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3 commits

Author SHA1 Message Date
Chris Parsons
d468385d90
Add auto-start draft at scheduled time (#437) (#438)
Commissioners can now opt in to having a draft start automatically at
its scheduled draftDateTime rather than requiring a manual "Start Draft"
click. The 1-second timer loop checks for eligible seasons each tick and
calls the new shared startDraft() service, which is also used by the
existing commissioner HTTP route.

- Add autoStartDraft boolean to seasons table (migration 0108)
- Extract core start logic into app/services/draft-autostart.ts so both
  the API route and the timer can call it without AsyncLocalStorage
- Add checkAndAutoStartDrafts() to the timer tick; disables autoStartDraft
  and stops retrying if no draft order is set at fire time
- Guard against null draftDateTime in both the timer query (isNotNull)
  and server actions (autoStartDraft forced false when datetime is null)
- Add "Auto-start at scheduled time" checkbox to league creation wizard
  (step 3) and league settings, gated on date+time being set
- Show countdown + "Start Now" button in draft room when auto-start is
  scheduled; reuses the existing nowForPauseCheck 1-second ticker
- Show orange warning banner on league homepage to commissioners when
  auto-start is within 1 hour and no draft order has been configured

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 23:37:29 -07:00
Chris Parsons
469cc82e15
Add opt-in Discord pings to standings notifications (#429)
* Add opt-in Discord ping to standings notifications

Users who have linked their Discord account can enable a ping preference
in Settings > Notifications. When enabled, their bracket username is replaced
with a Discord @mention (<@userId>) in league standings update messages,
sending them a push notification and showing their Discord display name.

Adds discordPingEnabled column to users, a findDiscordIdsByUserIds model
helper, allowed_mentions support to the Discord webhook payload, and a
NotificationsSection settings component.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Remove Display Name field from user profile settings

Username is the only user-facing name field. The display_name column
remains in the database since BetterAuth writes the OAuth provider name
there, and it serves as a programmatic fallback via getUserDisplayName.

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

* Address code review feedback on Discord ping feature

- Fix broken Account settings link in NotificationsSection: replace the
  non-functional ?section=account href with an onNavigateToAccount callback
  that drives the parent's useState-based section switcher
- Replace hand-rolled toggle button with the project's Switch component
  (Radix UI) for consistent sizing, accessibility, and dark-mode support
- Guard update-discord-ping action: return an error if the user attempts
  to enable pings without a Discord account linked
- Surface action error in NotificationsSection UI
- Cap allowed_mentions.users at 100 to avoid Discord rejecting the payload
  in large leagues
- Remove the showWinner alias in scoring-calculator; inline winnerScoreChanged
- Add comment to league settings test notification explaining why discordUserId
  is omitted
- Clarify database schema comment: displayName is write-only from BetterAuth

https://claude.ai/code/session_01NUv93WRrufHhpZSMyY4bjs

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Co-authored-by: Claude <noreply@anthropic.com>
2026-05-15 10:06:54 -07:00
Chris Parsons
05fe1493a3
Refactor league settings into per-section components (#379)
* Refactor league settings into per-section components (#347)

Extract all settings sections from the monolithic 1009-line route file into
individual components under app/components/league/settings/. Route file drops
to ~300 lines. Separates draft-order dirty state from general settings dirty
state, deduplicates section-change handling, and fixes several bugs found
during review (typo in pointsFor5th, wrong mock in tests, lint violations).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Fix Stop hook loop: suppress output on typecheck success

The Stop hook was producing stdout on every run, causing Claude Code to
feed it back as context and rewake the model each turn. Now emits a
systemMessage JSON only on failure.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Typescript fix

* Remove type asserting

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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-05 14:19:50 -07:00