brackt/app/components/draft/MiniDraftGrid.tsx
Chris Parsons 9ed0282fd0
New design (#309)
* Redesign home page with new layout and component system

- Two-column layout (My Leagues 2/3, Upcoming Events 1/3) with mobile stack
- LeagueRow: square avatar, gradient draft highlight, rank/points display, progress bar
- MyLeaguesCard, CreateLeagueCard with shared SectionCardHeader
- UpcomingEventsCard: vertical timeline with grouped multi-league events
- Shared gradient system: BracktGradients SVG defs, GradientIcon wrapper, brand.ts constants
- Button default variant updated to green→cyan gradient
- Navbar: plain nav links with gradient hover, support/admin icon buttons
- Accessibility fixes: semantic h2 headings, aria-label on LeagueAvatar and nav elements
- Storybook stories for all new components

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Responsive league row layout and mobile polish

- League rows stack avatar+name on top, stats full-width below on mobile
- Stats spread to right side on sm+ screens with border separator on mobile
- Tighter padding on mobile (px-3/py-3), full padding on sm+
- Card headers and content use px-3 sm:px-6 to reduce mobile gutters
- Two-column home layout deferred to lg breakpoint (tablet gets stacked)
- Active leagues sorted by completion percentage descending
- Default rank 1 / 0 points for active leagues with no scoring events yet
- Fix ordinal bug for 11th/12th/13th; add aria-labels to rank change indicators
- Remove dead StatDivider className prop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Improve claude file.

* Add StandingsPreview card component with podium row styling

- New StandingsPreview component with gold/silver/bronze row tints for
  top 3, team avatar, and LeagueRow-style stat columns (Ranking + Points)
  with rank and 7-day point change indicators
- Fix GradientIcon in Storybook by adding BracktGradients decorator to
  preview.tsx (renamed from .ts to support JSX)
- Fix degenerate SVG gradient on horizontal strokes by switching
  BracktGradients to gradientUnits="userSpaceOnUse" with Lucide-space
  coordinates (0→24)
- Revert erroneous fill: url(#gradient) from GradientIcon; stroke-only
  fix was sufficient once gradientUnits was corrected

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update components on league homepage.

* Finish up league page styling.

* Work on standings page.

* Add story for RecentScoresCard

* Update Point Progression Chart.

* Sort point progression legend by ranking and add team links to standings rows

* Fix standings discrepancy on change.

* Create draft cell component.

* Update draft board page

* Draft room improvements.

* Update some draft room styling.

* Fix context menu missing.

* Move tab navigation and autodraft to header row, narrow sidebar

* Virtualize available participants list, memoize draft room props

Adds @tanstack/react-virtual to replace separate mobile/desktop lists
with a single unified virtual scroll loop. Also memoizes miniDraftGrid
and availableParticipantsSectionProps, and switches pick lookup from
Array.find to a Map for O(1) access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Update draft room UI.

* More draft room fixes.

* Draft room tweaks.

* Fix Rosters page.

* Queue Section fixes.

* Mobile Draft fixes.

* Fix draft board page.

* Create bracket look.

* Bracket work.

* Finish bracket page.

* Homepage initial styling

* homepage copy

* Add privacy policy. Fixes #88.

* how to play copy

* rules copy

* Fix brackets on homepage.

* Add footer to website.

* Glow on dots.

* Landing page copy.

* Fix sidebar.

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 13:14:55 -07:00

289 lines
11 KiB
TypeScript

import { memo, useState, useEffect, useRef } from "react";
import { DraftPickCell } from "~/components/draft/DraftPickCell";
import type { SeasonStatus } from "~/models/season";
import {
ContextMenu,
ContextMenuContent,
ContextMenuItem,
ContextMenuTrigger,
} from "~/components/ui/context-menu";
import { formatClockTime, getTimerColorClass } from "~/lib/draft-timer";
const ROW_GAP = 6; // gap-1.5
const ANIMATION_MS = 300;
function getRoundIndices(round: number): [number, number] {
if (round <= 2) return [0, 1];
return [round - 2, round - 1];
}
export interface MiniDraftGridProps {
draftSlots: Array<{
id: string;
draftOrder: number;
team: {
id: string;
name: string;
logoUrl?: string | null;
};
}>;
draftGrid: Array<
Array<{
pickNumber: number;
round: number;
pickInRound: number;
teamId: string;
pick?: {
participant: {
name: string;
};
sport: {
name: string;
};
};
}>
>;
currentPick: number;
currentRound: number;
ownerMap?: Record<string, string>;
teamTimers?: Record<string, number | undefined>;
autodraftStatus?: Record<string, { isEnabled: boolean }>;
seasonStatus?: SeasonStatus;
draftPaused?: boolean;
onForceAutopick?: (pickNumber: number, teamId: string) => void;
onForceManualPickOpen?: (pickNumber: number, teamId: string) => void;
onReplacePick?: (pickNumber: number, teamId: string) => void;
onRollbackToPick?: (pickNumber: number) => void;
}
export const MiniDraftGrid = memo(function MiniDraftGrid({
draftSlots,
draftGrid,
currentPick,
currentRound,
ownerMap = {},
teamTimers = {},
autodraftStatus = {},
seasonStatus,
draftPaused,
onForceAutopick,
onForceManualPickOpen,
onReplacePick,
onRollbackToPick,
}: MiniDraftGridProps) {
const [displayedIndices, setDisplayedIndices] = useState<[number, number]>(() => getRoundIndices(currentRound));
const [extraIndex, setExtraIndex] = useState<number | null>(null);
const [sliding, setSliding] = useState(false);
const animGenRef = useRef(0);
const prevRoundRef = useRef(currentRound);
const firstRowRef = useRef<HTMLDivElement>(null);
const [rowHeight, setRowHeight] = useState(0);
const scrollContainerRef = useRef<HTMLDivElement>(null);
const currentCellRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (firstRowRef.current) {
setRowHeight(firstRowRef.current.getBoundingClientRect().height);
}
}, [draftGrid]);
useEffect(() => {
const container = scrollContainerRef.current;
const cell = currentCellRef.current;
if (!container || !cell) return;
const containerRect = container.getBoundingClientRect();
const cellRect = cell.getBoundingClientRect();
const scrollLeft = container.scrollLeft + cellRect.left - containerRect.left - (containerRect.width - cellRect.width) / 2;
container.scrollTo({ left: Math.max(0, scrollLeft), behavior: "smooth" });
}, [currentPick]);
useEffect(() => {
const prev = prevRoundRef.current;
prevRoundRef.current = currentRound;
const newIndices = getRoundIndices(currentRound);
const prevIndices = getRoundIndices(prev);
if (newIndices[0] === prevIndices[0]) return;
// Non-sequential jump or animation already running: snap and invalidate any in-flight animation
if (newIndices[0] !== prevIndices[0] + 1 || animGenRef.current > 0) {
animGenRef.current++; // invalidate any in-flight animation closure
setDisplayedIndices(newIndices);
setExtraIndex(null);
setSliding(false);
return;
}
const gen = ++animGenRef.current;
setExtraIndex(newIndices[1]);
// Two rAFs: first lets React flush the extra row to DOM, second starts the CSS transition
requestAnimationFrame(() => {
requestAnimationFrame(() => {
setSliding(true);
setTimeout(() => {
if (animGenRef.current !== gen) return; // interrupted by snap
setDisplayedIndices(newIndices);
setExtraIndex(null);
setSliding(false);
animGenRef.current = 0;
}, ANIMATION_MS + 20);
});
});
}, [currentRound]);
if (draftGrid.length === 0) return null;
// h-14 (56px) + gap-1.5 (6px) fallback until first measurement
const effectiveRowHeight = rowHeight > 0 ? rowHeight : 56;
const roundIndicesToRender: number[] = extraIndex !== null
? [displayedIndices[0], displayedIndices[1], extraIndex]
: [displayedIndices[0], displayedIndices[1]];
return (
<div ref={scrollContainerRef} className="overflow-x-auto">
<div className="inline-block min-w-full">
{/* Team header */}
<div className="flex gap-1.5 mb-1.5">
{draftSlots.map((slot) => {
const teamTime = teamTimers[slot.team.id];
const isAutodraft = autodraftStatus[slot.team.id]?.isEnabled ?? false;
return (
<div key={slot.id} className="flex-1 min-w-20 text-center">
<div className="text-xs font-medium truncate px-1 flex items-center justify-center gap-0.5">
{isAutodraft && (
<span className="inline-flex items-center justify-center h-3.5 w-3.5 text-[9px] font-bold text-white bg-black shrink-0">A</span>
)}
<span className="truncate">{ownerMap[slot.team.id] || slot.team.name}</span>
</div>
<div className={`text-xs font-mono px-1 ${getTimerColorClass(teamTime)}`}>
{formatClockTime(teamTime)}
</div>
</div>
);
})}
</div>
{/* Rows — clipped to 2-row height, slides to reveal new round */}
<div style={{ height: `${effectiveRowHeight * 2 + ROW_GAP}px`, overflow: "hidden" }}>
<div
style={{
display: "flex",
flexDirection: "column",
gap: `${ROW_GAP}px`,
transform: sliding ? `translateY(-${effectiveRowHeight + ROW_GAP}px)` : "translateY(0)",
transition: sliding ? `transform ${ANIMATION_MS}ms ease-in-out` : "none",
}}
>
{roundIndicesToRender.map((roundIndex) => {
if (roundIndex >= draftGrid.length) return null;
const roundPicks = draftGrid[roundIndex];
const round = roundIndex + 1;
const isEvenRound = round % 2 === 0;
const displayPicks = isEvenRound ? [...roundPicks].toReversed() : roundPicks;
return (
<div key={round} ref={roundIndex === displayedIndices[0] ? firstRowRef : undefined} className="flex gap-1.5 items-stretch flex-shrink-0">
{displayPicks.map((cell) => {
const isCurrent = cell.pickNumber === currentPick;
const isPicked = !!cell.pick;
const cellState = isPicked ? "picked" : isCurrent ? "current" : "upcoming";
const pickData = cell.pick
? {
participant: { name: cell.pick.participant.name },
sport: { name: cell.pick.sport.name },
}
: undefined;
if (!isPicked && isCurrent && (onForceAutopick || onForceManualPickOpen)) {
return (
<ContextMenu key={cell.pickNumber}>
<ContextMenuTrigger asChild>
<DraftPickCell
ref={isCurrent ? currentCellRef : undefined}
pickNumber={cell.pickNumber}
round={cell.round}
pickInRound={cell.pickInRound}
state={cellState}
pick={pickData}
seasonStatus={seasonStatus}
draftPaused={draftPaused}
className="cursor-context-menu"
/>
</ContextMenuTrigger>
<ContextMenuContent>
{onForceAutopick && (
<ContextMenuItem onClick={() => onForceAutopick(cell.pickNumber, cell.teamId)}>
Force Auto Pick
</ContextMenuItem>
)}
{onForceManualPickOpen && (
<ContextMenuItem onClick={() => onForceManualPickOpen(cell.pickNumber, cell.teamId)}>
Force Manual Pick
</ContextMenuItem>
)}
</ContextMenuContent>
</ContextMenu>
);
}
if (isPicked && (onReplacePick || onRollbackToPick)) {
return (
<ContextMenu key={cell.pickNumber}>
<ContextMenuTrigger asChild>
<DraftPickCell
pickNumber={cell.pickNumber}
round={cell.round}
pickInRound={cell.pickInRound}
state={cellState}
pick={pickData}
seasonStatus={seasonStatus}
draftPaused={draftPaused}
className="cursor-context-menu"
/>
</ContextMenuTrigger>
<ContextMenuContent>
{onReplacePick && (
<ContextMenuItem onClick={() => onReplacePick(cell.pickNumber, cell.teamId)}>
Replace Pick
</ContextMenuItem>
)}
{onRollbackToPick && (
<ContextMenuItem
onClick={() => onRollbackToPick(cell.pickNumber)}
className="text-destructive focus:text-destructive"
>
Roll Back to This Pick
</ContextMenuItem>
)}
</ContextMenuContent>
</ContextMenu>
);
}
return (
<DraftPickCell
key={cell.pickNumber}
ref={isCurrent ? currentCellRef : undefined}
pickNumber={cell.pickNumber}
round={cell.round}
pickInRound={cell.pickInRound}
state={cellState}
pick={pickData}
seasonStatus={seasonStatus}
draftPaused={draftPaused}
/>
);
})}
</div>
);
})}
</div>
</div>
</div>
</div>
);
});