17 commits
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101e102e23
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Fix review findings on the MLB projected-wins change
The previous commit did not build. `simulatorInputLabel` was called from the rendered component for the Base Elo Source select, which defeated the treeshaking that keeps the simulator manifest — and through it the registry, every simulator, and ~/database/context — out of the browser. Vite fails the client build outright with "Server-only module referenced by client". The label is now resolved in the loader alongside inputColumns, which is the pattern the loader comment already documents. Typecheck, lint and the unit suite all passed on the broken commit; none of them run a production build. A stale projection now yields to Elo instead of clamping to an extreme. seedingWinRateFor clamped the rest-of-season target into [0.01, 0.99], so a 96-40 team projected for 95 was simulated to go 0-26 and a 40-70 team projected for 95 was simulated to win out. A target outside (0, 1) is proof the projection has gone stale, not a reason to bet everything on it, so it falls back to the Elo rate — the same escape hatch nll-simulator uses. The blend weight is also clamped inside the helper now, so a stray config value cannot turn it into an extrapolation. Seeding only applies a projection that actually produced the resolved Elo, gated on metadata.sourceEloMethod via projectionForSeeding. Previously the raw projection drove seeding regardless of the input policy: with the default Elo-first ordering a projection was ignored as the Elo source yet still dictated the standings, and with futures odds blended in at oddsWeight, seeding and playoff matchups ran on two different strength scales. The simulator page's preview resolved its Elo and rating maps only for required inputs, but renders those columns solely from the maps, so stored values displayed as "—" for profiles that treat the input as optional (playoff_bracket, ncaam_bracket, golf_qualifying_points). Both maps now key off the same required-plus-optional set the columns do. The metadata upsert's CASE branches were mutually exclusive, so supplying any metadata skipped the stale-flag clearing: a bulk row carrying both a direct rating and a projection kept a stale ratingMethod and hid the rating it had just set. Stripping now always runs, with the caller's metadata merged over the result. Not changed: projectedWinsWeight still defaults to 1 with no decay toward Elo. That is the final-win-total semantics chosen for this work; the stale-target fallback removes its pathological case. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CQSEmmojmqmGdJttgzqCWK |
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280a46eb5f
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Make MLB projected wins actually drive the simulation
Entering projected wins for an in-progress MLB season did not behave as expected: the entered numbers came back changed, and the simulation appeared to ignore them in favour of whatever Elo was already stored. Four separate defects were involved. Projections are now stored and shown verbatim. The Elo Ratings page never kept the number typed into it — the field was a display derived from Elo, so a pasted 95 rendered as 95.1 the moment it was applied (wins to Elo rounds to an integer Elo) and drifted again after each run, because a run re-resolves that Elo through the input policy. The loader now reads back the stored projection and the paste flow keeps the pasted value as-is; the derived round-trip survives only as a prefill for seasons that have never had a projection saved. A stale Elo no longer silently outranks a projection. baseEloPriority takes the first available base source, and the simulator page's bulk CSV wrote projectedWins without stamping metadata.sourceEloMethod, so the non-destructive upsert left the old Elo in place as a trusted direct value and it won the race — the projection was stored and then ignored on every run. The CSV path now stamps the flag like the Elo Ratings page does, the metadata upsert merges rather than replaces so a flag-only write keeps unrelated keys, and Base Elo Source is editable per season for the case where a genuine hand-entered Elo should still lose to projections. Projected wins now act as a projected final total. The value was baked into a flat season-long rate (projectedWins / 162) applied to every remaining game, so a team at 60-50 projected for 95 finished around 90.5 and the projection was never reached mid-season. seedingWinRateFor spreads the difference over the games still to play, which is a no-op pre-season where the two rates coincide; projectedWinsWeight blends it back toward the Elo-implied rate. Playoff-parity compression is restored for Elo-rated teams. eloToRDif scaled by RDIF_DIVISOR, making it the exact algebraic inverse of winRateFromRDif, so any team with an Elo skipped the compression every hardcoded-rdif team gets: a 95-win projection became RDif +686 and played playoff games at .586 instead of the documented ~.517. It now scales by SEEDING_RDIF_SCALE, landing at ~+140 alongside the Dodgers' hardcoded +137. Also fixes the preview table's "missing a required input" marker, which flagged every projection-configured participant because a generated Elo or rating is deliberately hidden from getParticipantSimulatorInputs. It now consults the resolved values, so it agrees with readiness. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CQSEmmojmqmGdJttgzqCWK |
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| f40144e1e2 |
claude/great-lovelace-r3bznh (#88)
Co-authored-by: Claude <noreply@anthropic.com> Reviewed-on: #88 |
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164c2adfb7 |
Update infrastructure roadmap: Phase C uses Redis adapter not sticky sessions
19 room-targeted socket emit callsites need cross-instance fan-out — the Redis adapter handles them all automatically. Drops sticky sessions and the custom drain script in favour of compose update_config order:start-first. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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968aa72992 |
Update infrastructure roadmap: mark Phase 1 + Phase A complete, document Phase B/C
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| f96c8f5244 |
Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
## Summary - **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started` - **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display - **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick - **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire - **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero - **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event - **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload - **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt` - **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure - **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early - **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction - **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join ## Test plan - [ ] Manual pick: all clients see bank increment immediately after pick - [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s - [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log - [ ] Force-manual-pick: all clients see bank increment - [ ] Pause while clock running: countdown freezes on all clients - [ ] Resume: clock continues from frozen value - [ ] adjust-time-bank on on-clock team: countdown shifts immediately - [ ] adjust-time-bank to zero: returns 400 error - [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team - [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately - [ ] Draft complete: "Room closes in X" counts down - [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen - [ ] `npm run test:run` — all 158 files / 2351 tests pass 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com> Reviewed-on: #72 |
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3f9c1d99e2 |
Fix invite link showing http and show draft board card during live draft
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- Use x-forwarded-proto header (allowlisted to http/https only) when building the invite link origin so it shows https behind a TLS proxy - Show the "View Draft Board" bare card in the right column while a draft is running, matching the card already shown for active/completed seasons Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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5b261bf258
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Add NLL box lacrosse simulator implementation plan and preseason-draftability guidance (#417)
* docs: plan NLL preseason simulator * Add NLL Season + Playoffs Monte Carlo simulator 14-team regular season (18 games) projects top-8 via Elo + decaying projectedWins prior (adjusts for games already played). Playoff bracket: QF single-game (1v8, 2v7, 3v6, 4v5), SF and Finals best-of-3. Three runtime modes: bracket-aware → known-seed → regular-season projection. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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e5295812f6
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Formalize simulator system with manifest, input-policy, runner, and admin UI (#409)
Introduces three new schema tables (simulator_profiles, sports_season_simulator_configs, season_participant_simulator_inputs), a central model layer (app/models/simulator.ts), and a single runner entry point so every simulator run follows the same prepare → simulate → persist → snapshot → recalculate flow. Key additions: - manifest.ts: per-simulator display names, default configs, required/ optional inputs, derivable-input declarations, and setup sections - input-policy.ts: resolves sourceElo from projectedWins, projectedTablePoints, or sourceOdds; resolves ratings from sourceOdds; supports block / fallbackElo / averageKnown / worstKnownMinus strategies - runner.ts: single entry point for admin simulation runs; materialises derived inputs, normalises result columns, zeroes omitted participants, snapshots EVs, and recalculates linked fantasy standings - /admin/simulators: inventory page with per-season readiness and bulk run - /admin/sports-seasons/:id/simulator: per-season setup page with readiness summary, input-policy editor, raw JSON config override, and CSV bulk input - NCAAM/NCAAW simulators now read ratings from season_participant_simulator_inputs, falling back to the hardcoded name-keyed maps while DB data is being populated - Clone flow copies simulator config by default; volatile inputs (odds, Elo) only copied when explicitly requested Code-review fixes included in this commit: - source field in compatibility bridge checked with !== null instead of !== undefined - sourceEloRequirementLabel no longer appends "configured fallback" when the participant is already excluded from all resolved sources - Duplicate inline label maps in input-policy.ts replaced with simulatorInputLabel - save-config preserves existing inputPolicy when the submitted JSON omits it - Input table truncation label added (Showing 20 of N) - CSV description notes values must not contain commas - N+1 comment added to listSportsSeasonSimulatorSummaries - assertRegistrySchemaDriftFree called in manifest tests - Runner test suite added covering happy path, already-running guard, readiness failure, empty results, and error recovery with status reset Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a447ba54de
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Add Cloudinary-backed avatar system (#385) | ||
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5b03b22267
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Add Brackt as a league-private meta-sport (#200) (#377)
Commissioners can add Brackt to any league. Each team drafts one manager from their own league; at season end, that manager's final overall fantasy ranking earns placement points. Resolution fires automatically when all other sports finalize. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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01e2f04656 | Docs update | ||
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48b1d470f1
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Canonical tournament layer:
cutover + cleanup (2/2) (#367) * refactor(schema): rename per-window tables to season_* prefix Renames participants, participant_expected_values, participant_qualifying_totals, participant_results, participant_surface_elos to season_* prefixed names. Renames event_results.participant_id to season_participant_id. Phase 1a of canonical tournament layer migration. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor: rename participant.ts model file to season-participant.ts Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(models): update model layer to use renamed schema exports Updated all model files to use the renamed schema exports from Task 1: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantQualifyingTotals → seasonParticipantQualifyingTotals - participantResults → seasonParticipantResults - participantSurfaceElos → seasonParticipantSurfaceElos - eventResults.participantId → eventResults.seasonParticipantId - db.query relation accessors updated - Relation field .participant → .seasonParticipant where applicable - Import paths updated: ./participant → ./season-participant Files updated (14 model files + 3 test files): - draft-pick.ts - draft-utils.ts - event-result.ts - group-stage-match.ts - participant-result.ts - qualifying-points.ts - scoring-calculator.ts - scoring-event.ts - sports-season.ts - surface-elo.ts - team-score-events.ts - cs2-major-stage.ts - golf-skills.ts - participant-expected-value.ts - __tests__/sports-season.clone.test.ts - __tests__/auto-pick.test.ts - __tests__/executeAutoPick.timer.test.ts Typecheck errors decreased: 779 → 499 (280 fewer) All model file errors related to renamed schemas resolved. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route layer to use renamed schema exports - Update model import from ~/models/participant to ~/models/season-participant - Rename schema.participants to schema.seasonParticipants - Rename schema.participantResults to schema.seasonParticipantResults - Rename db.query.participants to db.query.seasonParticipants - Update 9 route files and 1 test file Affected files: - admin.sports-seasons.$id.events.$eventId.bracket.server.ts - admin.sports-seasons.$id.participants.tsx - api/draft.force-manual-pick.ts - api/draft.make-pick.ts - api/draft.replace-pick.ts - api/seasons.$seasonId.draft.ts - leagues/$leagueId.draft-board.$seasonId.tsx - leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts - admin/__tests__/sports-seasons-participants.test.ts Error count reduced from 499 to 453 (46 errors fixed). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route files for schema rename Update route imports from ~/models/participant to ~/models/season-participant and fix references to .participant/.participantId on event results to use .seasonParticipant/.seasonParticipantId after schema rename. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(services): update simulators and services for renamed schema Update all simulators, services, and server files to use renamed schema tables: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantResults → seasonParticipantResults - eventResults.participantId → eventResults.seasonParticipantId Files updated: - 20 sport simulators (NBA, NHL, NFL, MLB, etc.) - probability-updater.ts - standings-sync/index.ts - sports-data-sync.server.ts - server/socket.ts Typecheck errors reduced from 365 to 0. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * migration: rename per-window tables to season_* prefix * fix(tests): update mock query keys after participants table rename Change mock db.query.participants to db.query.seasonParticipants in test files to match the schema rename from commit |
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81af8907cc
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Add design + 5 phase plans: canonical tournament & participant layer
Spec and phased implementation plans for eliminating data duplication across overlapping qualifying-points windows (golf, tennis, CS2) by introducing canonical tournaments, participants, tournament_results, and surface-Elo tables above the existing per-window layer. - Phase 1a: rename existing per-window tables to season_* prefix - Phase 1b: create canonical tables + nullable FKs - Phase 2: backfill canonical from existing in-flight windows - Phase 3: cutover - sync service, admin UI, simulator read switch - Phase 4: cleanup - drop deprecated tables and routes Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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5268e07365
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Migrate auth from Clerk to BetterAuth (#354)
* Fix BetterAuth field mapping and add owner-prefixed team names - Fix auth.server.ts: use camelCase Drizzle field names for BetterAuth adapter (was snake_case, causing user inserts to fail); add generateId: "uuid" so PostgreSQL UUID columns accept generated IDs - Add prependOwnerToTeamName / stripOwnerFromTeamName utilities - Invite join, league creation, and settings assign/remove all now manage the owner-prefix on team names atomically Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Complete BetterAuth migration: auth flows, rename, and cleanup - Add /forgot-password and /reset-password pages (full password reset flow) - Add 'Forgot password?' link on login page - Fix register.tsx: add explicit window.location fallback after signUp - Rename commissionerAuditLog.actorClerkId → actorUserId (migration 0084) and update all references in model, routes, components, and tests - Rewrite docs/agents/auth.md to document BetterAuth (removes all Clerk refs) - Update test fixtures and schema comments to remove Clerk ID references; use UUID-format IDs throughout test data - Update docs/agents/domain-models.md ownerId description Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Fix BetterAuth ID generation, clean up review issues - Set generateId: false so BetterAuth omits id from inserts; add $defaultFn(crypto.randomUUID) to accounts/sessions/verifications so Drizzle fills it in (fixes null id constraint violation on signup) - Move renameTeam to static import; rename before removeTeamOwner so a failed rename leaves owner intact rather than leaving a stale prefix - Clarify stripOwnerFromTeamName toTitleCase assumption in comment - Annotate reset-password token fallback to explain loader guarantee Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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9ed0282fd0
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New design (#309)
* Redesign home page with new layout and component system - Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack - LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar - MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader - UpcomingEventsCard: vertical timeline with grouped multi-league events - Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants - Button default variant updated to green→cyan gradient - Navbar: plain nav links with gradient hover, support/admin icon buttons - Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements - Storybook stories for all new components Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Responsive league row layout and mobile polish - League rows stack avatar+name on top, stats full-width below on mobile - Stats spread to right side on sm+ screens with border separator on mobile - Tighter padding on mobile (px-3/py-3), full padding on sm+ - Card headers and content use px-3 sm:px-6 to reduce mobile gutters - Two-column home layout deferred to lg breakpoint (tablet gets stacked) - Active leagues sorted by completion percentage descending - Default rank 1 / 0 points for active leagues with no scoring events yet - Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators - Remove dead StatDivider className prop Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Improve claude file. * Add StandingsPreview card component with podium row styling - New StandingsPreview component with gold/silver/bronze row tints for top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points) with rank and 7-day point change indicators - Fix GradientIcon in Storybook by adding BracktGradients decorator to preview.tsx (renamed from .ts to support JSX) - Fix degenerate SVG gradient on horizontal strokes by switching BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space coordinates (0→24) - Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only fix was sufficient once gradientUnits was corrected Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update components on league homepage. * Finish up league page styling. * Work on standings page. * Add story for RecentScoresCard * Update Point Progression Chart. * Sort point progression legend by ranking and add team links to standings rows * Fix standings discrepancy on change. * Create draft cell component. * Update draft board page * Draft room improvements. * Update some draft room styling. * Fix context menu missing. * Move tab navigation and autodraft to header row, narrow sidebar * Virtualize available participants list, memoize draft room props Adds @tanstack/react-virtual to replace separate mobile/desktop lists with a single unified virtual scroll loop. Also memoizes miniDraftGrid and availableParticipantsSectionProps, and switches pick lookup from Array.find to a Map for O(1) access. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Update draft room UI. * More draft room fixes. * Draft room tweaks. * Fix Rosters page. * Queue Section fixes. * Mobile Draft fixes. * Fix draft board page. * Create bracket look. * Bracket work. * Finish bracket page. * Homepage initial styling * homepage copy * Add privacy policy. Fixes #88. * how to play copy * rules copy * Fix brackets on homepage. * Add footer to website. * Glow on dots. * Landing page copy. * Fix sidebar. --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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1798020c74
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feat: batch qualifying results entry (#290)
Fixes #289 * docs: add batch qualifying results entry design spec Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add batch qualifying results entry implementation plan Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: ignore .worktrees directory * feat: add qualifying results text parser with tests * fix: handle no-space after dot separator, tighten T-prefix to uppercase only * feat: add batch-add-results server intent with duplicate filtering Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add create-participant intent for inline participant creation * fix: trim sportsSeasonId validation in create-participant intent * feat: fill 0-QP rows for unplaced participants on qualifying event finalize Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * perf: use bulk insert for 0-QP rows on qualifying event finalize * feat: add BatchResultEntry component for paste-and-parse batch result import Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: disable add participant button while create request is in flight * feat: render BatchResultEntry on qualifying event pages Add BatchResultEntry component import and render it on event pages when the event is a qualifying event, not a final_standings/playoff_game type, and not yet complete. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: address final review issues (sportsSeasonId authority, participant validation, CRLF, unused prop) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |