- Broadcast timer-bank-updated after every pick so all connected clients immediately see the updated time bank (was only visible on next timer-pick-started) - Capture pickMadeAt at route entry (before auth/DB overhead) and use Math.ceil so credited seconds always match the client countdown display - Clear picksExpiresAt on every pick so _schedulePickForSeason starts fresh - Hold schedulingInProgress lock for full timer callback to prevent the recovery interval from scheduling a duplicate timeout mid-pick - Fix force-autopick route: call rescheduleTimer so the next team's clock starts immediately instead of waiting for the old timeout to fire naturally - Fix draft.adjust-time-bank for on-clock teams: shift picksExpiresAt by the adjustment and reschedule, so the client countdown updates; block adjustments that would reduce the bank to zero - Add timer-pick-started / timer-overnight-paused / timer-bank-updated socket events with full type definitions; replace dead timer-update event - Fix draft-state-sync to include expiresAt for the active timer and isOvernightPause state so reconnecting clients see accurate countdown and pause banner immediately - Fix room-closure countdown: capture client-side timestamp when draft completes so countdown runs even before the loader revalidates with draftCompletedAt - Run countdown interval at 500ms with Math.ceil to prevent skipped seconds - Add draft-started socket handler to transition pre-draft UI without a refresh - Fix overnight pause: canPick only blocks on commissioner pause, not overnight pause (timer freezes but player can still pick early) - Extract checkOvernightPause to server/overnight-pause-check.ts, breaking the timer↔socket circular import and ensuring the timezone cache is shared and evicted correctly across both callers - Fix PostgreSQL varchar=uuid type mismatch in getTeamTimezone join Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
71 lines
2.1 KiB
TypeScript
71 lines
2.1 KiB
TypeScript
import { auth } from "~/lib/auth.server";
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import { database } from "~/database/context";
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import * as schema from "~/database/schema";
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import { eq } from "drizzle-orm";
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import { isCommissioner } from "~/models/commissioner";
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import { findUserById, getUserDisplayName } from "~/models/user";
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import { getSocketIO } from "../../../server/socket";
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import { startDraft } from "~/services/draft-autostart";
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import { rescheduleTimer } from "../../../server/timer";
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import type { ActionFunctionArgs } from "react-router";
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export async function action(args: ActionFunctionArgs) {
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const { request } = args;
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const session = await auth.api.getSession({ headers: request.headers });
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const userId = session?.user.id ?? null;
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if (!userId) {
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return Response.json({ error: "Unauthorized" }, { status: 401 });
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}
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const formData = await request.formData();
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const seasonId = formData.get("seasonId") as string;
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if (!seasonId) {
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return Response.json({ error: "Missing seasonId" }, { status: 400 });
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}
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const db = database();
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const season = await db.query.seasons.findFirst({
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where: eq(schema.seasons.id, seasonId),
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});
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if (!season) {
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return Response.json({ error: "Season not found" }, { status: 404 });
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}
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if (!(await isCommissioner(season.leagueId, userId))) {
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return Response.json({ error: "Only commissioners can start the draft" }, { status: 403 });
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}
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const user = await findUserById(userId);
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const actorDisplayName = user ? (getUserDisplayName(user) ?? userId) : userId;
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const result = await startDraft({
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seasonId,
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actorUserId: userId,
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actorDisplayName,
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db,
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io: getSocketIO(),
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});
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if (!result.success) {
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const status =
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result.error === "Draft already started or completed" ? 400
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: result.error === "No draft slots found for this season" ? 400
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: 500;
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return Response.json({ error: result.error }, { status });
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}
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// Kick off the first pick's timer immediately rather than waiting for the
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// 30-second recovery interval.
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try {
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await rescheduleTimer(seasonId);
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} catch {
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// Non-fatal — recovery interval will pick it up within 30 s
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}
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return Response.json({ success: true });
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}
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