* Add on-the-clock email notifications and fix push notification modal
- Add `draft_email_notifications_enabled` column to users table
- New `sendOnTheClockEmail` service sends an email when a user's turn arrives
in a draft; detects back-to-back picks and sends one combined email instead
of two; skips notification if the team has autodraft enabled
- Email is triggered after every manual pick (make-pick route) and every
timer-expiry pick (executeAutoPick) once the full autodraft chain settles,
so the notified user is always the first human on the clock
- Add email notification toggle to the user settings Notifications section
- Fix push notification dropdown in the draft room: the bare absolute div is
replaced with a Radix Popover so clicking outside dismisses it without
toggling notifications off
- Rename draft room label from "Pick Notifications" to "Push Notifications"
to distinguish from the new email notifications
https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA
* Address code review feedback on email notification feature
- sendOnTheClockEmail now fetches season (and currentPickNumber) internally,
removing the blocking postChainSeason pre-fetch from both make-pick.ts and
executeAutoPick; callers are now true fire-and-forget with no IIFE needed
- Parallel Promise.all for team, autodraftSettings, and league queries reduces
sequential DB round-trips from 5 to 3
- Remove team.ownerId type cast; assign to local after the null guard
- Combine the two calculatePickInfo calls for the same pick into one
- Fix popoverOpen/enabled divergence: remove the {enabled && ...} guard on
PopoverContent so popoverOpen is the sole visibility control
- Unify NotificationsSection feedback pattern: both Discord and email sections
now read success/error directly from their respective fetcher data via a
shared feedbackFromFetcher helper; removes the success/error props and the
verbose cast that was used for email
- Add 13 unit tests for sendOnTheClockEmail covering: early-exit paths
(no season, past totalPicks, no owner, notifications disabled, autodraft
enabled, no league), single vs back-to-back subject selection, draft room
link presence, error logging without throwing, and parallel query execution
https://claude.ai/code/session_01LMGxgYvtE3CF8Jf3u2pXgA
---------
Co-authored-by: Claude <noreply@anthropic.com>
Introduces three new schema tables (simulator_profiles,
sports_season_simulator_configs, season_participant_simulator_inputs),
a central model layer (app/models/simulator.ts), and a single runner
entry point so every simulator run follows the same prepare → simulate
→ persist → snapshot → recalculate flow.
Key additions:
- manifest.ts: per-simulator display names, default configs, required/
optional inputs, derivable-input declarations, and setup sections
- input-policy.ts: resolves sourceElo from projectedWins,
projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds;
supports block / fallbackElo / averageKnown / worstKnownMinus strategies
- runner.ts: single entry point for admin simulation runs; materialises
derived inputs, normalises result columns, zeroes omitted participants,
snapshots EVs, and recalculates linked fantasy standings
- /admin/simulators: inventory page with per-season readiness and bulk run
- /admin/sports-seasons/:id/simulator: per-season setup page with readiness
summary, input-policy editor, raw JSON config override, and CSV bulk input
- NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs,
falling back to the hardcoded name-keyed maps while DB data is being populated
- Clone flow copies simulator config by default; volatile inputs (odds, Elo)
only copied when explicitly requested
Code-review fixes included in this commit:
- source field in compatibility bridge checked with !== null instead of !== undefined
- sourceEloRequirementLabel no longer appends "configured fallback" when the
participant is already excluded from all resolved sources
- Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel
- save-config preserves existing inputPolicy when the submitted JSON omits it
- Input table truncation label added (Showing 20 of N)
- CSV description notes values must not contain commas
- N+1 comment added to listSportsSeasonSimulatorSummaries
- assertRegistrySchemaDriftFree called in manifest tests
- Runner test suite added covering happy path, already-running guard,
readiness failure, empty results, and error recovery with status reset
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix mobile league settings: prevent sports scroll and remove completion checkmarks
- Add overflow-hidden to sport label text span so flex truncation is properly contained
- Add min-w-0 to SettingsSection header inner flex item to prevent title/description overflow
- Remove completion check marks from mobile grid nav buttons (league settings has no completion concept)
- Remove "X of Y set" counter from mobile nav header
- Remove isComplete field from SettingsGridSection type and all data
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
* Fix race window in user creation and restore FlagSvg safety fallback
auth.server.ts: switch generateId to application-generated UUIDs so the
ID is known before the insert, then move flagConfig assignment from
create.after (a separate UPDATE) to create.before so it lands in the
initial INSERT with no race window.
FlagSvg.tsx: validate the config with parseFlagConfig before rendering;
corrupt or missing data falls back to a neutral gray triband flag rather
than silently rendering blank SVG shapes.
https://claude.ai/code/session_01T7iTb9YZLuWJFtKV753tdB
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Remove backfill-flag-configs script
One-time migration has been run; script is no longer needed.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Clean up flag config code
- FlagSvg: remove redundant getDisplayFlagConfig call; config is already a
valid FlagConfig by type, so the validation/fallback was dead code. Also
replace the unreachable `?? "#adf661"` fallback with a non-null assertion.
- team/user models: pre-generate ID before insert so flagConfig is persisted
immediately on creation rather than relying on display-time generation.
- auth.server.ts: add create.after hook so BetterAuth-created users also get
a flagConfig written to the DB on signup.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
* Fix lint: replace non-null assertion in FlagSvg with destructure defaults
oxlint forbids the ! operator; destructuring with empty-string defaults
is equivalent since FlagConfig always has 3 colors.
https://claude.ai/code/session_014RUwPfm1qc539xLxW4m9Uy
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Remove rounded clipping on navbar user avatar button (was showing dark circular background)
- Fix "My Avatar" preview in team settings showing circular instead of square shape
- Pass owner avatar data through to TeamAvatar in standings, draft room, and draft board so teams with avatarType="owner" correctly show the user's avatar instead of the generated flag
- Consolidate user lookups in draft board loader to avoid duplicate DB queries
- Fix DraftSlotWithTeam interface to use RawFlagConfig type and include logoUrl/flagConfig/avatarType fields
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign home page with new layout and component system
- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Responsive league row layout and mobile polish
- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Improve claude file.
* Add StandingsPreview card component with podium row styling
- New StandingsPreview component with gold/silver/bronze row tints for
top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
fix was sufficient once gradientUnits was corrected
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update components on league homepage.
* Finish up league page styling.
* Work on standings page.
* Add story for RecentScoresCard
* Update Point Progression Chart.
* Sort point progression legend by ranking and add team links to standings rows
* Fix standings discrepancy on change.
* Create draft cell component.
* Update draft board page
* Draft room improvements.
* Update some draft room styling.
* Fix context menu missing.
* Move tab navigation and autodraft to header row, narrow sidebar
* Virtualize available participants list, memoize draft room props
Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Update draft room UI.
* More draft room fixes.
* Draft room tweaks.
* Fix Rosters page.
* Queue Section fixes.
* Mobile Draft fixes.
* Fix draft board page.
* Create bracket look.
* Bracket work.
* Finish bracket page.
* Homepage initial styling
* homepage copy
* Add privacy policy. Fixes#88.
* how to play copy
* rules copy
* Fix brackets on homepage.
* Add footer to website.
* Glow on dots.
* Landing page copy.
* Fix sidebar.
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Show team name + username in standings, extract TeamNameDisplay component
- Add TeamNameDisplay component that renders team name (as link) with owner username below, matching the league homepage style
- Update StandingsTable to use TeamNameDisplay with owner username shown below team name
- Update league homepage standings section to use TeamNameDisplay
- Add ownerName/teamOwnerId fields to TeamStanding type
- Extend getSeasonStandings to include teamOwnerId from team relation
- Fetch and attach owner display names in the full standings page loader
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
* Address code review: type hygiene, explicit types, parallel fetching, style fix
- Remove teamOwnerId from TeamStanding type (was an internal server concern, not display data)
- Remove teamOwnerId from getSeasonStandings return value
- Add TeamStandingWithChange interface extending TeamStanding with sevenDayRankChange/sevenDayOldRank fields
- Annotate getSevenDayStandingsChange with explicit Promise<TeamStandingWithChange[]> return type
- Re-export TeamStandingWithChange from models/standings.ts
- Standings loader: query teams table directly for ownerIds instead of relying on teamOwnerId in standings data
- Standings loader: parallelize all independent queries (standings, teams, progressionData, seasonComplete, completionPercentage) with Promise.all
- Restore font-medium on StandingsTable team TableCell
https://claude.ai/code/session_01EYgGnuTBaRVdBDapJRTxDZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* feat: redesign playoff bracket UI with compact layout and owner display
- Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile)
- Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style
- Show owner info below each participant name in bracket matches
- Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap
- Add Final Rankings table below bracket showing all participants ranked by elimination round
- Fix round ordering in loader: sort by match count descending (more matches = earlier round)
- Add loser relation to playoff matches query for elimination tracking
- Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge)
- Extract groupMatchesByRound helper; share grouped map between feeder computation and render
- Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption
- Add tests for groupMatchesByRound and buildFeederMap (7 tests)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: add draft order card to league home page
Show draft order on the league home page when order is set and season
is in pre_draft or draft status. Includes team name, owner name, and
a link to the draft room.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: enhance playoff bracket with eliminated teams, points, and ownership highlights
- Show eliminated teams (including group-stage losers) in Final Rankings card
- Display computed fantasy points per participant in rankings table
- Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion
- Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches
- Highlight owned rows with electric border/background in rankings table
- Suppress EventSchedule for playoff_bracket sports seasons
- Fix title redundancy: bracket section title no longer repeats sport name
- Two-column match grid on desktop (md:grid-cols-2)
- Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Add text-base md:text-sm to all native <input> and <select> elements
in the draft room (including the ShadCN SelectTrigger) so iOS Safari
doesn't auto-zoom when focused.
Also extract the two near-duplicate participant selection dialogs into
a shared ParticipantSelectionDialog component (-236 lines), and replace
O(n) queue.find() scans with a memoized Map in AvailableParticipantsSection.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Remove pause/resume controls when draft is complete, rename Live to Connected
- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
* Fix code review issues in draft room: security, bugs, and quality
Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
and make-pick all now query the commissioners table instead of league.createdBy,
so co-commissioners have consistent access to all draft controls
Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500
Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator
https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Added AvailableParticipantsSection for participant search and filtering.
- Created DraftGridSection for displaying the draft grid with team timers and context menu.
- Developed QueueSection for managing participant queue and autodraft settings.
- Introduced RecentPicksSection to show recent draft picks.
- Implemented TeamsDraftedGrid to visualize drafted participants by team and sport.
- Added collapsible UI components for better layout management.
- Established tabbed navigation for draft board, recent picks, and teams drafted.
- Enhanced responsiveness for mobile and desktop views.
- Updated styles for a cohesive design across components.