brackt/app/routes/api/draft.force-manual-pick.ts
Chris Parsons 2949ca733a
Add standard draft clock mode (#67) (#189)
Implements a new "standard" timer mode alongside the existing chess clock
mode. In standard mode the per-pick timer resets to a fixed value after
every pick (no carry-over), and the speed selector shows plain time values
instead of named chess-clock presets.

Key changes:
- Add `draft_timer_mode` enum column to `seasons` table (migration 0053)
- `draft.start`: standard mode seeds timers at `draftIncrementTime` (the
  per-pick value) rather than `draftInitialTime`
- `draft.make-pick`: three-way branch — standard resets, chess clock
  owner earns increment, commissioner/admin pick leaves bank frozen
- `draft.force-manual-pick`: commissioner picks never earn bank time;
  chess clock path uses a pre-pick snapshot to avoid a race window with
  the 1-second timer loop
- `executeAutoPick` in draft-utils: auto picks never earn bank time;
  chess clock path skips the DB update (timer already at 0)
- League creation and settings pages: mode-aware speed selector (raw
  seconds for standard, named presets for chess clock); shared
  `parseDraftSpeed` utility extracted to `app/lib/draft-timer.ts`
- Tests added for draft.start timer init and make-pick timer mode
  behavior; force-manual-pick tests updated for new timer semantics

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 21:36:39 -07:00

291 lines
9.3 KiB
TypeScript

import { getAuth } from "@clerk/react-router/server";
import { database } from "~/database/context";
import * as schema from "~/database/schema";
import { eq, and, sql } from "drizzle-orm";
import { isUserAdminByClerkId } from "~/models/user";
import { calculateDraftEligibility } from "~/lib/draft-eligibility";
import { getDraftPicksWithSports, getTeamDraftPicksWithSports } from "~/models/draft-pick";
import { getParticipantsForSeasonWithSports } from "~/models/participant";
import { getSeasonSportsSimple } from "~/models/season-sport";
import { calculatePickInfo, checkAndTriggerNextAutodraft } from "~/models/draft-utils";
import { getSocketIO } from "../../../server/socket";
import type { ActionFunctionArgs } from "react-router";
export async function action(args: ActionFunctionArgs) {
const { request } = args;
const { userId } = await getAuth(args);
if (!userId) {
return Response.json({ error: "Unauthorized" }, { status: 401 });
}
const formData = await request.formData();
const seasonId = formData.get("seasonId") as string;
const teamId = formData.get("teamId") as string;
const participantId = formData.get("participantId") as string;
const pickNumber = parseInt(formData.get("pickNumber") as string);
if (!seasonId || !teamId || !participantId || !pickNumber) {
return Response.json({ error: "Missing required fields" }, { status: 400 });
}
const db = database();
// Get season details
const season = await db.query.seasons.findFirst({
where: eq(schema.seasons.id, seasonId),
});
if (!season) {
return Response.json({ error: "Season not found" }, { status: 404 });
}
// Check if user is commissioner or site admin; capture both to set pickedByType accurately
const [isAdmin, commissionerRecord] = await Promise.all([
isUserAdminByClerkId(userId),
db.query.commissioners.findFirst({
where: and(
eq(schema.commissioners.leagueId, season.leagueId),
eq(schema.commissioners.userId, userId)
),
}),
]);
if (!isAdmin && !commissionerRecord) {
return Response.json({ error: "Only commissioners can force a manual pick" }, { status: 403 });
}
if (season.status !== "draft") {
return Response.json({ error: "Draft is not currently active" }, { status: 400 });
}
// Check if a pick already exists at this pick number slot (prevents duplicate picks at same slot)
const existingPickAtSlot = await db.query.draftPicks.findFirst({
where: and(
eq(schema.draftPicks.seasonId, seasonId),
eq(schema.draftPicks.pickNumber, pickNumber)
),
});
if (existingPickAtSlot) {
return Response.json({ error: "A pick already exists at this slot" }, { status: 400 });
}
// Check if participant is already drafted
const existingPick = await db.query.draftPicks.findFirst({
where: and(
eq(schema.draftPicks.seasonId, seasonId),
eq(schema.draftPicks.participantId, participantId)
),
});
if (existingPick) {
return Response.json({ error: "Participant already drafted" }, { status: 400 });
}
// Get participant details
const participant = await db.query.participants.findFirst({
where: eq(schema.participants.id, participantId),
with: {
sportsSeason: {
with: {
sport: true,
},
},
},
});
if (!participant) {
return Response.json({ error: "Participant not found" }, { status: 404 });
}
// Calculate round and pickInRound
const draftSlots = await db.query.draftSlots.findMany({
where: eq(schema.draftSlots.seasonId, seasonId),
orderBy: schema.draftSlots.draftOrder,
with: {
team: true,
},
});
const totalTeams = draftSlots.length;
const { round: currentRound, pickInRound } = calculatePickInfo(pickNumber, totalTeams);
// Validate that the submitted teamId is actually the team whose turn it is at pickNumber
const expectedDraftSlot = draftSlots.find((slot) => slot.draftOrder === pickInRound);
if (!expectedDraftSlot) {
return Response.json({ error: "Invalid draft state" }, { status: 500 });
}
if (expectedDraftSlot.teamId !== teamId) {
return Response.json({ error: "It is not this team's turn to pick at this slot" }, { status: 400 });
}
// ELIGIBILITY VALIDATION: Check if team can draft from this sport
const allPicks = await getDraftPicksWithSports(seasonId);
const teamPicks = await getTeamDraftPicksWithSports(teamId, seasonId);
const allParticipants = await getParticipantsForSeasonWithSports(seasonId);
const seasonSports = await getSeasonSportsSimple(seasonId);
// Get all teams for the season
const allTeams = draftSlots.map((slot) => ({ id: slot.teamId }));
const eligibility = calculateDraftEligibility(
teamId,
teamPicks,
allPicks,
allParticipants,
seasonSports,
season.draftRounds,
allTeams
);
const sportId = participant.sportsSeason.sport.id;
if (!eligibility.eligibleSportIds.has(sportId)) {
const reason = eligibility.ineligibleReasons[sportId] || "Cannot draft from this sport";
return Response.json({ error: reason }, { status: 400 });
}
// Snapshot the team's time bank before any writes (used by chess clock branch below).
const timerSnapshot = await db.query.draftTimers.findFirst({
where: and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId)
),
});
// Create the draft pick
const [draftPick] = await db
.insert(schema.draftPicks)
.values({
seasonId,
teamId,
participantId,
pickNumber,
round: currentRound,
pickInRound,
pickedByUserId: userId,
pickedByType: commissionerRecord ? "commissioner" : "admin",
})
.returning();
// Calculate next pick info (before updating season)
const nextPickNumber = pickNumber + 1;
const totalPicks = totalTeams * season.draftRounds;
const isDraftComplete = nextPickNumber > totalPicks;
// Commissioner force picks do not earn bank time.
// Standard mode: reset to the per-pick time (so the next turn starts fresh).
// Chess clock mode: leave the bank frozen — no DB update, use the pre-pick snapshot.
const incrementTime = season.draftIncrementTime || 30;
let newTimeRemaining: number;
if (season.draftTimerMode === "standard") {
const [updatedTimer] = await db
.update(schema.draftTimers)
.set({ timeRemaining: sql`${incrementTime}`, updatedAt: new Date() })
.where(
and(
eq(schema.draftTimers.seasonId, seasonId),
eq(schema.draftTimers.teamId, teamId)
)
)
.returning();
newTimeRemaining = updatedTimer?.timeRemaining ?? incrementTime;
if (!updatedTimer) {
await db.insert(schema.draftTimers).values({ seasonId, teamId, timeRemaining: newTimeRemaining });
}
} else {
// Chess clock: bank is frozen — reuse the pre-pick snapshot, no DB write needed.
newTimeRemaining = timerSnapshot?.timeRemaining ?? 0;
}
// Emit timer update to all clients
try {
getSocketIO().to(`draft-${seasonId}`).emit("timer-update", {
seasonId,
teamId,
timeRemaining: newTimeRemaining,
currentPickNumber: nextPickNumber,
});
} catch (error) {
console.error("Socket.IO timer-update error:", error);
}
// Next team's timer is unchanged — their bank carries forward as-is.
// The timer server loop will start counting down from their existing balance.
// Update season's current pick number
await db
.update(schema.seasons)
.set({
currentPickNumber: isDraftComplete ? pickNumber : nextPickNumber,
status: isDraftComplete ? "active" : season.status,
})
.where(eq(schema.seasons.id, seasonId));
// Remove from ALL team queues in this season (participant is now drafted)
await db
.delete(schema.draftQueue)
.where(
and(
eq(schema.draftQueue.seasonId, seasonId),
eq(schema.draftQueue.participantId, participantId)
)
);
// Notify all clients that this participant was removed from queues
try {
getSocketIO().to(`draft-${seasonId}`).emit("participant-removed-from-queues", {
participantId,
});
} catch (error) {
console.error("Socket.IO participant-removed-from-queues error:", error);
}
// Emit socket event
try {
const io = getSocketIO();
const team = draftSlots.find((slot) => slot.team.id === teamId)?.team;
io.to(`draft-${seasonId}`).emit("pick-made", {
pick: {
...draftPick,
team,
participant: {
...participant,
sport: participant.sportsSeason.sport,
},
sport: participant.sportsSeason.sport,
},
nextPickNumber: isDraftComplete ? pickNumber : nextPickNumber,
isDraftComplete,
});
if (isDraftComplete) {
io.to(`draft-${seasonId}`).emit("draft-completed");
}
} catch (error) {
console.error("Socket.IO error:", error);
}
// Check if next team has autodraft enabled and trigger immediately
if (!isDraftComplete) {
const freshSeason = await db.query.seasons.findFirst({ where: eq(schema.seasons.id, seasonId) });
if (!freshSeason?.draftPaused) {
await checkAndTriggerNextAutodraft({
seasonId,
nextPickNumber,
totalTeams,
draftSlots,
db,
});
}
}
return Response.json({
success: true,
pick: draftPick,
nextPickNumber: isDraftComplete ? pickNumber : nextPickNumber,
isDraftComplete,
});
}