# Draft Room Implementation Plan
## Overview
Build a real-time draft room using Socket.IO for live updates, with snake draft grid, player selection, per-team queue, and chess clock timers.
---
## Phase 1: Database Schema & Models
### 1.1 New Tables
**`draft_picks`**
```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- participant_id (uuid, references participants)
- pick_number (integer) - overall pick number
- round (integer)
- pick_in_round (integer)
- picked_by_user_id (varchar) - Clerk user ID
- picked_by_type (enum: 'owner', 'commissioner', 'auto') - who made the pick
- time_used (integer) - seconds used for this pick
- created_at (timestamp)
```
**`draft_queue`**
```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- participant_id (uuid, references participants)
- queue_position (integer)
- created_at (timestamp)
- updated_at (timestamp)
```
**`draft_timers`**
```sql
- id (uuid, primary key)
- season_id (uuid, references seasons)
- team_id (uuid, references teams)
- time_remaining (integer) - seconds remaining
- updated_at (timestamp)
```
### 1.2 Schema Updates
**Update `seasons` table:**
```sql
- draft_initial_time (integer) - seconds, default 120 (2 minutes)
- draft_increment_time (integer) - seconds, default 30
- current_pick_number (integer) - track current pick
- draft_started_at (timestamp)
- draft_paused (boolean, default false)
```
### 1.3 Model Functions
- `createDraftPick()`
- `getDraftPicks(seasonId)`
- `getCurrentPick(seasonId)`
- `addToQueue(teamId, participantId)`
- `removeFromQueue(queueId)`
- `reorderQueue(teamId, participantIds[])`
- `getTeamQueue(teamId)`
- `updateTeamTimer(teamId, timeRemaining)`
- `getTeamTimers(seasonId)`
- `initializeDraftTimers(seasonId)` - set initial time for all teams
- `autoPickForTeam(teamId)` - pick from queue or top EV
---
## Phase 2: League Settings Updates
### 2.1 Add Timer Configuration to Settings Page
- Add fields to "Draft Rounds" card:
- Initial Time (seconds) - default 120
- Increment Time (seconds) - default 30
- Update action handler to save these values
- Show in league info panel
---
## Phase 3: Socket.IO Setup
### 3.1 Server Setup
- Install `socket.io`
- Create `server/socket.ts`
- Initialize Socket.IO server alongside Remix
- Set up draft room namespaces: `draft-${seasonId}`
### 3.2 Socket Events (Server)
**Listen for:**
- `join-draft` - user joins draft room
- `make-pick` - user makes a pick
- `add-to-queue` - add player to queue
- `remove-from-queue` - remove from queue
- `reorder-queue` - reorder queue
- `commissioner-force-pick` - commissioner forces pick
- `commissioner-start-draft` - start draft
- `commissioner-pause-draft` - pause/resume draft
**Emit:**
- `pick-made` - broadcast new pick to room
- `timer-update` - broadcast timer updates (every second)
- `current-pick-changed` - notify whose turn it is
- `draft-started` - draft has begun
- `draft-paused` - draft paused/resumed
- `draft-completed` - all picks made
- `queue-updated` - queue changed (only to team owner)
### 3.3 Client Hook
- Create `hooks/useDraftSocket.ts`
- Handle connection/disconnection
- Provide methods to emit events
- Provide listeners for events
---
## Phase 4: Draft Room Route & Layout
### 4.1 Route Setup
- Create `/app/routes/leagues/$leagueId.draft.tsx`
- Loader:
- Verify user access (team owner or commissioner)
- Load season, teams, draft slots, participants
- Load existing draft picks
- Load user's team queue
- Load timer states
- No action needed (all via Socket.IO)
### 4.2 Layout Structure
```
┌─────────────────────────────────────────────────┐
│ Draft Room Header │
│ League Name | Status | Commissioner Controls │
└─────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────┐
│ Draft Grid (horizontally scrollable) │
│ Team 1 Team 2 Team 3 ... │
│ 5:23 4:12 3:45 ... (timers) │
│ ┌────┐ ┌────┐ ┌────┐ │
│ │1.01│ │1.02│ │1.03│ ... │
│ └────┘ └────┘ └────┘ │
│ ┌────┐ ┌────┐ ┌────┐ │
│ │2.03│ │2.02│ │2.01│ ... (snake) │
│ └────┘ └────┘ └────┘ │
└─────────────────────────────────────────────────┘
┌──────────────────────┬──────────────────────────┐
│ Available Players │ My Queue │
│ [Search: ____] │ 1. Player A │
│ [x] Hide Drafted │ 2. Player B │
│ │ 3. Player C │
│ □ Player 1 - NFL │ [Clear Queue] │
│ EV: 125 │ │
│ □ Player 2 - NBA │ │
│ EV: 118 │ │
│ ⊠ Player 3 - MLB │ │
│ (DRAFTED) │ │
└──────────────────────┴──────────────────────────┘
```
### 4.3 No Navigation Bar
- Create standalone layout without main nav
- Add "Exit Draft Room" button to return to league page
---
## Phase 5: Draft Grid Component
### 5.1 Calculate Snake Order
- Use existing draft slots for team order
- Generate pick order:
- Round 1: slots in order (1→N)
- Round 2: slots reversed (N→1)
- Round 3: slots in order (1→N)
- etc.
### 5.2 Grid Display
- Show team names as column headers
- Show timer under each team name
- Render grid cells with pick numbers (1.01, 1.02, etc.)
- Highlight current pick (border, background color)
- Show drafted participant in completed picks
- Responsive: horizontal scroll on smaller screens
### 5.3 Pick Cell Component
```tsx
```
---
## Phase 6: Player List Component
### 6.1 Player List Features
- Display all participants from season sports
- Show: "Participant Name - Sport"
- Show expected value
- Sort by: EV (desc), then alphabetical
- Search/filter by name
- Toggle to hide/show drafted players
- Click to add to queue (if not drafted)
- Visual indicator for drafted players
### 6.2 Player Item Component
```tsx
```
---
## Phase 7: Queue Component
### 7.1 Queue Features
- Show only current user's team queue
- Display in order (1, 2, 3, ...)
- Drag & drop to reorder
- Remove button for each item
- "Clear Queue" button
- Real-time sync via Socket.IO
### 7.2 Queue Actions
- Add player → emit `add-to-queue` → update DB → emit `queue-updated` to team
- Remove → emit `remove-from-queue` → update DB → emit `queue-updated`
- Reorder → emit `reorder-queue` → update DB → emit `queue-updated`
---
## Phase 8: Timer System
### 8.1 Timer Display
- Show under each team name in grid
- Format:
- "M:SS" for times under 1 hour (e.g., "5:23")
- "H:MM:SS" for times 1 hour or more (e.g., "2:15:30")
- Color coding:
- Green: > 60s
- Yellow: 30-60s
- Red: < 30s
- Flashing red: < 10s
### 8.2 Timer Logic (Server-Side)
- When draft starts: initialize all timers with `draft_initial_time`
- During a team's turn:
- Their timer counts down every second
- Other teams' timers remain paused
- When pick is made:
- Stop countdown for current team
- Add `draft_increment_time` to current team's timer
- Move to next pick
- Start next team's timer countdown
- Emit `timer-update` every second to all clients
- When timer reaches 0: trigger `autoPickForTeam()`
### 8.3 Auto-Pick Function
```typescript
async function autoPickForTeam(teamId: string, seasonId: string) {
// 1. Check queue - pick first item
// 2. If queue empty, pick highest EV participant not drafted
// 3. Create draft pick with picked_by_type='auto'
// 4. Emit pick-made event
// 5. Move to next pick
}
```
---
## Phase 9: Draft Actions & Permissions
### 9.1 Making a Pick
- Only current team owner or commissioner can pick
- Click participant in player list (if current turn)
- Validate: participant not already drafted
- Create draft pick record
- Emit `pick-made` to room
- Update current pick
- Update timers
### 9.2 Commissioner Controls
- Start Draft button (if not started)
- Pause/Resume button
- Force Pick button (for current team)
- Show in header, only visible to commissioners
### 9.3 Draft Start Logic
- Can be started manually by commissioner
- Or auto-start when `draftDateTime` is reached (background job?)
- Change season status to "drafting"
- Initialize timers
- Emit `draft-started`
### 9.4 Draft Completion
- When all picks made (picks = teams × rounds):
- Change season status to "active"
- Emit `draft-completed`
- Stop timers
---
## Phase 10: Real-Time Updates
### 10.1 Client State Management
- Use React state for:
- Draft picks array
- Current pick number
- Team timers
- User's queue
- Available participants
- Update state when Socket.IO events received
### 10.2 Optimistic Updates
- When user makes pick: update UI immediately
- If server rejects: revert and show error
- For queue operations: update immediately
---
## Phase 11: Mobile Responsiveness
### 11.1 Mobile Layout Adjustments
- Draft grid: horizontal scroll
- Stack player list and queue vertically
- Collapsible sections for player list/queue
- Larger touch targets for buttons
- Simplified timer display
---
## Implementation Order
1. **Phase 1**: Database schema & migrations
2. **Phase 2**: League settings timer config
3. **Phase 3**: Socket.IO setup (server + client hook)
4. **Phase 4**: Draft room route & basic layout
5. **Phase 5**: Draft grid component (static first)
6. **Phase 6**: Player list component
7. **Phase 7**: Queue component
8. **Phase 8**: Timer system (server-side logic)
9. **Phase 9**: Draft actions & permissions
10. **Phase 10**: Wire up real-time updates
11. **Phase 11**: Mobile polish
---
## Open Questions / Future Considerations
- **Background job for auto-start**: How to trigger draft start at `draftDateTime`? Cron job? Polling?
- **Timer persistence**: What if server restarts during draft? Store timer state in DB?
- **Undo picks**: Not in initial scope, but may want later
- **Draft history/log**: Separate view to see all picks in order?
- **Notifications**: Alert users when it's their turn? (email, push, etc.)
---
## Requirements Summary
### User Requirements
- Route: `/leagues/$leagueId/draft`
- Queue: Per-team, private (stored in database)
- Timer: Chess clock (initial time + increment per pick)
- Real-time: WebSocket (Socket.IO)
- Mobile: Should work on mobile
- Commissioner: Can force picks
- Participant sorting: By EV (desc), then alphabetical
- Search: Filter participants by name
- Toggle: Show/hide drafted participants
- Teams: 6-16 teams typical (12 average)
- Timer config: Configurable per league/season
- Auto-pick: From queue, or top EV if queue empty
- Draft state: "drafting" status
- Start: Auto-start at draft date/time, or manual by commissioner
- Pause/Resume: Commissioner can pause/resume
- Pick log: Track who made each pick (owner/commissioner/auto)
- Grid: Horizontally scrollable
- Player display: "Player Name - Sport"
- Pre-draft: Room viewable before draft starts
- Post-draft: Change status to "active" when complete