brackt/app/routes/api/draft.pause.ts
chrisp f96c8f5244
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Fix draft timer: broadcasts, increments, reconnect sync, overnight pause (#72)
## Summary

- **Timer bank broadcasts**: emit `timer-bank-updated` after every pick so all clients immediately see the updated bank instead of waiting for the next `timer-pick-started`
- **Increment accuracy**: capture `pickMadeAt` at route entry (before auth/DB overhead) and use `Math.ceil` so credited seconds always match the client countdown display
- **Race condition fix**: hold `schedulingInProgress` lock for the full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick
- **force-autopick fix**: call `rescheduleTimer` so the next team's clock starts immediately instead of waiting for the old timeout to naturally expire
- **adjust-time-bank fix**: for on-clock teams, shift `picksExpiresAt` by the adjustment and reschedule so the client countdown updates; block adjustments that would reduce the bank to zero
- **New socket events**: `timer-pick-started`, `timer-overnight-paused`, `timer-bank-updated` with full type definitions; removed dead `timer-update` event
- **Reconnect sync**: `draft-state-sync` now includes `expiresAt` for the active timer and `isOvernightPause` state so reconnecting clients see accurate countdown and pause banner immediately without a page reload
- **Room closure countdown**: capture client-side timestamp when draft completes so the "Room closes in X" countdown actually ticks down before the loader revalidates with `draftCompletedAt`
- **Countdown interval**: run at 500ms with `Math.ceil` to prevent skipped seconds under event loop pressure
- **Overnight pause UX**: `canPick` only blocks on commissioner pause — overnight pause freezes the timer but the on-clock player can still pick early
- **Overnight pause refactor**: extract `checkOvernightPause` to `server/overnight-pause-check.ts`, breaking the `timer↔socket` circular import and sharing the timezone cache across both callers with correct eviction
- **PostgreSQL type fix**: cast `varchar` owner ID to `uuid` in `getTeamTimezone` join

## Test plan

- [ ] Manual pick: all clients see bank increment immediately after pick
- [ ] Timeout pick: all clients see bank update (0 → increment); next clock starts within ~1s
- [ ] Force-autopick: next team's clock starts immediately; no "Pick already made" log
- [ ] Force-manual-pick: all clients see bank increment
- [ ] Pause while clock running: countdown freezes on all clients
- [ ] Resume: clock continues from frozen value
- [ ] adjust-time-bank on on-clock team: countdown shifts immediately
- [ ] adjust-time-bank to zero: returns 400 error
- [ ] Reconnect (socket disconnect/connect): countdown resumes for correct team
- [ ] Hard refresh mid-draft: on-clock indicator and countdown correct immediately
- [ ] Draft complete: "Room closes in X" counts down
- [ ] Overnight pause: banner shows, pick buttons still enabled, timer frozen
- [ ] `npm run test:run` — all 158 files / 2351 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Chris Parsons <chrisparsons1127@gmail.com>
Reviewed-on: #72
2026-06-06 05:57:46 +00:00

87 lines
2.4 KiB
TypeScript

import { auth } from "~/lib/auth.server";
import { eq } from "drizzle-orm";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { isCommissioner } from "~/models/commissioner";
import { logCommissionerAction } from "~/models/audit-log";
import { getSocketIO } from "../../../server/socket";
import { onDraftPaused } from "../../../server/timer";
import { logger } from "~/lib/logger";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const { request } = args;
const session = await auth.api.getSession({ headers: args.request.headers });
const userId = session?.user.id ?? null;
if (!userId) {
return Response.json({ error: "Unauthorized" }, { status: 401 });
}
const formData = await request.formData();
const seasonId = formData.get("seasonId") as string;
if (!seasonId) {
return Response.json({ error: "Season ID is required" }, { status: 400 });
}
const db = database();
// Get season
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
with: {
league: true,
},
});
if (!season) {
return Response.json({ error: "Season not found" }, { status: 404 });
}
// Verify user is commissioner
if (!(await isCommissioner(season.leagueId, userId))) {
return Response.json(
{ error: "Only commissioners can pause the draft" },
{ status: 403 }
);
}
// Check if draft is active
if (season.status !== "draft") {
return Response.json({ error: "Draft is not active" }, { status: 400 });
}
// Pause the draft
await db
.update(schema.seasons)
.set({ draftPaused: true })
.where(eq(schema.seasons.id, seasonId));
await logCommissionerAction({
seasonId,
leagueId: season.leagueId,
actorUserId: userId,
action: "draft_paused",
details: { pickNumber: season.currentPickNumber },
});
// Cancel the in-memory timeout and snapshot remaining time so resume is accurate.
try {
await onDraftPaused(seasonId);
} catch (err) {
logger.error("[Pause] onDraftPaused failed:", err);
}
// Emit socket event
try {
getSocketIO().to(`draft-${seasonId}`).emit("draft-paused", {
seasonId,
paused: true,
});
} catch (error) {
logger.error("Socket.IO error:", error);
}
return Response.json({ success: true, paused: true });
}