brackt/app/components/draft/QueueSection.tsx
Claude 21119abf12
Code review cleanup: use GripVertical icon and add drag activation constraint
- Replace inline SVG drag handle with GripVertical from lucide-react,
  which is already used project-wide
- Add activationConstraint (distance: 8px) to PointerSensor so a touch
  on the handle doesn't immediately hijack scroll before the user has
  moved far enough to signal intent to drag

https://claude.ai/code/session_01HPtNkL5m9xhYgtzWaGViSC
2026-03-20 22:50:11 +00:00

218 lines
5.9 KiB
TypeScript
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import { memo } from "react";
import { GripVertical } from "lucide-react";
import { Button } from "~/components/ui/button";
import { Badge } from "~/components/ui/badge";
import { AutodraftSettings } from "~/components/AutodraftSettings";
import {
DndContext,
closestCenter,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
} from "@dnd-kit/core";
import type { DragEndEvent } from "@dnd-kit/core";
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from "@dnd-kit/sortable";
import { CSS } from "@dnd-kit/utilities";
interface QueueSectionProps {
queue: Array<{
id: string;
participantId: string;
}>;
availableParticipants: Array<{
id: string;
name: string;
sport: { name: string };
}>;
seasonId: string;
teamId: string;
isMyTurn: boolean;
canPick: boolean;
userAutodraft: {
isEnabled: boolean;
mode: "next_pick" | "while_on";
queueOnly: boolean;
};
onRemoveFromQueue: (queueId: string) => void;
onAutodraftUpdate: (isEnabled: boolean, mode: "next_pick" | "while_on", queueOnly: boolean) => void;
onReorder: (participantIds: string[]) => void;
onMakePick?: (participantId: string) => void;
}
// Sortable queue item component
function SortableQueueItem({
item,
index,
participantName,
sportName,
canPick,
onRemove,
onDraft,
}: {
item: { id: string; participantId: string };
index: number;
participantName: string;
sportName?: string;
canPick: boolean;
onRemove: () => void;
onDraft?: () => void;
}) {
const {
attributes,
listeners,
setNodeRef,
setActivatorNodeRef,
transform,
transition,
isDragging,
} = useSortable({ id: item.id });
const style = {
transform: CSS.Transform.toString(transform),
transition,
opacity: isDragging ? 0.5 : 1,
};
return (
<div
ref={setNodeRef}
style={style}
{...attributes}
className={`flex items-center justify-between p-2 rounded-lg ${
canPick ? "bg-electric/10 border border-electric/40" : "bg-muted"
}`}
>
<div className="flex items-center gap-2 flex-1 min-w-0">
<div
ref={setActivatorNodeRef}
{...listeners}
className="flex items-center gap-2 flex-shrink-0 cursor-grab active:cursor-grabbing touch-none"
>
<GripVertical className="w-4 h-4 text-muted-foreground" />
<Badge variant="default" className="text-xs">{index + 1}</Badge>
</div>
<div className="min-w-0">
<p className="font-semibold text-sm truncate">{participantName}</p>
{sportName && <p className="text-xs text-muted-foreground">{sportName}</p>}
</div>
</div>
<div className="flex items-center gap-1 flex-shrink-0 ml-2">
{canPick && onDraft && (
<Button
variant="default"
size="sm"
className="h-7 text-xs bg-electric text-background hover:bg-electric/90"
onClick={onDraft}
>
Draft
</Button>
)}
<Button
variant="ghost"
size="icon"
className="h-7 w-7 text-destructive hover:text-destructive hover:bg-destructive/10"
onClick={onRemove}
title="Remove from queue"
>
<span className="text-lg">×</span>
</Button>
</div>
</div>
);
}
export const QueueSection = memo(function QueueSection({
queue,
availableParticipants,
seasonId,
teamId,
isMyTurn,
canPick,
userAutodraft,
onRemoveFromQueue,
onAutodraftUpdate,
onReorder,
onMakePick,
}: QueueSectionProps) {
const sensors = useSensors(
useSensor(PointerSensor, {
activationConstraint: { distance: 8 },
}),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,
})
);
const handleDragEnd = (event: DragEndEvent) => {
const { active, over } = event;
if (over && active.id !== over.id) {
const oldIndex = queue.findIndex((item) => item.id === active.id);
const newIndex = queue.findIndex((item) => item.id === over.id);
const reorderedQueue = arrayMove(queue, oldIndex, newIndex);
const participantIds = reorderedQueue.map((item) => item.participantId);
onReorder(participantIds);
}
};
return (
<div className="p-4">
{/* Queue List */}
{queue.length === 0 ? (
<p className="text-muted-foreground text-sm text-center py-8">
Click participants in Available to add to your queue
</p>
) : (
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<SortableContext
items={queue.map((item) => item.id)}
strategy={verticalListSortingStrategy}
>
<div className="space-y-1.5 mb-4">
{queue.map((item, index) => {
const participant = availableParticipants.find(
(p) => p.id === item.participantId
);
return (
<SortableQueueItem
key={item.id}
item={item}
index={index}
participantName={participant?.name || "Unknown"}
sportName={participant?.sport.name}
canPick={canPick}
onRemove={() => onRemoveFromQueue(item.id)}
onDraft={onMakePick ? () => onMakePick(item.participantId) : undefined}
/>
);
})}
</div>
</SortableContext>
</DndContext>
)}
{/* Autodraft Settings */}
<AutodraftSettings
seasonId={seasonId}
teamId={teamId}
isEnabled={userAutodraft.isEnabled}
mode={userAutodraft.mode}
queueOnly={userAutodraft.queueOnly}
isMyTurn={isMyTurn}
onUpdate={onAutodraftUpdate}
/>
</div>
);
});