claude/llws-bracket-alignment-gworyh #140

Merged
chrisp merged 2 commits from claude/llws-bracket-alignment-gworyh into main 2026-08-21 19:01:42 +00:00
16 changed files with 1643 additions and 562 deletions
Showing only changes of commit 89ceee432a - Show all commits

View file

@ -1,13 +1,16 @@
import { ChevronLeft, ChevronRight } from "lucide-react";
import { Button } from "~/components/ui/button";
import { useRoundTransition } from "~/hooks/useRoundTransition";
import type { FeederMap } from "~/lib/bracket-layout";
import type { BracketTemplate } from "~/lib/bracket-templates";
import {
TreeColumns,
BracketMatchSlot,
bracketGeometry,
windowGeometry,
SLOT_WIDTH,
LABEL_HEIGHT,
DESIRED_CARD_HEIGHT,
CARD_GAP,
MAX_CARD_HEIGHT,
type BracketMatch,
type BracketOwnership,
@ -21,6 +24,8 @@ interface BracketTreePaginatedProps {
/** Index of the first scoring round — default page starts here */
firstScoringRoundIdx?: number;
thirdPlaceRound?: string;
feeders?: FeederMap;
template?: BracketTemplate;
}
export function BracketTreePaginated({
@ -30,63 +35,68 @@ export function BracketTreePaginated({
userParticipantIds,
firstScoringRoundIdx,
thirdPlaceRound,
feeders,
template,
}: BracketTreePaginatedProps) {
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
// Pages are pairs of layout columns, not pairs of rounds: a column can mix rounds
// when teams enter the bracket at different points (see computeGroupLayout).
const geometry = bracketGeometry(
mainRounds,
matchesByRound,
feeders,
template?.rounds.map((r) => r.name) ?? mainRounds
);
const columns = geometry.layout.columns;
const lastPage = Math.max(columns.length - 2, 0);
const defaultPage = Math.max(
0,
Math.min(
firstScoringRoundIdx !== undefined
? Math.max(0, firstScoringRoundIdx - 1)
: mainRounds.length - 2,
mainRounds.length - 2,
firstScoringRoundIdx !== undefined ? Math.max(0, firstScoringRoundIdx - 1) : lastPage,
lastPage,
),
);
const { page, anim, stripRef, navigate, handleTransitionEnd } = useRoundTransition(
mainRounds.length - 2,
lastPage,
defaultPage,
);
const targetPage = anim ? anim.toPage : page;
const labelRounds = mainRounds.slice(targetPage, targetPage + 2);
const label = labelRounds[1] ? `${labelRounds[0]}${labelRounds[1]}` : labelRounds[0];
const calcHeight = (p: number) => {
const rs = mainRounds.slice(p, p + 2);
const max = Math.max(...rs.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
return max * (DESIRED_CARD_HEIGHT + CARD_GAP);
const pageGeometry = (p: number) => windowGeometry(geometry, p, p + 1);
const labelFor = (p: number) => {
const [a, b] = [columns[p]?.label, columns[p + 1]?.label];
return b ? `${a}${b}` : (a ?? "");
};
const pageHeight = calcHeight(page);
const animFromHeight = anim ? calcHeight(anim.fromPage) : pageHeight;
const animToHeight = anim ? calcHeight(anim.toPage) : pageHeight;
const label = labelFor(anim ? anim.toPage : page);
const visibleRounds = mainRounds.slice(page, page + 2);
const fromRounds = anim ? mainRounds.slice(anim.fromPage, anim.fromPage + 2) : visibleRounds;
const toRounds = anim ? mainRounds.slice(anim.toPage, anim.toPage + 2) : visibleRounds;
const pageG = pageGeometry(page);
const animFromG = anim ? pageGeometry(anim.fromPage) : pageG;
const animToG = anim ? pageGeometry(anim.toPage) : pageG;
let leftRounds: string[];
let rightRounds: string[] = [];
let leftHeight: number;
let rightHeight = 0;
let leftPage: number;
let rightPage: number | null = null;
let leftG = pageG;
let rightG = pageG;
let settlingTransition = false;
if (anim?.phase === "sliding") {
leftRounds = anim.dir === "right" ? fromRounds : toRounds;
rightRounds = anim.dir === "right" ? toRounds : fromRounds;
leftHeight = anim.dir === "right" ? animFromHeight : animToHeight;
rightHeight = anim.dir === "right" ? animToHeight : animFromHeight;
leftPage = anim.dir === "right" ? anim.fromPage : anim.toPage;
rightPage = anim.dir === "right" ? anim.toPage : anim.fromPage;
leftG = anim.dir === "right" ? animFromG : animToG;
rightG = anim.dir === "right" ? animToG : animFromG;
} else if (anim?.phase === "settling") {
leftRounds = toRounds;
leftHeight = animToHeight;
leftPage = anim.toPage;
leftG = animToG;
settlingTransition = true;
} else {
leftRounds = visibleRounds;
leftHeight = pageHeight;
leftPage = page;
}
const containerMinHeight = anim?.phase === "settling" ? animToHeight : animFromHeight;
const containerMinHeight =
anim?.phase === "settling" ? animToG.bracketHeight : animFromG.bracketHeight;
const initialX = anim?.phase === "sliding" && anim.dir === "left" ? -SLOT_WIDTH : 0;
return (
@ -109,7 +119,7 @@ export function BracketTreePaginated({
variant="ghost"
size="icon"
onClick={() => navigate(page + 1)}
disabled={page + 2 >= mainRounds.length || !!anim}
disabled={page >= lastPage || !!anim}
className="h-7 w-7 shrink-0"
aria-label="Next rounds"
>
@ -129,22 +139,24 @@ export function BracketTreePaginated({
>
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
<TreeColumns
visibleRounds={leftRounds}
matchesByRound={matchesByRound}
geometry={leftG}
columnRange={[leftPage, leftPage + 1]}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={leftHeight}
feeders={feeders}
template={template}
transitionDuration={settlingTransition ? 500 : undefined}
/>
</div>
{anim?.phase === "sliding" && (
{anim?.phase === "sliding" && rightPage !== null && (
<div style={{ width: SLOT_WIDTH, flexShrink: 0 }}>
<TreeColumns
visibleRounds={rightRounds}
matchesByRound={matchesByRound}
geometry={rightG}
columnRange={[rightPage, rightPage + 1]}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={rightHeight}
feeders={feeders}
template={template}
/>
</div>
)}
@ -164,6 +176,8 @@ export function BracketTreePaginated({
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
</div>
)}

View file

@ -1,5 +1,13 @@
import { avatarColor } from "~/lib/avatar-colors";
import { BRACKT_GRADIENT } from "~/lib/brand";
import {
computeGroupLayout,
describeSlotSource,
matchKey,
type BracketLayout,
type FeederMap,
} from "~/lib/bracket-layout";
import type { BracketTemplate } from "~/lib/bracket-templates";
export interface BracketMatch {
id: string;
@ -46,6 +54,8 @@ function formatScore(score: string | null): string | null {
interface ParticipantRowProps {
name: string | null;
/** What fills this slot when it's still empty, e.g. "Winner of Winners SF 2". */
feedLabel?: string | null;
isTbd: boolean;
isWinner: boolean;
isLoser: boolean;
@ -60,6 +70,7 @@ interface ParticipantRowProps {
function ParticipantRow({
name,
feedLabel,
isTbd,
isWinner,
isLoser,
@ -114,7 +125,7 @@ function ParticipantRow({
.filter(Boolean)
.join(" ")}
>
{name ?? "TBD"}
{name ?? feedLabel ?? "TBD"}
</span>
{/* Owner name below participant name */}
@ -150,6 +161,8 @@ interface BracketMatchSlotProps {
slotHeight: number;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
feeders?: FeederMap;
template?: BracketTemplate;
}
export function BracketMatchSlot({
@ -157,6 +170,8 @@ export function BracketMatchSlot({
slotHeight,
ownershipMap,
userParticipantIds,
feeders,
template,
}: BracketMatchSlotProps) {
const rowHeight = slotHeight / 2;
const showText = rowHeight >= 10;
@ -187,6 +202,13 @@ export function BracketMatchSlot({
const INSET = Math.max(1, Math.min(2, Math.floor(slotHeight / 20)));
// An empty slot reads better as "Loser of Winners SF 2" than "TBD" — especially for
// the feeds that cross between the winners and elimination brackets, which render as
// separate trees and so can never be joined by a line.
const slotSources = feeders?.get(matchKey(match.round, match.matchNumber));
const feed1 = describeSlotSource(slotSources?.[0], template);
const feed2 = describeSlotSource(slotSources?.[1], template);
return (
<div className="relative overflow-hidden" style={{ height: slotHeight }}>
{/* Corona layer — left-2 matches card borderRadius to prevent gradient bleed at left corners */}
@ -208,6 +230,7 @@ export function BracketMatchSlot({
>
<ParticipantRow
name={match.participant1?.name ?? null}
feedLabel={feed1}
isTbd={isTbd1}
isWinner={p1IsWinner}
isLoser={p1IsLoser}
@ -221,6 +244,7 @@ export function BracketMatchSlot({
/>
<ParticipantRow
name={match.participant2?.name ?? null}
feedLabel={feed2}
isTbd={isTbd2}
isWinner={p2IsWinner}
isLoser={p2IsLoser}
@ -237,54 +261,45 @@ export function BracketMatchSlot({
);
}
// ─── Per-pair connector column ────────────────────────────────────────────────
// ─── Connector column ─────────────────────────────────────────────────────────
interface ConnectorColumnProps {
currentMatches: BracketMatch[];
nextMatches: BracketMatch[];
/** Edges crossing this gutter, in slot units. */
edges: { fromCenter: number; toCenter: number }[];
rowHeight: number;
offset: number;
bracketHeight: number;
}
function ConnectorColumn({ currentMatches, nextMatches, bracketHeight }: ConnectorColumnProps) {
/**
* Draws the feeder edges crossing one gutter. Because the layout assigns columns by
* depth from the final, every edge spans exactly one gutter so a card that enters the
* bracket late is drawn in the column where it actually plays, and there is never an
* edge to route across a skipped column.
*/
function ConnectorColumn({ edges, rowHeight, offset, bracketHeight }: ConnectorColumnProps) {
const mid = CONNECTOR_WIDTH / 2;
// Merge the two edges feeding one card into a single elbow, so a pair reads as one
// bracket join rather than two overlapping lines.
const byTarget = new Map<number, number[]>();
for (const { fromCenter, toCenter } of edges) {
const sources = byTarget.get(toCenter) ?? [];
sources.push(fromCenter);
byTarget.set(toCenter, sources);
}
const paths: string[] = [];
const currentSlotH = bracketHeight / Math.max(currentMatches.length, 1);
const nextSlotH = bracketHeight / Math.max(nextMatches.length, 1);
// Use halving U-shapes only when prev > 1 (avoids false-positive 1→1 side branches like 3PG→Finals)
if (nextMatches.length === Math.ceil(currentMatches.length / 2) && currentMatches.length > 1) {
// Standard single-elimination halving: U-shape connectors
for (let k = 0; k < nextMatches.length; k++) {
const topY = (2 * k) * currentSlotH + currentSlotH / 2;
const midY = k * nextSlotH + nextSlotH / 2;
const botIdx = 2 * k + 1;
if (botIdx < currentMatches.length) {
const botY = botIdx * currentSlotH + currentSlotH / 2;
paths.push(`M 0 ${topY} H ${mid} V ${botY} H 0`);
paths.push(`M ${mid} ${midY} H ${CONNECTOR_WIDTH}`);
} else {
paths.push(`M 0 ${topY} H ${CONNECTOR_WIDTH}`);
}
for (const [toCenter, sources] of byTarget) {
const destY = toCenter * rowHeight - offset;
const ys = sources.map((c) => c * rowHeight - offset).toSorted((a, b) => a - b);
if (ys.length === 1) {
paths.push(`M 0 ${ys[0]} H ${mid} V ${destY} H ${CONNECTOR_WIDTH}`);
continue;
}
} else {
// Non-standard (byes, play-ins, etc.): trace winners by participantId
const winnerToIdx = new Map<string, number>();
currentMatches.forEach((m, idx) => {
if (m.winnerId) winnerToIdx.set(m.winnerId, idx);
});
nextMatches.forEach((nextMatch, nextIdx) => {
const destY = nextIdx * nextSlotH + nextSlotH / 2;
for (const pId of [nextMatch.participant1Id, nextMatch.participant2Id]) {
if (!pId) continue;
const srcIdx = winnerToIdx.get(pId);
if (srcIdx === undefined) continue;
const srcY = srcIdx * currentSlotH + currentSlotH / 2;
paths.push(`M 0 ${srcY} H ${mid} V ${destY} H ${CONNECTOR_WIDTH}`);
}
});
paths.push(`M 0 ${ys[0]} H ${mid} V ${ys[ys.length - 1]} H 0`);
for (const y of ys.slice(1, -1)) paths.push(`M 0 ${y} H ${mid}`);
paths.push(`M ${mid} ${destY} H ${CONNECTOR_WIDTH}`);
}
return (
@ -310,52 +325,131 @@ function ConnectorColumn({ currentMatches, nextMatches, bracketHeight }: Connect
// ─── Tree columns (shared by full + paginated) ───────────────────────────────
export interface BracketGeometry {
layout: BracketLayout<BracketMatch>;
/** Height of one leaf row. */
rowHeight: number;
/** Height of the card area, excluding the round labels. */
bracketHeight: number;
/** Narrowest the columns and gutters can be drawn without overlapping. */
minWidth: number;
/** Pixels trimmed off the top, non-zero only for a cropped column window. */
offset: number;
}
/**
* Lay out a group's matches from the feeder graph and derive its pixel geometry.
*
* Height comes from the number of leaf rows rather than the largest round, so a bracket
* whose widest column isn't its first still gets the room it needs.
*/
export function bracketGeometry(
visibleRounds: string[],
matchesByRound: Map<string, BracketMatch[]>,
feeders: FeederMap | undefined,
templateRoundOrder: string[]
): BracketGeometry {
const layout = computeGroupLayout(
visibleRounds,
matchesByRound,
feeders ?? new Map(),
templateRoundOrder
);
const rowHeight = DESIRED_CARD_HEIGHT + CARD_GAP;
const columnCount = Math.max(layout.columns.length, 1);
return {
layout,
rowHeight,
bracketHeight: Math.max(layout.leafCount, 1) * rowHeight,
minWidth: columnCount * COLUMN_WIDTH + (columnCount - 1) * CONNECTOR_WIDTH,
offset: 0,
};
}
/**
* Crop a layout to a window of columns, as the mobile pager does.
*
* Card positions are absolute within the whole bracket, so showing a slice of columns
* means trimming the empty space above them rather than re-flowing otherwise a later
* page would render its two columns stranded at the bottom of a full-height bracket.
*/
export function windowGeometry(
geometry: BracketGeometry,
firstColumn: number,
lastColumn: number
): BracketGeometry {
const centers = geometry.layout.columns
.slice(firstColumn, lastColumn + 1)
.flatMap((c) => c.matches.map((m) => m.center));
if (centers.length === 0) return geometry;
const min = Math.min(...centers);
const max = Math.max(...centers);
return {
...geometry,
bracketHeight: (max - min + 1) * geometry.rowHeight,
offset: (min - 0.5) * geometry.rowHeight,
};
}
interface TreeColumnsProps {
visibleRounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
geometry: BracketGeometry;
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
bracketHeight: number;
transitionDuration?: number;
feeders?: FeederMap;
template?: BracketTemplate;
/** Restrict rendering to a window of columns (used by the mobile pager). */
columnRange?: [number, number];
}
export function TreeColumns({
visibleRounds,
matchesByRound,
geometry,
ownershipMap,
userParticipantIds,
bracketHeight,
transitionDuration,
feeders,
template,
columnRange,
}: TreeColumnsProps) {
const tr = transitionDuration ? `${transitionDuration}ms ease` : undefined;
const { layout, rowHeight, bracketHeight, offset } = geometry;
const [firstColumn, lastColumn] = columnRange ?? [0, layout.columns.length - 1];
const visible = layout.columns.slice(firstColumn, lastColumn + 1);
// Cards keep a fixed height regardless of how many share a column — stretching a
// lone final to fill its column is what made it tower over the rest of the bracket.
const cardHeight = Math.min(
Math.max(rowHeight - CARD_GAP, 1),
MAX_CARD_HEIGHT
);
return (
<div style={{ display: "flex", width: "100%", height: bracketHeight + LABEL_HEIGHT, transition: tr ? `height ${tr}` : undefined }}>
{visibleRounds.map((round, ri) => {
const roundMatches = matchesByRound.get(round) ?? [];
const slotHeight = bracketHeight / Math.max(roundMatches.length, 1);
const cardHeight = Math.min(slotHeight - CARD_GAP, MAX_CARD_HEIGHT);
const cardTop = (slotHeight - cardHeight) / 2;
const nextRound = ri < visibleRounds.length - 1 ? visibleRounds[ri + 1] : null;
const nextMatches = nextRound ? (matchesByRound.get(nextRound) ?? []) : [];
{visible.map((column, vi) => {
const ci = firstColumn + vi;
const gutterEdges = layout.edges.filter((e) => e.fromColumn === ci);
return (
<div key={round} style={{ display: "contents" }}>
<div key={column.label + ci} style={{ display: "contents" }}>
{/* Round column */}
<div style={{ flex: "1 1 0", minWidth: COLUMN_WIDTH, position: "relative" }}>
<div
className="text-[10px] font-semibold uppercase tracking-wider text-muted-foreground truncate text-center"
style={{ height: LABEL_HEIGHT, display: "flex", alignItems: "center", justifyContent: "center" }}
>
{round}
{column.label}
</div>
<div style={{ position: "relative", height: bracketHeight, transition: tr ? `height ${tr}` : undefined }}>
{roundMatches.map((match, matchIdx) => (
{column.matches.map(({ match, center }) => (
<div
key={match.id}
data-match-id={match.id}
style={{
position: "absolute",
top: matchIdx * slotHeight + cardTop,
top: center * rowHeight - offset - cardHeight / 2,
left: 0,
right: 0,
height: cardHeight,
@ -367,6 +461,8 @@ export function TreeColumns({
slotHeight={cardHeight}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
</div>
))}
@ -374,10 +470,11 @@ export function TreeColumns({
</div>
{/* Connector between this column and the next */}
{nextRound && (
{vi < visible.length - 1 && (
<ConnectorColumn
currentMatches={roundMatches}
nextMatches={nextMatches}
edges={gutterEdges}
rowHeight={rowHeight}
offset={offset}
bracketHeight={bracketHeight}
/>
)}
@ -396,6 +493,8 @@ interface BracketTreeViewProps {
ownershipMap: Map<string, BracketOwnership>;
userParticipantIds: Set<string>;
thirdPlaceRound?: string;
feeders?: FeederMap;
template?: BracketTemplate;
}
export function BracketTreeView({
@ -404,13 +503,19 @@ export function BracketTreeView({
ownershipMap,
userParticipantIds,
thirdPlaceRound,
feeders,
template,
}: BracketTreeViewProps) {
const mainRounds = thirdPlaceRound ? rounds.filter((r) => r !== thirdPlaceRound) : rounds;
const thirdPlaceMatch = thirdPlaceRound ? (matchesByRound.get(thirdPlaceRound) ?? [])[0] : undefined;
const maxMatches = Math.max(...mainRounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
const bracketHeight = maxMatches * (DESIRED_CARD_HEIGHT + CARD_GAP);
const minWidth = mainRounds.length * COLUMN_WIDTH + Math.max(0, mainRounds.length - 1) * CONNECTOR_WIDTH;
const geometry = bracketGeometry(
mainRounds,
matchesByRound,
feeders,
template?.rounds.map((r) => r.name) ?? mainRounds
);
const { bracketHeight, minWidth } = geometry;
return (
<div
@ -419,11 +524,11 @@ export function BracketTreeView({
>
<div style={{ minWidth }}>
<TreeColumns
visibleRounds={mainRounds}
matchesByRound={matchesByRound}
geometry={geometry}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={bracketHeight}
feeders={feeders}
template={template}
/>
{thirdPlaceMatch && (
<div style={{ display: "flex", paddingTop: 20 }}>
@ -441,6 +546,8 @@ export function BracketTreeView({
slotHeight={Math.min(DESIRED_CARD_HEIGHT, MAX_CARD_HEIGHT)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
</div>
</div>

View file

@ -1,5 +1,11 @@
import type { ConferenceGroup } from "~/lib/bracket-templates";
import { TreeColumns, type BracketMatch, type BracketOwnership } from "./BracketTreeView";
import type { BracketTemplate, ConferenceGroup } from "~/lib/bracket-templates";
import type { FeederMap } from "~/lib/bracket-layout";
import {
TreeColumns,
bracketGeometry,
type BracketMatch,
type BracketOwnership,
} from "./BracketTreeView";
import { BracketTreePaginated } from "./BracketTreePaginated";
interface NbaBracketLayoutProps {
@ -10,11 +16,10 @@ interface NbaBracketLayoutProps {
userParticipantIds: Set<string>;
conferenceGroups: ConferenceGroup[];
scoringRoundIdx: number;
feeders?: FeederMap;
template?: BracketTemplate;
}
const DESIRED_CARD_HEIGHT = 112;
const CARD_GAP = 14;
function splitMatchesByConference(
matchesByRound: Map<string, BracketMatch[]>,
group: ConferenceGroup
@ -28,11 +33,6 @@ function splitMatchesByConference(
return result;
}
function bracketHeight(matchesByRound: Map<string, BracketMatch[]>, rounds: string[]): number {
const max = Math.max(...rounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
return max * (DESIRED_CARD_HEIGHT + CARD_GAP);
}
export function NbaBracketLayout({
rounds,
matchesByRound,
@ -40,7 +40,10 @@ export function NbaBracketLayout({
userParticipantIds,
conferenceGroups,
scoringRoundIdx,
feeders,
template,
}: NbaBracketLayoutProps) {
const roundOrder = template?.rounds.map((r) => r.name) ?? rounds;
// Rounds that belong to any conference group
const conferenceRoundSet = new Set(
conferenceGroups.flatMap((g) => Object.keys(g.roundMatchNumbers))
@ -57,7 +60,7 @@ export function NbaBracketLayout({
const sharedMatches = new Map(
sharedRounds.map((r) => [r, matchesByRound.get(r) ?? []])
);
const sharedHeight = bracketHeight(sharedMatches, sharedRounds);
const sharedGeometry = bracketGeometry(sharedRounds, sharedMatches, feeders, roundOrder);
return (
<>
@ -66,7 +69,7 @@ export function NbaBracketLayout({
{conferenceGroups.map((group, gi) => {
const confRounds = conferenceRounds[gi];
const confMatches = splitMatchesByConference(matchesByRound, group);
const height = bracketHeight(confMatches, confRounds);
const geometry = bracketGeometry(confRounds, confMatches, feeders, roundOrder);
return (
<div key={group.name}>
@ -74,11 +77,11 @@ export function NbaBracketLayout({
{group.name}
</p>
<TreeColumns
visibleRounds={confRounds}
matchesByRound={confMatches}
geometry={geometry}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={height}
feeders={feeders}
template={template}
/>
</div>
);
@ -87,11 +90,11 @@ export function NbaBracketLayout({
{sharedRounds.length > 0 && (
<div>
<TreeColumns
visibleRounds={sharedRounds}
matchesByRound={sharedMatches}
geometry={sharedGeometry}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={sharedHeight}
feeders={feeders}
template={template}
/>
</div>
)}

View file

@ -14,6 +14,7 @@ import { RankingsRow } from "./RankingsRow";
import { BracketTreeView, type BracketMatch, type BracketOwnership } from "./BracketTreeView";
import { BracketTreePaginated } from "./BracketTreePaginated";
import { getBracketTemplate, type BracketTemplate } from "~/lib/bracket-templates";
import { buildFeederMap } from "~/lib/bracket-layout";
import { NbaBracketLayout } from "./NbaBracketLayout";
import { TabbedBracketLayout } from "./TabbedBracketLayout";
@ -76,43 +77,6 @@ export function groupMatchesByRound(matches: Match[]): Map<string, Match[]> {
return byRound;
}
/**
* For a standard single-elimination bracket, slot p1 of match N in round R
* comes from match (2N-1) in the previous round, and slot p2 from match 2N.
*/
export function buildFeederMap(
matchesByRound: Map<string, Match[]>,
orderedRounds: string[]
): Map<string, { round: string; matchNumber: number }> {
const feederMap = new Map<string, { round: string; matchNumber: number }>();
for (let ri = 1; ri < orderedRounds.length; ri++) {
const currentRound = orderedRounds[ri];
const prevRound = orderedRounds[ri - 1];
const prevMatchNums = new Set(
(matchesByRound.get(prevRound) || []).map((m) => m.matchNumber)
);
for (const match of matchesByRound.get(currentRound) || []) {
const p1Src = 2 * (match.matchNumber - 1) + 1;
const p2Src = 2 * (match.matchNumber - 1) + 2;
if (prevMatchNums.has(p1Src)) {
feederMap.set(`${currentRound}:${match.matchNumber}:p1`, {
round: prevRound,
matchNumber: p1Src,
});
}
if (prevMatchNums.has(p2Src)) {
feederMap.set(`${currentRound}:${match.matchNumber}:p2`, {
round: prevRound,
matchNumber: p2Src,
});
}
}
}
return feederMap;
}
interface EliminatedEntry {
participant: Participant;
score: string | null;
@ -391,6 +355,8 @@ export function PlayoffBracket({
const matchesByRound = groupMatchesByRound(matches);
const scoringRoundIdx = firstScoringRoundIdx(matchesByRound, rounds);
const template = bracketTemplateId ? getBracketTemplate(bracketTemplateId) : undefined;
// What fills each slot, used for both card placement and naming empty slots.
const feeders = buildFeederMap(template);
const consolation = findConsolationRound(template);
const thirdPlaceRound = consolation?.round;
@ -478,6 +444,8 @@ export function PlayoffBracket({
userParticipantIds={userParticipantSet}
phases={template.phases}
scoringRoundIdx={scoringRoundIdx}
feeders={feeders}
template={template}
/>
) : template?.conferenceGroups ? (
<NbaBracketLayout
@ -488,6 +456,8 @@ export function PlayoffBracket({
userParticipantIds={userParticipantSet}
conferenceGroups={template.conferenceGroups}
scoringRoundIdx={scoringRoundIdx}
feeders={feeders}
template={template}
/>
) : (
<>
@ -499,6 +469,8 @@ export function PlayoffBracket({
ownershipMap={ownershipMap as Map<string, BracketOwnership>}
userParticipantIds={userParticipantSet}
thirdPlaceRound={thirdPlaceRound}
feeders={feeders}
template={template}
/>
</div>
@ -511,6 +483,8 @@ export function PlayoffBracket({
userParticipantIds={userParticipantSet}
firstScoringRoundIdx={scoringRoundIdx}
thirdPlaceRound={thirdPlaceRound}
feeders={feeders}
template={template}
/>
</div>
</>

View file

@ -1,8 +1,18 @@
import { cn } from "~/lib/utils";
import type { BracketPhase, ConferenceGroup } from "~/lib/bracket-templates";
import { TreeColumns, BracketMatchSlot, type BracketMatch, type BracketOwnership } from "./BracketTreeView";
import type { BracketPhase, BracketTemplate, ConferenceGroup } from "~/lib/bracket-templates";
import type { FeederMap } from "~/lib/bracket-layout";
import {
TreeColumns,
BracketMatchSlot,
bracketGeometry,
type BracketMatch,
type BracketOwnership,
} from "./BracketTreeView";
import { BracketTreePaginated } from "./BracketTreePaginated";
/** Card height for the play-in columns, which lay themselves out rather than via TreeColumns. */
const CARD_H = 112;
interface TabbedBracketLayoutProps {
rounds: string[];
matchesByRound: Map<string, BracketMatch[]>;
@ -10,11 +20,10 @@ interface TabbedBracketLayoutProps {
userParticipantIds: Set<string>;
phases: BracketPhase[];
scoringRoundIdx: number;
feeders?: FeederMap;
template?: BracketTemplate;
}
const CARD_H = 112;
const CARD_GAP = 14;
function groupMatches(
matchesByRound: Map<string, BracketMatch[]>,
group: ConferenceGroup
@ -29,11 +38,6 @@ function groupMatches(
return out;
}
function phaseHeight(matchesByRound: Map<string, BracketMatch[]>, rounds: string[]): number {
const max = Math.max(...rounds.map((r) => matchesByRound.get(r)?.length ?? 0), 1);
return max * (CARD_H + CARD_GAP);
}
// ─── Play-In Layout ───────────────────────────────────────────────────────────
interface PlayInColumnProps {
@ -141,7 +145,10 @@ export function TabbedBracketLayout({
userParticipantIds,
phases,
scoringRoundIdx,
feeders,
template,
}: TabbedBracketLayoutProps) {
const roundOrder = template?.rounds.map((r) => r.name) ?? rounds;
return (
<div className="space-y-10">
{phases.map((phase) => {
@ -194,50 +201,87 @@ export function TabbedBracketLayout({
{phase.groups.map((group) => {
const gMatches = groupMatches(matchesByRound, group);
const gRounds = groupRounds.filter((r) => group.roundMatchNumbers[r] !== undefined);
const geometry = bracketGeometry(gRounds, gMatches, feeders, roundOrder);
return (
<div key={group.name}>
<p className="text-xs font-semibold uppercase tracking-wider text-muted-foreground mb-2">
{group.name}
</p>
<TreeColumns
visibleRounds={gRounds}
matchesByRound={gMatches}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(gMatches, gRounds)}
/>
<div className="w-full overflow-x-auto">
<div style={{ minWidth: geometry.minWidth }}>
<TreeColumns
geometry={geometry}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
</div>
</div>
</div>
);
})}
{sharedRounds.length > 0 && (
<TreeColumns
visibleRounds={sharedRounds}
matchesByRound={sharedMatchesByRound}
geometry={bracketGeometry(sharedRounds, sharedMatchesByRound, feeders, roundOrder)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(sharedMatchesByRound, sharedRounds)}
feeders={feeders}
template={template}
/>
)}
</div>
) : (
<TreeColumns
visibleRounds={phaseRounds}
matchesByRound={phaseMatchesByRound}
geometry={bracketGeometry(phaseRounds, phaseMatchesByRound, feeders, roundOrder)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
bracketHeight={phaseHeight(phaseMatchesByRound, phaseRounds)}
feeders={feeders}
template={template}
/>
)}
</div>
{/* Mobile */}
<div className="md:hidden">
{/* Mobile paged one group at a time, matching the desktop split. Paging a
whole phase would merge the winners and elimination brackets into one
tree, and a double-elimination phase is a DAG rather than a tree: the
same game feeds forward and sideways, so its column placement would be
arbitrary. */}
<div className="md:hidden space-y-6">
{phase.layout === "play-in" ? (
<PlayInLayout
matchesByRound={phaseMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
/>
) : phase.groups ? (
<>
{phase.groups.map((group) => (
<div key={group.name}>
<p className="text-xs font-semibold uppercase tracking-wider text-muted-foreground mb-2">
{group.name}
</p>
<BracketTreePaginated
rounds={groupRounds.filter((r) => group.roundMatchNumbers[r] !== undefined)}
matchesByRound={groupMatches(matchesByRound, group)}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
</div>
))}
{sharedRounds.length > 0 && (
<BracketTreePaginated
rounds={sharedRounds}
matchesByRound={sharedMatchesByRound}
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
feeders={feeders}
template={template}
/>
)}
</>
) : (
<BracketTreePaginated
rounds={phaseRounds}
@ -245,6 +289,8 @@ export function TabbedBracketLayout({
ownershipMap={ownershipMap}
userParticipantIds={userParticipantIds}
firstScoringRoundIdx={phaseFirstScoringIdx >= 0 ? phaseFirstScoringIdx : undefined}
feeders={feeders}
template={template}
/>
)}
</div>

View file

@ -2,7 +2,6 @@ import { describe, it, expect } from "vitest";
import { render, screen, within } from "@testing-library/react";
import {
PlayoffBracket,
buildFeederMap,
groupMatchesByRound,
computeEliminatedByRound,
computeRankedEntries,
@ -64,88 +63,72 @@ describe("groupMatchesByRound", () => {
});
// ---------------------------------------------------------------------------
// buildFeederMap
// Rendered LLWS bracket — geometry and empty-slot labels
// ---------------------------------------------------------------------------
describe("buildFeederMap", () => {
it("returns an empty map when there is only one round", () => {
const matches = [makeMatch("Finals", 1)];
const map = buildFeederMap(groupMatchesByRound(matches), ["Finals"]);
expect(map.size).toBe(0);
describe("PlayoffBracket — rendered LLWS bracket", () => {
const LLWS_ROUNDS = (getBracketTemplate("llws_20")?.rounds ?? []).map((r) => r.name);
/** Every LLWS match, all unplayed, so each slot shows what will fill it. */
function emptyLlwsMatches(): Match[] {
const template = getBracketTemplate("llws_20");
const matches: Match[] = [];
for (const round of template?.rounds ?? []) {
for (let n = 1; n <= round.matchCount; n++) {
matches.push({
...makeMatch(round.name, n, { participant1Id: null, participant2Id: null }),
participant1: null,
participant2: null,
});
}
}
return matches;
}
it("names empty slots after the game that feeds them", () => {
render(
<PlayoffBracket
matches={emptyLlwsMatches()}
rounds={LLWS_ROUNDS}
bracketTemplateId="llws_20"
/>
);
// A winners-bracket loss drops into the elimination bracket — an edge that spans
// two separately rendered trees, so the label is the only way to show it.
expect(screen.getAllByText("Loser of Winners SF 1").length).toBeGreaterThan(0);
expect(screen.getAllByText("Winner of Opening 1").length).toBeGreaterThan(0);
});
it("maps SF slots to the correct QF matches for an 8-team bracket", () => {
const rounds = ["Quarterfinals", "Semifinals", "Finals"];
const matches = [
makeMatch("Quarterfinals", 1),
makeMatch("Quarterfinals", 2),
makeMatch("Quarterfinals", 3),
makeMatch("Quarterfinals", 4),
makeMatch("Semifinals", 1),
makeMatch("Semifinals", 2),
makeMatch("Finals", 1),
];
it("still shows TBD for a directly seeded slot", () => {
render(
<PlayoffBracket
matches={emptyLlwsMatches()}
rounds={LLWS_ROUNDS}
bracketTemplateId="llws_20"
/>
);
const map = buildFeederMap(groupMatchesByRound(matches), rounds);
// SF Match 1, slot p1 ← QF Match 1
expect(map.get("Semifinals:1:p1")).toEqual({ round: "Quarterfinals", matchNumber: 1 });
// SF Match 1, slot p2 ← QF Match 2
expect(map.get("Semifinals:1:p2")).toEqual({ round: "Quarterfinals", matchNumber: 2 });
// SF Match 2, slot p1 ← QF Match 3
expect(map.get("Semifinals:2:p1")).toEqual({ round: "Quarterfinals", matchNumber: 3 });
// SF Match 2, slot p2 ← QF Match 4
expect(map.get("Semifinals:2:p2")).toEqual({ round: "Quarterfinals", matchNumber: 4 });
// The opening round is seeded, not fed, so it has nothing to name.
expect(screen.getAllByText("TBD").length).toBeGreaterThan(0);
});
it("maps Finals slots to the correct SF matches", () => {
const rounds = ["Quarterfinals", "Semifinals", "Finals"];
const matches = [
makeMatch("Quarterfinals", 1),
makeMatch("Quarterfinals", 2),
makeMatch("Quarterfinals", 3),
makeMatch("Quarterfinals", 4),
makeMatch("Semifinals", 1),
makeMatch("Semifinals", 2),
makeMatch("Finals", 1),
];
it("gives every card the same height, including a lone final", () => {
const { container } = render(
<PlayoffBracket
matches={emptyLlwsMatches()}
rounds={LLWS_ROUNDS}
bracketTemplateId="llws_20"
/>
);
const map = buildFeederMap(groupMatchesByRound(matches), rounds);
expect(map.get("Finals:1:p1")).toEqual({ round: "Semifinals", matchNumber: 1 });
expect(map.get("Finals:1:p2")).toEqual({ round: "Semifinals", matchNumber: 2 });
});
it("does not add an entry when the source match does not exist in the previous round", () => {
const rounds = ["Quarterfinals", "Finals"];
const matches = [
makeMatch("Quarterfinals", 1),
makeMatch("Quarterfinals", 2),
makeMatch("Finals", 1),
];
const map = buildFeederMap(groupMatchesByRound(matches), rounds);
expect(map.get("Finals:1:p1")).toEqual({ round: "Quarterfinals", matchNumber: 1 });
expect(map.get("Finals:1:p2")).toEqual({ round: "Quarterfinals", matchNumber: 2 });
expect(map.has("Finals:2:p1")).toBe(false);
});
it("handles a 16-team bracket correctly for Round of 16 → Quarterfinals", () => {
const rounds = ["Round of 16", "Quarterfinals", "Semifinals", "Finals"];
const matches = [
...[1, 2, 3, 4, 5, 6, 7, 8].map((n) => makeMatch("Round of 16", n)),
...[1, 2, 3, 4].map((n) => makeMatch("Quarterfinals", n)),
...[1, 2].map((n) => makeMatch("Semifinals", n)),
makeMatch("Finals", 1),
];
const map = buildFeederMap(groupMatchesByRound(matches), rounds);
expect(map.get("Quarterfinals:1:p1")).toEqual({ round: "Round of 16", matchNumber: 1 });
expect(map.get("Quarterfinals:1:p2")).toEqual({ round: "Round of 16", matchNumber: 2 });
expect(map.get("Quarterfinals:4:p1")).toEqual({ round: "Round of 16", matchNumber: 7 });
expect(map.get("Quarterfinals:4:p2")).toEqual({ round: "Round of 16", matchNumber: 8 });
const heights = new Set(
[...container.querySelectorAll<HTMLElement>("[data-match-id]")].map(
(el) => el.style.height
)
);
// Previously a one-match column stretched its card to fill the bracket height.
expect(heights.size).toBe(1);
});
});

View file

@ -0,0 +1,377 @@
/**
* Bracket layout tests.
*
* The load-bearing assertions check the LLWS geometry against the official 2026 LLBWS
* bracket, in the PDF's own game numbers. A bracket "lines up" when each card sits level
* with the game that feeds it, so these tests assert column membership, top-to-bottom
* order, and vertical alignment not just that a layout was produced.
*/
import { describe, it, expect } from "vitest";
import {
LLWS_20,
SIMPLE_16,
NFL_14,
getBracketTemplate,
type BracketTemplate,
type ConferenceGroup,
} from "~/lib/bracket-templates";
import {
buildFeederMap,
computeGroupLayout,
describeSlotSource,
matchKey,
type SlotSource,
} from "~/lib/bracket-layout";
import { GAME_TO_MATCH, MATCH_TO_GAME } from "~/test/fixtures/llws-bracket";
interface TestMatch {
round: string;
matchNumber: number;
}
/** Every match a template defines, as the renderer would receive them. */
function allMatches(template: BracketTemplate): Map<string, TestMatch[]> {
const byRound = new Map<string, TestMatch[]>();
for (const round of template.rounds) {
byRound.set(
round.name,
Array.from({ length: round.matchCount }, (_, i) => ({
round: round.name,
matchNumber: i + 1,
}))
);
}
return byRound;
}
/** The matches of one phase group, filtered the way TabbedBracketLayout filters them. */
function groupMatches(group: ConferenceGroup): Map<string, TestMatch[]> {
const byRound = new Map<string, TestMatch[]>();
for (const [round, nums] of Object.entries(group.roundMatchNumbers)) {
byRound.set(
round,
nums.map((matchNumber) => ({ round, matchNumber }))
);
}
return byRound;
}
function findGroup(name: string): ConferenceGroup {
for (const phase of LLWS_20.phases ?? []) {
for (const group of phase.groups ?? []) {
if (group.name === name) return group;
}
}
throw new Error(`No LLWS group named ${name}`);
}
/** Lay out one LLWS group and describe it in PDF game numbers. */
function layOutLLWSGroup(name: string) {
const group = findGroup(name);
const byRound = groupMatches(group);
const roundOrder = LLWS_20.rounds.map((r) => r.name);
const rounds = roundOrder.filter((r) => byRound.has(r));
const layout = computeGroupLayout(rounds, byRound, buildFeederMap(LLWS_20), roundOrder);
const game = (m: TestMatch) => {
const n = MATCH_TO_GAME.get(`${m.round}#${m.matchNumber}`);
if (n === undefined) throw new Error(`No PDF game for ${m.round} #${m.matchNumber}`);
return n;
};
return {
layout,
labels: layout.columns.map((c) => c.label),
/** Column contents, top to bottom, as PDF game numbers. */
columns: layout.columns.map((c) => c.matches.map((m) => game(m.match))),
/** Vertical centre of a game's card, in leaf-row units. */
centerOf(gameNumber: number): number {
const target = GAME_TO_MATCH[gameNumber];
for (const column of layout.columns) {
for (const { match, center } of column.matches) {
if (match.round === target.round && match.matchNumber === target.matchNumber) {
return center;
}
}
}
throw new Error(`G${gameNumber} is not in this group`);
},
};
}
describe("computeGroupLayout — LLWS winners brackets", () => {
// The International side is the one in the reported screenshot. Under the old index
// math, G5 and G7 were stranded in the first column: they skip Winners Round 2 and go
// straight to the semifinals, so nothing in column two lined up with them.
it("puts the International winners bracket in the printed bracket's columns", () => {
const { columns } = layOutLLWSGroup("International Winner's Bracket");
expect(columns).toEqual([
[1, 3],
[5, 9, 11, 7],
[18, 20],
[29],
]);
});
it("mirrors that layout on the U.S. side", () => {
const { columns } = layOutLLWSGroup("U.S. Winner's Bracket");
expect(columns).toEqual([
[2, 4],
[6, 10, 12, 8],
[17, 19],
[30],
]);
});
it("names a mixed column for the latest round it holds", () => {
// Column two holds two Opening Round games (G5, G7) alongside Winners Round 2.
const { labels } = layOutLLWSGroup("International Winner's Bracket");
expect(labels).toEqual([
"Opening Round",
"Winners Round 2",
"Winners Semifinals",
"Winners Final",
]);
});
it("levels each card with the game that feeds it", () => {
const { centerOf } = layOutLLWSGroup("International Winner's Bracket");
// G1's winner fills a slot of G9, so the two sit at the same height.
expect(centerOf(1)).toBe(centerOf(9));
expect(centerOf(3)).toBe(centerOf(11));
// G18 = W5 v W9, so it sits midway between them.
expect(centerOf(18)).toBe((centerOf(5) + centerOf(9)) / 2);
expect(centerOf(20)).toBe((centerOf(11) + centerOf(7)) / 2);
expect(centerOf(29)).toBe((centerOf(18) + centerOf(20)) / 2);
});
it("draws an edge for every in-group feed, played or not", () => {
const { layout } = layOutLLWSGroup("International Winner's Bracket");
// G9←G1, G11←G3, G18←{G5,G9}, G20←{G11,G7}, G29←{G18,G20}: 8 in-group edges.
expect(layout.edges).toHaveLength(8);
// Every edge crosses exactly one gutter, which is what makes them drawable.
for (const edge of layout.edges) {
expect(edge.fromColumn).toBeGreaterThanOrEqual(0);
expect(edge.fromColumn).toBeLessThan(layout.columns.length - 1);
}
});
});
describe("computeGroupLayout — LLWS elimination brackets", () => {
it("orders Elimination Round 3 the way the printed bracket does", () => {
// G31 = W27 v W25, so the later game is printed on top — the reverse of match
// number order, which is how the old index-based sort got it wrong.
const { columns } = layOutLLWSGroup("International Elimination Bracket");
expect(columns).toEqual([
[13, 15],
[21, 23],
[27, 25],
[31],
[33],
]);
});
it("orders the U.S. elimination bracket the same way", () => {
const { columns } = layOutLLWSGroup("U.S. Elimination Bracket");
expect(columns).toEqual([
[14, 16],
[22, 24],
[28, 26],
[32],
[34],
]);
});
it("ignores feeds arriving from the winners bracket", () => {
// G21 = L9 v W13. L9 is in the winners bracket group, so only W13 is an edge here.
const { layout, centerOf } = layOutLLWSGroup("International Elimination Bracket");
expect(centerOf(21)).toBe(centerOf(13));
expect(layout.edges).toHaveLength(7);
});
});
describe("buildFeederMap", () => {
it("routes LLWS winners and losers to the slots the printed bracket shows", () => {
const feeders = buildFeederMap(LLWS_20);
// G18 = W5 v W9.
const g18 = GAME_TO_MATCH[18];
expect(feeders.get(matchKey(g18.round, g18.matchNumber))).toEqual([
{ kind: "match", ref: GAME_TO_MATCH[5], result: "winner" },
{ kind: "match", ref: GAME_TO_MATCH[9], result: "winner" },
]);
// G13 = L3 v L5 — a winners-bracket loss drops into the elimination bracket.
const g13 = GAME_TO_MATCH[13];
expect(feeders.get(matchKey(g13.round, g13.matchNumber))).toEqual([
{ kind: "match", ref: GAME_TO_MATCH[3], result: "loser" },
{ kind: "match", ref: GAME_TO_MATCH[5], result: "loser" },
]);
});
it("marks directly seeded slots as seeds", () => {
const feeders = buildFeederMap(LLWS_20);
// G9 = a bye team v W1: slot one is seeded, slot two is fed.
const g9 = GAME_TO_MATCH[9];
const [p1, p2] = feeders.get(matchKey(g9.round, g9.matchNumber)) ?? [];
expect(p1).toEqual({ kind: "seed" });
expect(p2).toEqual({ kind: "match", ref: GAME_TO_MATCH[1], result: "winner" });
});
it("applies the standard halving rule to other templates", () => {
const feeders = buildFeederMap(SIMPLE_16);
expect(feeders.get(matchKey("Quarterfinals", 1))).toEqual([
{ kind: "match", ref: { round: "Round of 16", matchNumber: 1 }, result: "winner" },
{ kind: "match", ref: { round: "Round of 16", matchNumber: 2 }, result: "winner" },
]);
expect(feeders.get(matchKey("Quarterfinals", 4))).toEqual([
{ kind: "match", ref: { round: "Round of 16", matchNumber: 7 }, result: "winner" },
{ kind: "match", ref: { round: "Round of 16", matchNumber: 8 }, result: "winner" },
]);
// The first round is seeded, not fed.
expect(feeders.get(matchKey("Round of 16", 1))).toEqual([
{ kind: "seed" },
{ kind: "seed" },
]);
});
it("returns an empty map without a template", () => {
expect(buildFeederMap(undefined).size).toBe(0);
});
});
describe("computeGroupLayout — standard brackets are unchanged", () => {
it("halves a 16-team bracket evenly, first round in seeded order", () => {
const byRound = allMatches(SIMPLE_16);
const roundOrder = SIMPLE_16.rounds.map((r) => r.name);
const layout = computeGroupLayout(
roundOrder,
byRound,
buildFeederMap(SIMPLE_16),
roundOrder
);
expect(layout.leafCount).toBe(8);
expect(layout.columns.map((c) => c.label)).toEqual(roundOrder);
expect(layout.columns.map((c) => c.matches.map((m) => m.match.matchNumber))).toEqual([
[1, 2, 3, 4, 5, 6, 7, 8],
[1, 2, 3, 4],
[1, 2],
[1],
]);
// Evenly spread, exactly as the previous index math placed them.
expect(layout.columns[0].matches.map((m) => m.center)).toEqual([
0.5, 1.5, 2.5, 3.5, 4.5, 5.5, 6.5, 7.5,
]);
expect(layout.columns[3].matches[0].center).toBe(4);
});
it("handles byes, placing a seeded team level with the round it enters", () => {
// The NFL bracket's top seeds skip the wild card round.
const byRound = allMatches(NFL_14);
const roundOrder = NFL_14.rounds.map((r) => r.name);
const layout = computeGroupLayout(roundOrder, byRound, buildFeederMap(NFL_14), roundOrder);
expect(layout.columns.length).toBeGreaterThan(0);
for (const column of layout.columns) {
expect(column.matches.length).toBeGreaterThan(0);
}
});
it("falls back to even spreading when a group has no single root", () => {
// Two finals and no way to join them — the shape can't resolve to one tree.
const byRound = new Map<string, TestMatch[]>([
["Semifinals", [{ round: "Semifinals", matchNumber: 1 }]],
[
"Finals",
[
{ round: "Finals", matchNumber: 1 },
{ round: "Finals", matchNumber: 2 },
],
],
]);
const layout = computeGroupLayout(
["Semifinals", "Finals"],
byRound,
new Map(),
["Semifinals", "Finals"]
);
expect(layout.columns.map((c) => c.label)).toEqual(["Semifinals", "Finals"]);
expect(layout.edges).toEqual([]);
expect(layout.columns[0].matches[0].center).toBe(1);
expect(layout.columns[1].matches.map((m) => m.center)).toEqual([0.5, 1.5]);
});
it("returns nothing for an empty group", () => {
const layout = computeGroupLayout([], new Map(), new Map(), []);
expect(layout).toEqual({ columns: [], leafCount: 0, edges: [] });
});
});
describe("describeSlotSource", () => {
const feeders = buildFeederMap(LLWS_20);
const sourcesFor = (game: number): [SlotSource, SlotSource] => {
const m = GAME_TO_MATCH[game];
const pair = feeders.get(matchKey(m.round, m.matchNumber));
if (!pair) throw new Error(`No feeders for G${game}`);
return pair;
};
it("names a winner feed", () => {
// G18 = W5 v W9; G5 is Opening Round match 3 on the International side.
expect(describeSlotSource(sourcesFor(18)[0], LLWS_20)).toBe("Winner of Opening 3");
});
it("names a loser feed, which is the one no line can show", () => {
// G21 = L9 v W13; G9 is Winners Round 2 match 1 on the International side.
expect(describeSlotSource(sourcesFor(21)[0], LLWS_20)).toBe("Loser of Winners R2 1");
// G25 = L18 v W23; G18 is International semifinal 1.
expect(describeSlotSource(sourcesFor(25)[0], LLWS_20)).toBe("Loser of Winners SF 1");
});
it("uses side-local numbers, as the printed bracket does", () => {
// G27 = L20 v W21. G20 is Winners Semifinals match 4 globally, but International
// semifinal 2 — the number the printed bracket uses.
expect(describeSlotSource(sourcesFor(27)[0], LLWS_20)).toBe("Loser of Winners SF 2");
});
it("names the side where each side plays only one such game", () => {
// G37 = L36 v L35: both feeds are Bracket Championship losers, one per side, so a
// number would say nothing and the side is the only thing that tells them apart.
const [p1, p2] = sourcesFor(37);
expect(describeSlotSource(p1, LLWS_20)).toBe("Loser of U.S. Bracket Final");
expect(describeSlotSource(p2, LLWS_20)).toBe("Loser of Intl Bracket Final");
// Same rule inside a side bracket: G34 = L30 v W32.
const [elimP1, elimP2] = sourcesFor(34);
expect(describeSlotSource(elimP1, LLWS_20)).toBe("Loser of U.S. Winners Final");
expect(describeSlotSource(elimP2, LLWS_20)).toBe("Winner of U.S. Elim R4");
});
it("drops both number and side for the shared final games", () => {
// The two sides meet here, so there is only one of each game in the whole bracket.
const wc = describeSlotSource(
{ kind: "match", ref: GAME_TO_MATCH[38], result: "winner" },
LLWS_20
);
expect(wc).toBe("Winner of World Championship");
});
it("returns null for a seeded slot so the caller can render TBD", () => {
expect(describeSlotSource({ kind: "seed" }, LLWS_20)).toBeNull();
expect(describeSlotSource(undefined, LLWS_20)).toBeNull();
});
it("uses plain round names for non-LLWS templates", () => {
const template = getBracketTemplate("simple_16");
const source: SlotSource = {
kind: "match",
ref: { round: "Quarterfinals", matchNumber: 3 },
result: "winner",
};
expect(describeSlotSource(source, template)).toBe("Winner of Quarterfinals 3");
});
});

351
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@ -0,0 +1,351 @@
/**
* Bracket geometry, derived from the real feeder graph.
*
* The renderer used to place cards by index within a round match i at
* `i * (height / roundSize)` and drew connectors assuming matches 2k and 2k+1 feed
* match k. That holds only when each round is an exact halving of the previous one.
*
* The LLWS winners bracket is not a halving: two of the four Opening Round games skip
* Winners Round 2 entirely and go straight to the semifinals (see LLWS_ADVANCEMENT).
* Under index math those games get pulled to the bottom of column one with nothing
* above them in column two, and the connectors confidently join the wrong pairs.
*
* So lay out from the graph instead:
* column = depth from the group's final, counted backwards
* vertical order = the parent's slot order (participant1 above participant2)
* connectors = actual feeder edges
*
* Counting columns back from the final is what makes a printed bracket line up: a team
* entering late sits in the column where it actually plays, not the column its round
* name suggests. For the LLWS International side this reproduces the official bracket
* exactly, including putting the Australia/Mexico game alongside Winners Round 2.
*
* Pure no React, no DB so the geometry can be asserted against the printed bracket
* in tests.
*/
import {
llwsSideAndLocal,
type BracketTemplate,
} from "~/lib/bracket-templates";
import { resolveLLWSAdvancement } from "~/lib/llws-bracket";
// ── Feeder graph ──────────────────────────────────────────────────────────────
export interface MatchRef {
round: string;
matchNumber: number;
}
/** What fills one participant slot of a match. */
export type SlotSource =
| { kind: "match"; ref: MatchRef; result: "winner" | "loser" }
| { kind: "seed" };
/** Keyed by `${round}#${matchNumber}`; the pair is [participant1, participant2]. */
export type FeederMap = Map<string, [SlotSource, SlotSource]>;
const SEED: SlotSource = { kind: "seed" };
export function matchKey(round: string, matchNumber: number): string {
return `${round}#${matchNumber}`;
}
/**
* Invert a template's advancement rules into "what fills each slot".
*
* `llws_20` has an explicit, hand-verified routing table with deliberate cross-overs, so
* it is inverted from that. Everything else follows the standard rule: slot p1 of match N
* is the winner of match 2N-1 in the previous round, slot p2 the winner of match 2N.
*/
export function buildFeederMap(template: BracketTemplate | undefined): FeederMap {
const feeders: FeederMap = new Map();
if (!template) return feeders;
const slots = (key: string): [SlotSource, SlotSource] => {
let pair = feeders.get(key);
if (!pair) {
pair = [SEED, SEED];
feeders.set(key, pair);
}
return pair;
};
// Seed every match in the template so unfed slots read as directly seeded.
for (const round of template.rounds) {
for (let n = 1; n <= round.matchCount; n++) slots(matchKey(round.name, n));
}
if (template.id === "llws_20") {
for (const round of template.rounds) {
for (let n = 1; n <= round.matchCount; n++) {
const { winner, loser } = resolveLLWSAdvancement(round.name, n);
const ref: MatchRef = { round: round.name, matchNumber: n };
for (const [destination, result] of [
[winner, "winner"],
[loser, "loser"],
] as const) {
if (!destination) continue;
const pair = slots(matchKey(destination.round, destination.matchNumber));
pair[destination.slot === "participant1Id" ? 0 : 1] = { kind: "match", ref, result };
}
}
}
return feeders;
}
for (let ri = 1; ri < template.rounds.length; ri++) {
const round = template.rounds[ri];
const prev = template.rounds[ri - 1];
for (let n = 1; n <= round.matchCount; n++) {
const pair = slots(matchKey(round.name, n));
for (const [slotIdx, source] of [
[0, 2 * n - 1],
[1, 2 * n],
] as const) {
if (source > prev.matchCount) continue;
pair[slotIdx] = {
kind: "match",
ref: { round: prev.name, matchNumber: source },
result: "winner",
};
}
}
}
return feeders;
}
// ── Slot labels ───────────────────────────────────────────────────────────────
/**
* Round names as they read inside a card, where there is room for about twenty
* characters. Anything not listed keeps its full name.
*/
const SHORT_ROUND_NAMES: Record<string, string> = {
"Opening Round": "Opening",
"Winners Round 2": "Winners R2",
"Winners Semifinals": "Winners SF",
"Winners Final": "Winners Final",
"Elimination Round 1": "Elim R1",
"Elimination Round 2": "Elim R2",
"Elimination Round 3": "Elim R3",
"Elimination Round 4": "Elim R4",
"Elimination Final": "Elim Final",
"Bracket Championship": "Bracket Final",
};
/**
* How an empty slot should read: "Winner of Winners SF 2" rather than "TBD".
*
* Returns null for a directly seeded slot, which the caller renders as "TBD".
*
* The cross-bracket feeds matter most here a winners-bracket loser dropping into the
* elimination bracket is a real edge that no line can show, because the two sides render
* as separate trees.
*/
export function describeSlotSource(
source: SlotSource | undefined,
template: BracketTemplate | undefined
): string | null {
if (!source || source.kind !== "match") return null;
const { round, matchNumber } = source.ref;
const name = SHORT_ROUND_NAMES[round] ?? round;
const verb = source.result === "winner" ? "Winner" : "Loser";
const roundMatchCount = template?.rounds.find((r) => r.name === round)?.matchCount ?? 0;
if (template?.id !== "llws_20") {
return `${verb} of ${name}${roundMatchCount <= 1 ? "" : ` ${matchNumber}`}`;
}
// LLWS numbers matches globally across both sides, so semifinal 4 is International
// semifinal 2. Name it the way the printed bracket does — by side-local number, or by
// side where each side plays only one such game and the number would say nothing.
const { side, localMatch } = llwsSideAndLocal(round, matchNumber);
const isShared = round === "Consolation Third Place" || round === "World Championship";
const perSideCount = isShared ? roundMatchCount : roundMatchCount / 2;
if (perSideCount > 1) return `${verb} of ${name} ${localMatch}`;
if (isShared) return `${verb} of ${name}`;
return `${verb} of ${side === 0 ? "U.S." : "Intl"} ${name}`;
}
// ── Layout ────────────────────────────────────────────────────────────────────
export interface LaidOutMatch<M> {
match: M;
/** Centre of the card, in slot units (1 unit = one leaf row). */
center: number;
}
export interface LayoutColumn<M> {
label: string;
matches: LaidOutMatch<M>[];
}
export interface BracketLayout<M> {
columns: LayoutColumn<M>[];
/** Number of leaf rows; multiply by row height for the pixel height of the bracket. */
leafCount: number;
/** Edges to draw, as (column index of the source, source centre, target centre). */
edges: { fromColumn: number; fromCenter: number; toCenter: number }[];
}
interface PositionedMatch {
round: string;
matchNumber: number;
}
/**
* Lay out one rendered group a winners bracket, an elimination bracket, a region.
*
* `matchesByRound` should already be filtered to the group; cross-group feeds are
* dropped, matching the printed bracket, which labels those slots rather than drawing
* lines to another tree.
*
* Falls back to the previous index-based geometry when the group has no single root
* (disjoint or unrecognised shapes), so no existing template can regress to a blank
* column.
*/
export function computeGroupLayout<M extends PositionedMatch>(
visibleRounds: string[],
matchesByRound: Map<string, M[]>,
feeders: FeederMap,
templateRoundOrder: string[]
): BracketLayout<M> {
const nodes = new Map<string, M>();
const roundOf = new Map<string, string>();
for (const round of visibleRounds) {
for (const match of matchesByRound.get(round) ?? []) {
const key = matchKey(match.round, match.matchNumber);
nodes.set(key, match);
roundOf.set(key, round);
}
}
if (nodes.size === 0) return { columns: [], leafCount: 0, edges: [] };
// In-group children, in slot order. A slot fed from outside the group has no card
// here, so it contributes no edge.
const childrenOf = new Map<string, string[]>();
const hasParent = new Set<string>();
for (const key of nodes.keys()) {
const pair = feeders.get(key);
const kids: string[] = [];
for (const source of pair ?? []) {
if (source.kind !== "match") continue;
const childKey = matchKey(source.ref.round, source.ref.matchNumber);
if (!nodes.has(childKey) || kids.includes(childKey)) continue;
kids.push(childKey);
hasParent.add(childKey);
}
childrenOf.set(key, kids);
}
const roots = [...nodes.keys()].filter((k) => !hasParent.has(k));
if (roots.length !== 1) {
return fallbackLayout(visibleRounds, matchesByRound);
}
const [root] = roots;
// Depth from the root, then flip so leaves are column 0 and the final is last.
//
// Take the longest path, not the first one found: in a double-elimination bracket a
// match feeds two places (its winner forward, its loser into the elimination side), so
// the graph is a DAG and a node can be reached at several depths. The longest path is
// the one that leaves room for every game on the way.
const depth = new Map<string, number>();
const assignDepth = (key: string, d: number) => {
const known = depth.get(key);
if (known !== undefined && known >= d) return;
depth.set(key, d);
for (const child of childrenOf.get(key) ?? []) assignDepth(child, d + 1);
};
assignDepth(root, 0);
if (depth.size !== nodes.size) {
return fallbackLayout(visibleRounds, matchesByRound);
}
const maxDepth = Math.max(...depth.values());
const columnOf = (key: string) => maxDepth - (depth.get(key) ?? 0);
// Vertical order comes from a depth-first walk in slot order: participant1's feeder
// sits above participant2's. This is why the elimination bracket's later game ends up
// on top, as the printed bracket has it.
const center = new Map<string, number>();
let leafCount = 0;
const place = (key: string): number => {
const already = center.get(key);
if (already !== undefined) return already;
const kids = childrenOf.get(key) ?? [];
if (kids.length === 0) {
const y = leafCount + 0.5;
leafCount += 1;
center.set(key, y);
return y;
}
const kidCenters = kids.map(place);
const y = kidCenters.reduce((sum, c) => sum + c, 0) / kidCenters.length;
center.set(key, y);
return y;
};
place(root);
const columns: LayoutColumn<M>[] = Array.from({ length: maxDepth + 1 }, () => ({
label: "",
matches: [],
}));
for (const [key, match] of nodes) {
columns[columnOf(key)].matches.push({ match, center: center.get(key) ?? 0 });
}
for (const column of columns) {
column.matches.sort((a, b) => a.center - b.center);
}
// A column can mix rounds — the LLWS second column holds two Opening Round games
// alongside Winners Round 2. Name it for the latest round it contains, which is how
// the printed bracket labels that column.
for (let ci = 0; ci < columns.length; ci++) {
const rounds = columns[ci].matches.map((m) => m.match.round);
columns[ci].label = rounds.reduce((latest, r) =>
templateRoundOrder.indexOf(r) > templateRoundOrder.indexOf(latest) ? r : latest
);
}
// Connectors live in the single gutter between adjacent columns, so only edges that
// span exactly one gutter can be drawn. In a tree every edge does; in the DAG case a
// feed can reach further back, and a line that stopped short would be worse than none.
const edges: BracketLayout<M>["edges"] = [];
for (const [key] of nodes) {
const toCenter = center.get(key) ?? 0;
for (const child of childrenOf.get(key) ?? []) {
const fromColumn = columnOf(child);
if (fromColumn !== columnOf(key) - 1) continue;
edges.push({ fromColumn, fromCenter: center.get(child) ?? 0, toCenter });
}
}
return { columns, leafCount, edges };
}
/**
* The previous behaviour: one column per round, matches spread evenly, no edges.
* Used when a group's shape can't be resolved into a single tree.
*/
function fallbackLayout<M extends PositionedMatch>(
visibleRounds: string[],
matchesByRound: Map<string, M[]>
): BracketLayout<M> {
const leafCount = Math.max(
...visibleRounds.map((r) => matchesByRound.get(r)?.length ?? 0),
1
);
const columns = visibleRounds.map((round) => {
const matches = matchesByRound.get(round) ?? [];
const span = leafCount / Math.max(matches.length, 1);
return {
label: round,
matches: matches.map((match, i) => ({ match, center: (i + 0.5) * span })),
};
});
return { columns, leafCount, edges: [] };
}

194
app/lib/llws-bracket.ts Normal file
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@ -0,0 +1,194 @@
/**
* LLWS 20-team double-elimination routing the pure half of the bracket.
*
* Lives in lib/ rather than models/ because the renderer needs it: models/playoff-match
* pulls in the database context and drizzle, which must not reach the browser bundle.
* models/playoff-match re-exports everything here, so server-side callers are unchanged.
*/
import { llwsMatchNumber, llwsSideAndLocal } from "~/lib/bracket-templates";
/**
* Where one participant goes after an LLWS match: a round, a side-local match number,
* and which slot to fill. `null` means eliminated (or, for winners, no further game).
*/
interface LLWSDestination {
round: string;
localMatch: number;
slot: "participant1Id" | "participant2Id";
}
/**
* LLWS advancement map, in SIDE-LOCAL match numbers.
*
* Keyed by round, then by the local match number of the completed game. Each entry
* says where the winner goes and where the loser goes (null = eliminated).
*
* Verified game-by-game against the official 2026 LLBWS bracket. Note the deliberate
* cross-overs the elimination bracket does NOT feed straight across:
* Elim R1: L(Opening m2) v L(Opening m3) and L(Opening m1) v L(Opening m4)
* Elim R3: L(Semi m1) v W(Elim R2 m2) and L(Semi m2) v W(Elim R2 m1)
* Elim R4: W(Elim R3 m1) v W(Elim R3 m2)
*
* A loss in the winners bracket routes into the elimination bracket rather than
* eliminating the team; a loss in the elimination bracket is final.
*/
const LLWS_ADVANCEMENT: Record<
string,
Record<number, { winner: LLWSDestination | null; loser: LLWSDestination | null }>
> = {
"Opening Round": {
1: {
winner: { round: "Winners Round 2", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 2, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Round 2", localMatch: 2, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 1, slot: "participant1Id" },
},
3: {
winner: { round: "Winners Semifinals", localMatch: 1, slot: "participant1Id" },
loser: { round: "Elimination Round 1", localMatch: 1, slot: "participant2Id" },
},
4: {
winner: { round: "Winners Semifinals", localMatch: 2, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 2, slot: "participant2Id" },
},
},
"Winners Round 2": {
1: {
winner: { round: "Winners Semifinals", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 2", localMatch: 1, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Semifinals", localMatch: 2, slot: "participant1Id" },
loser: { round: "Elimination Round 2", localMatch: 2, slot: "participant1Id" },
},
},
"Winners Semifinals": {
1: {
winner: { round: "Winners Final", localMatch: 1, slot: "participant1Id" },
loser: { round: "Elimination Round 3", localMatch: 1, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Final", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 3", localMatch: 2, slot: "participant1Id" },
},
},
"Winners Final": {
1: {
winner: { round: "Bracket Championship", localMatch: 1, slot: "participant1Id" },
// A winners-bracket final loss is not an elimination — it drops to the
// Elimination Final for a second chance at the side championship.
loser: { round: "Elimination Final", localMatch: 1, slot: "participant1Id" },
},
},
"Elimination Round 1": {
1: {
winner: { round: "Elimination Round 2", localMatch: 1, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 2", localMatch: 2, slot: "participant2Id" },
loser: null,
},
},
"Elimination Round 2": {
// Cross-over: R2 m1's winner meets the OTHER semifinal loser.
1: {
winner: { round: "Elimination Round 3", localMatch: 2, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 3", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
"Elimination Round 3": {
// The later game (m2) is printed on top: G32 = W28 v W26, G31 = W27 v W25.
1: {
winner: { round: "Elimination Round 4", localMatch: 1, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 4", localMatch: 1, slot: "participant1Id" },
loser: null,
},
},
"Elimination Round 4": {
1: {
winner: { round: "Elimination Final", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
"Elimination Final": {
1: {
winner: { round: "Bracket Championship", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
};
/** Rounds whose losers drop into the elimination bracket instead of going out. */
export const LLWS_LOSER_ADVANCES_ROUNDS = new Set([
"Opening Round",
"Winners Round 2",
"Winners Semifinals",
]);
/** A resolved LLWS destination, in global (not side-local) match numbers. */
export interface LLWSResolvedDestination {
round: string;
matchNumber: number;
slot: "participant1Id" | "participant2Id";
}
/**
* Resolve where the winner and loser of a completed LLWS match go, in global match
* numbers. `null` means that participant has no further game (eliminated, or the
* tournament is over for them).
*
* Pure no DB access so the whole 38-game routing can be verified against the
* official bracket in tests. advanceLLWSWinner is a thin writer on top of this.
*/
export function resolveLLWSAdvancement(
round: string,
matchNumber: number
): { winner: LLWSResolvedDestination | null; loser: LLWSResolvedDestination | null } {
// Terminal rounds — nobody advances.
if (round === "Consolation Third Place" || round === "World Championship") {
return { winner: null, loser: null };
}
// Bracket Championship is the crossover: the winner goes to the World Championship
// and the loser to the Consolation game. The side fixes the slot in both (U.S. takes
// participant1, International participant2), so the two sides can't collide.
if (round === "Bracket Championship") {
const { side } = llwsSideAndLocal("Bracket Championship", matchNumber);
const slot: "participant1Id" | "participant2Id" =
side === 0 ? "participant1Id" : "participant2Id";
return {
winner: { round: "World Championship", matchNumber: 1, slot },
loser: { round: "Consolation Third Place", matchNumber: 1, slot },
};
}
const roundMap = LLWS_ADVANCEMENT[round];
if (!roundMap) {
throw new Error(`Round '${round}' is not part of the LLWS bracket`);
}
const { side, localMatch } = llwsSideAndLocal(round, matchNumber);
const routes = roundMap[localMatch];
if (!routes) {
throw new Error(`No LLWS advancement defined for ${round} match ${matchNumber}`);
}
// Winner and loser stay on their own side, so the same side offset applies to both.
const toGlobal = (d: LLWSDestination | null): LLWSResolvedDestination | null =>
d === null
? null
: { round: d.round, matchNumber: llwsMatchNumber(d.round, side, d.localMatch), slot: d.slot };
return { winner: toGlobal(routes.winner), loser: toGlobal(routes.loser) };
}

View file

@ -27,6 +27,13 @@ import {
calculateAveragedPoints,
type ScoringRules,
} from "../scoring-rules";
import {
GAME_TO_MATCH,
EXPECTED_SLOTS,
gameNumberFor,
required,
destinationGame,
} from "~/test/fixtures/llws-bracket";
// generateBracketFromTemplate's only DB touch for llws_20 is the bulk insert, so a
// minimal stub is enough to capture the generated rows.
@ -55,121 +62,6 @@ const DEFAULT_SCORING: ScoringRules = {
pointsFor8th: 10,
};
// ── PDF game number ↔ (round, match number) ──────────────────────────────────
//
// Transcribed directly from the 2026 LLBWS bracket. U.S. games take the low match
// numbers in each round, International the high ones.
const GAME_TO_MATCH: Record<number, { round: string; matchNumber: number }> = {
// Opening Round — U.S. G2,4,6,8 (M14); Intl G1,3,5,7 (M58)
2: { round: "Opening Round", matchNumber: 1 },
4: { round: "Opening Round", matchNumber: 2 },
6: { round: "Opening Round", matchNumber: 3 },
8: { round: "Opening Round", matchNumber: 4 },
1: { round: "Opening Round", matchNumber: 5 },
3: { round: "Opening Round", matchNumber: 6 },
5: { round: "Opening Round", matchNumber: 7 },
7: { round: "Opening Round", matchNumber: 8 },
// Winners Round 2 — U.S. G10,12; Intl G9,11
10: { round: "Winners Round 2", matchNumber: 1 },
12: { round: "Winners Round 2", matchNumber: 2 },
9: { round: "Winners Round 2", matchNumber: 3 },
11: { round: "Winners Round 2", matchNumber: 4 },
// Elimination Round 1 — U.S. G14,16; Intl G13,15
14: { round: "Elimination Round 1", matchNumber: 1 },
16: { round: "Elimination Round 1", matchNumber: 2 },
13: { round: "Elimination Round 1", matchNumber: 3 },
15: { round: "Elimination Round 1", matchNumber: 4 },
// Winners Semifinals — U.S. G17,19; Intl G18,20
17: { round: "Winners Semifinals", matchNumber: 1 },
19: { round: "Winners Semifinals", matchNumber: 2 },
18: { round: "Winners Semifinals", matchNumber: 3 },
20: { round: "Winners Semifinals", matchNumber: 4 },
// Elimination Round 2 — U.S. G22,24; Intl G21,23
22: { round: "Elimination Round 2", matchNumber: 1 },
24: { round: "Elimination Round 2", matchNumber: 2 },
21: { round: "Elimination Round 2", matchNumber: 3 },
23: { round: "Elimination Round 2", matchNumber: 4 },
// Elimination Round 3 — U.S. G26,28; Intl G25,27
26: { round: "Elimination Round 3", matchNumber: 1 },
28: { round: "Elimination Round 3", matchNumber: 2 },
25: { round: "Elimination Round 3", matchNumber: 3 },
27: { round: "Elimination Round 3", matchNumber: 4 },
// Winners Final — U.S. G30; Intl G29
30: { round: "Winners Final", matchNumber: 1 },
29: { round: "Winners Final", matchNumber: 2 },
// Elimination Round 4 — U.S. G32; Intl G31
32: { round: "Elimination Round 4", matchNumber: 1 },
31: { round: "Elimination Round 4", matchNumber: 2 },
// Elimination Final — U.S. G34; Intl G33
34: { round: "Elimination Final", matchNumber: 1 },
33: { round: "Elimination Final", matchNumber: 2 },
// Bracket Championship — U.S. G36; Intl G35
36: { round: "Bracket Championship", matchNumber: 1 },
35: { round: "Bracket Championship", matchNumber: 2 },
// Finals
37: { round: "Consolation Third Place", matchNumber: 1 },
38: { round: "World Championship", matchNumber: 1 },
};
const MATCH_TO_GAME = new Map<string, number>(
Object.entries(GAME_TO_MATCH).map(([game, m]) => [
`${m.round}#${m.matchNumber}`,
Number(game),
])
);
function gameNumberFor(round: string, matchNumber: number): number {
const game = MATCH_TO_GAME.get(`${round}#${matchNumber}`);
if (game === undefined) throw new Error(`No PDF game for ${round} #${matchNumber}`);
return game;
}
/** Narrows a destination that the test expects to exist. */
function required<T>(destination: T | null): T {
if (destination === null) throw new Error("Expected a destination, got null");
return destination;
}
/** PDF game number a destination points at. */
function destinationGame(
destination: { round: string; matchNumber: number } | null
): number {
const d = required(destination);
return gameNumberFor(d.round, d.matchNumber);
}
/**
* The official bracket printed as feed labels: for each game, which prior game's
* winner (W) or loser (L) fills each slot. `null` = a team seeded in directly.
*
* Transcribed from the PDF. This is the source of truth the routing must reproduce.
*/
const EXPECTED_SLOTS: Record<number, [string | null, string | null]> = {
// Opening Round — all directly seeded
1: [null, null], 2: [null, null], 3: [null, null], 4: [null, null],
5: [null, null], 6: [null, null], 7: [null, null], 8: [null, null],
// Winners Round 2 — bye team, then an Opening Round winner
9: [null, "W1"], 10: [null, "W2"], 11: [null, "W3"], 12: [null, "W4"],
// Elimination Round 1
13: ["L3", "L5"], 14: ["L4", "L6"], 15: ["L1", "L7"], 16: ["L2", "L8"],
// Winners Semifinals
17: ["W6", "W10"], 18: ["W5", "W9"], 19: ["W12", "W8"], 20: ["W11", "W7"],
// Elimination Round 2
21: ["L9", "W13"], 22: ["L10", "W14"], 23: ["L11", "W15"], 24: ["L12", "W16"],
// Elimination Round 3 — cross-over
25: ["L18", "W23"], 26: ["L17", "W24"], 27: ["L20", "W21"], 28: ["L19", "W22"],
// Winners Final
29: ["W18", "W20"], 30: ["W17", "W19"],
// Elimination Round 4
31: ["W27", "W25"], 32: ["W28", "W26"],
// Elimination Final
33: ["L29", "W31"], 34: ["L30", "W32"],
// Bracket Championship
35: ["W29", "W33"], 36: ["W30", "W34"],
// Finals
37: ["L36", "L35"], 38: ["W36", "W35"],
};
describe("LLWS 20 Bracket Template", () => {
describe("Template structure", () => {
it("has correct identity and size", () => {

View file

@ -10,6 +10,11 @@ import {
llwsSideAndLocal,
STANDARD_BRACKET_SEEDING,
} from "~/lib/bracket-templates";
import {
LLWS_LOSER_ADVANCES_ROUNDS,
resolveLLWSAdvancement,
type LLWSResolvedDestination,
} from "~/lib/llws-bracket";
export type PlayoffMatch = typeof schema.playoffMatches.$inferSelect;
export type NewPlayoffMatch = typeof schema.playoffMatches.$inferInsert;
@ -1563,190 +1568,10 @@ async function advanceNBAPlayInWinner(
// ── LLWS 20 (double elimination) ──────────────────────────────────────────────
/**
* Where one participant goes after an LLWS match: a round, a side-local match number,
* and which slot to fill. `null` means eliminated (or, for winners, no further game).
*/
interface LLWSDestination {
round: string;
localMatch: number;
slot: "participant1Id" | "participant2Id";
}
/**
* LLWS advancement map, in SIDE-LOCAL match numbers.
*
* Keyed by round, then by the local match number of the completed game. Each entry
* says where the winner goes and where the loser goes (null = eliminated).
*
* Verified game-by-game against the official 2026 LLBWS bracket. Note the deliberate
* cross-overs the elimination bracket does NOT feed straight across:
* Elim R1: L(Opening m2) v L(Opening m3) and L(Opening m1) v L(Opening m4)
* Elim R3: L(Semi m1) v W(Elim R2 m2) and L(Semi m2) v W(Elim R2 m1)
* Elim R4: W(Elim R3 m1) v W(Elim R3 m2)
*
* A loss in the winners bracket routes into the elimination bracket rather than
* eliminating the team; a loss in the elimination bracket is final.
*/
const LLWS_ADVANCEMENT: Record<
string,
Record<number, { winner: LLWSDestination | null; loser: LLWSDestination | null }>
> = {
"Opening Round": {
1: {
winner: { round: "Winners Round 2", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 2, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Round 2", localMatch: 2, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 1, slot: "participant1Id" },
},
3: {
winner: { round: "Winners Semifinals", localMatch: 1, slot: "participant1Id" },
loser: { round: "Elimination Round 1", localMatch: 1, slot: "participant2Id" },
},
4: {
winner: { round: "Winners Semifinals", localMatch: 2, slot: "participant2Id" },
loser: { round: "Elimination Round 1", localMatch: 2, slot: "participant2Id" },
},
},
"Winners Round 2": {
1: {
winner: { round: "Winners Semifinals", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 2", localMatch: 1, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Semifinals", localMatch: 2, slot: "participant1Id" },
loser: { round: "Elimination Round 2", localMatch: 2, slot: "participant1Id" },
},
},
"Winners Semifinals": {
1: {
winner: { round: "Winners Final", localMatch: 1, slot: "participant1Id" },
loser: { round: "Elimination Round 3", localMatch: 1, slot: "participant1Id" },
},
2: {
winner: { round: "Winners Final", localMatch: 1, slot: "participant2Id" },
loser: { round: "Elimination Round 3", localMatch: 2, slot: "participant1Id" },
},
},
"Winners Final": {
1: {
winner: { round: "Bracket Championship", localMatch: 1, slot: "participant1Id" },
// A winners-bracket final loss is not an elimination — it drops to the
// Elimination Final for a second chance at the side championship.
loser: { round: "Elimination Final", localMatch: 1, slot: "participant1Id" },
},
},
"Elimination Round 1": {
1: {
winner: { round: "Elimination Round 2", localMatch: 1, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 2", localMatch: 2, slot: "participant2Id" },
loser: null,
},
},
"Elimination Round 2": {
// Cross-over: R2 m1's winner meets the OTHER semifinal loser.
1: {
winner: { round: "Elimination Round 3", localMatch: 2, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 3", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
"Elimination Round 3": {
// The later game (m2) is printed on top: G32 = W28 v W26, G31 = W27 v W25.
1: {
winner: { round: "Elimination Round 4", localMatch: 1, slot: "participant2Id" },
loser: null,
},
2: {
winner: { round: "Elimination Round 4", localMatch: 1, slot: "participant1Id" },
loser: null,
},
},
"Elimination Round 4": {
1: {
winner: { round: "Elimination Final", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
"Elimination Final": {
1: {
winner: { round: "Bracket Championship", localMatch: 1, slot: "participant2Id" },
loser: null,
},
},
};
/** Rounds whose losers drop into the elimination bracket instead of going out. */
const LLWS_LOSER_ADVANCES_ROUNDS = new Set([
"Opening Round",
"Winners Round 2",
"Winners Semifinals",
]);
/** A resolved LLWS destination, in global (not side-local) match numbers. */
export interface LLWSResolvedDestination {
round: string;
matchNumber: number;
slot: "participant1Id" | "participant2Id";
}
/**
* Resolve where the winner and loser of a completed LLWS match go, in global match
* numbers. `null` means that participant has no further game (eliminated, or the
* tournament is over for them).
*
* Pure no DB access so the whole 38-game routing can be verified against the
* official bracket in tests. advanceLLWSWinner is a thin writer on top of this.
*/
export function resolveLLWSAdvancement(
round: string,
matchNumber: number
): { winner: LLWSResolvedDestination | null; loser: LLWSResolvedDestination | null } {
// Terminal rounds — nobody advances.
if (round === "Consolation Third Place" || round === "World Championship") {
return { winner: null, loser: null };
}
// Bracket Championship is the crossover: the winner goes to the World Championship
// and the loser to the Consolation game. The side fixes the slot in both (U.S. takes
// participant1, International participant2), so the two sides can't collide.
if (round === "Bracket Championship") {
const { side } = llwsSideAndLocal("Bracket Championship", matchNumber);
const slot: "participant1Id" | "participant2Id" =
side === 0 ? "participant1Id" : "participant2Id";
return {
winner: { round: "World Championship", matchNumber: 1, slot },
loser: { round: "Consolation Third Place", matchNumber: 1, slot },
};
}
const roundMap = LLWS_ADVANCEMENT[round];
if (!roundMap) {
throw new Error(`Round '${round}' is not part of the LLWS bracket`);
}
const { side, localMatch } = llwsSideAndLocal(round, matchNumber);
const routes = roundMap[localMatch];
if (!routes) {
throw new Error(`No LLWS advancement defined for ${round} match ${matchNumber}`);
}
// Winner and loser stay on their own side, so the same side offset applies to both.
const toGlobal = (d: LLWSDestination | null): LLWSResolvedDestination | null =>
d === null
? null
: { round: d.round, matchNumber: llwsMatchNumber(d.round, side, d.localMatch), slot: d.slot };
return { winner: toGlobal(routes.winner), loser: toGlobal(routes.loser) };
}
// The routing table itself is pure and lives in lib/ so the renderer can import it
// without pulling the database context into the browser bundle. Re-exported here so
// existing server-side callers and tests keep their import path.
export { LLWS_LOSER_ADVANCES_ROUNDS, resolveLLWSAdvancement, type LLWSResolvedDestination };
/**
* Generate the 20-team LLWS double-elimination bracket (38 matches).

View file

@ -0,0 +1,118 @@
/**
* clear-bracket is the only path that can tear down a bracket, so the guard around it
* matters: it discards recorded results and the placements derived from them.
*/
import { beforeEach, describe, expect, it, vi } from "vitest";
import {
findPlayoffMatchesByEventId,
deletePlayoffMatchesByEventId,
} from "~/models/playoff-match";
import { deleteParticipantResultsBySportsSeasonId } from "~/models/participant-result";
import { recalculateAffectedLeagues } from "~/models/scoring-calculator";
import { getScoringEventById } from "~/models/scoring-event";
import { action } from "../admin.sports-seasons.$id.events.$eventId.bracket.server";
vi.mock("~/models/scoring-event", async (importOriginal) => ({
...(await importOriginal<object>()),
getScoringEventById: vi.fn(),
updateScoringEvent: vi.fn(),
isReadOnlySibling: vi.fn(() => false),
}));
vi.mock("~/models/playoff-match", async (importOriginal) => ({
...(await importOriginal<object>()),
findPlayoffMatchesByEventId: vi.fn(),
deletePlayoffMatchesByEventId: vi.fn(),
}));
vi.mock("~/models/participant-result", async (importOriginal) => ({
...(await importOriginal<object>()),
deleteParticipantResultsBySportsSeasonId: vi.fn(),
}));
vi.mock("~/models/scoring-calculator", async (importOriginal) => ({
...(await importOriginal<object>()),
recalculateAffectedLeagues: vi.fn(),
}));
const EVENT = { id: "event-1", sportsSeasonId: "season-1" };
const params = { id: "season-1", eventId: "event-1" };
function clearRequest(confirm?: string): Request {
const body = new FormData();
body.set("intent", "clear-bracket");
if (confirm !== undefined) body.set("confirm", confirm);
return new Request("http://localhost/clear", { method: "POST", body });
}
function match(isComplete: boolean) {
return { id: `m-${Math.random()}`, isComplete };
}
// The action's real signature carries React Router's generated types; the clear path
// only reads request and params.
const run = (request: Request) =>
(action as unknown as (args: { request: Request; params: typeof params }) => Promise<{
error?: string;
success?: string;
}>)({ request, params });
describe("clear-bracket", () => {
beforeEach(() => {
vi.clearAllMocks();
vi.mocked(getScoringEventById).mockResolvedValue(
EVENT as unknown as Awaited<ReturnType<typeof getScoringEventById>>
);
vi.mocked(deletePlayoffMatchesByEventId).mockResolvedValue(undefined);
vi.mocked(deleteParticipantResultsBySportsSeasonId).mockResolvedValue(undefined);
vi.mocked(recalculateAffectedLeagues).mockResolvedValue(
undefined as unknown as Awaited<ReturnType<typeof recalculateAffectedLeagues>>
);
});
it("deletes the matches and the placements derived from them", async () => {
vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue([
match(false),
match(false),
] as unknown as Awaited<ReturnType<typeof findPlayoffMatchesByEventId>>);
const result = await run(clearRequest());
expect(result.success).toContain("2 match(es) removed");
expect(deletePlayoffMatchesByEventId).toHaveBeenCalledWith("event-1");
expect(deleteParticipantResultsBySportsSeasonId).toHaveBeenCalledWith("season-1");
});
it("refuses to discard completed matches without confirmation", async () => {
vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue([
match(true),
match(false),
] as unknown as Awaited<ReturnType<typeof findPlayoffMatchesByEventId>>);
const result = await run(clearRequest());
expect(result.error).toContain("1 completed match(es)");
expect(deletePlayoffMatchesByEventId).not.toHaveBeenCalled();
expect(deleteParticipantResultsBySportsSeasonId).not.toHaveBeenCalled();
});
it("discards completed matches once confirmed", async () => {
vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue([
match(true),
] as unknown as Awaited<ReturnType<typeof findPlayoffMatchesByEventId>>);
const result = await run(clearRequest("true"));
expect(result.success).toBeDefined();
expect(deletePlayoffMatchesByEventId).toHaveBeenCalledWith("event-1");
});
it("rejects an event with no bracket rather than reporting a no-op success", async () => {
vi.mocked(findPlayoffMatchesByEventId).mockResolvedValue(
[] as unknown as Awaited<ReturnType<typeof findPlayoffMatchesByEventId>>
);
const result = await run(clearRequest("true"));
expect(result.error).toContain("no bracket to clear");
expect(deletePlayoffMatchesByEventId).not.toHaveBeenCalled();
});
});

View file

@ -9,6 +9,7 @@ import {
import { getScoringEventById, updateScoringEvent, isReadOnlySibling } from "~/models/scoring-event";
import {
findPlayoffMatchesByEventId,
deletePlayoffMatchesByEventId,
generateBracketFromTemplate,
setMatchWinner,
advanceWinnerTemplate,
@ -288,6 +289,43 @@ export async function action({ request, params }: Route.ActionArgs) {
}
}
// The only way to repair a mis-seeded bracket: nothing else can rewrite a match's
// participants. Clearing brings back the setup form, so the admin re-seeds from there.
if (intent === "clear-bracket") {
try {
const event = await getScoringEventById(params.eventId);
if (!event) return { error: "Event not found" };
const existing = await findPlayoffMatchesByEventId(params.eventId);
if (existing.length === 0) {
return { error: "This event has no bracket to clear" };
}
// Clearing discards recorded results, so make the admin confirm once games have
// actually been played.
const completed = existing.filter((m) => m.isComplete).length;
if (completed > 0 && formData.get("confirm") !== "true") {
return {
error: `This bracket has ${completed} completed match(es). Confirm to discard those results.`,
};
}
await deletePlayoffMatchesByEventId(params.eventId);
// Placements were derived from the matches just deleted; leaving them behind would
// keep stale points on the standings.
await deleteParticipantResultsBySportsSeasonId(event.sportsSeasonId);
await recalculateAffectedLeagues(event.sportsSeasonId, database(), { skipDiscord: true });
return {
success: `Bracket cleared (${existing.length} match(es) removed). Set it up again below.`,
};
} catch (error) {
logger.error("Error clearing bracket:", error);
return {
error: error instanceof Error ? error.message : "Failed to clear bracket",
};
}
}
if (intent === "generate-bracket") {
const templateId = formData.get("templateId");

View file

@ -613,6 +613,42 @@ export default function EventBracket({
</Card>
)}
{/* Clear Bracket - the only escape hatch for a mis-seeded bracket. Nothing else
can rewrite a match's participants, so a wrong seeding has to be torn down
and rebuilt via the setup form below, which reappears once this runs. */}
{matches.length > 0 && (
<Card className="border-destructive/40">
<CardHeader>
<CardTitle>Clear Bracket</CardTitle>
<CardDescription>
Delete every match in this bracket so it can be set up again from
scratch. Use this when the wrong participants were seeded. This also
clears the season&apos;s placements and the points derived from them.
</CardDescription>
</CardHeader>
<CardContent>
<Form
method="post"
onSubmit={(e) => {
if (
!confirm(
`Delete all ${matches.length} match(es) in this bracket? Recorded results and placements will be lost.`
)
) {
e.preventDefault();
}
}}
>
<input type="hidden" name="intent" value="clear-bracket" />
<input type="hidden" name="confirm" value="true" />
<Button type="submit" variant="destructive">
Clear Bracket
</Button>
</Form>
</CardContent>
</Card>
)}
{/* ====== SETUP PHASE ====== */}
{showSetup && (
<Card>

122
app/test/fixtures/llws-bracket.ts vendored Normal file
View file

@ -0,0 +1,122 @@
/**
* The official 2026 LLBWS bracket (Williamsport, Aug 1930), transcribed from the PDF.
*
* The printed bracket numbers its games 138. Both the routing tests and the layout
* tests check themselves against these numbers, so the transcription lives here rather
* than in either one.
*/
// ── PDF game number ↔ (round, match number) ──────────────────────────────────
//
// Transcribed directly from the 2026 LLBWS bracket. U.S. games take the low match
// numbers in each round, International the high ones.
export const GAME_TO_MATCH: Record<number, { round: string; matchNumber: number }> = {
// Opening Round — U.S. G2,4,6,8 (M14); Intl G1,3,5,7 (M58)
2: { round: "Opening Round", matchNumber: 1 },
4: { round: "Opening Round", matchNumber: 2 },
6: { round: "Opening Round", matchNumber: 3 },
8: { round: "Opening Round", matchNumber: 4 },
1: { round: "Opening Round", matchNumber: 5 },
3: { round: "Opening Round", matchNumber: 6 },
5: { round: "Opening Round", matchNumber: 7 },
7: { round: "Opening Round", matchNumber: 8 },
// Winners Round 2 — U.S. G10,12; Intl G9,11
10: { round: "Winners Round 2", matchNumber: 1 },
12: { round: "Winners Round 2", matchNumber: 2 },
9: { round: "Winners Round 2", matchNumber: 3 },
11: { round: "Winners Round 2", matchNumber: 4 },
// Elimination Round 1 — U.S. G14,16; Intl G13,15
14: { round: "Elimination Round 1", matchNumber: 1 },
16: { round: "Elimination Round 1", matchNumber: 2 },
13: { round: "Elimination Round 1", matchNumber: 3 },
15: { round: "Elimination Round 1", matchNumber: 4 },
// Winners Semifinals — U.S. G17,19; Intl G18,20
17: { round: "Winners Semifinals", matchNumber: 1 },
19: { round: "Winners Semifinals", matchNumber: 2 },
18: { round: "Winners Semifinals", matchNumber: 3 },
20: { round: "Winners Semifinals", matchNumber: 4 },
// Elimination Round 2 — U.S. G22,24; Intl G21,23
22: { round: "Elimination Round 2", matchNumber: 1 },
24: { round: "Elimination Round 2", matchNumber: 2 },
21: { round: "Elimination Round 2", matchNumber: 3 },
23: { round: "Elimination Round 2", matchNumber: 4 },
// Elimination Round 3 — U.S. G26,28; Intl G25,27
26: { round: "Elimination Round 3", matchNumber: 1 },
28: { round: "Elimination Round 3", matchNumber: 2 },
25: { round: "Elimination Round 3", matchNumber: 3 },
27: { round: "Elimination Round 3", matchNumber: 4 },
// Winners Final — U.S. G30; Intl G29
30: { round: "Winners Final", matchNumber: 1 },
29: { round: "Winners Final", matchNumber: 2 },
// Elimination Round 4 — U.S. G32; Intl G31
32: { round: "Elimination Round 4", matchNumber: 1 },
31: { round: "Elimination Round 4", matchNumber: 2 },
// Elimination Final — U.S. G34; Intl G33
34: { round: "Elimination Final", matchNumber: 1 },
33: { round: "Elimination Final", matchNumber: 2 },
// Bracket Championship — U.S. G36; Intl G35
36: { round: "Bracket Championship", matchNumber: 1 },
35: { round: "Bracket Championship", matchNumber: 2 },
// Finals
37: { round: "Consolation Third Place", matchNumber: 1 },
38: { round: "World Championship", matchNumber: 1 },
};
export const MATCH_TO_GAME = new Map<string, number>(
Object.entries(GAME_TO_MATCH).map(([game, m]) => [
`${m.round}#${m.matchNumber}`,
Number(game),
])
);
export function gameNumberFor(round: string, matchNumber: number): number {
const game = MATCH_TO_GAME.get(`${round}#${matchNumber}`);
if (game === undefined) throw new Error(`No PDF game for ${round} #${matchNumber}`);
return game;
}
/** Narrows a destination that the test expects to exist. */
export function required<T>(destination: T | null): T {
if (destination === null) throw new Error("Expected a destination, got null");
return destination;
}
/** PDF game number a destination points at. */
export function destinationGame(
destination: { round: string; matchNumber: number } | null
): number {
const d = required(destination);
return gameNumberFor(d.round, d.matchNumber);
}
/**
* The official bracket printed as feed labels: for each game, which prior game's
* winner (W) or loser (L) fills each slot. `null` = a team seeded in directly.
*
* Transcribed from the PDF. This is the source of truth the routing must reproduce.
*/
export const EXPECTED_SLOTS: Record<number, [string | null, string | null]> = {
// Opening Round — all directly seeded
1: [null, null], 2: [null, null], 3: [null, null], 4: [null, null],
5: [null, null], 6: [null, null], 7: [null, null], 8: [null, null],
// Winners Round 2 — bye team, then an Opening Round winner
9: [null, "W1"], 10: [null, "W2"], 11: [null, "W3"], 12: [null, "W4"],
// Elimination Round 1
13: ["L3", "L5"], 14: ["L4", "L6"], 15: ["L1", "L7"], 16: ["L2", "L8"],
// Winners Semifinals
17: ["W6", "W10"], 18: ["W5", "W9"], 19: ["W12", "W8"], 20: ["W11", "W7"],
// Elimination Round 2
21: ["L9", "W13"], 22: ["L10", "W14"], 23: ["L11", "W15"], 24: ["L12", "W16"],
// Elimination Round 3 — cross-over
25: ["L18", "W23"], 26: ["L17", "W24"], 27: ["L20", "W21"], 28: ["L19", "W22"],
// Winners Final
29: ["W18", "W20"], 30: ["W17", "W19"],
// Elimination Round 4
31: ["W27", "W25"], 32: ["W28", "W26"],
// Elimination Final
33: ["L29", "W31"], 34: ["L30", "W32"],
// Bracket Championship
35: ["W29", "W33"], 36: ["W30", "W34"],
// Finals
37: ["L36", "L35"], 38: ["W36", "W35"],
};

View file

@ -7,6 +7,7 @@
"app/models/**/*.ts",
"app/services/**/*.ts",
"app/lib/**/*.ts",
"app/test/fixtures/**/*.ts",
"app/types/**/*.ts",
"vite.config.ts"
],