* refactor(schema): rename per-window tables to season_* prefix Renames participants, participant_expected_values, participant_qualifying_totals, participant_results, participant_surface_elos to season_* prefixed names. Renames event_results.participant_id to season_participant_id. Phase 1a of canonical tournament layer migration. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor: rename participant.ts model file to season-participant.ts Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(models): update model layer to use renamed schema exports Updated all model files to use the renamed schema exports from Task 1: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantQualifyingTotals → seasonParticipantQualifyingTotals - participantResults → seasonParticipantResults - participantSurfaceElos → seasonParticipantSurfaceElos - eventResults.participantId → eventResults.seasonParticipantId - db.query relation accessors updated - Relation field .participant → .seasonParticipant where applicable - Import paths updated: ./participant → ./season-participant Files updated (14 model files + 3 test files): - draft-pick.ts - draft-utils.ts - event-result.ts - group-stage-match.ts - participant-result.ts - qualifying-points.ts - scoring-calculator.ts - scoring-event.ts - sports-season.ts - surface-elo.ts - team-score-events.ts - cs2-major-stage.ts - golf-skills.ts - participant-expected-value.ts - __tests__/sports-season.clone.test.ts - __tests__/auto-pick.test.ts - __tests__/executeAutoPick.timer.test.ts Typecheck errors decreased: 779 → 499 (280 fewer) All model file errors related to renamed schemas resolved. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route layer to use renamed schema exports - Update model import from ~/models/participant to ~/models/season-participant - Rename schema.participants to schema.seasonParticipants - Rename schema.participantResults to schema.seasonParticipantResults - Rename db.query.participants to db.query.seasonParticipants - Update 9 route files and 1 test file Affected files: - admin.sports-seasons.$id.events.$eventId.bracket.server.ts - admin.sports-seasons.$id.participants.tsx - api/draft.force-manual-pick.ts - api/draft.make-pick.ts - api/draft.replace-pick.ts - api/seasons.$seasonId.draft.ts - leagues/$leagueId.draft-board.$seasonId.tsx - leagues/$leagueId.sports-seasons.$sportsSeasonId.server.ts - admin/__tests__/sports-seasons-participants.test.ts Error count reduced from 499 to 453 (46 errors fixed). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(routes): update route files for schema rename Update route imports from ~/models/participant to ~/models/season-participant and fix references to .participant/.participantId on event results to use .seasonParticipant/.seasonParticipantId after schema rename. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * refactor(services): update simulators and services for renamed schema Update all simulators, services, and server files to use renamed schema tables: - participants → seasonParticipants - participantExpectedValues → seasonParticipantExpectedValues - participantResults → seasonParticipantResults - eventResults.participantId → eventResults.seasonParticipantId Files updated: - 20 sport simulators (NBA, NHL, NFL, MLB, etc.) - probability-updater.ts - standings-sync/index.ts - sports-data-sync.server.ts - server/socket.ts Typecheck errors reduced from 365 to 0. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * migration: rename per-window tables to season_* prefix * fix(tests): update mock query keys after participants table rename Change mock db.query.participants to db.query.seasonParticipants in test files to match the schema rename from commit66145a9. This fixes "Cannot read properties of undefined (reading 'findFirst'/'findMany')" errors that occurred when production code queries db.query.seasonParticipants but test mocks only defined the old participants key. Files updated: - app/services/simulations/__tests__/world-cup-simulator.test.ts - app/routes/api/__tests__/draft.force-manual-pick.test.ts - app/routes/api/__tests__/draft.force-manual-pick.timer-mode.test.ts - app/routes/api/__tests__/draft.make-pick.timer-mode.test.ts - server/__tests__/timer-autodraft.test.ts - app/models/__tests__/team-score-events.test.ts Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(tests): update remaining mock paths and keys after schema rename * fix(tests): final two mock stragglers after schema rename - draft-pick.test.ts: assertion on db.query.participantQualifyingTotals - process-match-result.test.ts: mock key participants → seasonParticipants Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * chore: add post-phase1a baseline capture (temp, for diff verification) * chore: capture pre-migration baselines * chore: remove post-phase1a capture helper after verification * schema: add canonical tournament & participant tables Adds tournaments, participants (canonical), tournament_results, and participant_surface_elos (canonical). Adds nullable tournament_id to scoring_events and nullable participant_id to season_participants. Phase 1b of canonical tournament layer migration. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * feat(models): add canonical tournament, participant, result, surface-elo models Adds CRUD modules for the canonical tables created in commit775b905. Each module mirrors existing app/models conventions (database() from ~/database/context, schema from ~/database/schema, mock-based tests). Key implementation notes: - participant.ts exports use "Canonical" prefix (CanonicalParticipant, createCanonicalParticipant, etc.) to avoid collision with existing season-participant.ts exports - All four models include comprehensive unit tests following the audit-log.test.ts pattern - Tests use mocked db responses (no real database access) - Upsert functions use onConflictDoUpdate for appropriate unique constraints Part of Phase 1b of canonical tournament layer migration. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * migration: create canonical tables, add nullable FKs * scripts: add extractTournamentIdentity helper for backfill Pure function that derives canonical (name, year) identity from a scoring_events row, stripping trailing 4-digit years from the name or falling back to eventDate. Used by the Phase 2 backfill to group per-window events into canonical tournaments. * scripts: add backfill orchestrator for canonical layer Populates canonical tournaments, participants, tournament_results, and participant_surface_elos from per-window data for qualifying-points sports. Skips already-linked rows, is idempotent, and supports dry-run mode. Critical invariants enforced by the implementation: - qualifying_points_awarded is never copied to tournament_results - season_participant_qualifying_totals is never touched - conflicting surface-Elo values between windows raise a loud error (recorded in report.errors) rather than overwriting * scripts: add backfill CLI with dry-run default Wires backfill-canonical-layer.ts to a CLI entry point exposed as `npm run backfill:canonical`. Defaults to --dry-run; requires --apply to actually write. Supports --sport=<uuid> to limit to a single sport. Exits 2 if the backfill reports errors (e.g., surface-Elo conflicts). * fix(backfill-cli): wrap runBackfill in DatabaseContext.run The orchestrator uses database() from ~/database/context, which requires AsyncLocalStorage to be populated. Wrap the CLI invocation with DatabaseContext.run(db, ...) using server/db's cached connection pool. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> * fix(backfill-cli): exit 0 on success so pg pool doesn't block The cached postgres connection pool keeps the Node event loop open after main() returns. Explicit process.exit(0) on success mirrors the pattern in scripts/capture-baseline.ts. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> --------- Co-authored-by: Chris Parsons <chrisp@extrahop.com> Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
437 lines
19 KiB
TypeScript
437 lines
19 KiB
TypeScript
/**
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* AFL Season + Finals Simulator
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*
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* Monte Carlo simulation of the AFL regular season and finals for 2026.
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*
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* Algorithm:
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* 1. Load all participants for the sports season from DB
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* 2. Load Elo ratings from participantExpectedValues.sourceElo (admin-maintained)
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* Falls back to hardcoded TEAMS_DATA (Squiggle-derived) if no sourceElo set.
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* 3. Load current regular season standings (wins, gamesPlayed) — if available
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* 4. For each simulation:
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* a. For each team, simulate remaining regular season games (TOTAL_GAMES - gamesPlayed)
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* using Elo win probability vs. an average opponent (Elo 1500)
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* → projectedPoints = currentWins*4 + simulatedRemainingWins*4
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* b. Sort all 18 teams by projected points desc + random tiebreaker → final ladder
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* → Top 10 advance to the AFL Finals Series
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* c. Simulate AFL Finals Series (AFL_10 bracket):
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*
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* Wildcard Round: #7 vs #10, #8 vs #9 → losers exit (0 pts)
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* Qualifying Finals: #1 vs #4, #2 vs #3 → winners → Prelim Finals (bye)
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* losers → Semi-Finals (2nd chance)
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* Elimination Finals: #5 vs WC2w, #6 vs WC1w → losers exit (7th/8th)
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* Semi-Finals: QF1L vs EF2w, QF2L vs EF1w → losers exit (5th/6th)
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* Preliminary Finals: QF1w vs SF2w, QF2w vs SF1w → losers exit (3rd/4th)
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* Grand Final: PF1w vs PF2w → winner 1st, loser 2nd
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*
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* 5. Track placement counts per scoring tier
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* 6. Convert counts to probability distributions
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*
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* Win probability (Elo, PARITY_FACTOR = 450):
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* P(A beats B) = 1 / (1 + 10^((eloB - eloA) / 450))
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* A higher parity factor means more randomness per game. AFL uses 450, which is
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* slightly above the NBA (400) — meaning AFL games are marginally less predictable
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* than NBA games but far more predictable than NHL (1000).
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*
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* Regular season projection:
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* Per-game win probability = eloWinProbability(teamElo, 1500) where 1500 = average opponent.
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* If no standings exist in DB, defaults to 0 wins / TOTAL_GAMES remaining (seeding by Elo only).
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*
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* Elo ratings:
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* Priority: sourceElo from participantExpectedValues (admin UI) → hardcoded TEAMS_DATA
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* → fallback 1400.
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* Admin can enter Elo directly or via "Projected Wins" mode on the Elo Ratings admin page,
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* which auto-converts projected season wins to Elo using the inverse formula:
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* elo = 1500 - 450 × log₁₀((1 − wins/23) / (wins/23))
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* The hardcoded TEAMS_DATA values are backsolved from Squiggle's projected season
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* win totals (as of Round 2, 2026). Source: https://squiggle.com.au
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*
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* Placement tiers → SimulationProbabilities mapping:
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* probFirst = Grand Final winner (1 per sim)
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* probSecond = Grand Final loser (1 per sim)
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* probThird/Fourth = Preliminary Finals losers (2 per sim — split evenly)
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* probFifth/Sixth = Semi-Finals losers (2 per sim — split evenly)
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* probSeventh/Eighth = Elimination Finals losers (2 per sim — split evenly)
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* Wildcard losers → all 0 (score 0 points, same as 9th/10th)
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* Missed finals → all 0
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*
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* NOTE: AFL uses the AFL_10 bracket template which splits the 5–8 tier into two
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* separate pairs (5/6 and 7/8). This is already handled by scoring-rules.ts
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* (SPLIT_5678_TEMPLATE_IDS); this simulator outputs the correct probabilities
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* into the appropriate tiers.
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*/
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import { database } from "~/database/context";
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import { eq } from "drizzle-orm";
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import * as schema from "~/database/schema";
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import type { Simulator, SimulationResult } from "./types";
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import { normalizeTeamName } from "~/lib/normalize-team-name";
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import { logger } from "~/lib/logger";
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import { getRegularSeasonStandings } from "~/models/regular-season-standings";
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// ─── Simulation parameters ────────────────────────────────────────────────────
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const NUM_SIMULATIONS = 10_000;
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/**
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* Elo parity factor for AFL single-game win probability.
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* 450 reflects moderate variance — lower than NHL (1000) to account for
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* AFL's relatively predictable results vs. basketball's coin-flip tendencies.
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*/
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const PARITY_FACTOR = 450;
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/** Approximate total regular season games per AFL team (2026 season). */
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const AFL_REGULAR_SEASON_GAMES = 23;
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/** Average opponent Elo used for regular season projections. */
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const AVERAGE_OPPONENT_ELO = 1500;
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// ─── Hardcoded team data (FALLBACK — used only when no sourceElo in DB) ──────
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//
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// Elo ratings are backsolved from Squiggle's projected season win totals.
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// These serve as fallback defaults when no sourceElo has been entered via the
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// admin Elo Ratings page. Prefer updating via Admin → Elo Ratings (projected
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// wins mode) rather than editing these values.
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// Source: https://squiggle.com.au (Round 2, 2026)
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interface AflTeamData {
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elo: number;
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}
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const TEAMS_DATA: Record<string, AflTeamData> = {
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"Western Bulldogs": { elo: 1646 }, // 15.6 projected wins
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"Hawthorn": { elo: 1604 }, // 14.5
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"Gold Coast": { elo: 1601 }, // 14.5 (3rd by %)
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"Sydney": { elo: 1579 }, // 13.8
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"Adelaide": { elo: 1576 }, // 13.7
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"Geelong": { elo: 1572 }, // 13.6
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"Brisbane Lions": { elo: 1541 }, // 12.7
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"Fremantle": { elo: 1524 }, // 12.2
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"Collingwood": { elo: 1517 }, // 12.0
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"Greater Western Sydney":{ elo: 1500 }, // 11.5
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"GWS Giants": { elo: 1500 }, // alias
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"Melbourne": { elo: 1473 }, // 10.7
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"St Kilda": { elo: 1466 }, // 10.5
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"North Melbourne": { elo: 1459 }, // 10.3
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"Carlton": { elo: 1449 }, // 10.0
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"Port Adelaide": { elo: 1435 }, // 9.6
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"Richmond": { elo: 1366 }, // 7.7
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"West Coast": { elo: 1362 }, // 7.6
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"Essendon": { elo: 1342 }, // 7.1
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};
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// ─── Public helpers (exported for unit testing) ───────────────────────────────
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/**
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* Look up team data by participant name.
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*
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* Uses a two-step match so "Gold Coast Suns" → "Gold Coast", "Hawthorn Hawks" → "Hawthorn", etc.
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* When multiple keys substring-match (e.g. "Adelaide" AND "Port Adelaide" both appear in
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* "Port Adelaide Power"), the longest key wins — giving the more specific match priority.
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* "GWS Giants" is an explicit alias since it won't substring-match "Greater Western Sydney".
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*/
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export function getTeamData(name: string): AflTeamData | undefined {
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const normalized = normalizeTeamName(name);
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const keys = Object.keys(TEAMS_DATA);
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// 1. Exact match (fast path)
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for (const key of keys) {
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if (normalizeTeamName(key) === normalized) return TEAMS_DATA[key];
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}
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// 2. Substring match — collect all candidates then pick the longest key so that
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// "Port Adelaide" (13) beats "Adelaide" (8) for "Port Adelaide Power".
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const candidates = keys.filter((key) => {
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const normKey = normalizeTeamName(key);
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return (
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normKey.length >= 4 &&
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normalized.length >= 4 &&
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(normalized.includes(normKey) || normKey.includes(normalized))
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);
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});
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if (candidates.length === 0) return undefined;
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candidates.sort((a, b) => b.length - a.length);
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return TEAMS_DATA[candidates[0]];
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}
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/**
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* Elo win probability for team A in a single game against team B.
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* P(A) = 1 / (1 + 10^((eloB - eloA) / PARITY_FACTOR))
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* Exported for unit testing.
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*/
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export function eloWinProbability(eloA: number, eloB: number): number {
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return 1 / (1 + Math.pow(10, (eloB - eloA) / PARITY_FACTOR));
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}
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// ─── Internal types ───────────────────────────────────────────────────────────
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interface TeamEntry {
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id: string;
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name: string;
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/** Resolved Elo: DB sourceElo > hardcoded TEAMS_DATA > fallback 1400. */
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elo: number;
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/** Actual wins from the standings table (0 if no standings loaded). */
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currentWins: number;
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/** Remaining regular season games = TOTAL_GAMES - gamesPlayed (0 if season is complete). */
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remainingGames: number;
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/** Elo win probability vs. average opponent — constant per team. */
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winProb: number;
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}
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/** Simulate remaining regular season games for a team.
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* Returns projected total wins for the season. */
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function simulateProjectedWins(entry: TeamEntry): number {
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let extra = 0;
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for (let g = 0; g < entry.remainingGames; g++) {
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if (Math.random() < entry.winProb) extra++;
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}
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return entry.currentWins + extra;
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}
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// ─── Simulator ────────────────────────────────────────────────────────────────
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export class AFLSimulator implements Simulator {
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async simulate(sportsSeasonId: string): Promise<SimulationResult[]> {
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const db = database();
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// 1. Load participants, DB Elo, and standings in parallel.
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const [participantRows, evRows, standings] = await Promise.all([
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db
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.select({ id: schema.seasonParticipants.id, name: schema.seasonParticipants.name })
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.from(schema.seasonParticipants)
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.where(eq(schema.seasonParticipants.sportsSeasonId, sportsSeasonId)),
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db
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.select({
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participantId: schema.seasonParticipantExpectedValues.participantId,
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sourceElo: schema.seasonParticipantExpectedValues.sourceElo,
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})
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.from(schema.seasonParticipantExpectedValues)
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.where(eq(schema.seasonParticipantExpectedValues.sportsSeasonId, sportsSeasonId)),
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getRegularSeasonStandings(sportsSeasonId),
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]);
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if (participantRows.length === 0) {
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throw new Error(
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`No participants found for sports season ${sportsSeasonId}. ` +
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`Add all 18 AFL clubs as participants before running simulation.`
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);
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}
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if (participantRows.length < 10) {
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throw new Error(
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`AFL simulation requires at least 10 participants to fill the finals bracket ` +
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`(got ${participantRows.length}). Add all 18 AFL clubs before running simulation.`
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);
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}
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// 2. Build Elo map from DB sourceElo values.
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const dbEloMap = new Map<string, number>();
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for (const row of evRows) {
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if (row.sourceElo !== null && row.sourceElo !== undefined) {
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dbEloMap.set(row.participantId, row.sourceElo);
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}
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}
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// 3. Build standings lookup and construct team entries.
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// Elo priority: DB sourceElo → hardcoded TEAMS_DATA → fallback 1400.
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// currentWins, remainingGames, and per-game winProb are all resolved once
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// here so nothing is recomputed inside the hot simulation loop.
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const standingsMap = new Map(standings.map((s) => [s.participantId, s]));
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const participantIds = participantRows.map((r) => r.id);
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const teams: TeamEntry[] = participantRows.map((r) => {
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const standing = standingsMap.get(r.id);
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const dbElo = dbEloMap.get(r.id);
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const fallbackData = getTeamData(r.name);
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const resolvedElo = dbElo ?? fallbackData?.elo ?? 1400;
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if (dbElo === undefined && !fallbackData) {
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logger.warn(
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{ participantName: r.name, sportsSeasonId },
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`AFL simulator: no Elo found for participant "${r.name}" — falling back to 1400. ` +
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`Enter Elo via Admin → Elo Ratings or rename the participant to match a TEAMS_DATA key.`
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);
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}
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const gamesPlayed = standing?.gamesPlayed ?? 0;
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return {
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id: r.id,
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name: r.name,
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elo: resolvedElo,
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currentWins: standing?.wins ?? 0,
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remainingGames: Math.max(0, AFL_REGULAR_SEASON_GAMES - gamesPlayed),
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winProb: eloWinProbability(resolvedElo, AVERAGE_OPPONENT_ELO),
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};
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});
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// ─── Helpers (defined once, outside the hot loop) ─────────────────────────
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/** Simulate a single AFL game. Returns the winner. */
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const simGame = (a: TeamEntry, b: TeamEntry): TeamEntry =>
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Math.random() < eloWinProbability(a.elo, b.elo) ? a : b;
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/**
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* Project end-of-season ladder and return the top 10 finalists seeded 1–10.
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*
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* Teams are sorted by projected ladder points (4 per win) descending.
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* A small random tiebreaker simulates the percentage-based AFL tiebreaker
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* without requiring actual scores.
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*/
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const buildFinalsList = (): TeamEntry[] => {
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const projected = teams.map((t) => ({
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team: t,
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points: simulateProjectedWins(t) * 4,
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tiebreaker: Math.random(),
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}));
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projected.sort((a, b) => b.points - a.points || b.tiebreaker - a.tiebreaker);
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return projected.slice(0, 10).map((x) => x.team);
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};
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/**
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* Simulate the AFL Finals Series from a seeded list of 10 teams.
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*
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* Returns the placement for each team:
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* "gf_winner" → 1st
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* "gf_loser" → 2nd
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* "pf_loser" → 3rd/4th (two teams per sim)
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* "sf_loser" → 5th/6th (two teams per sim)
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* "ef_loser" → 7th/8th (two teams per sim)
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* "wc_loser" → 9th/10th (zero scoring points)
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*/
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const simAFLFinals = (
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finalists: TeamEntry[]
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): {
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gfWinner: TeamEntry;
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gfLoser: TeamEntry;
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pfLosers: [TeamEntry, TeamEntry];
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sfLosers: [TeamEntry, TeamEntry];
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efLosers: [TeamEntry, TeamEntry];
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} => {
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const [s1, s2, s3, s4, s5, s6, s7, s8, s9, s10] = finalists;
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// Wildcard Round: #7 vs #10, #8 vs #9
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const wc1Winner = simGame(s7, s10);
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const wc2Winner = simGame(s8, s9);
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// Qualifying Finals: #1 vs #4, #2 vs #3 (double-chance: winners get bye to PF)
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const qf1Winner = simGame(s1, s4);
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const qf1Loser = qf1Winner === s1 ? s4 : s1;
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const qf2Winner = simGame(s2, s3);
|
||
const qf2Loser = qf2Winner === s2 ? s3 : s2;
|
||
|
||
// Elimination Finals: #5 vs WC2 winner, #6 vs WC1 winner
|
||
const ef1Winner = simGame(s5, wc2Winner);
|
||
const ef1Loser = ef1Winner === s5 ? wc2Winner : s5;
|
||
const ef2Winner = simGame(s6, wc1Winner);
|
||
const ef2Loser = ef2Winner === s6 ? wc1Winner : s6;
|
||
|
||
// Semi-Finals: QF losers (2nd chance) vs EF winners
|
||
const sf1Winner = simGame(qf1Loser, ef2Winner);
|
||
const sf1Loser = sf1Winner === qf1Loser ? ef2Winner : qf1Loser;
|
||
const sf2Winner = simGame(qf2Loser, ef1Winner);
|
||
const sf2Loser = sf2Winner === qf2Loser ? ef1Winner : qf2Loser;
|
||
|
||
// Preliminary Finals: QF winners vs SF winners
|
||
const pf1Winner = simGame(qf1Winner, sf2Winner);
|
||
const pf1Loser = pf1Winner === qf1Winner ? sf2Winner : qf1Winner;
|
||
const pf2Winner = simGame(qf2Winner, sf1Winner);
|
||
const pf2Loser = pf2Winner === qf2Winner ? sf1Winner : qf2Winner;
|
||
|
||
// Grand Final
|
||
const gfWinner = simGame(pf1Winner, pf2Winner);
|
||
const gfLoser = gfWinner === pf1Winner ? pf2Winner : pf1Winner;
|
||
|
||
return {
|
||
gfWinner,
|
||
gfLoser,
|
||
pfLosers: [pf1Loser, pf2Loser ],
|
||
sfLosers: [sf1Loser, sf2Loser ],
|
||
efLosers: [ef1Loser, ef2Loser ],
|
||
};
|
||
};
|
||
|
||
// 3. Integer placement count maps — initialized to 0 for all participants.
|
||
//
|
||
// AFL scoring uses the AFL_10 bracket template which splits 5–8 into two
|
||
// separate pairs: Semi-Finals losers share 5th/6th (higher value), and
|
||
// Elimination Finals losers share 7th/8th (lower value). Both pairs get
|
||
// distinct point values so we track them in separate count maps.
|
||
const championCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
|
||
const finalistCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
|
||
const pfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
|
||
const sfLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
|
||
const efLoserCounts = new Map<string, number>(participantIds.map((id) => [id, 0]));
|
||
|
||
// 4. Monte Carlo simulation loop.
|
||
for (let s = 0; s < NUM_SIMULATIONS; s++) {
|
||
const finalists = buildFinalsList();
|
||
const { gfWinner, gfLoser, pfLosers, sfLosers, efLosers } = simAFLFinals(finalists);
|
||
|
||
championCounts.set(gfWinner.id, (championCounts.get(gfWinner.id) ?? 0) + 1);
|
||
finalistCounts.set(gfLoser.id, (finalistCounts.get(gfLoser.id) ?? 0) + 1);
|
||
|
||
for (const loser of pfLosers) {
|
||
pfLoserCounts.set(loser.id, (pfLoserCounts.get(loser.id) ?? 0) + 1);
|
||
}
|
||
for (const loser of sfLosers) {
|
||
sfLoserCounts.set(loser.id, (sfLoserCounts.get(loser.id) ?? 0) + 1);
|
||
}
|
||
for (const loser of efLosers) {
|
||
efLoserCounts.set(loser.id, (efLoserCounts.get(loser.id) ?? 0) + 1);
|
||
}
|
||
// Wildcard losers and non-finalists are not counted (0 points per scoring rules).
|
||
}
|
||
|
||
// 5. Convert integer counts to probability distributions.
|
||
//
|
||
// Exact denominators guarantee column sums of 1.0 by construction:
|
||
// probFirst/Second → / NUM_SIMULATIONS (1 per sim)
|
||
// probThird/Fourth → / (2 * NUM_SIMULATIONS) (2 PF losers per sim)
|
||
// probFifth/Sixth → / (2 * NUM_SIMULATIONS) (2 SF losers per sim)
|
||
// probSeventh/Eighth → / (2 * NUM_SIMULATIONS) (2 EF losers per sim)
|
||
//
|
||
// Within each pair (3rd/4th, 5th/6th, 7th/8th), both positions receive the
|
||
// same probability — matching the AFL_10 bracket's averaged point values.
|
||
const N = NUM_SIMULATIONS;
|
||
const results: SimulationResult[] = participantIds.map((participantId) => {
|
||
const c = championCounts.get(participantId) ?? 0;
|
||
const f = finalistCounts.get(participantId) ?? 0;
|
||
const pf = pfLoserCounts.get(participantId) ?? 0;
|
||
const sf = sfLoserCounts.get(participantId) ?? 0;
|
||
const ef = efLoserCounts.get(participantId) ?? 0;
|
||
return {
|
||
participantId,
|
||
probabilities: {
|
||
probFirst: c / N,
|
||
probSecond: f / N,
|
||
probThird: pf / (2 * N),
|
||
probFourth: pf / (2 * N),
|
||
probFifth: sf / (2 * N),
|
||
probSixth: sf / (2 * N),
|
||
probSeventh: ef / (2 * N),
|
||
probEighth: ef / (2 * N),
|
||
},
|
||
source: "afl_bracket_monte_carlo",
|
||
};
|
||
});
|
||
|
||
// 6. Per-position normalization — belt-and-suspenders guard against floating-point
|
||
// division residuals. Columns are already near-exactly 1.0 after step 5.
|
||
const positionKeys: Array<keyof (typeof results)[0]["probabilities"]> = [
|
||
"probFirst", "probSecond", "probThird", "probFourth",
|
||
"probFifth", "probSixth", "probSeventh", "probEighth",
|
||
];
|
||
for (const key of positionKeys) {
|
||
const colSum = results.reduce((s, r) => s + r.probabilities[key], 0);
|
||
const residual = 1.0 - colSum;
|
||
if (residual !== 0) {
|
||
const maxResult = results.reduce((best, r) =>
|
||
r.probabilities[key] > best.probabilities[key] ? r : best
|
||
);
|
||
maxResult.probabilities[key] += residual;
|
||
}
|
||
}
|
||
|
||
return results;
|
||
}
|
||
}
|