 2025-10-18 14:55:26 -07:00
Chris Parsons
1ad14bfef1 feat: add queue management UI and API endpoints for draft room 2025-10-17 17:42:40 -07:00
Chris Parsons
b9743aacc1 Revert Phase 8 and 9 implementations back to 0bef91e 2025-10-16 10:17:31 -07:00
Chris Parsons
d93812315d feat: implement real-time draft room with commissioner controls and socket events 2025-10-16 01:52:17 -07:00
Chris Parsons
7729da9cc8 refactor: simplify user update logic in Clerk webhook handler to reuse findOrCreateUser 2025-10-14 21:50:07 -07:00
Chris Parsons
61929536a1 feat: add username field to users and display in league views 2025-10-14 21:20:58 -07:00
Chris Parsons
bd38e7495c fix: correctly map email addresses from Clerk webhook and add debug logging 2025-10-13 11:35:50 -07:00
Chris Parsons
9749fc8b77 feat: add user model, routes, and Clerk webhook integration 2025-10-11 00:53:39 -07:00