- NCAAM R64/R32 winners no longer receive T5 floor points; only Sweet
Sixteen winners entering the first scoring round get a floor
- AFL T5-T6 and T7-T8 score as separate tiers (avg([5,6]) and avg([7,8]))
instead of one shared avg([5-8]) pool
- Eliminated teams now always show their correct final rank (e.g. T33 for
NCAAM R64 losers) even during partial round scoring, by deriving the
rank label from the total match count per round rather than the dynamic
still-alive count
- Discord notifications now fire when a drafted participant is eliminated
with 0 points (e.g. R64 losers whose team score doesn't change)
- Discord notifications no longer include all prior matches — scoped to
the current batch via matchIds
- Discord section headers have spacing; rank medals replaced with numbers
- Rounds auto-complete when all matches are marked done; manual Complete
Round dropdown removed
- Fixed double Discord notification when the last match in a round
triggers auto-complete: processPlayoffEvent now accepts skipRecalculate
so the caller controls when the notification fires
- Fixed falsy check on finalPosition=0 in calculateTeamScore
- Undrafted 0-point participants filtered from Eliminated Teams display
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Discord webhook notifications for standings updates
Adds a Discord webhook integration that posts standings to a configured
Discord channel whenever scores change after a scoring event. Commissioners
set the webhook URL in league settings and can send a test notification.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix Discord notification edge cases from code review
- Fix point delta sign: negative diffs now correctly show -5 pts not +-5 pts
- Replace hardcoded soccer emoji with a neutral bullet (works for all sports)
- Truncate embed description at Discord's 4096-char limit
- Thread eventId through processMatchResult and bracket batch handler so
scored matches appear in single-match notifications too
- Pass eventName to finalizeQualifyingPoints ("Final Standings") and
processSeasonStandings ("Season Complete") so those notifications have context
- Test notification now fetches current season to show "League 2025" format
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix process-match-result tests: add sportsSeasons to db mock
recalculateAffectedLeagues now queries sportsSeasons to get the sport
name for Discord notifications; the test mock db needed the stub added.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
## Partial bracket scoring
- `processMatchResult`: new exported function that scores a single match
immediately (loser → final placement, winner → provisional floor).
Called from `set-winner` and `set-round-winners` so points are awarded
as soon as a winner is set, before the full round is complete.
- `set-winner`: passes `eventName` to `processMatchResult`.
- `set-round-winners`: batches side effects — calls `recalculateAffectedLeagues`
and `updateProbabilitiesAfterResult` once after the loop instead of per-match
(`skipSideEffects: true` per match).
## Code review fixes
- **ROUND_CONFIG** (S1): extracted a `RoundScoringConfig` lookup table +
`getRoundConfig()` helper, eliminating three parallel `if/else` chains in
`processPlayoffEvent`, `processMatchResult`, and `getGuaranteedMinimumPosition`.
AFL template overrides live in `TEMPLATE_ROUND_CONFIG` with an explanatory
comment about why the `bracketTemplateId` guard is required.
- **skipSideEffects** (C2): new param on `processMatchResult`; bracket server
uses it to batch standings/probability recalc in `set-round-winners`.
- **eventName** (W1): passed through `processMatchResult` → `recalculateAffectedLeagues`.
- **Round validation** (W2): `set-round-winners` now guards `match.round === round`
before processing each assignment.
- **Comments** (C3/S3/W3): added notes on non-scoring loser assumption,
`isScoring ?? true` default, and AFL Semi-Finals template requirement.
## PlayoffBracket eliminated-teams fix + tests
- Fixed `computeEliminatedByRound` to track participant *appearances* (not just
wins), so AFL QF losers who advance to Semi-Finals via double-chance are
correctly excluded from the QF eliminated list.
- Extracted the logic as an exported pure function for testability.
- Added 4 tests: standard elimination, AFL QF loser → SF win, AFL QF loser →
SF loss, and normal advancement not protecting a later loser.
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the hardcoded 2026 Men's region structure with a per-event
configurable system so the same ncaa_68 template works for Women's
March Madness (different region names and play-in placements each year).
- Add `bracket_region_config jsonb` column to `scoring_events`
- Export `ALL_16_SEEDS` and `BracketRegion`/`BracketPlayIn` interfaces
from bracket-templates.ts so both server and client share the type
- Admin bracket entry form now shows a "Configure Regions" section:
editable region names + add/remove play-in seed selectors (ShadCN
Select) per region; slot map updates live as config changes
- Server action parses region config from form, validates total = 68,
stores it on the event, and passes it to bracket generation
- `advanceFirstFourWinner` reads stored `bracketRegionConfig` from the
event row first, falls back to template.regions for existing events
- Fix opponentSeed formula (was `seedNum <= 8 ? 17-n : n`, always `17-n`)
- Remove duplicate ALL_SEEDS inline definitions (now a shared constant)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- New `event_starts_at timestamptz` column on `scoring_events`; backfilled
from `event_date` (midnight UTC) via migration for all existing rows
- Admin create/edit forms consolidated from separate Date + Time inputs into
a single `datetime-local` field; server derives `eventDate` from the UTC
date portion of `eventStartsAt` so calendar-window queries continue to work
- Edit form pre-fill computed client-side via useEffect to avoid server-timezone
mismatch for non-UTC admins
- Sort fix: replaced `eventDate ?? earliestGameTime.split("T")[0]` with
`toEventSortKey` helper that prefers `earliestGameTime ?? eventDate` so
bracket events with only per-game timestamps sort in the correct calendar position
- DB sort queries updated to use `eventStartsAt` as a tiebreaker after `eventDate`
- F1/IndyCar/golf events now populate `earliestGameTime` from `eventStartsAt`,
giving time display in `UpcomingCalendarPanel`
- Bulk import gains optional `HH:MM` (UTC) third column
- New unit tests for `toEventSortKey` and `eventStartsAt` model behavior
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add playoff match games and odds storage
Introduces two new tables for bracket matchup detail storage:
- `playoff_match_games`: tracks individual game schedules within a
series matchup (game number, scheduledAt, status, per-game scores,
winner). Supports scheduled/complete/postponed status enum.
- `playoff_match_odds`: stores moneyline odds per participant per
matchup (single upsert record, no isLatest complexity).
Includes:
- Drizzle schema + relations with CASCADE deletes from playoff_matches
- Migration 0040_fat_puma.sql
- playoff-match-game.ts model with pure helpers: computeSeriesScore,
isSeriesComplete, getSeriesLeader — plus full CRUD
- playoff-match-odds.ts model with pure helpers: americanToImpliedProbability,
impliedProbabilityToAmerican, normalizeOdds — plus upsert/read/delete
- findPlayoffMatchesByEventId and findPlayoffMatchById updated to
include games and odds in their query results
- Bracket server route: add-game, update-game, delete-game,
upsert-odds, delete-odds actions
- Bracket admin UI: expandable per-match panel for game schedule
management and moneyline odds entry
- 41 new unit tests (18 game + 23 odds), all 810 tests passing
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
* Code review fixes: type safety, abstraction, and React correctness
- Derive PlayoffMatchGameStatus from schema enum instead of hardcoding
the string union, eliminating the duplicate source of truth
- updateGame now returns PlayoffMatchGame | undefined to reflect reality
when no row matches the ID
- Remove TOCTOU check-then-act in update-game action: call updateGame
directly and check the return value instead of a pre-flight findGameById
- Add status enum validation before the cast in update-game action
- Move impliedProbability computation inside upsertMatchOdds so callers
only provide moneylineOdds; the model owns the derivation
- Remove unnecessary dynamic import of americanToImpliedProbability in
the upsert-odds action (was already imported from the same module)
- Fix React list reconciliation bug: replace bare <> fragment with
<Fragment key={match.id}> so React can correctly track rows
https://claude.ai/code/session_01Twt3D1bsEK3eXUhMaz6ee7
---------
Co-authored-by: Claude <noreply@anthropic.com>
When a participant wins a bracket round, they immediately earn provisional
"floor" points (the averaged minimum they'd receive if eliminated next round).
These update as they advance and are replaced by finalized scores on elimination.
Key changes:
- Add `is_partial_score` column to `participant_results` (migration 0038)
- `processPlayoffEvent`: assign provisional position 5 to non-scoring round
winners; assign round-appropriate floors to scoring round winners via
`getGuaranteedMinimumPosition`; add catch-all for unrecognized round names
- `upsertParticipantResult`: guard against un-finalizing rows (never overwrite
isPartialScore=false with true)
- `calculateBracketPoints`: new function averaging tied bracket tiers
(5-8 → 20 pts, 3-4 → avg, 1-2 solo); used in `calculateTeamScore` for
playoff_bracket pattern (pattern-aware, doesn't affect F1/golf scoring)
- `PlayoffBracket`: "In Contention" table for still-active participants;
AFL double-chance fix (participants who won a later match excluded from
earlier round's loser list); correct `nextRank` starting position
- Server loader: batch owner DB queries (one query vs N+1); deduplicate
participantPoints; use calculateBracketPoints for bracket point display
- Clean up Phase/Q-number tracking comments throughout scoring-calculator.ts
- 3 new tests for non-scoring round provisional floor behavior
Also includes a dev admin bypass via DEV_ADMIN_CLERK_ID env var (separate
change on this branch, not part of floor scoring feature).
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
After every pick, recalculate draft eligibility for all teams and
remove any queued participants whose sport is no longer eligible
(e.g. a team queued a snooker player but just filled their last flex
slot). Previously this was only caught lazily when autodraft fired,
which could pause the draft or pick an unwanted player.
- Add getAllQueuesForSeason to draft-queue.ts — fetches all queue rows
for a season in one query (Map<teamId, QueueItem[]>) instead of N+1
per-team queries
- Add pruneIneligibleQueueItems to draft-utils.ts — uses Promise.all
for the four required data fetches, collects ineligible items in a
single loop pass, warns on orphaned participant references
- Call from both pick paths: executeAutoPick and draft.make-pick.ts
- Emit queue-eligibility-pruned socket event per affected team so the
client updates the queue UI in real time
- Add 5 tests covering: single ineligible removal, all eligible (no-op),
empty queues (no delete called, getTeamQueue never called), mixed
queue (only ineligible item removed), and unknown participant (warn)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* Redesign autodraft queue system with three-state control and queue-only constraint
Core Logic & Database:
- Add `queue_only` boolean column to `autodraft_settings` (migration 0031)
- Rename autodraft UI states: Off / Next Pick / All Picks (while_on mode maps to All Picks)
- `autoPickForTeam`: respects new `queueOnly` param — skips EV fallback when enabled
- `executeAutoPick`: auto-disables autodraft + emits socket event when queue empties with queueOnly ON (AC3)
- `autodraft-updated` socket event now includes `queueOnly` field
Mobile UI Overhaul:
- Rename "Lobby" tab → "Available" (AC6)
- Add new "Queue" tab to mobile bottom nav with drag-reorder, per-item Draft buttons, and autodraft controls (AC5)
- Controls tab retains commissioner tools, notifications, exit; queue controls moved to Queue tab
- Turn indicator appears on both Available and Queue tabs
Components:
- `AutodraftSettings`: replaces toggle+radio with three-state button group (Off | Next Pick | All Picks) + "Only autodraft from queue" switch (AC1, AC2)
- `QueueSection`: adds `canPick` prop + per-item Draft buttons for instant drafting when on the clock
Desktop (AC4):
- Sidebar QueueSection unchanged in position; gains same three-state controls and Draft buttons
Tests (AC7):
- `autodraft.test.ts`: updated for queueOnly field and socket event shape
- `timer-autodraft.test.ts`: new tests for queue-only constraint, auto-shutoff transitions, and all three autodraft states
https://claude.ai/code/session_01PYhJicAStoJ2u6q6dV1naB
* fix: remove erroneous ?? fallbacks in autodraft socket emissions and add autoPickForTeam tests
- Remove `?? true` default on queueOnly in queue-empty auto-disable socket emit
(line 488) — was dead code since the column is NOT NULL, but semantically wrong
and would have caused client-side UI desync if the type ever relaxed
- Remove `?? false` default on the next_pick auto-disable path for consistency
- Add app/models/__tests__/auto-pick.test.ts with 6 tests covering the queueOnly
constraint: empty queue, all items drafted, partial queue skip, and EV fallback
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix: add missing queueOnly prop to AutodraftSettings test fixtures
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test: rewrite AutodraftSettings tests for three-state button group UI
The component was redesigned from a switch + radio buttons to Off/Next Pick/All Picks
buttons with a separate queue-only Switch toggle. Updated 17 stale tests and added 5
new tests covering the queue-only toggle and the All Picks/Off button interactions.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Implements Phase 5.2 of the EV system with Harville-Malmuth Independent Chip Model
for calculating participant placement probabilities from futures odds.
## Key Features
### ICM Probability Calculator
- Implements Harville-Malmuth method for distributing probabilities
- Converts American odds to championship probabilities
- Generates P(1st) through P(8th) for all participants
- Column-normalized: each placement sums to 100% across all teams
- Works with any number of participants (not limited to 8)
### Admin UI - Futures Odds Entry
- Enter American odds (e.g., +550, -200) for championship futures
- Live preview of ICM-calculated probability distributions
- Displays all 8 placement probabilities
- Persists odds for editing on subsequent visits
- Automatic probability normalization (removes bookmaker vig)
### Database Schema Updates
- Renamed participant_expected_values.season_id → sports_season_id
- Updated foreign key to reference sports_seasons instead of seasons
- Added source_odds field to store original futures odds
- Migration 0025: Column rename and FK update
- Migration 0026: Add source_odds field
### Model Layer
- participant-expected-value: CRUD operations for probability distributions
- Supports multiple probability sources (manual, futures_odds, elo_simulation)
- Automatic EV calculation based on league scoring rules
- Probability validation and normalization
### Service Layer
- icm-calculator: Harville-Malmuth probability distribution
- probability-engine: Odds conversion and Elo utilities (for future use)
- bracket-simulator: Monte Carlo simulation (for future hybrid approach)
- ev-calculator: Expected value computation from probabilities
## Technical Details
- Uses exponential decay favoring top positions for strong teams
- Preserves championship probability ordering in final distributions
- Row sums vary (strong teams ~100%, weak teams lower)
- All probabilities between 0-1, mathematically valid
- Comprehensive test suite: 97 tests passing
## Future Enhancements
- Hybrid approach: ICM pre-playoffs, bracket simulation during playoffs
- Integration with league-specific scoring rules
- Historical probability tracking for accuracy analysis
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added recharts dependency to package.json for data visualization.
- Implemented PointProgressionChart component to display team point progression over time.
- Updated scoring-system.md to reflect completion of historical views and added implementation notes.
- Created unit tests for PointProgressionChart to ensure correct rendering and data handling.
- Developed season completion detection and percentage calculation functions in season-helpers.server.ts.
- Added tests for season completion logic and point progression data formatting.
- Enhanced league loader to fetch necessary data for current season and teams.
- Added a new route for league standings: `/leagues/:leagueId/standings/:seasonId`
- Implemented the `StandingsTable` component to display team standings with ranking, points, and placement breakdown.
- Integrated tiebreaker logic for ranking teams based on total points and placements.
- Enhanced the league home page with a link to view standings.
- Updated scoring system documentation to reflect the new standings features.
- Added comprehensive tests for tiebreaker logic and `StandingsTable` component.
- Created shared types for standings to be used in both server and client code.
- Added `QualifyingPointsStandings` component to display standings based on qualifying points.
- Introduced scoring rules and projected points calculation for participants.
- Implemented tie handling for rankings and displayed appropriate UI elements based on finalization status.
- Created tests for qualifying points configuration, accumulation logic, ranking logic, and scoring workflow.
- Developed scoring calculator tests to validate fantasy points conversion from qualifying points.
- Established qualifying points management functions including initialization, retrieval, updating, and resetting of points.
- Introduced `generateStandardSeeding()` function to create proper tournament matchups (e.g., 1v16, 8v9).
- Added comprehensive tests for 4, 8, 16, and 32-team brackets to ensure correct seeding and balance.
- Updated testing instructions to reflect new features and improvements in bracket generation.
- Fixed issues with sequential seeding and ensured all matchups sum to n+1 for balance.
- Implemented batch winner selection and duplicate participant prevention for improved user experience.
- Enhanced fantasy points display on event pages for better visibility of participant results.
- Added a comprehensive plan for bracket expansion, including support for 4, 8, 16, 32, and 68 team formats.
- Introduced a template-based bracket system with predefined templates for NCAA March Madness, NFL Playoffs, NBA Playoffs, and simple brackets.
- Updated UI flow for bracket creation, allowing admins to select templates and assign participants flexibly.
- Enhanced database schema to accommodate new scoring rules and bracket templates.
- Proposed updates to scoring logic to handle non-scoring rounds and participant placements correctly.
- Documented implementation phases for gradual rollout of new features.
- Addressed critical bugs in the playoff event processing and scoring logic, ensuring proper advancement and scoring rules across multiple leagues.