Commit graph

9 commits

Author SHA1 Message Date
Claude
c036cf6e28
Code review fixes: type safety, security hardening, and dead code removal
- Fix Socket.IO event types: draft-paused and draft-resumed were typed as
  () => void but are emitted with { seasonId, paused } data payloads

- Fix draft.force-manual-pick: add missing season.status === "draft" guard
  so commissioners cannot force picks outside an active draft; add duplicate
  pick-number check so a slot cannot be assigned two picks (the previous
  code only checked participant uniqueness, not slot uniqueness)

- Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all
  API routes and league loaders; replace (auth as any).userId casts with
  proper const { userId } = await getAuth(args) destructuring

- Remove unused isSnakeDraft = true dead variable from draft.make-pick

- Replace autodraftSettings: any and draftSlots: any[] in draft-utils with
  properly typed InferSelectModel / DraftSlot types

- Update force-manual-pick tests: sequence draftPicks.findFirst mock for
  the two-call flow; add new tests for status-check and slot-uniqueness

https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ
2026-02-23 02:41:43 +00:00
Claude
853cd3756b
Fix force-manual-pick resetting next team's timer to initial time
When a commissioner forced a manual pick, the next team's timer was
being reset to the initial time (2 minutes) instead of carrying
forward their existing time bank balance.

This aligns force-manual-pick with the behavior of regular user picks
and force-autopick: the picking team gets their increment added, and
the next team's timer is left untouched so their bank carries forward.

https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p
2026-02-23 02:01:09 +00:00
Chris Parsons
34da0594d1
Fix draft timer creation for teams without existing timers (#26)
* Create timer when adding time to a team with no existing timer

When a commissioner tries to add time to a team that has no draft timer,
instead of returning a 404 error, create a new timer record with the
specified amount of time. Removing time still returns a 404 if no timer
exists (nothing to remove from).

https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc

* Fix silent timer failures and missing seasonId filter in timer model

- draft.make-pick.ts: create a timer with the increment amount instead of
  logging a warning and silently skipping when no timer exists for the
  picking team
- draft.force-manual-pick.ts: same fix for the commissioner force-pick path;
  also unconditionally emit the timer-update socket event so clients always
  see the updated time
- models/draft-timer.ts: add seasonId parameter to getTeamTimer and
  updateTeamTimer so they cannot match the wrong season's timer when a team
  participates in multiple seasons

https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 17:27:16 -08:00
Chris Parsons
285981ab9d
Improve draft room UX with better error handling and UI refinements (#17)
* Remove pause/resume controls when draft is complete, rename Live to Connected

- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

* Fix code review issues in draft room: security, bugs, and quality

Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
  and make-pick all now query the commissioners table instead of league.createdBy,
  so co-commissioners have consistent access to all draft controls

Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500

Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
  handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
  handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
  keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:50:27 -08:00
Chris Parsons
918e9ff04a feat: Implement autodraft chain logic and timer initialization for next team picks 2025-10-25 22:11:10 -07:00
Chris Parsons
190dfb92ca feat: add socket event for participant removal from queues 2025-10-24 21:46:55 -07:00
Chris Parsons
decb28dc19 Implement Omni League Draft Eligibility Rules
- Created draft eligibility calculation logic in `app/lib/draft-eligibility.ts`
- Added interfaces for sport availability and draft eligibility
- Implemented `calculateDraftEligibility` function to determine eligible sports based on team picks and global availability
- Developed `getEligibilitySummary` function for human-readable eligibility status
- Updated API endpoints to validate eligibility before making picks
- Enhanced frontend draft room UI to reflect eligibility status and provide visual indicators for ineligible participants
- Comprehensive implementation summary and testing documentation added
- All changes type-checked and unit tests passed successfully
2025-10-24 21:12:07 -07:00
Chris Parsons
a7f5df923f feat: add draft increment time and show team-specific timers in draft UI 2025-10-18 23:13:04 -07:00
Chris Parsons
9d41508fd0 feat: add draft API routes and implement draft room pick controls 2025-10-18 14:55:26 -07:00