- Broadcast timer-bank-updated after every pick so all connected clients immediately see the updated time bank (was only visible on next timer-pick-started) - Capture pickMadeAt at route entry (before auth/DB overhead) and use Math.ceil so credited seconds always match the client countdown display - Clear picksExpiresAt on every pick so _schedulePickForSeason starts fresh - Hold schedulingInProgress lock for full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick - Fix force-autopick route: call rescheduleTimer so the next team's clock starts immediately instead of waiting for the old timeout to fire naturally - Fix draft.adjust-time-bank for on-clock teams: shift picksExpiresAt by the adjustment and reschedule, so the client countdown updates; block adjustments that would reduce the bank to zero - Add timer-pick-started / timer-overnight-paused / timer-bank-updated socket events with full type definitions; replace dead timer-update event - Fix draft-state-sync to include expiresAt for the active timer and isOvernightPause state so reconnecting clients see accurate countdown and pause banner immediately - Fix room-closure countdown: capture client-side timestamp when draft completes so countdown runs even before the loader revalidates with draftCompletedAt - Run countdown interval at 500ms with Math.ceil to prevent skipped seconds - Add draft-started socket handler to transition pre-draft UI without a refresh - Fix overnight pause: canPick only blocks on commissioner pause, not overnight pause (timer freezes but player can still pick early) - Extract checkOvernightPause to server/overnight-pause-check.ts, breaking the timer↔socket circular import and ensuring the timezone cache is shared and evicted correctly across both callers - Fix PostgreSQL varchar=uuid type mismatch in getTeamTimezone join Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
139 lines
4.6 KiB
TypeScript
139 lines
4.6 KiB
TypeScript
import { auth } from "~/lib/auth.server";
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import { eq, and } from "drizzle-orm";
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import { database } from "~/database/context";
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import * as schema from "~/database/schema";
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import { isCommissioner } from "~/models/commissioner";
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import { logCommissionerAction } from "~/models/audit-log";
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import { getSocketIO } from "../../../server/socket";
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import { rescheduleTimer } from "../../../server/timer";
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import { logger } from "~/lib/logger";
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import type { ActionFunctionArgs } from "react-router";
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export async function action(args: ActionFunctionArgs) {
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const { request } = args;
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const session = await auth.api.getSession({ headers: args.request.headers });
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const userId = session?.user.id ?? null;
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if (!userId) {
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return Response.json({ error: "Unauthorized" }, { status: 401 });
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}
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const formData = await request.formData();
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const seasonId = formData.get("seasonId") as string;
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const teamId = formData.get("teamId") as string;
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const adjustmentRaw = formData.get("adjustment");
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const adjustment = adjustmentRaw !== null ? parseInt(adjustmentRaw as string, 10) : NaN;
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if (!seasonId || !teamId || isNaN(adjustment)) {
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return Response.json({ error: "seasonId, teamId, and adjustment are required" }, { status: 400 });
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}
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const db = database();
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const season = await db.query.seasons.findFirst({
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where: eq(schema.seasons.id, seasonId),
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});
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if (!season) {
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return Response.json({ error: "Season not found" }, { status: 404 });
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}
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if (season.status !== "draft") {
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return Response.json({ error: "Draft is not currently active" }, { status: 409 });
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}
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if (!(await isCommissioner(season.leagueId, userId))) {
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return Response.json(
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{ error: "Only commissioners can adjust time banks" },
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{ status: 403 }
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);
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}
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const [currentTimer] = await db
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.select()
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.from(schema.draftTimers)
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.where(
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and(
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eq(schema.draftTimers.seasonId, seasonId),
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eq(schema.draftTimers.teamId, teamId)
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)
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);
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let newTime: number;
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let isOnClock = false;
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if (!currentTimer) {
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if (adjustment <= 0) {
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return Response.json({ error: "Timer not found for this team" }, { status: 404 });
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}
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newTime = adjustment;
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await db.insert(schema.draftTimers).values({
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seasonId,
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teamId,
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timeRemaining: newTime,
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});
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} else {
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const now = Date.now();
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if (currentTimer.picksExpiresAt && currentTimer.picksExpiresAt.getTime() > now) {
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// Team is on the clock — base the adjustment on the live expiry, not the stale timeRemaining.
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isOnClock = true;
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const msRemaining = currentTimer.picksExpiresAt.getTime() - now;
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const currentRemaining = Math.max(0, Math.ceil(msRemaining / 1000));
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newTime = currentRemaining + adjustment;
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if (newTime <= 0) {
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return Response.json({ error: "Adjustment would reduce the time bank to zero or below" }, { status: 400 });
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}
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const newExpiresAt = new Date(now + newTime * 1000);
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await db
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.update(schema.draftTimers)
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.set({ timeRemaining: newTime, picksExpiresAt: newExpiresAt, updatedAt: new Date() })
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.where(eq(schema.draftTimers.id, currentTimer.id));
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} else {
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newTime = currentTimer.timeRemaining + adjustment;
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if (newTime <= 0) {
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return Response.json({ error: "Adjustment would reduce the time bank to zero or below" }, { status: 400 });
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}
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await db
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.update(schema.draftTimers)
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.set({ timeRemaining: newTime, updatedAt: new Date() })
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.where(eq(schema.draftTimers.id, currentTimer.id));
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}
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}
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const team = await db.query.teams.findFirst({
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where: eq(schema.teams.id, teamId),
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});
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await logCommissionerAction({
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seasonId,
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leagueId: season.leagueId,
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actorUserId: userId,
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action: "time_bank_edited",
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affectedTeamIds: [teamId],
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details: {
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teamId,
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teamName: team?.name ?? teamId,
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adjustment,
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newTimeRemaining: newTime,
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},
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});
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if (isOnClock) {
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// Reschedule cancels the old setTimeout and re-reads picksExpiresAt from the DB,
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// then emits timer-pick-started with the new expiresAt so all clients update their countdown.
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try {
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await rescheduleTimer(seasonId);
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} catch (err) {
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logger.error("[AdjustTimeBank] rescheduleTimer failed:", err);
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}
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} else {
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// Off-clock team: just push the updated bank to all clients.
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try {
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getSocketIO().to(`draft-${seasonId}`).emit("timer-bank-updated", { teamId, timeRemaining: newTime });
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} catch (error) {
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logger.error("Socket.IO error:", error);
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}
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}
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return Response.json({ success: true, timeRemaining: newTime });
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}
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