import { convertFuturesToElo } from "~/services/probability-engine"; import { simulatorInputLabel, type SimulatorManifestProfile } from "./manifest"; import { logger } from "~/lib/logger"; export type MissingEloStrategy = "block" | "fallbackElo" | "averageKnown" | "worstKnownMinus"; export type MissingRatingStrategy = "block" | "fallbackRating" | "averageKnown" | "worstKnownMinus"; /** * Sources a participant's strength input can be derived from, in the order the * resolver should try them. `"sourceElo"` represents the simulator's primary * direct input — a manually entered Elo for Elo-based sims, or the direct * `rating` for rating-based sims. Placing `"sourceOdds"` ahead of `"sourceElo"` * is how an admin makes futures odds override stored Elo/ratings. */ export type SourceEloKey = "sourceElo" | "projectedWins" | "projectedTablePoints" | "sourceOdds"; export const SOURCE_ELO_KEYS: readonly SourceEloKey[] = [ "sourceElo", "projectedWins", "projectedTablePoints", "sourceOdds", ]; /** Default priority: stored Elo/projections win, futures odds are the fallback. */ export const ELO_FIRST_SOURCE_PRIORITY: SourceEloKey[] = [ "sourceElo", "projectedWins", "projectedTablePoints", "sourceOdds", ]; /** Futures-override priority: freshly entered odds win over stored Elo/projections. */ export const FUTURES_FIRST_SOURCE_PRIORITY: SourceEloKey[] = [ "sourceOdds", "sourceElo", "projectedWins", "projectedTablePoints", ]; /** Whether a priority list prefers futures odds over the direct Elo/rating input. */ export function prefersFuturesOdds(priority: SourceEloKey[]): boolean { const oddsIndex = priority.indexOf("sourceOdds"); const eloIndex = priority.indexOf("sourceElo"); if (oddsIndex === -1) return false; return eloIndex === -1 || oddsIndex < eloIndex; } export interface SimulatorInputPolicy { missingEloStrategy: MissingEloStrategy; missingRatingStrategy: MissingRatingStrategy; /** Ordered preference for deriving a participant's strength input. */ sourceEloPriority: SourceEloKey[]; /** * Weight (0–1) given to the futures-odds signal in simulators that blend Elo * and odds (UCL, World Cup, NCAA Football, MLB, college hockey). The Elo * signal gets `1 - oddsWeight`. Set to 1.0 to make futures fully override Elo. */ oddsWeight: number; fallbackElo: number; fallbackEloDelta: number; eloMin: number; eloMax: number; fallbackRating: number; fallbackRatingDelta: number; ratingMin: number; ratingMax: number; } export interface ParticipantInputForPolicy { participantId: string; sourceOdds: number | null; sourceElo: number | null; rating: number | null; projectedWins: number | null; projectedTablePoints: number | null; } export interface ResolvedSourceElo { participantId: string; sourceElo: number; method: "direct" | "projectedWins" | "projectedTablePoints" | "sourceOdds" | MissingEloStrategy; } export interface ResolvedRating { participantId: string; rating: number; method: "direct" | "sourceOdds" | MissingRatingStrategy; } const DEFAULT_ODDS_WEIGHT = 0.3; const DEFAULT_POLICY: SimulatorInputPolicy = { missingEloStrategy: "block", missingRatingStrategy: "block", sourceEloPriority: ELO_FIRST_SOURCE_PRIORITY, oddsWeight: DEFAULT_ODDS_WEIGHT, fallbackElo: 1400, fallbackEloDelta: 25, eloMin: 1100, eloMax: 1900, fallbackRating: 0, fallbackRatingDelta: 5, ratingMin: -20, ratingMax: 40, }; function isRecord(value: unknown): value is Record { return typeof value === "object" && value !== null && !Array.isArray(value); } function optionalNumber(value: unknown, fallback: number): number { return typeof value === "number" && Number.isFinite(value) ? value : fallback; } function clamp(value: number, min: number, max: number): number { return Math.min(max, Math.max(min, value)); } function toWinRate(projection: number, maxProjection: number): number { if (maxProjection <= 0) return 0.5; return clamp(projection / maxProjection, 0.01, 0.99); } function projectionToElo( projection: number, maxProjection: number, parityFactor: number, policy: SimulatorInputPolicy ): number { const rate = toWinRate(projection, maxProjection); const elo = 1500 + parityFactor * Math.log10(rate / (1 - rate)); return clamp(Math.round(elo), policy.eloMin, policy.eloMax); } function parseSourceEloPriority(value: unknown, fallback: SourceEloKey[]): SourceEloKey[] { if (!Array.isArray(value)) return fallback; const seen = new Set(); const parsed: SourceEloKey[] = []; for (const entry of value) { if (typeof entry === "string" && (SOURCE_ELO_KEYS as readonly string[]).includes(entry) && !seen.has(entry as SourceEloKey)) { seen.add(entry as SourceEloKey); parsed.push(entry as SourceEloKey); } } return parsed.length > 0 ? parsed : fallback; } export function getSimulatorInputPolicy(config: Record): SimulatorInputPolicy { const rawPolicy = isRecord(config.inputPolicy) ? config.inputPolicy : {}; const eloStrategy = rawPolicy.missingEloStrategy; const ratingStrategy = rawPolicy.missingRatingStrategy; return { missingEloStrategy: eloStrategy === "fallbackElo" || eloStrategy === "averageKnown" || eloStrategy === "worstKnownMinus" ? eloStrategy : "block", missingRatingStrategy: ratingStrategy === "fallbackRating" || ratingStrategy === "averageKnown" || ratingStrategy === "worstKnownMinus" ? ratingStrategy : "block", sourceEloPriority: parseSourceEloPriority(rawPolicy.sourceEloPriority, DEFAULT_POLICY.sourceEloPriority), // Allow oddsWeight to live either in inputPolicy (the unified knob) or at the // top level of config (legacy per-profile defaultConfig), preferring the policy. oddsWeight: clamp( optionalNumber(rawPolicy.oddsWeight, optionalNumber(config.oddsWeight, DEFAULT_POLICY.oddsWeight)), 0, 1 ), fallbackElo: optionalNumber(rawPolicy.fallbackElo, DEFAULT_POLICY.fallbackElo), fallbackEloDelta: optionalNumber(rawPolicy.fallbackEloDelta, DEFAULT_POLICY.fallbackEloDelta), eloMin: optionalNumber(rawPolicy.eloMin, DEFAULT_POLICY.eloMin), eloMax: optionalNumber(rawPolicy.eloMax, DEFAULT_POLICY.eloMax), fallbackRating: optionalNumber(rawPolicy.fallbackRating, DEFAULT_POLICY.fallbackRating), fallbackRatingDelta: optionalNumber(rawPolicy.fallbackRatingDelta, DEFAULT_POLICY.fallbackRatingDelta), ratingMin: optionalNumber(rawPolicy.ratingMin, DEFAULT_POLICY.ratingMin), ratingMax: optionalNumber(rawPolicy.ratingMax, DEFAULT_POLICY.ratingMax), }; } export function sourceEloRequirementLabel(profile: SimulatorManifestProfile): string { const alternatives = profile.derivableInputs?.sourceElo ?? []; // Omit "configured fallback" from the label: if a participant appears in // missingInputs it means no fallback resolved it, so mentioning fallback // as an option would be misleading. return ["Elo rating", ...alternatives.map(simulatorInputLabel)].join(" / "); } export function ratingRequirementLabel(profile: SimulatorManifestProfile): string { const alternatives = profile.derivableInputs?.rating ?? []; return ["rating", ...alternatives.map(simulatorInputLabel)].join(" / "); } export function resolveSourceElos( inputs: ParticipantInputForPolicy[], profile: Pick, config: Record ): Map { const policy = getSimulatorInputPolicy(config); const resolved = new Map(); const alternatives = new Set(profile.derivableInputs?.sourceElo ?? []); const parityFactor = optionalNumber(config.parityFactor, 400); // Resolve each participant from the first source in the configured priority // that (a) is permitted for this simulator and (b) has a value. The direct // `sourceElo` input is always permitted; the rest must be declared in the // profile's `derivableInputs.sourceElo`. Reordering the priority so that // `sourceOdds` precedes `sourceElo` makes freshly entered futures odds // override a stale Elo (and projections) without destroying the stored value. for (const source of policy.sourceEloPriority) { if (source !== "sourceElo" && !alternatives.has(source)) continue; if (source === "sourceElo") { for (const input of inputs) { if (resolved.has(input.participantId)) continue; if (input.sourceElo !== null && input.sourceElo !== undefined) { resolved.set(input.participantId, { participantId: input.participantId, sourceElo: input.sourceElo, method: "direct", }); } } } else if (source === "projectedWins") { const seasonGames = optionalNumber(config.seasonGames, Math.max(...inputs.map((input) => input.projectedWins ?? 0), 1)); for (const input of inputs) { if (resolved.has(input.participantId) || input.projectedWins === null || input.projectedWins === undefined) continue; resolved.set(input.participantId, { participantId: input.participantId, sourceElo: projectionToElo(input.projectedWins, seasonGames, parityFactor, policy), method: "projectedWins", }); } } else if (source === "projectedTablePoints") { const seasonGames = optionalNumber(config.seasonGames, 38); const maxPoints = optionalNumber(config.maxTablePoints, seasonGames * 3); for (const input of inputs) { if (resolved.has(input.participantId) || input.projectedTablePoints === null || input.projectedTablePoints === undefined) continue; resolved.set(input.participantId, { participantId: input.participantId, sourceElo: projectionToElo(input.projectedTablePoints, maxPoints, parityFactor, policy), method: "projectedTablePoints", }); } } else if (source === "sourceOdds") { // Odds-derived Elo maps onto eloMin/eloMax via convertFuturesToElo; when // mixed with direct Elo for other participants the two scales are not // jointly calibrated. That mixed case is intentionally left as-is. const oddsInputs = inputs .filter((input) => !resolved.has(input.participantId) && input.sourceOdds !== null && input.sourceOdds !== undefined) .map((input) => ({ participantId: input.participantId, odds: input.sourceOdds as number })); if (oddsInputs.length === 1) { logger.warn( `resolveSourceElos: only 1 participant has sourceOdds (${oddsInputs[0].participantId}). ` + `convertFuturesToElo requires at least 2 to derive a meaningful Elo spread — falling through to the next source.` ); } if (oddsInputs.length >= 2) { const converted = convertFuturesToElo(oddsInputs); for (const [participantId, elo] of converted) { resolved.set(participantId, { participantId, sourceElo: clamp(Math.round(elo), policy.eloMin, policy.eloMax), method: "sourceOdds", }); } } } } const knownElos = [...resolved.values()].map((value) => value.sourceElo); const averageKnown = knownElos.length > 0 ? knownElos.reduce((sum, elo) => sum + elo, 0) / knownElos.length : policy.fallbackElo; const worstKnown = knownElos.length > 0 ? Math.min(...knownElos) : policy.fallbackElo; for (const input of inputs) { if (resolved.has(input.participantId) || policy.missingEloStrategy === "block") continue; let sourceElo: number; if (policy.missingEloStrategy === "averageKnown") { sourceElo = averageKnown; } else if (policy.missingEloStrategy === "worstKnownMinus") { sourceElo = worstKnown - policy.fallbackEloDelta; } else { sourceElo = policy.fallbackElo; } resolved.set(input.participantId, { participantId: input.participantId, sourceElo: clamp(Math.round(sourceElo), policy.eloMin, policy.eloMax), method: policy.missingEloStrategy, }); } return resolved; } export function resolveRatings( inputs: ParticipantInputForPolicy[], profile: Pick, config: Record ): Map { const policy = getSimulatorInputPolicy(config); const resolved = new Map(); const alternatives = new Set(profile.derivableInputs?.rating ?? []); // Ratings share the configured priority list: the `"sourceElo"` slot stands // for this simulator's direct strength input (here, `rating`), so ordering // `"sourceOdds"` ahead of `"sourceElo"` makes futures override the rating too. // Projection sources do not apply to rating-based simulators and are skipped. for (const source of policy.sourceEloPriority) { if (source === "sourceElo") { for (const input of inputs) { if (resolved.has(input.participantId)) continue; if (input.rating !== null && input.rating !== undefined) { resolved.set(input.participantId, { participantId: input.participantId, rating: input.rating, method: "direct", }); } } } else if (source === "sourceOdds" && alternatives.has("sourceOdds")) { const oddsInputs = inputs .filter((input) => !resolved.has(input.participantId) && input.sourceOdds !== null && input.sourceOdds !== undefined) .map((input) => ({ participantId: input.participantId, odds: input.sourceOdds as number })); if (oddsInputs.length === 1) { logger.warn( `resolveRatings: only 1 participant has sourceOdds (${oddsInputs[0].participantId}). ` + `convertFuturesToElo requires at least 2 to derive a meaningful rating — falling through to the next source.` ); } if (oddsInputs.length >= 2) { const converted = convertFuturesToElo(oddsInputs, "american", { exponent: 0.33, eloMin: policy.ratingMin, eloMax: policy.ratingMax, }); for (const [participantId, rating] of converted) { resolved.set(participantId, { participantId, rating: clamp(rating, policy.ratingMin, policy.ratingMax), method: "sourceOdds", }); } } } } const knownRatings = [...resolved.values()].map((value) => value.rating); const averageKnown = knownRatings.length > 0 ? knownRatings.reduce((sum, rating) => sum + rating, 0) / knownRatings.length : policy.fallbackRating; const worstKnown = knownRatings.length > 0 ? Math.min(...knownRatings) : policy.fallbackRating; for (const input of inputs) { if (resolved.has(input.participantId) || policy.missingRatingStrategy === "block") continue; let rating: number | null; if (policy.missingRatingStrategy === "averageKnown") { rating = averageKnown; } else if (policy.missingRatingStrategy === "worstKnownMinus") { rating = knownRatings.length > 0 ? worstKnown - policy.fallbackRatingDelta : null; } else { rating = policy.fallbackRating; } if (rating === null) continue; resolved.set(input.participantId, { participantId: input.participantId, rating: clamp(rating, policy.ratingMin, policy.ratingMax), method: policy.missingRatingStrategy, }); } return resolved; }