claude/llws-bracket-alignment-gworyh #140
5 changed files with 293 additions and 31 deletions
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@ -12,6 +12,7 @@ import {
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LLWS_20,
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SIMPLE_16,
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NFL_14,
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BRACKET_TEMPLATES,
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getBracketTemplate,
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type BracketTemplate,
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type ConferenceGroup,
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@ -28,6 +29,10 @@ import { GAME_TO_MATCH, MATCH_TO_GAME } from "~/test/fixtures/llws-bracket";
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interface TestMatch {
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round: string;
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matchNumber: number;
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/** Only the fallback reads these, to trace edges through an unrecognised shape. */
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winnerId?: string | null;
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participant1Id?: string | null;
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participant2Id?: string | null;
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}
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/** Every match a template defines, as the renderer would receive them. */
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@ -311,6 +316,157 @@ describe("computeGroupLayout — standard brackets are unchanged", () => {
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});
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});
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describe("buildFeederMap — templates with routing of their own", () => {
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// The halving rule describes advanceWinnerTemplate, not every bracket. Inventing it
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// where it doesn't hold draws confident, wrong connectors and mislabels slots, which
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// is worse than drawing nothing.
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it("follows feedsInto rather than the order rounds are listed in", () => {
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// AFL's Wildcard Round feeds the Elimination Finals, skipping the round printed
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// next to it, so array order would fabricate the whole chain.
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const afl = BRACKET_TEMPLATES.afl_10;
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const feeders = buildFeederMap(afl);
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const fed = [...feeders.entries()].filter(([, pair]) =>
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pair.some((s) => s.kind === "match")
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);
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// Only Preliminary Finals → Grand Final actually halves.
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expect(fed.map(([key]) => key)).toEqual(["Grand Final#1"]);
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});
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it("leaves a bye round's slots seeded rather than inventing feeds", () => {
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// CFP's First Round (4) feeds the Quarterfinals (4) — the top seeds have byes.
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const feeders = buildFeederMap(BRACKET_TEMPLATES.cfp_12);
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expect(feeders.get(matchKey("Quarterfinals", 1))).toEqual([
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{ kind: "seed" },
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{ kind: "seed" },
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]);
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});
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it("leaves the First Four out of the Round of 64", () => {
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// advanceFirstFourWinner puts each winner in a specific seed slot, not games 1-2.
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const feeders = buildFeederMap(BRACKET_TEMPLATES.ncaa_68);
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expect(feeders.get(matchKey("Round of 64", 1))).toEqual([
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{ kind: "seed" },
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{ kind: "seed" },
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]);
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});
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it("leaves the NBA play-in alone, where a loser feeds forward", () => {
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// Play-In Round 2 pairs the 7v8 loser with the 9v10 winner, so the round sizes
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// halve but the winners-only rule still doesn't describe it.
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const feeders = buildFeederMap(BRACKET_TEMPLATES.nba_20);
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expect(feeders.get(matchKey("Play-In Round 2", 1))).toEqual([
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{ kind: "seed" },
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{ kind: "seed" },
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]);
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});
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it("does not route the FIFA final through the third place game", () => {
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// Third Place Game sits between Semifinals and Finals in round order, so array
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// order made it the Finals' feeder and left the Finals' second slot empty.
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const feeders = buildFeederMap(BRACKET_TEMPLATES.fifa_48);
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expect(feeders.get(matchKey("Finals", 1))).toEqual([
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{ kind: "match", ref: { round: "Semifinals", matchNumber: 1 }, result: "winner" },
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{ kind: "match", ref: { round: "Semifinals", matchNumber: 2 }, result: "winner" },
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]);
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});
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});
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describe("computeGroupLayout — every template still draws connectors", () => {
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/** Lay a whole template out the way BracketTreeView would. */
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function layOut(template: BracketTemplate) {
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const byRound = allMatches(template);
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const order = template.rounds.map((r) => r.name);
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// BracketTreeView renders a third place game outside the tree.
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const rounds = order.filter((r) => r !== "Third Place Game");
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return computeGroupLayout(rounds, byRound, buildFeederMap(template), order);
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}
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// A gutter joining a column to one exactly half its size is a plain bracket join and
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// must always be drawn. Where the sizes don't halve — a bye round, a play-in, the
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// First Four — the routing is bespoke and nothing is drawn until the games decide it,
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// which is what these brackets did before.
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it.each(Object.keys(BRACKET_TEMPLATES).filter((id) => id !== "llws_20"))(
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"%s draws every gutter that halves",
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(id) => {
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const layout = layOut(BRACKET_TEMPLATES[id]);
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const gutters = new Set(layout.edges.map((e) => e.fromColumn));
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let halvingGutters = 0;
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for (let ci = 0; ci < layout.columns.length - 1; ci++) {
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const from = layout.columns[ci].matches.length;
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const to = layout.columns[ci + 1].matches.length;
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if (from !== to * 2) continue;
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halvingGutters += 1;
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expect(gutters).toContain(ci);
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}
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// Every template has at least one, so a template that lost all its lines fails.
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expect(halvingGutters).toBeGreaterThan(0);
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}
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);
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it("keeps the FIFA bracket a single tree once the third place game is set aside", () => {
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const layout = layOut(BRACKET_TEMPLATES.fifa_48);
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expect(layout.columns.map((c) => c.label)).toEqual([
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"Round of 32",
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"Round of 16",
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"Quarterfinals",
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"Semifinals",
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"Finals",
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]);
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expect(layout.edges).toHaveLength(30);
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});
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// llws_20 is excluded above because both sides in one group is genuinely not a tree;
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// it renders per side, which the tests further up cover.
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});
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describe("computeGroupLayout — fallback keeps the old connectors", () => {
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const rounds = ["Quarterfinals", "Semifinals", "Finals"];
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const byRound = new Map<string, TestMatch[]>([
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["Quarterfinals", [1, 2, 3, 4].map((n) => ({ round: "Quarterfinals", matchNumber: n }))],
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["Semifinals", [1, 2].map((n) => ({ round: "Semifinals", matchNumber: n }))],
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["Finals", [{ round: "Finals", matchNumber: 1 }]],
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]);
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it("infers halving edges when there is no feeder map at all", () => {
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// A bracket with no template id, which SportSeasonDisplay renders.
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const layout = computeGroupLayout(rounds, byRound, new Map(), rounds);
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expect(layout.edges).toHaveLength(6);
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// Quarterfinals 1 and 2 both join Semifinal 1.
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const intoFirstSemi = layout.edges.filter((e) => e.toCenter === 1);
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expect(intoFirstSemi.map((e) => e.fromCenter)).toEqual([0.5, 1.5]);
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});
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it("traces played winners when the shape is not a halving", () => {
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const irregular = new Map<string, TestMatch[]>([
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[
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"Wildcard",
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[
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{ round: "Wildcard", matchNumber: 1, winnerId: "a" },
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{ round: "Wildcard", matchNumber: 2, winnerId: "b" },
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],
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],
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[
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"Semifinals",
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[
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{ round: "Semifinals", matchNumber: 1, participant1Id: "seeded", participant2Id: "b" },
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{ round: "Semifinals", matchNumber: 2, participant1Id: "seeded2", participant2Id: "a" },
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],
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],
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]);
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const layout = computeGroupLayout(
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["Wildcard", "Semifinals"],
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irregular,
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new Map(),
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["Wildcard", "Semifinals"]
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);
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// b won Wildcard 2 (centre 1.5) and plays Semifinal 1 (centre 0.5) — a crossing
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// edge that only the actual result can reveal.
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expect(layout.edges).toContainEqual({ fromColumn: 0, fromCenter: 1.5, toCenter: 0.5 });
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expect(layout.edges).toContainEqual({ fromColumn: 0, fromCenter: 0.5, toCenter: 1.5 });
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});
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});
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describe("describeSlotSource", () => {
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const feeders = buildFeederMap(LLWS_20);
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const sourcesFor = (game: number): [SlotSource, SlotSource] => {
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@ -47,6 +47,16 @@ export type FeederMap = Map<string, [SlotSource, SlotSource]>;
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const SEED: SlotSource = { kind: "seed" };
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/**
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* `template.id:roundName` for transitions routed by a dedicated advancement function
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* rather than advanceWinnerTemplate's ceil(n/2) rule, and whose round sizes happen to
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* halve so the check in buildFeederMap can't rule them out on shape alone.
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*
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* The NBA play-in is the case: Play-In Round 2 pairs the 7v8 *loser* with the 9v10
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* winner (advanceNBAPlayInWinner), which no winners-only halving describes.
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*/
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const BESPOKE_TRANSITIONS = new Set(["nba_20:Play-In Round 1"]);
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export function matchKey(round: string, matchNumber: number): string {
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return `${round}#${matchNumber}`;
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}
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@ -94,22 +104,34 @@ export function buildFeederMap(template: BracketTemplate | undefined): FeederMap
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return feeders;
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}
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for (let ri = 1; ri < template.rounds.length; ri++) {
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const round = template.rounds[ri];
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const prev = template.rounds[ri - 1];
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// Follow each round's declared `feedsInto` rather than array order — AFL's Wildcard
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// Round feeds the Elimination Finals, skipping the round printed next to it.
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for (const prev of template.rounds) {
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if (!prev.feedsInto) continue;
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const round = template.rounds.find((r) => r.name === prev.feedsInto);
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if (!round) continue;
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// advanceWinnerTemplate sends match n to ceil(n/2) in the next round, slot by
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// parity. That describes the bracket only where the round halves exactly; a
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// play-in, a bye round, or a First Four routes by rules of its own, and inventing
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// a halving there would draw connectors and slot labels that are simply wrong.
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// Leaving those edges out drops the group to computeGroupLayout's fallback, which
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// is the geometry these brackets already had.
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if (prev.matchCount !== round.matchCount * 2) continue;
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if (BESPOKE_TRANSITIONS.has(`${template.id}:${prev.name}`)) continue;
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for (let n = 1; n <= round.matchCount; n++) {
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const pair = slots(matchKey(round.name, n));
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for (const [slotIdx, source] of [
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[0, 2 * n - 1],
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[1, 2 * n],
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] as const) {
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if (source > prev.matchCount) continue;
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pair[slotIdx] = {
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kind: "match",
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ref: { round: prev.name, matchNumber: source },
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result: "winner",
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};
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}
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pair[0] = {
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kind: "match",
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ref: { round: prev.name, matchNumber: 2 * n - 1 },
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result: "winner",
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};
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pair[1] = {
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kind: "match",
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ref: { round: prev.name, matchNumber: 2 * n },
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result: "winner",
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};
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}
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}
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@ -195,6 +217,10 @@ export interface BracketLayout<M> {
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interface PositionedMatch {
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round: string;
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matchNumber: number;
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/** Only read by the fallback, to trace edges through an unrecognised shape. */
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winnerId?: string | null;
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participant1Id?: string | null;
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participant2Id?: string | null;
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}
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/**
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@ -328,8 +354,10 @@ export function computeGroupLayout<M extends PositionedMatch>(
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}
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/**
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* The previous behaviour: one column per round, matches spread evenly, no edges.
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* Used when a group's shape can't be resolved into a single tree.
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* The previous behaviour, kept for groups whose shape can't be resolved into a single
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* tree: one column per round, matches spread evenly over it, and edges inferred from the
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* round sizes. Brackets with bespoke routing (AFL, CFP byes, a bracket with no template)
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* land here, so it has to keep drawing what they drew before rather than nothing.
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*/
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function fallbackLayout<M extends PositionedMatch>(
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visibleRounds: string[],
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@ -339,13 +367,54 @@ function fallbackLayout<M extends PositionedMatch>(
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...visibleRounds.map((r) => matchesByRound.get(r)?.length ?? 0),
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1
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);
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const centersFor = (matches: M[]) => {
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const span = leafCount / Math.max(matches.length, 1);
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return matches.map((_, i) => (i + 0.5) * span);
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};
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const columns = visibleRounds.map((round) => {
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const matches = matchesByRound.get(round) ?? [];
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const span = leafCount / Math.max(matches.length, 1);
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const centers = centersFor(matches);
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return {
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label: round,
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matches: matches.map((match, i) => ({ match, center: (i + 0.5) * span })),
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matches: matches.map((match, i) => ({ match, center: centers[i] })),
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};
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});
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return { columns, leafCount, edges: [] };
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const edges: BracketLayout<M>["edges"] = [];
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for (let ci = 0; ci < columns.length - 1; ci++) {
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const from = columns[ci].matches;
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const to = columns[ci + 1].matches;
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if (to.length === Math.ceil(from.length / 2) && from.length > 1) {
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// A halving: matches 2k and 2k+1 feed match k.
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for (let k = 0; k < to.length; k++) {
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for (const idx of [2 * k, 2 * k + 1]) {
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if (idx >= from.length) continue;
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edges.push({
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fromColumn: ci,
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fromCenter: from[idx].center,
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toCenter: to[k].center,
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});
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}
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}
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continue;
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}
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// Otherwise the only thing that can be known is where a winner actually went, so
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// nothing is drawn until the games are played.
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const winnerToCenter = new Map<string, number>();
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for (const { match, center } of from) {
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if (match.winnerId) winnerToCenter.set(match.winnerId, center);
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}
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for (const { match, center } of to) {
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for (const id of [match.participant1Id, match.participant2Id]) {
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const fromCenter = id ? winnerToCenter.get(id) : undefined;
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if (fromCenter === undefined) continue;
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edges.push({ fromColumn: ci, fromCenter, toCenter: center });
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}
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}
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}
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return { columns, leafCount, edges };
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}
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@ -68,7 +68,7 @@ describe("clear-bracket", () => {
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);
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});
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it("deletes the matches and the placements derived from them", async () => {
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it("deletes the matches", async () => {
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vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue([
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match(false),
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match(false),
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@ -78,7 +78,20 @@ describe("clear-bracket", () => {
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expect(result.success).toContain("2 match(es) removed");
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expect(deletePlayoffMatchesByEventId).toHaveBeenCalledWith("event-1");
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expect(deleteParticipantResultsBySportsSeasonId).toHaveBeenCalledWith("season-1");
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});
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it("leaves placements alone — they belong to the whole season, not this event", async () => {
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// seasonParticipantResults is keyed by sports season, so deleting here would wipe
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// every other event's placements with nothing to rebuild them. Reprocess Bracket is
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// the tool that rebuilds them correctly.
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vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue([
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match(true),
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] as unknown as Awaited<ReturnType<typeof findPlayoffMatchesByEventId>>);
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const result = await run(clearRequest("true"));
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expect(deleteParticipantResultsBySportsSeasonId).not.toHaveBeenCalled();
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expect(result.success).toContain("Reprocess Bracket");
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});
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it("refuses to discard completed matches without confirmation", async () => {
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@ -91,7 +104,6 @@ describe("clear-bracket", () => {
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expect(result.error).toContain("1 completed match(es)");
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expect(deletePlayoffMatchesByEventId).not.toHaveBeenCalled();
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expect(deleteParticipantResultsBySportsSeasonId).not.toHaveBeenCalled();
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});
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it("discards completed matches once confirmed", async () => {
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|
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@ -310,13 +310,20 @@ export async function action({ request, params }: Route.ActionArgs) {
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}
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await deletePlayoffMatchesByEventId(params.eventId);
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// Placements were derived from the matches just deleted; leaving them behind would
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// keep stale points on the standings.
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await deleteParticipantResultsBySportsSeasonId(event.sportsSeasonId);
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await recalculateAffectedLeagues(event.sportsSeasonId, database(), { skipDiscord: true });
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// Placements are deliberately left alone. seasonParticipantResults is keyed by
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// sports season, not by event, so a season-wide delete here would wipe the
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// placements of every other event in the season with nothing to rebuild them —
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// and on a finalized qualifying season that means permanently zeroed standings.
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// Reprocess Bracket already rebuilds placements correctly, qualifying path
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// included, so point the admin at it once the new bracket is in place.
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const note =
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completed > 0
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? " Run Reprocess Bracket after rebuilding to clear the placements those results produced."
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: "";
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return {
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success: `Bracket cleared (${existing.length} match(es) removed). Set it up again below.`,
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success: `Bracket cleared (${existing.length} match(es) removed). Set it up again below.${note}`,
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};
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} catch (error) {
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logger.error("Error clearing bracket:", error);
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@ -622,17 +622,19 @@ export default function EventBracket({
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<CardTitle>Clear Bracket</CardTitle>
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<CardDescription>
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Delete every match in this bracket so it can be set up again from
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scratch. Use this when the wrong participants were seeded. This also
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clears the season's placements and the points derived from them.
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scratch. Use this when the wrong participants were seeded. Placements
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are left alone — run Reprocess Bracket after rebuilding to clear any
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that the discarded results produced.
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</CardDescription>
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</CardHeader>
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<CardContent>
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<Form
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method="post"
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className="space-y-3"
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onSubmit={(e) => {
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if (
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!confirm(
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`Delete all ${matches.length} match(es) in this bracket? Recorded results and placements will be lost.`
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`Delete all ${matches.length} match(es) in this bracket? Recorded results will be lost.`
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)
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) {
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e.preventDefault();
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|
@ -640,7 +642,23 @@ export default function EventBracket({
|
|||
}}
|
||||
>
|
||||
<input type="hidden" name="intent" value="clear-bracket" />
|
||||
<input type="hidden" name="confirm" value="true" />
|
||||
{/* The server refuses to discard completed matches unless this is
|
||||
checked. Sending it unconditionally from a hidden field would make
|
||||
that guard unreachable, including for a submit without JS. */}
|
||||
{matches.some((m: { isComplete: boolean }) => m.isComplete) && (
|
||||
<div className="flex items-center gap-2">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="confirm-clear-bracket"
|
||||
name="confirm"
|
||||
value="true"
|
||||
className="h-4 w-4"
|
||||
/>
|
||||
<Label htmlFor="confirm-clear-bracket" className="font-normal">
|
||||
Yes, discard the results already recorded in this bracket
|
||||
</Label>
|
||||
</div>
|
||||
)}
|
||||
<Button type="submit" variant="destructive">
|
||||
Clear Bracket
|
||||
</Button>
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue