/** * Pure utility functions for the draft clock/timer system. * Extracted here to be independently testable and shared across * route handlers and UI components. * * Clock model (chess-clock / Fischer increment): * - Draft start: every team receives `initialTime` as their bank. * - While on the clock: the active team's bank counts down each second. * - After a pick is made: the picker's bank += `incrementTime`. * - Between turns: all other teams' banks are left untouched. */ /** * Formats a HH:MM time string as 12-hour time with AM/PM. * e.g. "23:00" → "11:00 PM", "07:30" → "7:30 AM" */ export function formatTime12h(t: string): string { const [h, m] = t.split(":").map(Number); const ap = (h || 0) >= 12 ? "PM" : "AM"; return `${(h || 0) % 12 || 12}:${String(m || 0).padStart(2, "0")} ${ap}`; } /** * Formats a seconds value for display. * undefined → "--:--" * < 3600 s → "m:ss" * >= 3600 s → "h:mm:ss" */ export function formatClockTime(seconds: number | undefined): string { if (seconds === undefined) return "--:--"; const clamped = Math.max(0, seconds); // guard against negative values from timer drift const h = Math.floor(clamped / 3600); const m = Math.floor((clamped % 3600) / 60); const s = clamped % 60; if (h > 0) return `${h}:${String(m).padStart(2, "0")}:${String(s).padStart(2, "0")}`; return `${m}:${String(s).padStart(2, "0")}`; } /** * Returns a team's new bank time after they complete a pick. * The increment is the post-pick reward (chess clock model). * * @param bankTime Current remaining seconds in the team's bank * @param incrementTime Bonus seconds awarded after each pick */ export function calculateTimeAfterPick( bankTime: number, incrementTime: number ): number { return bankTime + incrementTime; } /** * Converts a draftSpeed form value + timerMode into DB time fields. * * Standard mode: speed is raw seconds (the per-pick time); both fields equal it. * Chess clock mode: speed is a named preset that maps to (initial bank, increment). */ export function parseDraftSpeed( draftSpeed: string | null, draftTimerMode: "chess_clock" | "standard" ): { draftInitialTime: number; draftIncrementTime: number } { if (draftTimerMode === "standard") { const seconds = parseInt(draftSpeed ?? "", 10); const time = isNaN(seconds) ? 90 : seconds; return { draftInitialTime: time, draftIncrementTime: time }; } if (draftSpeed?.startsWith("custom:")) { const [, bankStr, incrStr] = draftSpeed.split(":"); const bank = parseInt(bankStr ?? "", 10); const incr = parseInt(incrStr ?? "", 10); if (!isNaN(bank) && !isNaN(incr)) return { draftInitialTime: bank, draftIncrementTime: incr }; } switch (draftSpeed) { case "fast": return { draftInitialTime: 60, draftIncrementTime: 10 }; case "slow": return { draftInitialTime: 28800, draftIncrementTime: 3600 }; case "very-slow": return { draftInitialTime: 43200, draftIncrementTime: 3600 }; default: return { draftInitialTime: 120, draftIncrementTime: 15 }; } } /** * Returns the Tailwind colour class(es) for a timer value. * * > 60 s → green (plenty of time) * > 30 s → amber (getting tight) * > 10 s → coral (urgent) * ≤ 10 s → coral + animate-pulse (critical) * undefined → muted (clock not running) */ export function getTimerColorClass(seconds: number | undefined): string { if (seconds === undefined) return "text-muted-foreground"; if (seconds > 60) return "text-emerald-400"; if (seconds > 30) return "text-amber-accent"; if (seconds > 10) return "text-coral-accent"; return "text-coral-accent animate-pulse"; }