* docs: plan NLL preseason simulator * Add NLL Season + Playoffs Monte Carlo simulator 14-team regular season (18 games) projects top-8 via Elo + decaying projectedWins prior (adjusts for games already played). Playoff bracket: QF single-game (1v8, 2v7, 3v6, 4v5), SF and Finals best-of-3. Three runtime modes: bracket-aware → known-seed → regular-season projection. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
644 lines
25 KiB
TypeScript
644 lines
25 KiB
TypeScript
/**
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* NLL Season + Playoffs Simulator
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*
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* Monte Carlo simulation of the NLL regular season and playoffs.
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*
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* Three modes, auto-detected at runtime:
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*
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* ── Mode 1: Bracket-Aware ─────────────────────────────────────────────────────
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* Used when a playoff_game scoring event with generated matches exists.
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* Reads completed QF/SF/Finals results; simulates remaining games and series.
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* Best-of-3 series respect completed playoff_match_games rows.
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*
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* ── Mode 2: Known-Seed ────────────────────────────────────────────────────────
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* Used when no bracket exists but all 8 seeds 1-8 are set via the seed input.
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* Simulates the playoff bracket directly from those seeds.
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*
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* ── Mode 3: Regular-Season Projection (default) ───────────────────────────────
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* Simulates remaining regular season games per team using Elo vs average (1500),
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* blending with projectedWins when provided. Top 8 teams qualify. Then simulates
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* the NLL playoff bracket.
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*
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* NLL playoff bracket format:
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* Quarterfinals (single game): 1v8, 2v7, 3v6, 4v5
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* Semifinal arms: (1/8 winner vs 4/5 winner), (2/7 winner vs 3/6 winner)
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* Semifinals (best-of-3) and Finals (best-of-3)
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*
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* Probability mapping:
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* probFirst = NLL champion (1 per sim)
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* probSecond = Finals loser (1 per sim)
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* probThird/Fourth = Semifinal losers (2 per sim — split evenly)
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* probFifth–Eighth = Quarterfinal losers (4 per sim — split evenly)
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* Missed playoffs → all 0
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*
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* Round name constants (ROUND_*) must match the bracket template used to
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* generate playoff matches. If the template changes round names, update these.
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*/
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import { database } from "~/database/context";
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import { eq, and } from "drizzle-orm";
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import * as schema from "~/database/schema";
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import type { Simulator, SimulationResult } from "./types";
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import { eloWinProbabilityWithParity } from "~/services/probability-engine";
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import { getRegularSeasonStandings } from "~/models/regular-season-standings";
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import { getParticipantSimulatorInputs } from "~/models/simulator";
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import { logger } from "~/lib/logger";
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// ─── Simulation parameters ────────────────────────────────────────────────────
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const NUM_SIMULATIONS = 50_000;
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const NLL_REGULAR_SEASON_GAMES = 18;
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const NLL_PLAYOFF_TEAMS = 8;
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const PARITY_FACTOR = 400;
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const AVERAGE_OPPONENT_ELO = 1500;
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/** Maximum preseason weight given to projectedWins in the blend. Decays to 0 by season end. */
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const PROJECTED_WINS_WEIGHT = 0.65;
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/** Fallback Elo used when a bracket participant has no sourceElo on record. */
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const FALLBACK_ELO = 1400;
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// ─── Round name constants ─────────────────────────────────────────────────────
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// These must match the round strings generated by the nll_bracket bracket template.
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export const ROUND_QUARTERFINALS = "Quarterfinals" as const;
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export const ROUND_SEMIFINALS = "Semifinals" as const;
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export const ROUND_FINALS = "Finals" as const;
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// ─── Structural types used by resolve helpers ─────────────────────────────────
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/** Minimal match fields needed by the resolve helpers. */
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export interface MatchSnapshot {
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id: string;
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isComplete: boolean;
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winnerId: string | null;
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loserId: string | null;
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participant1Id: string | null;
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participant2Id: string | null;
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}
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/** Minimal game result needed by the resolve helpers. */
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export interface GameSnapshot {
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winnerId: string | null;
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}
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// ─── Public helpers (exported for testability) ────────────────────────────────
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export function nllGameWinProbability(
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eloA: number,
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eloB: number,
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parityFactor = PARITY_FACTOR
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): number {
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return eloWinProbabilityWithParity(eloA, eloB, parityFactor);
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}
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export interface SimTeam {
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participantId: string;
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elo: number;
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seed?: number;
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}
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export function simulateNllGame(
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teamA: SimTeam,
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teamB: SimTeam,
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parityFactor = PARITY_FACTOR
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): { winner: SimTeam; loser: SimTeam } {
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const pA = nllGameWinProbability(teamA.elo, teamB.elo, parityFactor);
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if (Math.random() < pA) return { winner: teamA, loser: teamB };
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return { winner: teamB, loser: teamA };
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}
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export interface BestOfThreeState {
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winsA: number;
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winsB: number;
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}
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/** Simulate a best-of-3 series from an optional existing state. First to 2 wins. */
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export function simulateBestOfThree(
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teamA: SimTeam,
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teamB: SimTeam,
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parityFactor = PARITY_FACTOR,
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existing: BestOfThreeState = { winsA: 0, winsB: 0 }
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): { winner: SimTeam; loser: SimTeam; gamesPlayed: number } {
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let wA = existing.winsA;
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let wB = existing.winsB;
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let gamesPlayed = 0;
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const pA = nllGameWinProbability(teamA.elo, teamB.elo, parityFactor);
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while (wA < 2 && wB < 2) {
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if (Math.random() < pA) wA++; else wB++;
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gamesPlayed++;
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}
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return wA === 2
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? { winner: teamA, loser: teamB, gamesPlayed }
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: { winner: teamB, loser: teamA, gamesPlayed };
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}
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export interface SeedEntry {
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participantId: string;
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elo: number;
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seed: number;
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}
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/**
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* Build the 4 NLL Quarterfinal matchups from seeds 1-8.
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* Bracket arms are fixed:
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* QF1: 1 vs 8 → SF arm A
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* QF2: 4 vs 5 → SF arm A
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* QF3: 2 vs 7 → SF arm B
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* QF4: 3 vs 6 → SF arm B
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*/
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export function buildNllBracketFromSeeds(seeds: SeedEntry[]): [
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[SeedEntry, SeedEntry], // QF1: 1 vs 8
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[SeedEntry, SeedEntry], // QF2: 4 vs 5
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[SeedEntry, SeedEntry], // QF3: 2 vs 7
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[SeedEntry, SeedEntry], // QF4: 3 vs 6
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] {
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const bySeeds = new Map(seeds.map((s) => [s.seed, s]));
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const s = (n: number) => {
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const entry = bySeeds.get(n);
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if (!entry) throw new Error(`Seed ${n} not found in bracket seeds.`);
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return entry;
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};
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return [
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[s(1), s(8)],
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[s(4), s(5)],
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[s(2), s(7)],
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[s(3), s(6)],
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];
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}
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export interface NllPlayoffResult {
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champion: string;
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finalist: string;
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sfLosers: [string, string];
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qfLosers: [string, string, string, string];
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}
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/** Simulate the full NLL playoff bracket from 8 seeded teams. */
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export function simulateNllPlayoffs(
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seeds: SeedEntry[],
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parityFactor = PARITY_FACTOR
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): NllPlayoffResult {
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const [[qf1a, qf1b], [qf2a, qf2b], [qf3a, qf3b], [qf4a, qf4b]] =
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buildNllBracketFromSeeds(seeds);
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const qf1 = simulateNllGame(qf1a, qf1b, parityFactor);
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const qf2 = simulateNllGame(qf2a, qf2b, parityFactor);
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const qf3 = simulateNllGame(qf3a, qf3b, parityFactor);
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const qf4 = simulateNllGame(qf4a, qf4b, parityFactor);
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// SF arm A: QF1 winner vs QF2 winner (1/8 vs 4/5)
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const sfA = simulateBestOfThree(qf1.winner, qf2.winner, parityFactor);
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// SF arm B: QF3 winner vs QF4 winner (2/7 vs 3/6)
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const sfB = simulateBestOfThree(qf3.winner, qf4.winner, parityFactor);
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const final = simulateBestOfThree(sfA.winner, sfB.winner, parityFactor);
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return {
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champion: final.winner.participantId,
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finalist: final.loser.participantId,
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sfLosers: [sfA.loser.participantId, sfB.loser.participantId],
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qfLosers: [
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qf1.loser.participantId,
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qf2.loser.participantId,
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qf3.loser.participantId,
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qf4.loser.participantId,
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],
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};
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}
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// ─── Bracket-aware resolve helpers (exported for testability) ─────────────────
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/**
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* Resolve a single-game QF match.
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* Returns the stored result deterministically when the match is complete;
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* simulates a single game otherwise.
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*/
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export function resolveQfMatch(
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match: MatchSnapshot | undefined,
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eloMap: Map<string, number>
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): { winner: string; loser: string } {
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if (match?.isComplete && match.winnerId && match.loserId) {
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return { winner: match.winnerId, loser: match.loserId };
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}
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const p1 = match?.participant1Id;
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const p2 = match?.participant2Id;
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if (!p1 || !p2) {
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throw new Error(
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`NLL QF match ${match?.id ?? "(undefined)"} is missing participant slots. ` +
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`Ensure the bracket is fully generated before simulating.`
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);
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}
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const result = simulateNllGame(
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{ participantId: p1, elo: eloMap.get(p1) ?? FALLBACK_ELO },
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{ participantId: p2, elo: eloMap.get(p2) ?? FALLBACK_ELO }
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);
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return { winner: result.winner.participantId, loser: result.loser.participantId };
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}
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/**
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* Resolve a best-of-3 SF or Finals match.
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* Returns the stored result deterministically when the match is complete.
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* Counts completed game rows (GameSnapshot[]) for partial series state; if a
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* team already has 2 wins in the game rows, treats the series as done even if
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* playoffMatches.isComplete has not been toggled yet.
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* Simulates remaining games from the current series score otherwise.
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*/
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export function resolveBo3Match(
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match: MatchSnapshot | undefined,
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games: GameSnapshot[],
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eloMap: Map<string, number>,
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p1Override?: string,
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p2Override?: string
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): { winner: string; loser: string } {
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if (match?.isComplete && match.winnerId && match.loserId) {
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return { winner: match.winnerId, loser: match.loserId };
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}
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const p1 = match?.participant1Id ?? p1Override;
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const p2 = match?.participant2Id ?? p2Override;
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if (!p1 || !p2) {
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throw new Error(
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`NLL series match ${match?.id ?? "(undefined)"} is missing participant slots. ` +
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`Ensure the bracket is fully generated before simulating.`
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);
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}
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let winsP1 = 0;
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let winsP2 = 0;
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for (const g of games) {
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if (g.winnerId === null) continue;
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if (g.winnerId === p1) winsP1++;
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else if (g.winnerId === p2) winsP2++;
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}
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// A team with 2 game wins has clinched the series.
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if (winsP1 >= 2) return { winner: p1, loser: p2 };
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if (winsP2 >= 2) return { winner: p2, loser: p1 };
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const { winner, loser } = simulateBestOfThree(
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{ participantId: p1, elo: eloMap.get(p1) ?? FALLBACK_ELO },
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{ participantId: p2, elo: eloMap.get(p2) ?? FALLBACK_ELO },
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PARITY_FACTOR,
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{ winsA: winsP1, winsB: winsP2 }
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);
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return { winner: winner.participantId, loser: loser.participantId };
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}
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// ─── Regular-season projection helper ────────────────────────────────────────
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export interface TeamProjection {
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participantId: string;
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elo: number;
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currentWins: number;
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gamesPlayed: number;
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projectedWins: number | null;
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}
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/** Simulate remaining regular season games and return the top-8 seeds. */
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export function simulateRegularSeasonSeeds(
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teams: TeamProjection[],
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parityFactor = PARITY_FACTOR
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): SeedEntry[] {
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// Pre-compute tiebreaker jitter once per simulation for sort stability.
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const jitter = new Map(teams.map((t) => [t.participantId, Math.random()]));
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const projected = teams.map((t) => {
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const remaining = Math.max(0, NLL_REGULAR_SEASON_GAMES - t.gamesPlayed);
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const eloRate = eloWinProbabilityWithParity(t.elo, AVERAGE_OPPONENT_ELO, parityFactor);
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// Decay the preseason projectedWins prior linearly as the season progresses.
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// At gamesPlayed=0 it carries PROJECTED_WINS_WEIGHT (65%); by gamesPlayed=18
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// it carries 0% so late-season projections rely purely on Elo. This prevents
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// a stale preseason estimate from dominating when actual standings are available.
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//
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// The prior rate is computed over *remaining* games (not the full season) so
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// that wins already accumulated are subtracted from the preseason expectation.
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// If currentWins already meets or exceeds the projection, the prior is clamped
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// to 0 and Elo takes over fully.
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const completionFraction = t.gamesPlayed / NLL_REGULAR_SEASON_GAMES;
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const projectedBlend =
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t.projectedWins !== null ? PROJECTED_WINS_WEIGHT * (1 - completionFraction) : 0;
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const priorRate =
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t.projectedWins !== null && remaining > 0
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? Math.min(1, Math.max(0, t.projectedWins - t.currentWins) / remaining)
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: 0;
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const winRate =
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projectedBlend > 0 && priorRate > 0
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? projectedBlend * priorRate + (1 - projectedBlend) * eloRate
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: eloRate;
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let additionalWins = 0;
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for (let g = 0; g < remaining; g++) {
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if (Math.random() < winRate) additionalWins++;
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}
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return {
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participantId: t.participantId,
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elo: t.elo,
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finalWins: t.currentWins + additionalWins,
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};
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});
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const sorted = projected.toSorted(
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(a, b) =>
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b.finalWins - a.finalWins ||
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(jitter.get(b.participantId) ?? 0) - (jitter.get(a.participantId) ?? 0)
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);
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return sorted.slice(0, NLL_PLAYOFF_TEAMS).map((t, i) => ({
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participantId: t.participantId,
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elo: t.elo,
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seed: i + 1,
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}));
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}
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// ─── Simulator class ──────────────────────────────────────────────────────────
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export class NLLSimulator implements Simulator {
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async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
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const db = database();
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// ── Load participants ─────────────────────────────────────────────────────
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const participants = await db.query.seasonParticipants.findMany({
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where: eq(schema.seasonParticipants.sportsSeasonId, sportsSeasonId),
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});
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if (participants.length === 0) {
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throw new Error(`No participants found for sports season ${sportsSeasonId}.`);
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}
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// ── Load Elo ratings from EV table (populated by prepareSimulatorInputsForRun) ──
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const evRows = await db
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.select({
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participantId: schema.seasonParticipantExpectedValues.participantId,
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sourceElo: schema.seasonParticipantExpectedValues.sourceElo,
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})
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.from(schema.seasonParticipantExpectedValues)
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.where(eq(schema.seasonParticipantExpectedValues.sportsSeasonId, sportsSeasonId));
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const eloMap = new Map<string, number>();
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for (const r of evRows) {
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if (r.sourceElo !== null && r.sourceElo !== undefined) {
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eloMap.set(r.participantId, r.sourceElo);
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}
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}
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if (eloMap.size === 0) {
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throw new Error(
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`No Elo ratings found for sports season ${sportsSeasonId}. ` +
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`Enter sourceElo or projectedWins via Admin → Elo Ratings before simulating.`
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);
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}
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// ── Load simulator inputs (projectedWins + seed) ──────────────────────────
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const simInputs = await getParticipantSimulatorInputs(sportsSeasonId);
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const projectedWinsMap = new Map<string, number | null>();
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const seedMap = new Map<string, number>();
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for (const input of simInputs) {
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projectedWinsMap.set(input.participantId, input.projectedWins);
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if (input.seed !== null && input.seed !== undefined) {
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seedMap.set(input.participantId, input.seed);
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}
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}
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// ── All participant IDs for counting ─────────────────────────────────────
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const allIds = participants.map((p) => p.id);
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// ── Mode detection ────────────────────────────────────────────────────────
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// Mode 1: bracket-aware — a playoff_game scoring event with matches exists.
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const bracketEvent = await db.query.scoringEvents.findFirst({
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where: and(
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eq(schema.scoringEvents.sportsSeasonId, sportsSeasonId),
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eq(schema.scoringEvents.eventType, "playoff_game")
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),
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});
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if (bracketEvent) {
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const bracketMatches = await db.query.playoffMatches.findMany({
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where: eq(schema.playoffMatches.scoringEventId, bracketEvent.id),
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orderBy: (m, { asc }) => [asc(m.matchNumber)],
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});
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if (bracketMatches.length > 0) {
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return this.simulateBracketAware(allIds, eloMap, bracketMatches);
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}
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}
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// Mode 2: known-seed — all 8 seeds 1-8 are explicitly set.
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const knownSeeds: SeedEntry[] = [];
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for (const p of participants) {
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const elo = eloMap.get(p.id);
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const seed = seedMap.get(p.id);
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if (elo !== undefined && seed !== undefined && seed >= 1 && seed <= 8) {
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knownSeeds.push({ participantId: p.id, elo, seed });
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}
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}
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if (
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knownSeeds.length === NLL_PLAYOFF_TEAMS &&
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new Set(knownSeeds.map((s) => s.seed)).size === NLL_PLAYOFF_TEAMS
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) {
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return this.simulateKnownSeeds(allIds, knownSeeds);
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}
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// Mode 3: regular-season projection (default, including preseason).
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const standingsRows = await getRegularSeasonStandings(sportsSeasonId, db);
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const standingsMap = new Map(standingsRows.map((r) => [r.participantId, r]));
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const teams: TeamProjection[] = [];
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for (const p of participants) {
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const elo = eloMap.get(p.id);
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if (elo === undefined) continue;
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const standing = standingsMap.get(p.id);
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teams.push({
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participantId: p.id,
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elo,
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currentWins: standing?.wins ?? 0,
|
||
gamesPlayed: standing?.gamesPlayed ?? 0,
|
||
projectedWins: projectedWinsMap.get(p.id) ?? null,
|
||
});
|
||
}
|
||
|
||
if (teams.length === 0) {
|
||
throw new Error(
|
||
`No participants with Elo ratings found for season ${sportsSeasonId}.`
|
||
);
|
||
}
|
||
|
||
return this.simulateRegularSeason(allIds, teams);
|
||
}
|
||
|
||
// ── Mode 1: Bracket-Aware ─────────────────────────────────────────────────
|
||
|
||
private async simulateBracketAware(
|
||
allIds: string[],
|
||
eloMap: Map<string, number>,
|
||
allMatches: typeof schema.playoffMatches.$inferSelect[]
|
||
): Promise<SimulationResult[]> {
|
||
const db = database();
|
||
|
||
const qfMatches = allMatches
|
||
.filter((m) => m.round === ROUND_QUARTERFINALS)
|
||
.toSorted((a, b) => a.matchNumber - b.matchNumber);
|
||
const sfMatches = allMatches
|
||
.filter((m) => m.round === ROUND_SEMIFINALS)
|
||
.toSorted((a, b) => a.matchNumber - b.matchNumber);
|
||
const finalMatches = allMatches.filter((m) => m.round === ROUND_FINALS);
|
||
|
||
if (qfMatches.length !== 4 || sfMatches.length !== 2 || finalMatches.length !== 1) {
|
||
throw new Error(
|
||
`NLL bracket has unexpected structure. Expected QF×4, SF×2, Finals×1. ` +
|
||
`Got QF×${qfMatches.length}, SF×${sfMatches.length}, Finals×${finalMatches.length}. ` +
|
||
`Ensure the bracket was generated with the nll_bracket template.`
|
||
);
|
||
}
|
||
|
||
// Warn about any bracket participants without Elo ratings before the hot loop.
|
||
const bracketParticipantIds = new Set<string>();
|
||
for (const m of allMatches) {
|
||
if (m.participant1Id) bracketParticipantIds.add(m.participant1Id);
|
||
if (m.participant2Id) bracketParticipantIds.add(m.participant2Id);
|
||
if (m.winnerId) bracketParticipantIds.add(m.winnerId);
|
||
if (m.loserId) bracketParticipantIds.add(m.loserId);
|
||
}
|
||
for (const id of bracketParticipantIds) {
|
||
if (!eloMap.has(id)) {
|
||
logger.warn(
|
||
`NLL bracket simulator: no Elo rating for participant ${id}. ` +
|
||
`Using fallback Elo ${FALLBACK_ELO}. Enter sourceElo via Admin → Elo Ratings.`
|
||
);
|
||
}
|
||
}
|
||
|
||
// Load playoff_match_games for best-of-3 series state.
|
||
const sfAndFinalIds = [...sfMatches, ...finalMatches].map((m) => m.id);
|
||
const allGames = sfAndFinalIds.length > 0
|
||
? await db.query.playoffMatchGames.findMany({
|
||
where: (g, { inArray }) => inArray(g.playoffMatchId, sfAndFinalIds),
|
||
})
|
||
: [];
|
||
|
||
const gamesByMatch = new Map<string, typeof schema.playoffMatchGames.$inferSelect[]>();
|
||
for (const game of allGames) {
|
||
const list = gamesByMatch.get(game.playoffMatchId) ?? [];
|
||
list.push(game);
|
||
gamesByMatch.set(game.playoffMatchId, list);
|
||
}
|
||
|
||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
|
||
const [qf1, qf2, qf3, qf4] = qfMatches;
|
||
const [sf1, sf2] = sfMatches;
|
||
const finalMatch = finalMatches[0];
|
||
|
||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||
const r_qf1 = resolveQfMatch(qf1, eloMap);
|
||
const r_qf2 = resolveQfMatch(qf2, eloMap);
|
||
const r_qf3 = resolveQfMatch(qf3, eloMap);
|
||
const r_qf4 = resolveQfMatch(qf4, eloMap);
|
||
|
||
// SF arm A: QF1 winner vs QF2 winner (1/8 vs 4/5 bracket arm)
|
||
const r_sf1 = resolveBo3Match(sf1, gamesByMatch.get(sf1.id) ?? [], eloMap, r_qf1.winner, r_qf2.winner);
|
||
// SF arm B: QF3 winner vs QF4 winner (2/7 vs 3/6 bracket arm)
|
||
const r_sf2 = resolveBo3Match(sf2, gamesByMatch.get(sf2.id) ?? [], eloMap, r_qf3.winner, r_qf4.winner);
|
||
|
||
const r_final = resolveBo3Match(finalMatch, gamesByMatch.get(finalMatch.id) ?? [], eloMap, r_sf1.winner, r_sf2.winner);
|
||
|
||
championCounts.set(r_final.winner, (championCounts.get(r_final.winner) ?? 0) + 1);
|
||
finalistCounts.set(r_final.loser, (finalistCounts.get(r_final.loser) ?? 0) + 1);
|
||
sfLoserCounts.set(r_sf1.loser, (sfLoserCounts.get(r_sf1.loser) ?? 0) + 1);
|
||
sfLoserCounts.set(r_sf2.loser, (sfLoserCounts.get(r_sf2.loser) ?? 0) + 1);
|
||
qfLoserCounts.set(r_qf1.loser, (qfLoserCounts.get(r_qf1.loser) ?? 0) + 1);
|
||
qfLoserCounts.set(r_qf2.loser, (qfLoserCounts.get(r_qf2.loser) ?? 0) + 1);
|
||
qfLoserCounts.set(r_qf3.loser, (qfLoserCounts.get(r_qf3.loser) ?? 0) + 1);
|
||
qfLoserCounts.set(r_qf4.loser, (qfLoserCounts.get(r_qf4.loser) ?? 0) + 1);
|
||
}
|
||
|
||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||
}
|
||
|
||
// ── Mode 2: Known-Seed ────────────────────────────────────────────────────
|
||
|
||
private simulateKnownSeeds(
|
||
allIds: string[],
|
||
seeds: SeedEntry[]
|
||
): SimulationResult[] {
|
||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
|
||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||
const result = simulateNllPlayoffs(seeds);
|
||
championCounts.set(result.champion, (championCounts.get(result.champion) ?? 0) + 1);
|
||
finalistCounts.set(result.finalist, (finalistCounts.get(result.finalist) ?? 0) + 1);
|
||
for (const id of result.sfLosers) {
|
||
sfLoserCounts.set(id, (sfLoserCounts.get(id) ?? 0) + 1);
|
||
}
|
||
for (const id of result.qfLosers) {
|
||
qfLoserCounts.set(id, (qfLoserCounts.get(id) ?? 0) + 1);
|
||
}
|
||
}
|
||
|
||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||
}
|
||
|
||
// ── Mode 3: Regular-Season Projection ────────────────────────────────────
|
||
|
||
private simulateRegularSeason(
|
||
allIds: string[],
|
||
teams: TeamProjection[]
|
||
): SimulationResult[] {
|
||
const championCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const finalistCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const sfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
const qfLoserCounts = new Map(allIds.map((id) => [id, 0]));
|
||
|
||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||
const seeds = simulateRegularSeasonSeeds(teams);
|
||
const result = simulateNllPlayoffs(seeds);
|
||
championCounts.set(result.champion, (championCounts.get(result.champion) ?? 0) + 1);
|
||
finalistCounts.set(result.finalist, (finalistCounts.get(result.finalist) ?? 0) + 1);
|
||
for (const id of result.sfLosers) {
|
||
sfLoserCounts.set(id, (sfLoserCounts.get(id) ?? 0) + 1);
|
||
}
|
||
for (const id of result.qfLosers) {
|
||
qfLoserCounts.set(id, (qfLoserCounts.get(id) ?? 0) + 1);
|
||
}
|
||
}
|
||
|
||
return this.buildResults(allIds, championCounts, finalistCounts, sfLoserCounts, qfLoserCounts);
|
||
}
|
||
|
||
// ── Shared result builder ─────────────────────────────────────────────────
|
||
|
||
private buildResults(
|
||
allIds: string[],
|
||
championCounts: Map<string, number>,
|
||
finalistCounts: Map<string, number>,
|
||
sfLoserCounts: Map<string, number>,
|
||
qfLoserCounts: Map<string, number>
|
||
): SimulationResult[] {
|
||
const N = NUM_SIMULATIONS;
|
||
return allIds.map((id) => ({
|
||
participantId: id,
|
||
probabilities: {
|
||
probFirst: (championCounts.get(id) ?? 0) / N,
|
||
probSecond: (finalistCounts.get(id) ?? 0) / N,
|
||
// 2 SF losers per sim — split evenly across 3rd/4th
|
||
probThird: (sfLoserCounts.get(id) ?? 0) / N / 2,
|
||
probFourth: (sfLoserCounts.get(id) ?? 0) / N / 2,
|
||
// 4 QF losers per sim — split evenly across 5th–8th
|
||
probFifth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||
probSixth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||
probSeventh: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||
probEighth: (qfLoserCounts.get(id) ?? 0) / N / 4,
|
||
},
|
||
source: "nll_bracket_monte_carlo",
|
||
}));
|
||
}
|
||
}
|