* Add oxlint and fix all lint errors
- Install oxlint, add .oxlintrc.json with rules for TypeScript/React
- Add npm run lint / lint:fix scripts
- Add Claude PostToolUse hook to run oxlint on every edited file
- Fix 101 errors: unused vars/imports, eqeqeq, prefer-const, no-new-array
- Fix no-array-index-key (use stable keys or suppress positional cases)
- Fix exhaustive-deps missing dependency in useEffect
- Promote exhaustive-deps and no-array-index-key to errors
- Fix Map.get() !== null bug in $leagueId.server.ts (should be !== undefined)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix no-explicit-any warnings and upgrade tsconfig to ES2023
- Replace all `any` types with proper types or `unknown` across ~20 files
- Add typed socket payload interfaces in draft route and useDraftSocket
- Use any[] with eslint-disable for socket.io callbacks (legitimate escape hatch)
- Bump all tsconfigs from ES2022 → ES2023 to support toSorted/toReversed
- Fix cascading type errors uncovered by removing any: Map.get narrowing,
participant relation types, ChartDataPoint, Partial<NewSeason> indexing
- Add ParticipantResultWithParticipant type to participant-result model
- Fix test fixtures to match updated interfaces (DraftCell, ParticipantResult)
- Fix duplicate getQPStandings import in sportsSeasonId.server.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Promote no-explicit-any to error
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds live standings sync and display for bracket-based sports (NBA/NHL),
so league members can see W/L tables and which teams their opponents drafted
during the regular season — not just after the playoff bracket is set.
- New `regular_season_standings` table with upsert-on-conflict sync
- Standings sync service with NHL (api-web.nhle.com) and NBA (ESPN) adapters,
externalId write-back for future syncs, and unmatched-team resolution UI
- `RegularSeasonStandings` component: flat (NBA) + division/wild-card (NHL) modes,
playoff line, TeamOwnerBadge, projected Brackt points (EV), mobile horizontal scroll
- Admin "Sync Standings" card + "Resolve Unmatched" UI on sports season page
- Admin manual standings edit hatch at /admin/sports-seasons/:id/regular-standings
- Show standings above bracket until matches exist; below once bracket is set
- `normalize-team-name` utility extracted to shared lib
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fall back to displayName when username is null for Discord webhook
Users who sign up via OAuth (Google, GitHub, etc.) without setting a
Clerk username have a null `username` field but always have a `displayName`
(computed from firstName+lastName or email). Previously, `usernameByClerkId`
was filtered to only include users with a non-null username, causing those
owners to appear without any identifier in Discord standings messages
(e.g. "Liverpool def. Galatasaray" instead of "Liverpool def. Galatasaray (Madmike)").
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Extract getUserDisplayName helper and use consistently throughout
Add a single getUserDisplayName(user) function to app/models/user.ts that
encapsulates the username → displayName fallback logic. Replace 9 scattered
inline expressions across the codebase (owner-map, scoring-calculator,
league routes, settings, invite flow, draft API, Clerk webhook) with calls
to the shared helper.
No behaviour change — all existing logic preserved, just centralised.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Fix N+1 user queries in league loader and settings loader
Add findUsersByClerkIds() batch function to the user model and replace two
separate Promise.all+findUserByClerkId loops (one for owners, one for
commissioners) with a single inArray query in both $leagueId.server.ts and
$leagueId.settings.tsx. The merged query covers both owner and commissioner
IDs in one round-trip.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
* Fix N+1 user queries in buildOwnerMap
Replace the Promise.all+findUserByClerkId loop with a single
findUsersByClerkIds batch query, consistent with the league loader
and settings loader fixes.
https://claude.ai/code/session_01VAkeDDVZMYS1DweQnUrRnH
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Co-authored-by: Claude <noreply@anthropic.com>
- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
NCAAM R64 losers) even during partial round scoring, by deriving the
rank label from the total match count per round rather than the dynamic
still-alive count
- Discord notifications now fire when a drafted participant is eliminated
with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
Round dropdown removed
- Fixed double Discord notification when the last match in a round
triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Use bracket template's canonical round order instead of sorting by match
count, which placed First Four (4 matches) after Elite Eight (also 4
matches). Extract getOrderedRoundsFromMatches() into bracket-templates.ts
to eliminate identical logic duplicated in the admin bracket component.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
When a participant wins a bracket round, they immediately earn provisional
"floor" points (the averaged minimum they'd receive if eliminated next round).
These update as they advance and are replaced by finalized scores on elimination.
Key changes:
- Add `is_partial_score` column to `participant_results` (migration 0038)
- `processPlayoffEvent`: assign provisional position 5 to non-scoring round
winners; assign round-appropriate floors to scoring round winners via
`getGuaranteedMinimumPosition`; add catch-all for unrecognized round names
- `upsertParticipantResult`: guard against un-finalizing rows (never overwrite
isPartialScore=false with true)
- `calculateBracketPoints`: new function averaging tied bracket tiers
(5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for
playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring)
- `PlayoffBracket`: "In Contention" table for still-active participants;
AFL double-chance fix (participants who won a later match excluded from
earlier round's loser list); correct `nextRank` starting position
- Server loader: batch owner DB queries (one query vs N+1); deduplicate
participantPoints; use calculateBracketPoints for bracket point display
- Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts
- 3 new tests for non-scoring round provisional floor behavior
Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate
change on this branch, not part of floor scoring feature).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: redesign playoff bracket UI with compact layout and owner display
- Replace per-match Card wrappers with compact left-vs-right rows (stacks on mobile)
- Add TeamOwnerBadge component (colored avatar + team name + username), matching the standings "Drafted By" style
- Show owner info below each participant name in bracket matches
- Add TBD forward-reference labels ("Winner of Quarterfinals M1") computed via buildFeederMap
- Add Final Rankings table below bracket showing all participants ranked by elimination round
- Fix round ordering in loader: sort by match count descending (more matches = earlier round)
- Add loser relation to playoff matches query for elimination tracking
- Extract getAvatarColor to app/lib/color-hash.ts (shared across GroupStageDisplay, SeasonStandings, TeamOwnerBadge)
- Extract groupMatchesByRound helper; share grouped map between feeder computation and render
- Remove dead getTeamAvatar from SeasonStandings after TeamOwnerBadge adoption
- Add tests for groupMatchesByRound and buildFeederMap (7 tests)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: add draft order card to league home page
Show draft order on the league home page when order is set and season
is in pre_draft or draft status. Includes team name, owner name, and
a link to the draft room.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat: enhance playoff bracket with eliminated teams, points, and ownership highlights
- Show eliminated teams (including group-stage losers) in Final Rankings card
- Display computed fantasy points per participant in rankings table
- Card title switches between "Eliminated Teams" and "Final Rankings" based on bracket completion
- Highlight owned participants with electric blue name, dot indicator, and card border in bracket matches
- Highlight owned rows with electric border/background in rankings table
- Suppress EventSchedule for playoff_bracket sports seasons
- Fix title redundancy: bracket section title no longer repeats sport name
- Two-column match grid on desktop (md:grid-cols-2)
- Code review fixes: parallel DB fetches, targeted query for pre-eliminated, single-pass parseFloat, remove IIFE
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- SeasonStandings: highlight rows for the logged-in user's drafted participants
with electric accent (in-points) or muted (outside points) left border + star icon
- Loader: derive userParticipantIds from current user's teams and draft picks
- EventSchedule: hide type badge for schedule_event; show "Results Pending" only
when event is past and not yet marked complete (matches admin page logic)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
The loader was grabbing seasonSports[0] blindly instead of filtering by
the current league, causing a 404 when the first linked fantasy season
belonged to a different league.
https://claude.ai/code/session_01Mq6BqFhiYFuJyDcc8ueVJc
Co-authored-by: Claude <noreply@anthropic.com>