- Use Array#toSorted() instead of Array#sort() in the QP global-rank builder
(qualifying-points-discord.server.ts) and the test's withRanks helper.
- Move the discord.test.ts withRanks helper to module scope — it captured
nothing from the enclosing describe block, which oxlint's
consistent-function-scoping rule flags as an error.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017AUcHy9m7aF6axsY6Grpe4
Four related bugs in the Qualifying Points subsystem surfaced on Wimbledon:
1. Some leagues stored 2 QP instead of 1.5 for Round-of-16 losers. Sibling/
mirror windows scored via the placement-group path in processQualifyingEvent,
which took the tie span from the players present on that window's roster
(a draftable subset) instead of the full field. A window holding fewer than
the 8 tied R16 losers split the 9-16 points too few ways and over-awarded.
The tie span is now derived from the canonical tournament_results (the whole
field) for tournament-linked events, falling back to the live count only for
standalone events. Every league now scores identically.
2. Discord notifications rounded QP with Math.round, turning 1.5 into "2".
Both the "Points Awarded" and "QP Standings" values now use a 2-decimal
formatter mirroring the web UI's formatQP, so Discord and the site agree.
3. The Discord "QP Standings" block ranked players only among that event's
scorers, showing two R16 losers as T1 instead of T9. Rank is now computed
over the full season field and passed through to the notifier.
4. "N of M majors completed" reached "11 of 4": majorsCompleted was a stored
counter incremented on every fan-out sync with a guard that misfired. It is
now derived on read (getMajorsCompleted = count of completed qualifying
events), which is self-correcting; the increment/decrement writes are removed
along with the now-unused hasProcessedQualifyingPlacement helper.
Adds scripts/backfill-qp-resplit.ts to silently re-score existing majors so
already-corrupted seasons are corrected (2 -> 1.5), and threads a
skipNotifications option through processQualifyingEvent / syncTournamentResults
so the backfill does not re-ping every league.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017AUcHy9m7aF6axsY6Grpe4
A player drafted in a tennis major (e.g. Jakob Mensik, out in the Round of
64) got no Discord announcement when the bracket was scored by sync. The
first three Grand Slam rounds are non-scoring, so an early-round loser earns
0 QP, gets no event_results row, and is dropped from the
"Qualifying Points Update" notification — the only announcement the tennis
sync emits mid-tournament.
Detect players knocked out on each sync and surface them:
- populateBracketFromDraw now returns newlyDecidedLoserIds: losers of
matches that transition to complete on this run. Idempotent across
re-syncs since playoff_matches persist, so a knockout is announced once.
- syncTennisDraw threads that set into notifyQualifyingPointsUpdate and
fires the notification even when no QP changed.
- notifyQualifyingPointsUpdate builds an eliminated list scoped to players
drafted in the league, deduped against QP earners (so a Round-of-16 loser
who scores isn't listed twice), tagging the drafting manager.
- sendQualifyingPointsUpdateNotification renders a "Knocked Out" section and
pings those managers; the QP Standings block is skipped when a sync only
reports knockouts.
Tests cover the new detection, dedup, manager tagging, knockout-only
notifications, and rendering.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LkPWxSCunhPFknNUTXm4aZ
* Add Discord draft pick announcements
Posts a message to the league Discord webhook each time a pick is made, announcing the picked participant and pinging the next team on the clock if their owner has opted into Discord notifications. Enabled via a separate toggle in league settings (independent from standings update notifications).
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
* Address code review feedback on Discord pick announcements
- Fix "on the clock" timing: read currentPickNumber fresh from DB post-autodraft-chain (matches sendOnTheClockEmail guarantee)
- Remove outer try/catch from notifyPickMadeOnDiscord so callers' .catch() is not dead code
- Add missing draft-discord.server.test.ts with 12 tests covering all early-exit and happy paths
- Fix silent empty-string fallback for missing pickedSlot: warn and skip instead
- Eliminate sequential season→league DB queries by accepting leagueId as a direct param
- Show "save webhook URL to configure options" hint when URL is typed but not yet saved
- Remove block-scope braces at both call sites (plain const declarations)
- Remove redundant "Round N, Pick M" description line (title already carries this info)
- Inline pickInRoundFor helper to avoid circular import with draft-utils
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
* Fix lint errors from review fixes
- Remove unused logger import (no longer needed after removing try/catch)
- Remove unused OWNER_ID constant in test fixture
- Use toSorted() instead of sort() in sendDraftOrderNotification
https://claude.ai/code/session_01Tvwsv3LfL9JUqxoLct8dTn
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add Discord notification when draft order is set or randomized
Posts the full draft order to the league's Discord webhook after each
set-draft-order or randomize-draft-order action, with distinct titles
(📋 vs 🎲) so members can tell how it was determined.
https://claude.ai/code/session_01XrBxu358RK6q8iDgRQbMFx
* Refine Discord draft order notification: league name/link, usernames, polish
- Replace seasonName with leagueName + leagueUrl; title links to the league
- Distinguish manual vs randomized in title ("Manually Set" vs "Randomized")
- Show owner username next to each team name in the draft order list
- Remove footer in favour of the linked embed title
- Add 4096-char description clamp consistent with standings notification
- Use a teamMap in both intent branches to avoid O(n²) find-in-loop
- Add test for all-unowned-teams rendering no trailing parentheses
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove emoji from draft order notification titles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add opt-in Discord ping to standings notifications
Users who have linked their Discord account can enable a ping preference
in Settings > Notifications. When enabled, their bracket username is replaced
with a Discord @mention (<@userId>) in league standings update messages,
sending them a push notification and showing their Discord display name.
Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model
helper, allowed_mentions support to the Discord webhook payload, and a
NotificationsSection settings component.
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
* Remove Display Name field from user profile settings
Username is the only user-facing name field. The display_name column
remains in the database since BetterAuth writes the OAuth provider name
there, and it serves as a programmatic fallback via getUserDisplayName.
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
* Address code review feedback on Discord ping feature
- Fix broken Account settings link in NotificationsSection: replace the
non-functional ?section=account href with an onNavigateToAccount callback
that drives the parent's useState-based section switcher
- Replace hand-rolled toggle button with the project's Switch component
(Radix UI) for consistent sizing, accessibility, and dark-mode support
- Guard update-discord-ping action: return an error if the user attempts
to enable pings without a Discord account linked
- Surface action error in NotificationsSection UI
- Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload
in large leagues
- Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged
- Add comment to league settings test notification explaining why discordUserId
is omitted
- Clarify database schema comment: displayName is write-only from BetterAuth
https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Show tied ranks with T prefix across standings and Discord notifications, fixes#197
- Add buildTiedRankChecker() utility to standings-display.ts; replaces
four copies of inline rank-count logic spread across components,
the league home route, and the Discord service
- Prefix shared ranks with "T" (e.g. "T3") in StandingsTable (league
panel), StandingsTable (full standings), the league home preview, and
Discord webhook notifications
- Add useMemo wrapping in StandingsTable components so tie detection
does not recompute on every render
- Fix compareTeamsForRanking to round total points to hundredths before
comparing, preventing floating-point noise from producing spurious
non-ties in the standings
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix discord test to expect escaped period in rank display
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Refine Discord webhook scoring notifications (fixes#180, #181)
- Filter scored matches to only show matchups where a manager scores
Brackt points (winner drafted) or has a team eliminated (loser drafted);
matches with no manager involvement are suppressed entirely.
- Escape Discord markdown characters (_*~`|\) in team names and usernames
to prevent formatting issues (e.g. double-underscore names causing
unintended underlines).
- Replace full standings with a "Standings Changes" section that shows
only teams whose points changed, plus any teams whose rank shifted as a
result, with ↑N / ↓N indicators for rank movement.
- Pass previousRanks map from scoring-calculator to the notification so
rank-displaced teams (who didn't score points themselves) are included.
- Update test webhook in league settings to demonstrate rank changes and
a sample scored match.
- Update all discord service tests to cover the new filtering, escaping,
and standings-change behaviour.
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
* fix: only set winnerUsername when winning team's score actually changed
Previously, winnerUsername was set for any drafted winner regardless of
whether points were actually scored. This caused R64 wins (where the
scoring system may not award points until later rounds) to appear in
Discord's Scored Matches section even when no Brackt points were earned.
Now winnerUsername is only set when the winner's team's totalPoints
changed after recalculation. loserUsername (eliminations) is always set
when the loser is drafted, since being knocked out is always notable.
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
* Refactor Discord notification logic in scoring calculator
- Compute changedTeamIds once up front; derive hasChanges from it
instead of duplicating the same iteration
- Merge usernameForParticipant and winnerUsernameForParticipant into a
single function with a requireScoreChange flag
- Replace hasDraftedParticipantMatches with hasScoredMatchesToShow,
which checks that at least one scoredMatch has a displayable username
— prevents sending a contentless Discord embed when a drafted winner
doesn't score any points and the loser isn't drafted
- Update inline comment to be sport-agnostic
https://claude.ai/code/session_01FciwfdG9Sfr5ZrXUHPeB18
---------
Co-authored-by: Claude <noreply@anthropic.com>
**Discord webhook improvements**
- Show team owner username in parentheses in standings (e.g. "1. Alpha FC (christhrowsrocks) — 150 pts")
- Show username in parentheses in match results for drafted participants
(e.g. "Sporting (christhrowsrocks) def. Bodø/Glimt (apatel)"), omitting
the parenthesis for the undrafted side
- Username lookup only runs after the webhook URL guard to avoid wasted DB queries
- 4 new tests covering all username display combinations
**Fix calculateTeamScore partial-score counting bug**
- isPartialScore participants were incorrectly counted in participantsCompleted
and placementCounts, causing standings to show wrong remaining count and
phantom placement badges (e.g. "5th×1") for still-alive bracket participants
- Floor points still flow into totalPoints (guaranteed value for ranking)
- 3 new unit tests covering partial vs finalized behavior in calculateTeamScore
**Admin Force Re-score action**
- New "Fantasy Standings" card on every sports season admin page with a
Force Re-score button that triggers recalculateStandings on all linked
fantasy seasons — useful after data corrections without waiting for a
new scoring event
- Auth guard added to the action (was missing — layout loader only protects GET)
- Returns a meaningful message when no linked seasons exist
- Intent discriminant on action returns so success banners use actionData.intent
instead of fragile message.includes() checks
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
NCAAM R64 losers) even during partial round scoring, by deriving the
rank label from the total match count per round rather than the dynamic
still-alive count
- Discord notifications now fire when a drafted participant is eliminated
with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
Round dropdown removed
- Fixed double Discord notification when the last match in a round
triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Discord webhook notifications for standings updates
Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Discord notification edge cases from code review
- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix process-match-result tests: add sportsSeasons to db mock
recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>