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25 commits

Author SHA1 Message Date
Chris Parsons
01f1480159
Claude/fix pick timer ghll n (#29)
* Fix force-manual-pick resetting next team's timer to initial time

When a commissioner forced a manual pick, the next team's timer was
being reset to the initial time (2 minutes) instead of carrying
forward their existing time bank balance.

This aligns force-manual-pick with the behavior of regular user picks
and force-autopick: the picking team gets their increment added, and
the next team's timer is left untouched so their bank carries forward.

https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p

* Add regression tests for draft.force-manual-pick timer behavior

18 tests across 5 describe blocks covering:
- Authorization (401/403)
- Input validation (missing fields, bad participant, ineligible sport)
- Successful pick (response shape, draft-complete detection, socket events)
- Timer behavior (increment added to picking team, new timer creation, additive not reset)
- Two regression tests confirming the next team's timer is never touched:
  draftTimers.findFirst called exactly once, no timer-update emitted for
  next team, db.update called exactly twice (not three times)

https://claude.ai/code/session_01X7gwWmafUSEvVHcV7Raz5p

* Add TypeScript types and improve draft validation (#28)

* Code review fixes: type safety, security hardening, and dead code removal

- Fix Socket.IO event types: draft-paused and draft-resumed were typed as
  () => void but are emitted with { seasonId, paused } data payloads

- Fix draft.force-manual-pick: add missing season.status === "draft" guard
  so commissioners cannot force picks outside an active draft; add duplicate
  pick-number check so a slot cannot be assigned two picks (the previous
  code only checked participant uniqueness, not slot uniqueness)

- Replace args: any with ActionFunctionArgs / Route.LoaderArgs across all
  API routes and league loaders; replace (auth as any).userId casts with
  proper const { userId } = await getAuth(args) destructuring

- Remove unused isSnakeDraft = true dead variable from draft.make-pick

- Replace autodraftSettings: any and draftSlots: any[] in draft-utils with
  properly typed InferSelectModel / DraftSlot types

- Update force-manual-pick tests: sequence draftPicks.findFirst mock for
  the two-call flow; add new tests for status-check and slot-uniqueness

https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ

* Fix RouterContextProvider type errors in action test files

Cast context argument to RouterContextProvider in test helpers so
ActionFunctionArgs strict typing is satisfied without weakening the
production action signatures back to any.

https://claude.ai/code/session_01FKq2gPFYpgdfxr8cw4Z2AZ

---------

Co-authored-by: Claude <noreply@anthropic.com>

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Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 19:29:29 -08:00
Chris Parsons
34da0594d1
Fix draft timer creation for teams without existing timers (#26)
* Create timer when adding time to a team with no existing timer

When a commissioner tries to add time to a team that has no draft timer,
instead of returning a 404 error, create a new timer record with the
specified amount of time. Removing time still returns a 404 if no timer
exists (nothing to remove from).

https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc

* Fix silent timer failures and missing seasonId filter in timer model

- draft.make-pick.ts: create a timer with the increment amount instead of
  logging a warning and silently skipping when no timer exists for the
  picking team
- draft.force-manual-pick.ts: same fix for the commissioner force-pick path;
  also unconditionally emit the timer-update socket event so clients always
  see the updated time
- models/draft-timer.ts: add seasonId parameter to getTeamTimer and
  updateTeamTimer so they cannot match the wrong season's timer when a team
  participates in multiple seasons

https://claude.ai/code/session_016VpJKZZFNQQqzfmLu8pHoc

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 17:27:16 -08:00
Chris Parsons
a3ec556ecc
Refactor autodraft chain logic and improve timer handling (#25)
* Fix draft timer missing after rollback causing draft to freeze

The rollback endpoint was deleting all timers but only recreating one
for the team currently on the clock. After that team made their pick,
the next team had no timer row, causing the timer system to log
"No timer found" and skip indefinitely, freezing the draft.

Fix: recreate timers for ALL teams after a rollback, each starting at
draftInitialTime.

Also add a defensive fallback in the timer system: if a timer row is
missing for the current team during an active draft, create it at
draftInitialTime instead of skipping, so the draft can never get
permanently stuck due to a missing timer.

https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV

* Fix rollback to not touch timers at all

Timers are each team's time bank and should not be affected by rolling
back a pick. The previous code (both original and the first fix) was
deleting all timer rows during rollback, which was the actual root cause
of the missing timer bug.

Rollback now only does what it should: delete picks from the rollback
point onwards and reset currentPickNumber. The timer system will
naturally resume for the correct team on its next tick.

Also removes the incorrect timer-update socket emit that was sending
initialTime instead of the team's actual remaining bank.

https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV

* Fix all code review issues across timer, rollback, start, and draft-utils

server/timer.ts:
- Remove noisy per-tick console.log that fired every second per active draft
- Remove slot:any type cast (Drizzle query results are already typed)
- Fix inconsistent autodraftSettings argument in the === 0 trigger path
  to match the <= 0 path (pass null when autodraft is disabled)
- Fix infinite auto-pick loop: triggerAutoPick now returns boolean;
  on failure the draft is paused and a draft-paused socket event is
  emitted so clients and commissioners are notified. "Pick already made"
  (race condition) is treated as success, not failure.

draft.start.ts:
- Validate that draft slots exist before updating season status to draft.
  Previously a missing-slots error left the season stuck in draft status
  with no timer rows.

draft.rollback.ts:
- Guard against empty draftSlots before performing snake draft math,
  which would produce Infinity/NaN with zero teams.

draft-utils.ts:
- Convert checkAndTriggerNextAutodraft from recursive to iterative.
  The mutual recursion (executeAutoPick → checkAndTriggerNextAutodraft
  → executeAutoPick) is now a while loop, preventing unbounded call
  stack growth in all-autodraft leagues. Add chainEnabled param to
  executeAutoPick so chain calls skip spawning a second chain.
- Restructure getTopAvailableParticipant so the single-sport query is
  only built when actually needed (not thrown away in the multi-sport
  branch).
- Update misleading timeUsed comment to accurately describe that the
  stored value is the team's bank balance at pick time, not time spent.

https://claude.ai/code/session_01YPxgcQywG57KiXj7m46gLV

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 17:02:35 -08:00
Chris Parsons
51cffe1762
Add commissioner time bank adjustment feature for draft (#22)
* Add commissioner time bank adjustment via right-click on draft board team headers

Commissioners can right-click any team header on the Draft Board tab to open
an "Adjust Time Bank..." dialog. The dialog supports adding or removing an
arbitrary amount of time in seconds, minutes, or hours. The change is applied
immediately to the database and broadcast to all clients via the existing
timer-update Socket.IO event so every participant sees the updated clock
in real time.

- New API route: POST /api/draft/adjust-time-bank (commissioner-only)
- DraftGridSection: wraps team headers in a ContextMenu for commissioners
- Draft room: dialog state, handler, and updated DraftGridSection props

https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL

* Fix code review issues in commissioner time bank adjustment

- Wrap fetch in try/finally so isAdjustingTimeBank is always reset,
  even on network errors that cause fetch to throw
- Guard against totalSeconds rounding to 0 for tiny fractional inputs
- Reject API requests when the draft is not in 'draft' status (409)
- Set input min to 0.001 so the browser rejects zero in native validation

https://claude.ai/code/session_013wxPKzLUCx3nC3LpxgjvQL

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-22 16:16:51 -08:00
Chris Parsons
7a8ea60e77
Add draft clock UI, Fischer increment timer logic, and security fixes (#19)
- Add prominent clock badge to tab bar (lights up on your turn) with
  correct Fischer increment chess-clock model: bank starts at initialTime,
  += incrementTime after each pick, other teams' banks untouched
- Extract pure timer helpers to app/lib/draft-timer.ts and add 29 unit
  tests covering formatClockTime, calculateTimeAfterPick, getTimerColorClass,
  and full snake-draft lifecycle regression scenarios
- Fix make-pick.ts: add status !== 'draft' and draftPaused server guards
- Fix draft-utils.ts: replace (global as any).__socketIO with getSocketIO(),
  fix timeUsed to store actual timeRemaining at pick moment (not always 120),
  add null timer warning, move timer fetch before pick insert
- Fix draft.start.ts: batch timer inserts, guard against empty draftSlots
- Fix DraftGridSection: memoize currentTeamId, widen teamTimers type to
  Record<string, number | undefined>
- Fix duplicate animate-pulse (getTimerColorClass already includes it)
- Clamp negative seconds in formatClockTime to guard against timer drift

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-21 16:51:12 -08:00
Chris Parsons
41f3654956
Add commissioner replace pick and draft rollback features (#18)
Commissioners can now right-click any picked cell in the draft grid to
replace the drafted participant (available during and after draft) or
roll back the draft to that pick number (available during draft only).

Replace pick enforces sport eligibility with the replaced slot treated
as free, updates the pick in-place, and broadcasts a pick-replaced
socket event so all clients update in real time. Rollback deletes all
picks from the selected pick onward, resets the season pick number,
clears all timers, and creates a fresh timer for the team now on the
clock.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 22:47:29 -08:00
Chris Parsons
285981ab9d
Improve draft room UX with better error handling and UI refinements (#17)
* Remove pause/resume controls when draft is complete, rename Live to Connected

- Hide Pause/Resume Draft buttons when isDraftComplete is true
- Change 'Live' status indicator to 'Connected' in both draft room and draft board views

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

* Fix code review issues in draft room: security, bugs, and quality

Security:
- Fix inconsistent commissioner check: draft.start, force-autopick, force-manual-pick,
  and make-pick all now query the commissioners table instead of league.createdBy,
  so co-commissioners have consistent access to all draft controls

Bugs:
- canPick now includes !isPaused so the UI correctly blocks picks during a pause
- isDraftComplete initial state now covers 'completed' season status, not just 'active'
- Guard JSON.parse in queue.reorder.ts with try/catch to return 400 instead of 500

Code quality:
- Add error handling (try/catch + toast) to handlePauseDraft, handleResumeDraft,
  handleRemoveFromQueue, and handleReorderQueue
- Replace alert() with toast.error() in handleMakePick, handleForceAutopick,
  handleForceManualPick for consistent UX
- Memoize filteredParticipants with useMemo to avoid recomputing on every render
- Replace custom force-pick dialog div with ShadCN Dialog component for proper
  keyboard support (Escape to close, focus trap, accessible markup); add dialog.tsx
- Remove console.log debug statements from socket event handlers and API routes
- Replace (global as any).__socketIO with getSocketIO() across all API routes
- Replace window.location.reload() in handleStartDraft with useRevalidator

https://claude.ai/code/session_01AUaKzx465NrY29Qv6MVwjC

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-02-20 21:50:27 -08:00
Chris Parsons
918e9ff04a feat: Implement autodraft chain logic and timer initialization for next team picks 2025-10-25 22:11:10 -07:00
Chris Parsons
98b84095fd feat: Implement drag-and-drop functionality for queue items; add duplicate prevention for participants in queue 2025-10-25 21:02:16 -07:00
Chris Parsons
714ab0f484 feat: Refactor autopick logic to use unified executeAutoPick function and enhance eligibility checks 2025-10-25 10:14:36 -07:00
Chris Parsons
190dfb92ca feat: add socket event for participant removal from queues 2025-10-24 21:46:55 -07:00
Chris Parsons
74aea1677b refactor: update import paths to use absolute paths for better clarity and maintainability 2025-10-24 21:20:19 -07:00
Chris Parsons
decb28dc19 Implement Omni League Draft Eligibility Rules
- Created draft eligibility calculation logic in `app/lib/draft-eligibility.ts`
- Added interfaces for sport availability and draft eligibility
- Implemented `calculateDraftEligibility` function to determine eligible sports based on team picks and global availability
- Developed `getEligibilitySummary` function for human-readable eligibility status
- Updated API endpoints to validate eligibility before making picks
- Enhanced frontend draft room UI to reflect eligibility status and provide visual indicators for ineligible participants
- Comprehensive implementation summary and testing documentation added
- All changes type-checked and unit tests passed successfully
2025-10-24 21:12:07 -07:00
Chris Parsons
ff97e25438 feat: add autodraft status and team connection indicators to draft grid 2025-10-21 23:22:17 -07:00
Chris Parsons
6c5c9f709b feat: add public draft board and simplify draft speed settings 2025-10-20 15:03:11 -07:00
Chris Parsons
06db7fde7a feat: add draft pause/resume functionality with UI controls and socket events 2025-10-18 23:19:41 -07:00
Chris Parsons
a7f5df923f feat: add draft increment time and show team-specific timers in draft UI 2025-10-18 23:13:04 -07:00
Chris Parsons
9d41508fd0 feat: add draft API routes and implement draft room pick controls 2025-10-18 14:55:26 -07:00
Chris Parsons
1ad14bfef1 feat: add queue management UI and API endpoints for draft room 2025-10-17 17:42:40 -07:00
Chris Parsons
b9743aacc1 Revert Phase 8 and 9 implementations back to 0bef91e 2025-10-16 10:17:31 -07:00
Chris Parsons
d93812315d feat: implement real-time draft room with commissioner controls and socket events 2025-10-16 01:52:17 -07:00
Chris Parsons
7729da9cc8 refactor: simplify user update logic in Clerk webhook handler to reuse findOrCreateUser 2025-10-14 21:50:07 -07:00
Chris Parsons
61929536a1 feat: add username field to users and display in league views 2025-10-14 21:20:58 -07:00
Chris Parsons
bd38e7495c fix: correctly map email addresses from Clerk webhook and add debug logging 2025-10-13 11:35:50 -07:00
Chris Parsons
9749fc8b77 feat: add user model, routes, and Clerk webhook integration 2025-10-11 00:53:39 -07:00